Windmill: Difference between revisions

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[[File:Windmill_Example.png|250px|thumb|Basic windmill attached to a house.]]
See [[Mechanical Power]] for overview and additional considerations
A windmill is a multi-block structure used to harness wind and transform it into mechanical power. Currently, wind power can be used to automate [[Quern|querns]] for milling [[Helve hammer |helve hammers]] to work iron blooms or smith metal plates, and [[Pulverizer |pulverizers]] to crush materials into their powdered form. Out of these, only the quern can be used manually, without mechanical power.
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A windmill used to harness wind and convert it into Mechanical Power. Currently, wind power can be used to automate [[Quern |Querns]] for milling, [[Helve hammer |Helve hammers]] to work iron blooms and form ingots or smith metal plates, as well as [[Pulverizer |pulverizers]] to smash materials into their powdered form. Of the above mentioned, only the quern can be used independently without mechanical power, the other machines require a power source like the windmill to function.
==Considerations for the Structure==
 
===Clearance===
==Choosing a site for construction of the windmill==
A structure with sufficient height and clearance is needed to accommodate the sails, the power train, and associated equipment e.g. quern, helve hammer, etc. Sails too low to the ground may not receive enough wind speed to generate any wind power, likewise, a structure with insufficient clearance might deter the sails from rotating correctly. A windmill can be added onto existing structures as long as it meets the previously mentioned qualifications.
A structure is needed to provide sufficient height and clearance for the sails and accommodate the power train and associated equipment e.g. [[Quern]] or [[Helve hammer]]. A windmill can be added onto existing structures as long as there is sufficient clearance for the rotating sails.
===Height and Location===
 
The location and height of the structure can also affect the amount of power generated. On a technical level, wind speed varies from region to region and is linearly interpolated between the 4 nearest weather regions, for a given block location. Windspeed will increase by 1% per block above your world's sea level + 10. So if you have a standard world of 256 height, your sea level will be 110. At Y-level 121, you will get 1% additional wind speed. The maximum bonus is 50%.
The location and height of the structure affects the amount of power generated. On a technical level, windspeed varies from region to region and is linearly interpolated between the 4 nearest weather regions, for a given block location. Windspeed will increase by 1% per block ''above'' your world's sea level + 10. So if you have a standard world of 256 height, the sea level is 110. At Y-level 121, you will get 1% additional wind speed. The maximum bonus is 50%.<br />
Conversely, wind speeds below sea level are reduced 50% at 4 blocks below and 66% at 8 blocks below, rapidly decreasing towards 100% reduction. Note that wind speeds will naturally vary at times and there may be no wind at all at other times.  
Conversely, wind speeds below sea level are reduced 50% at 4 blocks below and 66% at 8 blocks below, rapidly decreasing towards 100% reduction.
 
Note that wind speeds will naturally vary at times and there may be no wind at all at other times. Consequently power may only be available to drive part of the equipment or not available at all for periods of time.


==Windmill Materials==
==Materials==
To create a windmill, a player needs
To create a windmill, a player needs:
* One windmill rotor
===Windmill rotor===
* Set of Sails (1 minimum and 5 sets maximum). See [[Sail]] page for detailed information.
The mechanism that supports the rotating sails. Each windmill requires one rotor to work, and each rotor can support up to 5 sets of sails.
* Wooden Axles (1 minimum needed to attach to rotor)
{{Crafting
* Angled Gears (optional but often needed depending on design of power train)
|Ingredients= Any [[Hammer|hammer]] +<br /> Any [[Chisel|chisel]] +<br /> Any [[Trees|log]] (2x) +<br /> [[Resin]] +<br /> [[Fat]]
 
|Grid/CraftingCode={{Grid/Crafting
 
<div style="display:flex;flex-wrap:wrap;">
{{Grid/Crafting
|A1=|B1=Copper hammer|C1=
|A1=|B1=Copper hammer|C1=
|A1N=|B1N=|C1N=
|A1N=|B1N=|C1N=
Line 30: Line 24:
|A3N=|B3N=2|C3N=
|A3N=|B3N=2|C3N=
|Output=Windmill Rotor|OA=}}
|Output=Windmill Rotor|OA=}}
{{Grid/Crafting
}}
 
===Set of Sails===
The wind-catching part that allows for the generation and harness of wind power.
{{Crafting
|Ingredients= Sticks (6x) +<br /> Linen (4x)
|Grid/CraftingCode={{Grid/Crafting
|A1=|B1=|C1=Stick
|A1=|B1=|C1=Stick
|A1N=|B1N=|C1N=2
|A1N=|B1N=|C1N=2
Line 38: Line 38:
|A3N=2|B3N=2|C3N=
|A3N=2|B3N=2|C3N=
|Output=Sail|OA=4}}
|Output=Sail|OA=4}}
{{Grid/Crafting
}}
<br>
Sails are constructed in sets, with one set containing four sails, that means each set takes:
{| class="wikitable"
|-
! Sails !! 1 set !! 2 sets !! 3 sets !! 4 sets !! max 5 sets
|-
| Sticks || 6 || 12 || 18 || 24 || 30 
|-
|Linen || 4 || 8 || 12 || 16 || 20
|-
|}
===Wooden Axles===
Used to transmit the wind power in a straight line. These may be placed vertically or horizontally in any of the cardinal directions.
 
