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| <translate> | | <translate> |
| <!--T:1--> | | <!--T:1--> |
| just a tea-drinking english chap. | | just a tea-drinking english chap. This page is about as chaotic as my life is. |
| [[User:Nateonus/navbox/main]] | | [[User:Nateonus/navbox/main]] |
| [[User:Nateonus/navbox/content]] | | [[User:Nateonus/navbox/content]] |
| [[User:Nateonus/navbox/props]] | | [[User:Nateonus/navbox/props]] |
| [[User:Nateonus/navbox/code]] | | [[User:Nateonus/navbox/code]] |
| | |
| | [[User:Nateonus/proptype]] |
| | {{User:Nateonus/proptype|CropBehaviorType}} |
| | |
| | {| class="sortable mw-collapsible mw-collapsed" |
| | !Property ID |
| | !Type |
| | !Added In |
| | !Default Value |
| | !Description |
| | |- |
| | |RequiredNutrient |
| | |{{User:Nateonus/proptype}} |
| | | - |
| | | - |
| | |The nutrient category this crop requires to grow. |
| | |- |
| | |NutrientConsumption |
| | |FloatType |
| | | - |
| | |0 |
| | |Total amount of nutrient consumed to reach full maturity. (100 is the maximum available for farmland) |
| | |- |
| | |GrowthStages |
| | |IntType |
| | | - |
| | |0 |
| | |Amount of growth stages this crop has. |
| | |- |
| | |TotalGrowthDays |
| | |FloatType |
| | | - |
| | |0 |
| | |Total time in ingame days required for the crop to reach full maturity assuming full nutrient levels. |
| | |- |
| | |TotalGrowthMonths |
| | |FloatType |
| | | - |
| | |0 |
| | |Total time in ingame months required for the crop to reach full maturity assuming full nutrient levels. |
| | |- |
| | |MultipleHarvests |
| | |BoolType |
| | | - |
| | |False |
| | |If true, the player may harvest from the crop multiple times. |
| | |- |
| | |HarvestGrowthStageLoss |
| | |IntType |
| | | - |
| | |0 |
| | |When multiple harvests is true, this is the amount of growth stages the crop should go back when harvested. |
| | |- |
| | |ColdDamageBelow |
| | |FloatType |
| | | - |
| | | -5 |
| | |The lowest temperature before cold damage affects this crop. |
| | |- |
| | |DamageGrowthStuntMul |
| | |FloatType |
| | | - |
| | |0.5 |
| | | |
| | |- |
| | |ColdDamageRipeMul |
| | |FloatType |
| | | - |
| | |0.5 |
| | | |
| | |- |
| | |HeatDamageAbove |
| | |FloatType |
| | | - |
| | |40 |
| | | |
| | |- |
| | |Behaviors |
| | |CropBehaviorType |
| | | - |
| | | - |
| | | |
| | |} |
|
| |
|
| <!--T:3--> | | <!--T:3--> |
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| [[User:Nateonus/Asset System]] | | [[User:Nateonus/Asset System]] |
|
| |
|
| <table id="treeviewtable" class="table table-bordered tt-table" style='table-layout: fixed'>
| |
| <tr style=''>
| |
| <th width='300' align='left'>Name</th>
| |
| <th width='200' align='left'>Affects Gameplay</th>
| |
| <th width='80' align='left'>Side Type</th>
| |
| <th align='left'>Usage</th>
| |
| </tr>
| |
| <tr>
| |
| <td><div class="tt" data-tt-id="root">AssetCategory</div></td>
| |
| <td></td>
| |
| <td></td>
| |
| <td></td>
| |
| </tr>
| |
| <tr>
| |
| <td scope="row"><div class="tt" data-tt-id="p_blocktypes" data-tt-parent="root">blocktypes</div></td>
| |
| <td>true</td>
| |
| <td>universal</td>
| |
| <td>Defines all the blocks that are in the game</td>
| |
| </tr>
| |
| <tr>
| |
| <td scope="row"><div class="tt" data-tt-id="p_config" data-tt-parent="root">config</div></td>
| |
| <td>true</td>
| |
| <td>universal</td>
| |
| <td>Used for generic data that does not fit into the other categories.</td>
| |
| </tr>
| |
| <tr>
| |
| <td scope="row"><div class="tt" data-tt-id="p_dialog" data-tt-parent="root">dialog</div></td>
| |
| <td>false</td>
| |
| <td>client only</td>
| |
| <td>Contains some of the dialog layouts</td>
| |
| </tr>
