Translations:Animal husbandry/2/en: Difference between revisions
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Latest revision as of 19:06, 10 July 2022
Generational changes
- After 3 generations:
- Animals can be killed nearly instantly with the cleaver (as of v1.12)
- After 10 generations:
- Sleeping Animals will no longer wake when a player approaches
- Aggressive animals will become neutral, i.e. only attack when being provoked
- Animals will no longer run away (flee) from the player (takes 20 generations in v1.11, 10 generations as of v1.12)