{{Crafting
|Ingredients= Any [[Hammer|hammer]] +<br /> Any [[Chisel|chisel]] +<br /> Any [[Trees|log]] +<br /> [[Fat]]
|Grid/CraftingCode={{Grid/Crafting
|A1=Copper hammer|B1=|C1=
|A1=Copper hammer|B1=|C1=
|A2=Copper Chisel|B2=|C2=
|A2=Copper Chisel|B2=|C2=
|A3=Log (Oak)|B3=Fat|C3=
|A3=Log (Oak)|B3=Fat|C3=
|Output=Wooden Axle|OA=}}
|Output=Wooden Axle|OA=}}
{{Grid/Crafting
}}
 
===Angled Gears===
Allows the mechanical power to make a right angle turn by connecting a horizontal axle to a vertical one. Usually optional, but often needed depending on the design of the power train.
{{Crafting
|Ingredients= Any [[Hammer|hammer]] +<br /> Any [[Saw|saw]] +<br /> Any [[Chisel|chisel]] +<br /> [[Stick]] (2x) +<br /> Any [[Trees|log]] +<br /> Resin +<br /> [[Fat]]
|Grid/CraftingCode={{Grid/Crafting
|A1=Copper hammer|B1=Copper Saw|C1=
|A1=Copper hammer|B1=Copper Saw|C1=
|A2=Stick|B2=Copper Chisel|C2=Stick
|A2=Stick|B2=Copper Chisel|C2=Stick
|A3=Resin|B3=Log (Oak)|C3=Fat
|A3=Resin|B3=Log (Oak)|C3=Fat
|Output=Angled Gears|OA=}}
|Output=Angled Gears|OA=}}
}}
</div>
</div>
[[File:Example Mill.png|500px|right|thumb|1. Angled Gears. 2. Wooden Axle. 3. Rotor with Sails]]
== Building the Windmill ==
The windmill requires at least 5 blocks of vertical space between the rotor and the ground or any other solid block to accommodate a full complement of 5 sets of Sails.


=== Building the Windmill ===
{|
The windmill requires at least 5 blocks of vertical space between the rotor and the ground or any other solid block to accommodate a full complement of 5 sets of [[Sail |Sails]].  
| style="width:60px;"|[[File:Wooden_Axle.png|48px]] [[File:Windmill_Rotor.png|48px]]
 
| Place one wooden axle on the top or side of the building you’re planning on turning into a windmill. It’s recommended this be the first part to place since it then helps with attaching the rotor to the placed axle, suspending it outside the building. This suspended rotor will allow for the space needed for the sails to rotate adequately
:{| class="wikitable" style="width:90%"
|-
|-
! Part
|[[File:Sail.png|48px]]
! width="80%" | Description
|Next, sails are added to the rotor in sets of four (one for each windmill blade), making it 20 sails in total.
|-
|-
| style="text-align:center;" | {{Item List|item=Windmill Rotor|icon=|page=Mechanical_Power}}
|[[File:Angled_Gears.png|48px]]
| The rotor should be placed on a tower or the side of a tall building. When building, it may be simpler to place the first axle on the top of the block and attach the rotor to the placed axle. This placement will suspend the rotor empty blocks ''outside'' the building. This space is required to attach the sails.
|Once this setup is complete all that’s left is direct the wind power where you want it, using more axles and angled gears to turn in a right angle if need be.
|}
 
 
For power train designs, please see [[Mechanical Power]]
 
== Video Tutorials ==
{| class="wikitable"
|-
|-
| style="text-align:center;"| {{Item List|item=Sail|icon=|page=Mechanical_Power}}
! How To Build A Windmill, Increase The Power, & Automate a Quern. !! Simple Gearbox Setup Guide (ENG) !! Explanation of Big Gear usage
| Sails are added to the rotor in sets of four (one for each windmill blade). Further information can be found on the [[Sail]] entry
|-
|-
| style="text-align:center;" | {{Item List|item=Wooden Axle|icon=|page=Mechanical_Power}}
| <youtube width="400" height="240">7xNEz0aDayk</youtube> || <youtube width="400" height="240">ppsP5speLX4</youtube> || <youtube width="400" height="240">ppsP5speLX4</youtube>
| Used to transmit power in a straight line. These may be placed vertically or horizontally in any of the cardinal directions.
|}
|-
| style="text-align:center;" | {{Item List|item=Angled Gear|icon=|page=Mechanical_Power}}  
| Used to introduce a right angle turn in a train along any axis.
|-
! colspan=2 | Built Mill
|-
| colspan=2 | [[File:Example Mill.png|500px|center]]
 