| |
| <tr>
| |
| <td scope="row"><div class="tt" data-tt-id="p_entity" data-tt-parent="root">entities</div></td>
| |
| <td>true</td>
| |
| <td>server only</td>
| |
| <td>Creatures and other entities</td>
| |
| </tr>
| |
| <tr>
| |
| <td scope="row"><div class="tt" data-tt-id="p_itemtypes" data-tt-parent="root">itemtypes</div></td>
| |
| <td>true</td>
| |
| <td>universal</td>
| |
| <td>Defines all the items that are in the game</td>
| |
| </tr>
| |
| <tr>
| |
| <td scope="row"><div class="tt" data-tt-id="p_lang" data-tt-parent="root">lang</div></td>
| |
| <td>false</td>
| |
| <td>universal</td>
| |
| <td>Translation</td>
| |
| </tr>
| |
| <tr>
| |
| <td scope="row"><div class="tt" data-tt-id="p_music" data-tt-parent="root">music</div></td>
| |
| <td>false</td>
| |
| <td>client only</td>
| |
| <td>The games music tracks and its configuration</td>
| |
| </tr>
| |
| <tr>
| |
| <td scope="row"><div class="tt" data-tt-id="p_patches" data-tt-parent="root">patches</div></td>
| |
| <td>true</td>
| |
| <td>universal</td>
| |
| <td>Used to patch game data defined in other json files</td>
| |
| </tr>
| |
| <tr>
| |
| <td scope="row"><div class="tt" data-tt-id="p_worldproperties" data-tt-parent="root">worldproperties</div></td>
| |
| <td>true</td>
| |
| <td>universal</td>
| |
| <td>Contains some commonly used lists of properties</td>
| |
| </tr>
| |
| <tr>
| |
| <td scope="row"><div class="tt" data-tt-id="p_worldproperties_abstract" data-tt-parent="p_worldproperties">abstract</div></td>
| |
| <td>true</td>
| |
| <td>universal</td>
| |
| <td></td>
| |
| </tr>
| |
| <tr>
| |
| <td scope="row"><div class="tt" data-tt-id="p_worldproperties_block" data-tt-parent="p_worldproperties">block</div></td>
| |
| <td>true</td>
| |
| <td>universal</td>
| |
| <td></td>
| |
| </tr>
| |
| <tr>
| |
| <td scope="row"><div class="tt" data-tt-id="p_sounds" data-tt-parent="root">sounds</div></td>
| |
| <td>false</td>
| |
| <td>universal</td>
| |
| <td>Sounds</td>
| |
| </tr>
| |
| <tr>
| |
| <td scope="row"><div class="tt" data-tt-id="p_shapes" data-tt-parent="root">shapes</div></td>
| |
| <td>false</td>
| |
| <td>universal</td>
| |
| <td>Contains the 3d models for all the items, blocks and creatures</td>
| |
| </tr>
| |
| <tr>
| |
| <td scope="row"><div class="tt" data-tt-id="p_shapes_block" data-tt-parent="p_shapes">block</div></td>
| |
| <td>false</td>
| |
| <td>universal</td>
| |
| <td>Shapes for blocks</td>
| |
| </tr>
| |
| <tr>
| |
| <td scope="row"><div class="tt" data-tt-id="p_shapes_entity" data-tt-parent="p_shapes">entity</div></td>
| |
| <td>false</td>
| |
| <td>universal</td>
| |
| <td>Shapes for entities</td>
| |
| </tr>
| |
| <tr>
| |
| <td scope="row"><div class="tt" data-tt-id="p_shapes_item" data-tt-parent="p_shapes">item</div></td>
| |
| <td>false</td>
| |
| <td>universal</td>
| |
| <td>Shapes for items</td>
| |
| </tr>
| |
| <tr>
| |
| <td scope="row"><div class="tt" data-tt-id="p_recipes" data-tt-parent="root">recipes</div></td>
| |
| <td>true</td>
| |
| <td>server only</td>
| |
| <td>The crafting, knapping, smithing and clay forming recipes</td>
| |
| </tr>
| |
| <tr>
| |
| <td scope="row"><div class="tt" data-tt-id="p_recipes_alloy" data-tt-parent="p_recipes">alloy</div></td>
| |
| <td>true</td>
| |
| <td>server only</td>
| |
| <td>How metals can be combined to create alloys</td>
| |
| </tr>
| |
| <tr>
| |
| <td scope="row"><div class="tt" data-tt-id="p_recipes_grid" data-tt-parent="p_recipes">grid</div></td>
| |
| <td>true</td>
| |
| <td>server only</td>
| |
| <td>Recipes for 3x3 grid crafting</td>
| |
| </tr>
| |
| <tr>
| |
| <td scope="row"><div class="tt" data-tt-id="p_recipes_smithing" data-tt-parent="p_recipes">smithing</div></td>
