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ClarkJohn3 (talk | contribs) m (is this page even up to date? no GameVersion, marking as Outdated even though ConfigVersion didn't change so it should be mostly fine?) |
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<languages/> | <languages/> | ||
{{Outdated|Page unmarked with GameVersion template — even though ConfigVersion hasn't changed, please verify if information is up to date and mark it properly}} | |||
__TOC__ | __TOC__ | ||
<translate> | <translate> | ||
== serverconfig.json == <!--T:3--> | == serverconfig.json == <!--T:3--> | ||
<!--T:120--> | |||
You can learn more about some values on {{ll|List of server commands|List of server commands}} and {{ll|Setting up a Multiplayer Server|Setting up a Multiplayer Server}} pages. | You can learn more about some values on {{ll|List of server commands|List of server commands}} and {{ll|Setting up a Multiplayer Server|Setting up a Multiplayer Server}} pages. | ||
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<!--T:93--> | <!--T:93--> | ||
#How often the chunk generator should run in ms (thread sleep time) | #How often the chunk generator should run in ms (thread sleep time) | ||
"ChunkThreadTickTime": 10 | "ChunkThreadTickTime": 10, | ||
#The maximum number of blocks a player can walk per 200ms to ensure they are not hacking | |||
"AntiAbuseMaxWalkBlocksPer200ms": 3, | |||
#A counter that provides more/less leniency for suspicion of fly hacking | |||
"AntiAbuseMaxFlySuspicions": 3, | |||
#A counter that provides more/less leniency for suspicious teleportations | |||
"AntiAbuseMaxTeleSuspicions": 8, | |||
#The CPU threads dedicated to physics calculations on the server | |||
"MaxPhysicsThreads": 1, | |||
#The CPU threads dedicated to world gen on the server, numbers in the range 1-6 | |||
"MaxWorldgenThreads": 1, | |||
#The maximum number of entities than can be spawned per game tick. (Removing this can result in severe lag) | |||
"MaxEntitySpawnsPerTick": 8 | |||
} | } | ||