# Angled Gear
# Wooden Axle
# Windmill Rotor & Sails
 
For power train design, please see [[Mechanical Power]]


{{Navbox|Vintage Story}}
{{Navbox|Vintage Story}}

Revision as of 15:39, 1 October 2021

Basic windmill attached to a house.

A windmill is a multi-block structure used to harness wind and transform it into mechanical power. Currently, wind power can be used to automate querns for milling helve hammers to work iron blooms or smith metal plates, and pulverizers to crush materials into their powdered form. Out of these, only the quern can be used manually, without mechanical power.

Considerations for the Structure

Clearance

A structure with sufficient height and clearance is needed to accommodate the sails, the power train, and associated equipment e.g. quern, helve hammer, etc. Sails too low to the ground may not receive enough wind speed to generate any wind power, likewise, a structure with insufficient clearance might deter the sails from rotating correctly. A windmill can be added onto existing structures as long as it meets the previously mentioned qualifications.

Height and Location

The location and height of the structure can also affect the amount of power generated. On a technical level, wind speed varies from region to region and is linearly interpolated between the 4 nearest weather regions, for a given block location. Windspeed will increase by 1% per block above your world's sea level + 10. So if you have a standard world of 256 height, your sea level will be 110. At Y-level 121, you will get 1% additional wind speed. The maximum bonus is 50%. Conversely, wind speeds below sea level are reduced 50% at 4 blocks below and 66% at 8 blocks below, rapidly decreasing towards 100% reduction. Note that wind speeds will naturally vary at times and there may be no wind at all at other times.

Materials

To create a windmill, a player needs:

Windmill rotor

The mechanism that supports the rotating sails. Each windmill requires one rotor to work, and each rotor can support up to 5 sets of sails.

Ingredients Crafting Recipe
Any hammer +
Any chisel +
Any log (2x) +
Resin +
Fat


Resin

Copper hammer

Copper Chisel

Log (Oak)


Fat

Windmill Rotor




Log (Oak)

Log (Oak)




Set of Sails

The wind-catching part that allows for the generation and harness of wind power.

Ingredients Crafting Recipe
Sticks (6x) +
Linen (4x)


Stick

Stick

Linen

Stick

Linen

Sail

Sail

Sail


Stick

Stick

Stick

Stick

Linen

Linen

Stick

Stick

Linen

Linen



Sails are constructed in sets, with one set containing four sails, that means each set takes:

Sails 1 set 2 sets 3 sets 4 sets max 5 sets
Sticks 6 12 18 24 30
Linen 4 8 12 16 20

Wooden Axles

Used to transmit the wind power in a straight line. These may be placed vertically or horizontally in any of the cardinal directions.


Ingredients Crafting Recipe
Any hammer +
Any chisel +
Any log +
Fat

Copper hammer

Copper Chisel

Log (Oak)


Fat


Wooden Axle








Angled Gears

Allows the mechanical power to make a right angle turn by connecting a horizontal axle to a vertical one. Usually optional, but often needed depending on the design of the power train.

Ingredients Crafting Recipe
Any hammer +
Any saw +
Any chisel +
Stick (2x) +
Any log +
Resin +
Fat

Copper hammer

Stick

Resin

Copper Saw

Copper Chisel

Log (Oak)

Stick

Fat

Angled Gears







1. Angled Gears. 2. Wooden Axle. 3. Rotor with Sails

Building the Windmill

The windmill requires at least 5 blocks of vertical space between the rotor and the ground or any other solid block to accommodate a full complement of 5 sets of Sails.

Wooden Axle.png Windmill Rotor.png Place one wooden axle on the top or side of the building you’re planning on turning into a windmill. It’s recommended this be the first part to place since it then helps with attaching the rotor to the placed axle, suspending it outside the building. This suspended rotor will allow for the space needed for the sails to rotate adequately
Sail.png Next, sails are added to the rotor in sets of four (one for each windmill blade), making it 20 sails in total.
Angled Gears.png Once this setup is complete all that’s left is direct the wind power where you want it, using more axles and angled gears to turn in a right angle if need be.


For power train designs, please see Mechanical Power

Video Tutorials

How To Build A Windmill, Increase The Power, & Automate a Quern. Simple Gearbox Setup Guide (ENG) Explanation of Big Gear usage


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