| |
| <td>true</td>
| |
| <td>server only</td>
| |
| <td>Recipes for smithing on the anvil</td>
| |
| </tr>
| |
| <tr>
| |
| <td scope="row"><div class="tt" data-tt-id="p_worldgen" data-tt-parent="root">worldgen</div></td>
| |
| <td>true</td>
| |
| <td>server only</td>
| |
| <td>Contains all the configuration for world generation</td>
| |
| </tr>
| |
| <tr>
| |
| <td scope="row"><div class="tt" data-tt-id="p_worldgen_terrain" data-tt-parent="p_worldgen">terrain</div></td>
| |
| <td>true</td>
| |
| <td>server only</td>
| |
| <td>Defines how the terrain should look and with what it should be decorated with</td>
| |
| </tr>
| |
| <tr>
| |
| <td scope="row"><div class="tt" data-tt-id="p_worldgen_tree" data-tt-parent="p_worldgen">tree</div></td>
| |
| <td>true</td>
| |
| <td>server only</td>
| |
| <td>Defines the shapes of trees</td>
| |
| </tr>
| |
| <tr>
| |
| <td scope="row"><div class="tt" data-tt-id="p_shaders" data-tt-parent="root">shaders</div></td>
| |
| <td>false</td>
| |
| <td>client only</td>
| |
| <td>Contains GLSL source code, that defines how the game is rendered</td>
| |
| </tr>
| |
| <tr>
| |
| <td scope="row"><div class="tt" data-tt-id="p_shaderincludes" data-tt-parent="root">shaderincludes</div></td>
| |
| <td>false</td>
| |
| <td>client only</td>
| |
| <td>Contains GLSL source code, that defines how the game is rendered</td>
| |
| </tr>
| |
| <tr>
| |
| <td scope="row"><div class="tt" data-tt-id="p_textures" data-tt-parent="root">textures</div></td>
| |
| <td>false</td>
| |
| <td>client only</td>
| |
| <td>Contains all the graphics of the game</td>
| |
| </tr>
| |
| <tr>
| |
| <td scope="row"><div class="tt" data-tt-id="p_textures_blocks" data-tt-parent="p_textures">block</div></td>
| |
| <td>false</td>
| |
| <td>client only</td>
| |
| <td>Block textures</td>
| |
| </tr>
| |
| <tr>
| |
| <td scope="row"><div class="tt" data-tt-id="p_textures_items" data-tt-parent="p_textures">item</div></td>
| |
| <td>false</td>
| |
| <td>client only</td>
| |
| <td>Item textures</td>
| |
| </tr>
| |
| <tr>
| |
| <td scope="row"><div class="tt" data-tt-id="p_textures_decal" data-tt-parent="p_textures">decal</div></td>
| |
| <td>false</td>
| |
| <td>client only</td>
| |
| <td>Decaltextures</td>
| |
| </tr>
| |
| <tr>
| |
| <td scope="row"><div class="tt" data-tt-id="p_textures_entities" data-tt-parent="p_textures">entities</div></td>
| |
| <td>false</td>
| |
| <td>client only</td>
| |
| <td>Entities textures</td>
| |
| </tr>
| |
| <tr>
| |
| <td scope="row"><div class="tt" data-tt-id="p_textures_environment" data-tt-parent="p_textures">environment</div></td>
| |
| <td>false</td>
| |
| <td>client only</td>
| |
| <td>Environment textures (Sky, Moon, Sun, etc.)</td>
| |
| </tr>
| |
| <tr>
| |
| <td scope="row"><div class="tt" data-tt-id="p_textures_gui" data-tt-parent="p_textures">gui</div></td>
| |
| <td>false</td>
| |
| <td>client only</td>
| |
| <td>Gui textures</td>
| |
| </tr>
| |
| <tr>
| |
| <td scope="row"><div class="tt" data-tt-id="p_textures_hud" data-tt-parent="p_textures">hud</div></td>
| |
| <td>false</td>
| |
| <td>client only</td>
| |
| <td>Hud textures</td>
| |
| </tr>
| |
| <tr>
| |
| <td scope="row"><div class="tt" data-tt-id="p_textures_particle" data-tt-parent="p_textures">particle</div></td>
| |
| <td>false</td>
| |
| <td>client only</td>
| |
| <td>Particle textures</td>
| |
| </tr>
| |
|
| |
| </table>
| |
|
| |
|
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| |} | | |} |
|
| |
|
| | | {{jsonnavboxes|audio=0|config=0|gameobjects=0|patches=0|recipes=0|worldproperties=0|worldgen=0}} |
| {{User:Nateonus/navbox/content}} | | {{User:Nateonus/navbox/content}} |