Meal: Difference between revisions

From Vintage Story Wiki
(→‎Improved satiety: Added comparison table for how ingredients are improved when used in a meal.)
(Recipe and satiety data moved to cooking pot.)
 
(2 intermediate revisions by the same user not shown)
Line 56: Line 56:
==Improved satiety==
==Improved satiety==
<!--T:10-->
<!--T:10-->
Once a player consumes a meal, it will halt satiety loss for a short time, so the player will will eat less food overall. For every 100 satiety granted by meals, the satiety bar will stop decreasing for 30 seconds. In addition, the ingredients used in the meal will provide more satiety than if they were eaten raw. Here is a table on each ingredient's improved satiety that would be used in a meal:
Once a player consumes a meal, it will halt satiety loss for a short time, so the player will eat less food overall. For every 100 satiety granted by meals, the satiety bar will stop decreasing for 30 seconds. In addition, the ingredients used in the meal will provide more satiety than if they were eaten raw.  
 
 
<div style="margin: auto; text-align: center;">
<div style="display:inline-block; vertical-align: top; margin: 2px 5px; text-align:center;">
{| class="wikitable sortable"
|+ Fruit
|-
!class="unsortable" | Ingredient !! Raw !! Cooked !! Improvement (%)
|-
| [[File:Fruit-redapple.png|30px|link=]]Apple || 80 || 120 || 50%
|-
| [[File:Fruit-blackcurrant.png|30px|link=]]Black currant || 80 || 120 || 50%
|-
| [[File:Fruit-breadfruit.png|30px|link=]]Bread fruit || 200 || 250 || 25%
|-
| [[File:Fruit-blueberry.png|30px|link=]]Blueberry || 80 || 120 || 50%
|-
| [[File:Fruit-cherry.png|30px|link=]]Cherry || 40 || 60 || 50%
|-
| [[File:Fruit-cranberry.png|30px|link=]]Cranberry || 60 || 90 || 50%
|-
| [[File:Bowl-honey.png|30px|link=]]Honey || 60 || 80 || 33%
|-
| [[File:Fruit-lychee.png|30px|link=]]Lychee || 40 || 60 || 50%
|-
| [[File:Fruit-mango.png|30px|link=]]Mango || 80 || 120 || 50%
|-
| [[File:Fruit-orange.png|30px|link=]]Orange || 80 || 120 || 50%
|-
| [[File:Fruit-peach.png|30px|link=]]Peach || 80 || 120 || 50%
|-
| [[File:Fruit-pear.png|30px|link=]]Pear || 80 || 120 || 50%
|-
| [[File:Fruit-pineapple.png|30px|link=]]Pineapple slice || 80 || 120 || 50%
|-
| [[File:Fruit-pomegranate.png|30px|link=]]Pomegranate || 80 || 120 || 50%
|-
| [[File:Fruit-redcurrant.png|30px|link=]]Red currant || 80 || 120 || 50%
|-
| [[File:Fruit-saguaro.png|30px|link=]]Saguaro fruit || 60 || 90 || 50%
|-
| [[File:Fruit-whitecurrant.png|30px|link=]]White currant || 80 || 120 || 50%
|}
</div>
<div style="display:inline-block; vertical-align: top; margin: 2px 5px; text-align:center;">
{| class="wikitable sortable"
|+ Vegetable
|-
!class="unsortable" | Ingredient !! Raw !! Cooked !! Improvement (%)
|-
| [[File:Mushroom-fieldmushroom.png|30px|link=]]All mushroom types<ref>Mushrooms that are poisonous will apply their negative effects to the meal.</ref> || 80 || 120 || 50%
|-
| [[File:Vegetable-bellpepper.png|30px|link=]]Bell Peppers || 100 || 150 || 50%
|-
| [[File:Vegetable-cabbage.png|30px|link=]]Cabbage || 300 || 450 || 50%
|-
| [[File:Vegetable-carrot.png|30px|link=]]Carrots || 100 || 150 || 50%
|-
| [[File:Vegetable-cassava.png|30px|link=]]Cassava || 100 || 120 || 20%
|-
| [[File:Vegetable-olive.png|30px|link=]]Olive || 100 || 150 || 50%
|-
| [[File:Grid_onion.png|30px|link=]]Onion || 100 || 150 || 50%
|-
| [[File:Vegetable-parsnip.png|30px|link=]]Parsnip || 100 || 150 || 50%
|-
| [[File:Pumpkin_slices.png|30px|link=]]Pumpkin slice<ref>Whole pumpkins cannot be used for cooking.</ref> || 140 || 180 || 29%
|-
| [[File:Vegetable-turnip.png|30px|link=]]Turnip || 100 || 150 || 50%
|}
</div>
<div style="display:inline-block; vertical-align: top; margin: 2px 5px; text-align:center;">
{| class="wikitable sortable"
|+ Grain
|-
!class="unsortable" | Ingredient !! Raw !! Cooked !! Improvement (%)
|-
| [[File:Grid_flax.png|30px|link=]]Flax || 30 || 120 || 300%
|-
| [[File:Grid_rice.png|30px|link=]]Rice || 75 || 280 || 274%
|-
| [[File:Grid_rye.png|30px|link=]]Rye || 60 || 240 || 300%
|-
| [[File:Grid_spelt.png|30px|link=]]Spelt || 60 || 240 || 300%
|-
| [[File:Grid_amaranth.png|30px|link=]]Amaranth || 60 || 240 || 300%
|-
| [[File:Rawcassava-dried.png|30px|link=]]Dried cassava || 100<ref>Dried cassava cannot be eaten so the satiety value for the edible version is used.</ref> || 240 || 140%
|-
| [[File:Grid_sunflower.png|30px|link=]]Sunflower || 60 || 240 || 300%
|}
</div>
<div style="display:inline-block; vertical-align: top; margin: 2px 5px; text-align:center;">
{| class="wikitable sortable"
|+ Protein
|-
!class="unsortable" | Ingredient !! Raw !! Cooked !! Improvement (%)
|-
| [[File:No_image_found.png|30px|link=]]Pickled soybean || 150 || 240 || 60%
|-
| [[File:Redmeat-raw.png|30px|link=]]Raw redmeat || 280<ref>Raw redmeat cannot be eaten so the satiety value for the cooked version is used.</ref> || 420 || 50%
|-
| [[File:Cured_meats.gif|30px|link=]]Cured redmeat || 200 || 420 || 110%
|-
| [[File:Raw poultry.png|30px|link=]]Raw poultry || 200<ref>Raw poultry cannot be eaten so the satiety value for the cooked version is used.</ref> || 375 || 88%
|-
| [[File:Cured_meats.gif|30px|link=]]Cured poultry || 150 || 375 || 150%
|-
| [[File:Egg-chicken.png|30px|link=]]Egg || -<ref>Eggs cannot be eaten raw, and there are no other edible variants other than being cooked.</ref> || 200 || -
|-
| [[File:Fish-raw.png|30px|link=]]Raw fish || 220 || 375 || 70%
|-
| [[File:Cured_meats.gif|30px|link=]]Cured fish || 150 || 375 || 150%
|}
</div>
<div style="display:inline-block; vertical-align: top; margin: 2px 5px; text-align:center;">
{| class="wikitable sortable"
|+ Dairy
|-
!class="unsortable" | Ingredient !! Raw !! Cooked !! Improvement (%)
|-
| [[File:No_image_found.png|30px|link=]]Blue cheese (1 slice) || 200 || 200 || 0%
|-
| [[File:No_image_found.png|30px|link=]]Cheddar (1 slice) || 240 || 240 || 0%
|}
</div>
</div>
=== Notes ===
<references />
 
