Beekeeping: Difference between revisions

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===Propagating bee populations=== <!--T:11-->
===Propagating bee populations=== <!--T:11-->
Additional skeps can be filled from the original, allowing players to increase the number of skeps available for harvesting. Bees transfer to empty skeps placed within 7 blocks of a filled skep, as capturing bees from a wild hive. As the population of the original skep grows, the bees will divide to populate nearby empty skep.
Additional skeps can be filled from the original, allowing players to increase the number of skeps available for harvesting. Bees transfer to empty skeps placed within 7 blocks of a filled skep by the same process that bees are captured from a wild hive. As the population of the original skep grows, the bees will divide to populate nearby empty skep.


==== Optimized Skep Layout ==== <!--T:19-->
==== Optimized Skep Layout ==== <!--T:19-->
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=== Harvesting skeps === <!--T:12-->
=== Harvesting skeps === <!--T:12-->
As the bee population increases, they produce honeycomb. Over time, the entrance of the skep will change from a dull yellow to a bright yellow as the skep fills. When a player examines the populated skep, the block information will show that the skep has become "harvestable". At this point, breaking the skep (left mouse button) will provide honeycomb and some of the cattails used to make the skep. Pick up the harvested items and move out of the area.
As the bee population increases, they produce honeycomb. Over time, the entrance of the skep will change from a dull yellow to a bright yellow as the skep fills. When a player examines the populated skep, the block information will show that the skep has become "harvestable". At this point, breaking the skep (left mouse button) will provide honeycomb and some of the cattails used to make the skep. Pick up the harvested items and move out of the area.
====Temperature==== <!--T:13-->
Populations of bees will hibernate (stop swarming or producing honeycombs) at 0°C. Once the temperature reaches -10°C, all bee-related timers (swarm and production) will reset, and will only resume until the temperature rises above 0°C.


====Angry Bees==== <!--T:13-->
====Angry Bees==== <!--T:13-->
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