Drifter/en: Difference between revisions

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{{GameVersion|1.16.4}}
<languages/><div style="display:flex;flex-wrap:wrap;">
<languages/><div style="display:flex;flex-wrap:wrap;">
{{Creature
{{Creature
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|BaseAttack=2.5
|BaseAttack=2.5
|DamageTier=0
|DamageTier=0
|Abilities=Climb Ladders
|Abilities=Climb Ladders, Throw Stones
|SeekRange=15
|SeekRange=20
|DropCode1=Temporal gear
|DropCode1=Temporal gear
|DropAvg1=2.6%
|DropAvg1=2.6%
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|BaseAttack=4
|BaseAttack=4
|DamageTier=1
|DamageTier=1
|Abilities=Climb Ladders
|Abilities=Climb Ladders, Throw Stones
|SeekRange=15
|SeekRange=20
|DropCode1=Temporal gear
|DropCode1=Temporal gear
|DropAvg1=3.3%
|DropAvg1=3.3%
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|BaseAttack=8
|BaseAttack=8
|DamageTier=2
|DamageTier=2
|Abilities=Climb Ladders
|Abilities=Climb Ladders, Throw Stones
|SeekRange=15
|SeekRange=20
|DropCode1=Temporal gear
|DropCode1=Temporal gear
|DropAvg1=4%
|DropAvg1=4%
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|BaseAttack=12
|BaseAttack=12
|DamageTier=3
|DamageTier=3
|Abilities=Climb Ladders
|Abilities=Climb Ladders, Throw Stones
|SeekRange=15
|SeekRange=20
|DropCode1=Temporal gear
|DropCode1=Temporal gear
|DropAvg1=4.7%
|DropAvg1=4.7%
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|BaseAttack=20
|BaseAttack=20
|DamageTier=4
|DamageTier=4
|Abilities=Climb Ladders
|Abilities=Climb Ladders, Throw Stones
|SeekRange=15
|SeekRange=20
|DropCode1=Temporal gear
|DropCode1=Temporal gear
|DropAvg1=5%
|DropAvg1=5%
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|DropCode3=Flax fibers
|DropCode3=Flax fibers
|DropAvg3=100%
|DropAvg3=100%
}}
{{Creature
|Name=Double-Headed Drifter
|Image=File:Creature-drifter-double-headed.png
|Health=48
|BaseAttack=24
|DamageTier=4
|Abilities=Climb Ladders, Throw Stones
|SeekRange=20
|DropCode1=Temporal gear
|DropAvg1=100%
|DropCode2=Rusty gear
|DropAvg2=500%
|DropCode3=Flax fibers
|DropAvg3=200%
}}
}}
</div>
</div>
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== Behaviors ==
== Behaviors ==
=== Attacking the Player ===
=== Attacking the Player ===
Drifters will wander around until a player comes within 15 blocks of it. When a player enters the range drifters will quickly run to the player. Drifters do not try to avoid obstacles when pursuing a player and will easily fall into pits.
Drifters will wander around (preferring areas with light level 15 or less) until a player comes within 20 blocks of it. When a player enters the range drifters will quickly run to the player. Drifters do not try to avoid obstacles when pursuing a player and will easily fall into pits.
 
=== Rock Throwing ===
If a drifter is within 15 blocks of a player but cannot path to them, they may stop and throw rocks at the player. Rocks deal 1 damage, regardless of the drifter's type, and due to their knockback, may dislodge the player from a ladder or defensive pillar. Drifters can throw rocks over blocks that are too tall to jump over, such as fences and fence gates. The rocks disappear once thrown and cannot be picked up by the player. Drifters often hit themselves or other drifters with thrown rocks if they ricochet off of a surface and can start drifter-vs-drifter fights.


=== Fleeing in Sunlight ===
=== Fleeing in Sunlight ===
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! Tier !! Max quantity !! Y value range !! Flee light level !! Flee on damage chance
! Tier !! Max quantity !! Y value range !! Flee light level !! Flee on damage chance
|-
|-
| Surface || 10 || 70% - 200% || 0.925 || 20%
| Surface || 14 || 85% - 200% || 0.925 || 15%
|-
| Deep || 8 || 22% - 89% || 0.97 || 7%
|-
|-
| Deep || 8 || 20% - 85% || 0.97 || 20%
| Tainted || 7 || 10% - 55% || 2 || 3%
|-
|-
| Tainted || 7 || 10% - 55% || 2 || 5%
| Corrupt || 6 || 0% - 35% || 2 || 1.5%
|-
|-
| Corrupt || 6 || 0% - 35% || 2 || 2.5%
| Nightmare || 5 || 0% - 23% || 2 || 1%
|-
|-
| Nightmare || 5 || 0% - 20% || 2 || 1.25%
| Double-Headed || 0 || N/A * || 2 || 1%
|}
|}
* Double-headed drifters only spawn during [[Temporal Stability#Temporal Storms|Temporal Storms]].


== Trivia ==
== Trivia ==
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