Translations:Modding:Asset System/5/en: Difference between revisions

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Latest revision as of 14:04, 12 November 2023

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Message definition (Modding:Asset System)
=== Windows ===
If you're running Vintage Story on Windows you can navigate to this folder by typing %appdata% in desktop search bar, which will take you to your computer's roaming folder. Find the <code>Vintagestory</code> folder here and you'll immediately come across the assets folder, which contains assets for "creative", "game" and "survival". 
* '''creative''' contains assets for creative mode only.   
* '''game''' contains many universal assets, such as lang files, the player entity shape, and other essential assets to the game.
* '''survival''' contains the bulk of the actual content most players will come across, and contains all the resources Vintage Story uses, such as textures sounds and world generation.

Windows

If you're running Vintage Story on Windows you can navigate to this folder by typing %appdata% in desktop search bar, which will take you to your computer's roaming folder. Find the Vintagestory folder here and you'll immediately come across the assets folder, which contains assets for "creative", "game" and "survival".

  • creative contains assets for creative mode only.
  • game contains many universal assets, such as lang files, the player entity shape, and other essential assets to the game.
  • survival contains the bulk of the actual content most players will come across, and contains all the resources Vintage Story uses, such as textures sounds and world generation.