== Recipes ==
{| class="wikitable"
|+ Recipes
|-
! Meal type !! Slot 1 !! Slot 2 !! Optional
|-
| Meat stew || [[File:Redmeat-raw.png|25px|link=]]Any meat || [[File:Redmeat-raw.png|25px|link=]]Any meat ||
*[[File:Redmeat-raw.png|25px|link=]]Any meat
*[[File:Grid_turnip.png|25px|link=]]Any vegetable
*[[File:Egg-chicken.png|25px|link=]]Egg
*[[File:Fruit-redcurrant.png|25px|link=]]Any fruit or [[File:Bowl-honey.png|25px|link=]]honey (limited to 1)
|-
| Vegetable Stew || [[File:Grid_turnip.png|25px|link=]]Any vegetable || [[File:Grid_turnip.png|25px|link=]]Any vegetable ||
*[[File:Grid_turnip.png|25px|link=]]Any vegetable
*[[File:Legume-soybean.png|25px|link=]]Soybeans
|-
| Porridge || [[File:Grid_rice.png|25px|link=]]Any grain || [[File:Grid_rice.png|25px|link=]]Any grain ||
*[[File:Grid_turnip.png|25px|link=]]Any vegetable
*[[File:Fruit-redcurrant.png|25px|link=]]Any fruit
*[[File:Bowl-honey.png|25px|link=]]Honey (limited to 1)
|-
| Soup || [[File:Grid_turnip.png|25px|link=]]Any vegetable || [[File:Water-blob.png|25px|link=]]Water from a bucket ||
*[[File:Redmeat-raw.png|25px|link=]]Any meat (limited to 1)
*[[File:Grid_turnip.png|25px|link=]]Any vegetable
*[[File:Egg-chicken.png|25px|link=]]Egg
|-
| Scrambled Egg || [[File:Egg-chicken.png|25px|link=]]Egg || [[File:Egg-chicken.png|25px|link=]]Egg ||
*[[File:Cheese-cheddar-4slice.png|25px|link=]]Any cheese slice
*[[File:Grid_turnip.png|25px|link=]]Any vegetable
|-
| Jam || [[File:Fruit-redcurrant.png|25px|link=]]Any fruit || [[File:Fruit-redcurrant.png|25px|link=]]Any fruit ||
*[[File:Bowl-honey.png|25px|link=]]Honey
|}


