User:Nateonus: Difference between revisions

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just a tea-drinking english chap.
just a tea-drinking english chap. This page is about as chaotic as my life is.
[[User:Nateonus/navbox/main]]
[[User:Nateonus/navbox/main]]
[[User:Nateonus/navbox/content]]
[[User:Nateonus/navbox/content]]
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[[User:Nateonus/navbox/code]]
[[User:Nateonus/navbox/code]]


{{BASEPAGENAME}}<br/>
[[User:Nateonus/proptype]]
{{User:Nateonus/proptype|CropBehaviorType}}
 
{| class="sortable mw-collapsible mw-collapsed"
!Property ID
!Type
!Added In
!Default Value
!Description
|-
|RequiredNutrient
|{{User:Nateonus/proptype}}
| -
| -
|The nutrient category this crop requires to grow.
|-
|NutrientConsumption
|FloatType
| -
|0
|Total amount of nutrient consumed to reach full maturity. (100 is the maximum available for farmland)
|-
|GrowthStages
|IntType
| -
|0
|Amount of growth stages this crop has.
|-
|TotalGrowthDays
|FloatType
| -
|0
|Total time in ingame days required for the crop to reach full maturity assuming full nutrient levels.
|-
|TotalGrowthMonths
|FloatType
| -
|0
|Total time in ingame months required for the crop to reach full maturity assuming full nutrient levels.
|-
|MultipleHarvests
|BoolType
| -
|False
|If true, the player may harvest from the crop multiple times.
|-
|HarvestGrowthStageLoss
|IntType
| -
|0
|When multiple harvests is true, this is the amount of growth stages the crop should go back when harvested.
|-
|ColdDamageBelow
|FloatType
| -
| -5
|The lowest temperature before cold damage affects this crop.
|-
|DamageGrowthStuntMul
|FloatType
| -
|0.5
|
|-
|ColdDamageRipeMul
|FloatType
| -
|0.5
|
|-
|HeatDamageAbove
|FloatType
| -
|40
|
|-
|Behaviors
|CropBehaviorType
| -
| -
|
|}
 
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{{BASEPAGENAME}}
 
[[User:Nateonus/Asset System]]
 
 
 
[[User:Nateonus/Main Page]]<br />
{{translatable|link=User:Nateonus}}
{{translatable|link=User:Nateonus}}
[[User:Nateonus/PageOutdated]]
{{PageOutdated}}
{{PageOutdated|lookat={{ll|User:Nateonus|my user page|nsp=0}}}}
{{SectionOutdated}}
{{SectionOutdated|lookat={{ll|User:Nateonus|my user page|nsp=0}}}}


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{| class="wikitable frontmodding" style="margin-top: 40px; background: transparent; table-layout:fixed;"
! colspan="4" valign="top" style="text-align: center;" |Modding the Game
|-
! valign="top" style="text-align: center;" |Modding Basics
! valign="top" style="text-align: center;" |Going Further
! valign="top" style="text-align: center;" |Block and Item Assets
! valign="top" style="text-align: center;" |Entity and World Assets
|-
| valign="top" style="text-align: left;" |
*{{ll|Modding:Getting_Started|Getting Started}}
*{{ll|Modding:Asset System|Asset System}}
*{{ll|Modding:Basic Modding Examples|Mod Samples}}
*{{ll|Modding:VS Model Creator|Model Creator}}
*{{ll|Modding:Textures|Textures}}
*{{ll|Modding:Creating Recipes|Grid Crafting Recipes}}
| valign="top" style="text-align: left;" |
*{{ll|Modding:Modding Efficiently|Modding Efficiently}}
*{{ll|VTML}}
*{{ll|Modding:Mod Packaging|Packaging}}
*[https://mods.vintagestory.at/ Mod Database]
*{{ll|Modding:JSON Patching|JSON Patching}}
*{{ll|Modding:The Remapper|The Remapper}}
*{{ll|Modding:Mod-Engine Compatibility|Mod-Engine Compatibility}}
<!--T:164-->
| valign="top" style="text-align: left;" |
*{{ll|Modding:Basic Block|Basic blocks}} ({{ll|Basic Block#Custom Shapes|Custom Shapes}})
*{{ll|Modding:Block Json Properties|Block property overview}}
*{{ll|Modding:Basic Item|Basic item}}
*{{ll|Modding:Item Json Properties|Item property overview}}
| valign="top" style="text-align: left;" |
*{{ll|Modding:Basic Entity|Basic entity}}
*{{ll|Modding:Entity Json Properties|Entity property overview}}
*{{ll|Modding:WorldGen Configuration|WorldGen modding}}
|-
! valign="top" style="text-align: center;" |Programming Basics
! valign="top" style="text-align: center;" |Game Objects
! colspan="2;" valign="top" style="text-align: center;" |API
|-
| valign="top" style="text-align: left;" |
*{{ll|Modding:Setting up your Development Environment|Setting up your Dev. Environment}}
*[https://github.com/anegostudios/vsmodexamples Mod Samples]
*{{ll|Modding:Programming Languages|Learning the Programming Languages}}
| valign="top" style="text-align: left;" |
*{{ll|Modding:Block_System|The VS Block Systems}}
*{{ll|Modding:Advanced Blocks|Block Class}}
*{{ll|Modding:Block Entity|Block Entity}}
*{{ll|Modding:Adding Block Behavior|Block Behavior}}
*{{ll|Modding:Advanced Items|Item Class}}
*{{ll|Modding:Block and Item Interactions|Block and Item interactions}}
| valign="top" style="text-align: left;" |
*{{ll|Modding:Commands|nsp=1}}
*{{ll|Modding:WorldGen API|nsp=1}}
*{{ll|Modding:WorldGen Concept|nsp=1}}
*{{ll|Modding:Network API|nsp=1}}
*{{ll|Modding:Simple Particles|Particles}}
*{{ll|Modding:TreeAttribute|nsp=1}}
*{{ll|Modding:World Access|nsp=1}}
| valign="top" style="text-align: left;" |
*{{ll|Modding:Basic Inventory Handling|Basic Inventory Handling}}
*{{ll|Modding:Rendering API|Shaders and Renderers}}
*{{ll|Modding:GUIs|Graphical User Interfaces}}
*{{ll|Modding:SaveGame Data Storage|SaveGame Data Storage}}
*{{ll|Modding:Chunk Data Storage|Chunk Data Storage}}
*{{ll|Modding:Moddable Mod|Moddable Mod}}
|-
|}
{{jsonnavboxes|audio=0|config=0|gameobjects=0|patches=0|recipes=0|worldproperties=0|worldgen=0}}
{{User:Nateonus/navbox/content}}
{{User:Nateonus/navbox/content}}
Confirmedusers
572

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