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==World Control== <!--T:7--> | ==World Control== <!--T:7--> | ||
*<code>/seed</code> Shows the world seed | |||
*<code>/worldconfig [config]</code> Modify current play style. Most of these settings require a restart of the server to take effect. | |||
**<code>/worldconfig worldEdge [blocked|traversable]</code> Wether you can fall off the world edge (default: traversable) | |||
**<code>/worldconfig globalTemperature [0-5]</code> Sets the global temperature multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super cold, and 5 is super hot. (default: 1) | |||
**<code>/worldconfig globalPrecipitation [0-5]</code> Sets the global rainfall multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super dry and 5 is super wet (default: 1) | |||
**<code>/worldconfig microblockChiseling [true|false]</code> Whether to allow microblock chiseling (default: false) | |||
**<code>/worldconfig temporalStorms [off|veryrare|rare|somtimes|often|veryoften]</code> How frequent temporal storms should be (default: sometimes) | |||
< | **<code>/worldconfig temporalStability [false|true]</code> Whether or not the temporal stability mechanic should apply (default: true) | ||
**<code>/worldconfig deathPunishment [drop|keep]</code> Whether to drop your inventory upon death (default: drop) | |||
**<code>/worldconfig graceTimer [0-9999]</code> How many days it takes for monster to appear (default: 5) | |||
**<code>/worldconfig creatureHostility [aggressive|passive|off]</code> Set default creature hostility (default: aggressive) | |||
**<code>/worldconfig creatureStrength [0-99]</code> Sets the creature damage multiplier (default: 1) | |||
**<code>/worldconfig playerHealthPoints [1-999]</code> Set the players base health points (default: 15) | |||
**<code>/worldconfig playerHungerSpeed [0-10]</code> Set the players hunger rate multiplier (default: 1) | |||
**<code>/worldconfig playerMoveSpeed [0-10]</code> Set the players move speed multiplier (default: 1.5) | |||
**<code>/worldconfig blockGravity [sandgravel|sandgravelsoil]</code> Set the block gravity behavior for either just sand and gravel or additionally also soil (default: sandgravel) | |||
**<code>/worldconfig foodSpoilSpeed [0-10]</code> Set the spoilage rate multiplier of all perishable foods, e.g. 0.5 means all food lasts twice as long (default: 1) | |||
**<code>/worldconfig saplingGrowthDays [0-999]</code> Set the amount of days a tree takes to grow on average (default: 8) | |||
**<code>/worldconfig toolDurability [0-99]</code> Set the tool durability multiplier, e.g. 2 means all tools have double durability. (default: 1) | |||
**<code>/worldconfig toolMiningSpeed [0-99]</code> Set the tool mining speed multiplier, e.g. 2 means all tools have break blocks twice as fast. (default: 1) | |||
**<code>/worldconfig allowCoordinateHud [true|false]</code> Whether or not players are allowed to used the coordinate hud. (default: true) | |||
**<code>/worldconfig allowMap [true|false]</code> Whether or not players are allowed to used the world map. (default: true) | |||
**<code>/worldconfig allowLandClaiming [true|false]</code> Whether or not players are allowed to use the land claiming system. (default: true) | |||
**<code>/worldconfig surfaceCopperDeposits [0-5]</code> Set chance of surface copper spawning for each chunk column (default: 0.1) | |||
**<code>/worldconfig surfaceTinDeposits [0-5]</code> Set chance of surface tin spawning for each chunk column (default: 0.07) | |||
<!--T: | <!--T:11--> | ||
*<code>/entity [spawn|countbytype|removebytype|countbyclass|removebyclass|listnearest|debug]</code> Spawn, remove, and count entities (item drops, creatures, etc). | |||
**<code>/entity spawn [entitytype]</code> Spawn an entity by type. Valid types can be found in the survival mod assets folder /entities. | |||
**<code>/entity countbytype [entitytype]</code> Count how many entities of a given type exist. <code>entitytype</code> can use wildcards, eg <code>drifter-*</code> counts drifters of any type. | |||
**<code>/entity removebytype [entitytype]</code> Remove all entities of a given type. <code>entitytype</code> can use wildcards. | |||
**<code>/entity countbyclass [entityclass]</code> Count how many entities of a given class, such as <code>EntityItem</code> or <code>EntityAgent</code>, exist. | |||
**<code>/entity removebyclass [entityclass]</code> Remove all entities of a given class. | |||
**<code>/entity listnearest [x y z] (ver-range) (hor-range)</code> Show a summary of all nearby entities at given range. If x/y/z coords are not supplied, the current player position is taken | |||
**<code>/entity debug [0|1]</code> Enable entity debug mode, this will send continous debug information to all connected clients, which are displayed above the entity if the client used the command '''.clientConfig showEntitydebuginfo 1''' | |||
< | *<code>/time [set|get|speed]</code> Time related functions | ||
< | **<code>/time</code> Shows current time. | ||
< | **<code>/time set [lunch|day|night|latenight|morning|latemorning|sunrise|sunset|afternoon|midnight|witchinghour]</code> Sets the clock to the given time of day. | ||
**<code>/time set [time]</code> Sets the internal calendar to given time. | |||
**<code>/time add [hours:minutes]</code> Adds given hours and minutes to the internal calendar. | |||
**<code>/time speed [0-9999]</code> Shows or sets current game time speed (default 60). | |||
**<code>/time hoursperday [0-9999]</code> Shows or sets the current hours per day (default 24). | |||
*<code>/weather [acp|lp|t|c|setw|set|seti|setirandom|setir]</code> Controls weather and wind patterns. If <code>/weather</code> is run by itself it prints the current weather stats. | |||
**<code>/weather acp</code> Toggles autochanging weather patterns. | |||
**<code>/weather lp</code> Lists all loaded weather patterns. | |||
**<code>/weather t</code> Transitions to a random weather pattern. | |||
**<code>/weather c</code> Quickly transitions to a random weather pattern. | |||
**<code>/weather setw [lightbreeze|mediumbreeze|still|storm|strongbreeze]</code> Sets the current wind pattern to the given wind pattern. | |||
**<code>/weather [set|seti] [weatherpattern]</code> Instantly sets the weather pattern to <code>weatherpattern</code>. | |||
**<code>/weather setirandom</code> Instantly sets the weather to a random weather pattern. | |||
**<code>/weather setir [weatherpattern]</code> Instantly sets the weather to <code>[weatherpattern]</code> only in the current region. | |||
==Server control/configuration== <!--T:12--> | ==Server control/configuration== <!--T:12--> |