== History == <!--T:17-->
== History == <!--T:17-->

Latest revision as of 09:57, 5 July 2024

Other languages:


Red meat stew with boiled carrots.

A meal is a consumable food item that is created by cooking various foodstuffs in a cooking pot . Preparing a meal improves the satiety of the ingredients and halts the progression of hunger for a time upon consumption.

Creation

Create a cooking pot and place it on a fueled firepit with Right mouse button, then Right mouse button the fire pit to open the creation window, where 4 slots will display for ingredients to be added. Meals can be made out of a mix of ingredients, but must be made according to specific recipes for the game to register them as valid meals. Certain recipes require ingredients to be placed in a specific order in the cooking pot as well. Recipes can be multiplied in order to make multiple servings at a time, up to a maximum of six servings, but the ratio of each ingredient must match the total servings.

If the contents of the cooking pot can be turned into a meal, the creation window will list the name of the meal at the top, and an animation and sounds of a bubbling pot will play.

Certain foods that cannot be eaten raw, such as soybeans and cassava , can be used to cook meals.

Types of meals

A hefty vegetable stew made with four ingredients.

Every meal uses one or more types of ingredient as its basis, which must occupy certain slots in the cooking pot in order to register as a valid meal. These ingredient types include foods such as vegetables , mushrooms , meat or grain .

Meals are named after the ingredients used to produce them. The name format is generally in the following form:

(Hefty/Hearty) [Ingredient 1]-[Ingredient 2] [meal type] with [ingredient 3] and [ingredient 4] garnish/topping

Meals that have three different primary ingredients are called "hearty" meals, while meals with four different primary ingredients are called "hefty" meals. For example, a vegetable stew made with onion, turnip and carrot would be called "Hearty onion-turnip stew with carrot garnish", while a vegetable stew with onion, turnip, carrot and cabbage would be "Hefty onion-turnip stew with carrot and cabbage garnish". Honey , if added as an optional ingredient, is called a "topping".

The names are purely descriptive and have no additional impact on a meal's effects.

Usage

Once a meal is cooked it will be stored in the cooking pot. In order to eat the meal, the cooking pot must be placed on a block using Shift + Right mouse button or left on the fire pit. Equip a bowl and use it on the cooking pot to fill the bowl with a single serving. The player can then eat from the bowl.

Meals can also be placed into crocks to preserve them. To do so, equip the crock and use it on the cooking pot or bowl containing the meal. Preserved crocks can then be sealed with fat and placed in a cellar to further extend their shelf life.

Improved satiety

Once a player consumes a meal, it will halt satiety loss for a short time, so the player will eat less food overall. For every 100 satiety granted by meals, the satiety bar will stop decreasing for 30 seconds. In addition, the ingredients used in the meal will provide more satiety than if they were eaten raw.

History

  • Before version 1.18.0, soybeans and peanuts could not be used as the primary ingredients of vegetable stew, only as an add-on.
  • Until version 1.18.0 verify? the maximum serving size of all meals was four.




Wiki Navigation
Vintage Story Guides[[::Category:Guides| ]]Frequently Asked Questions Soundtrack Versions Controls
Game systems Crafting Knapping Clay forming Smithing Cooking Temperature Hunger Mining Temporal stability Mechanical power Trading Farming Animal husbandry
World World generation Biomes Weather Temporal storms
Items Tools Weapons Armor Clothing Bags Materials Food
Blocks Terrain Plants Decorative Lighting Functional Ore
Entities Hostile entities Animals NPCs Players
Miscellaneous List of client commands List of server commands Creative Starter Guide Bot System WorldEdit Cinematic Camera Adjustable FPS Video Recording ServerBlockTicking