Panning: Difference between revisions

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Tried to move bony ribcage in sand/gravel, and move bronze armlet in bony soil.
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m (Tried to move bony ribcage in sand/gravel, and move bronze armlet in bony soil.)
 
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{{PT}}
<languages /><br><translate>
<languages />  


<translate>
<!--T:1-->
<!--T:1-->
[[File:Panning.gif|thumb|200px|Panning animation.]]
[[File:Panning.gif|thumb|200px|Panning animation.]]


<!--T:13-->
<!--T:13-->
'''Panning''' is a method to acquire [[metal]] ore nuggets from sand and gravel. This is especially useful early in the game, as it offers a safe and reliable alternative to scavenging the surface for stray nuggets, and can also yield other helpful resources.
'''Panning''' is a method to acquire {{ll|metal|metal}} ore nuggets from sand and gravel. This is especially useful early in the game, as it offers a safe and reliable alternative to scavenging the surface for stray nuggets, and can also yield other helpful resources.


</translate>
</translate>
__TOC__
__TOC__
<translate>
<translate>
== Requirements == <!--T:3-->
== Requirements == <!--T:3-->


<!--T:14-->
<!--T:14-->
Players may pan [[gravel]], [[sand]] or [[bony soil]] blocks. Gravel and sand can be found on the surface, while bony soil is found around or under ruins. Each block can be panned eight times. Different types of blocks may result in slightly different drops. Bony soil in particular uses a different drop table, meaning that panning bony soil may give players items that they cannot get from panning gravel or soil. Panning bony soil may drop very helpful items for early-game players.
Players may pan {{ll|gravel|gravel}}, {{ll|sand|sand}} or {{ll|bony soil|bony soil}} blocks. Gravel and sand can be found on the surface, while bony soil is found around or under ruins. Each block can be panned eight times. Different types of blocks may result in slightly different drops. Bony soil in particular uses a different drop table, meaning that panning bony soil may give players items that they cannot get from panning gravel or soil. Panning bony soil may drop very helpful items for early-game players.


<!--T:4-->
<!--T:4-->
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<!--T:15-->
<!--T:15-->
[[File:Pan-wooden.png|50px]] The primary tool used in panning is the wooden pan. This is created by crafting one log with a knife in the crafting grid.  
[[File:Pan-wooden.png|50px]] The primary tool used in panning is the wooden pan. This is created by crafting one log (any wood except kapok) with a knife in the crafting grid.
 
</translate>
</translate>
{{Grid/Crafting
{{Grid/Crafting
|A1=|B1=|C1=
|B2=Oak log|B2-link=Special:MyLanguage/Log|B2_name=<translate><!--T:104--> Log</translate>
|A2=|B2=Oak log|C2=Flint knife
|C2=Flint knife|C2-link=Special:MyLanguage/Knife|C2_name=<translate><!--T:105--> Knife</translate>
|A3=|B3=|C3=
|Output=Pan-wooden|Output_name=<translate><!--T:106--> Wooden pan</translate>}}
|Output=Wooden Pan|Output-image=Pan-wooden.png}}
<translate>


<translate>
== Process == <!--T:6-->
== Process == <!--T:6-->


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# <translate><!--T:17--> Place the pan in the hotbar and equip it in the active hand.</translate>
# <translate><!--T:17--> Place the pan in the hotbar and equip it in the active hand.</translate>
# <translate><!--T:18--> Place the block to be panned (the "target block") on dry land, not touching water.</translate>
# <translate><!--T:18--> Place the block to be panned (the "target block") nearby.</translate>
# <translate><!--T:19--> {{Using|Fill}} the pan while aiming the crosshairs at the target block.</translate>
# <translate><!--T:19--> {{Using|Fill}} the pan while aiming the crosshairs at the target block.</translate>
# <translate><!--T:20--> Stand in water.</translate>
# <translate><!--T:20--> Stand in water.</translate>
Line 48: Line 46:


<!--T:23-->
<!--T:23-->
During the entire panning process, players can remain standing in water. This is the most efficient setup, since the target blocks can just be placed at the edge of the water. Partially-panned blocks that are touching water will be instantly destroyed, so players should avoid panning blocks that are directly touching water.
During the entire panning process, players can remain standing in water. This is the most efficient setup, since the target blocks can just be placed on the land or in the water nearby.


