Coordinates: Difference between revisions
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! Coordinate !! Explaination | ! Coordinate !! Explaination | ||
|- | |- | ||
| <code>x</code> || Relative to the | | <code>x</code> || Relative to the spawn point. | ||
|- | |- | ||
| <code>=x</code> || Absolute with regard to the origin of the world. | | <code>=x</code> || Absolute with regard to the origin of the world. |
Revision as of 08:34, 14 May 2023
Coordinates are the system and general notation that is used to determine location. While playing the game, the coordinate HUD shows position relative the center of the world. This means negative values are possible. However, internally the coordinates are limited to positive values on every axis.
Some misconception can arise from the coordinate system, as the in-game HUD displays coordinates based on the center point of the x and z axis of the world, and the player's relation to them. The debug screen displays both absolute and relative coordinates.
Example: For a world size of 1,000,000 blocks along the x and z axes, the absolute player position at spawn would be 500,000 and 500,000. In the HUD, this would be displayed at 0 and 0.
Notation
For use in commands, coordinates use the following notation.
Coordinate | Explaination |
---|---|
x |
Relative to the spawn point. |
=x |
Absolute with regard to the origin of the world. |
~x |
Relative to the player. |
Example: Teleport to the absolute coordinates 0, 50, 0 (Note that the Y value is by default interpreted as an absolute value)
/tp =0 50 =0
.