== Results == <!--T:9-->
== Results == <!--T:9-->
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<!--T:25-->
<!--T:25-->
'''Common resource drops''' from panning include loose stones (corresponding to the local rock layer), [[flint]], ore nuggets for [[Copper|copper]], [[Zinc|sphalerite]], [[Tin|cassiterite]] and [[gold]], [[Quartz|quartz chunks]] (clear or regular) and [[Clay|blue clay]].
'''Common resource drops''' from panning include loose stones (corresponding to the local rock layer), {{ll|flint|flint}}, ore nuggets for {{ll|Copper|copper}}, {{ll|Zinc|sphalerite}}, {{ll|Tin|cassiterite}} and {{ll|gold|gold}}, {{ll|Quartz|quartz chunks}} (clear or regular) and {{ll|Clay|blue clay}}.


<!--T:26-->
<!--T:26-->
'''Common items''' from panning include flint and copper [[Arrow|arrowheads]] or [[Spear|spearheads]], [[metal scraps]] (which can be used to create scrap weapon kits), and [[rusty gears]].
'''Common items''' from panning include flint and copper {{ll|Arrow|arrowheads}} or {{ll|Spear|spear heads}}, {{ll|metal scraps|metal scraps}} (which can be used to create scrap weapon kits), and {{ll|rusty gear|rusty gears}}.


<!--T:27-->
<!--T:27-->
Additionally, panning may give players lore items such as books, or decorative clothing such as diadems and necklaces. These can be sold to [[traders]] for more rusty gears.
Additionally, panning may give players lore items such as books, or decorative clothing such as diadems and necklaces. These can be sold to {{ll|traders|traders}} for more rusty gears.


<!--T:28-->
<!--T:28-->
In addition to all of the following, panning bony soil can also give bones, [[silver]] nuggets, and candles. More rarely, panning bony soil can also give components for [[armor]] such as tin bronze or copper chain and lamellae.
In addition to all of the following, panning bony soil can also give bones, {{ll|silver|silver}} nuggets, and candles. More rarely, panning bony soil can also give components for {{ll|armor|armor}} such as copper chain and lamellae.


=== Panning drops === <!--T:10-->
=== Panning drops === <!--T:10-->
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These drops are listed in rough order of probability, with the most common drops at the top and the rarest drops at the bottom.
These drops are listed in rough order of probability, with the most common drops at the top and the rarest drops at the bottom.


<!--T:101-->
If you want to check the odds yourself, check the code:
If you want to check the odds yourself, check the code:


===== Quick code (pan) =====
===== Quick code (pan) ===== <!--T:102-->
 
<!--T:103-->
{ type: "item", code: "bone",  chance: { avg: 0.3, var: 0 }
{ type: "item", code: "bone",  chance: { avg: 0.3, var: 0 }
 
avg: chance to get the item: 0.3 --->  1/0.3 = <u>3.33</u>  ---> 1 in <u>3.33</u>
avg: chance to get the item: 0,3 = 1/0,3 = <u>3,(3)</u>  ---> 1 in <u>3,(3)</u>


==== Gravel or sand ==== <!--T:96-->
==== Gravel or sand ==== <!--T:96-->


<!--T:97-->
</translate>
{| class="wikitable"
{| class="wikitable"
|+
|+
!Drop
!<translate><!--T:107--> Drop</translate>
!Rate
!<translate><!--T:108--> Rate</translate>
|-
|-
|None
|<translate><!--T:109--> None</translate>
|1 in 1,6129...
|1 <translate><!--T:169--> in</translate> 1.61
|-
|-
|[[Stone|Loose stone]] (layer specific)
|{{ll|Stone|<translate><!--T:110--> Loose stone</translate>}} <translate><!--T:111--> (layer specific)</translate>
|1 in 5
|1 <translate><!--T:170--> in</translate> 5
|-
|-
|[[Copper|Nugget, native copper]]
|{{ll|Copper|<translate><!--T:112--> Nugget, native copper</translate>}}
|1 in 6,(6)
|1 <translate><!--T:171--> in</translate> 6.67
|-
|-
|[[Flint]]
|{{ll|Flint|<translate><!--T:113--> Flint</translate>}}
|1 in 9,(09)
|1 <translate><!--T:172--> in</translate> 9.09
|-
|-
|[[Clay|Blue clay]]
|{{ll|Clay|<translate><!--T:114--> Blue clay</translate>}}
|1 in 33,(3)
|1 <translate><!--T:173--> in</translate> 33.33
|-
|-
|[[Quartz]] chunk
|{{ll|Quartz|<translate><!--T:115--> Quartz chunk</translate>}}
|1 in 33,(3)
|1 <translate><!--T:174--> in</translate> 33.33
|-
|-
|Clear [[quartz]]
|{{ll|Quartz|<translate><!--T:116--> Clear quartz</translate>}}
|1 in 40
|1 <translate><!--T:175--> in</translate> 40
|-
|-
|[[Zinc|Nugget, sphalerite]]
|{{ll|Zinc|<translate><!--T:117--> Nugget, sphalerite</translate>}}
|1 in 50
|1 <translate><!--T:176--> in</translate> 50
|-
|-
|[[Arrow|Flint arrowhead]]
|{{ll|Arrow|<translate><!--T:118--> Flint arrowhead</translate>}}
|1 in 50
|1 <translate><!--T:177--> in</translate> 50
|-
|-
|[[Arrow|Copper arrowhead]]
|{{ll|Arrow|<translate><!--T:119--> Copper arrowhead</translate>}}
|1 in 100
|1 <translate><!--T:178--> in</translate> 100
|-
|-
|[[Spear|Flint spearhead]]
|{{ll|Spear|<translate><!--T:120--> Flint spear head</translate>}}
|1 in 100
|1 <translate><!--T:179--> in</translate> 100
|-
|-
|[[Bony ribcage]]
|{{ll|Rusty gear|<translate><!--T:121--> Rusty gear</translate>}}
|1 in 100
|1 <translate><!--T:180--> in</translate> 166.67
|-
|-
|[[Clothes|Bronze armlet]]
|{{ll|Spear|<translate><!--T:122--> Copper spear head</translate>}}
|1 in 125
|1 <translate><!--T:181--> in</translate> 250
|-
|-
|[[Rusty gears]]
|{{ll|Gold|<translate><!--T:123--> Nugget, native gold</translate>}}
|1 in 166,(6)
|1 <translate><!--T:182--> in</translate> 250
|-
|-
|[[Temporal gear]]
|{{ll|Lapis lazuli|<translate><!--T:124--> Rough lapis lazuli</translate>}}
|1 in 200
|1 <translate><!--T:183--> in</translate> 500
|-
|-
|[[Spear|Copper spearhead]]
|{{ll|Metal parts|<translate><!--T:125--> Metal parts</translate>}}
|1 in 250
|1 <translate><!--T:184--> in</translate> 500
|-
|-
|[[Gold|Nugget, native gold]]
|{{ll|Metal scraps|<translate><!--T:126--> Metal scraps</translate>}}
|1 in 250
|1 <translate><!--T:185--> in</translate> 500
|-
|-
|[[Tin|Nugget, cassiterite]]
|{{ll|Bony ribcage|<translate><!--T:127--> Bony ribcage</translate>}}
|1 in 500
|1 <translate><!--T:186--> in</translate> 1000
|-
|-
|[[Lapis lazuli|Rough lapis lazuli]]
|{{ll|Clothes|<translate><!--T:128--> Bronze armlet</translate>}}
|1 in 500
|1 <translate><!--T:187--> in</translate> 1250
|-
|-
|[[Metal parts]]
|{{ll|Temporal gear|<translate><!--T:129--> Temporal gear</translate>}}
|1 in 500
|1 <translate><!--T:188--> in</translate> 2000
|-
|-
|[[Metal scraps]]
|{{ll|Tin|<translate><!--T:130--> Nugget, cassiterite</translate>}}
|1 in 500
|1 <translate><!--T:189--> in</translate> 5000
|-
|-
|[[Resonance archive]] (Cultured Tavern)
|{{ll|Tuning cylinder|<translate><!--T:131--> Tuning cylinder (Cultured Tavern)</translate>}}
|1 in 500
|1 <translate><!--T:190--> in</translate> 5000
|-
|-
|[[Resonance archive]] (Quirky Tavern)
|{{ll|Tuning cylinder|<translate><!--T:132--> Tuning cylinder (Quirky Tavern)</translate>}}
|1 in 500
|1 <translate><!--T:191--> in</translate> 5000
|-
|-
|[[Clothes|Golden necklace]]
|{{ll|Clothes|<translate><!--T:133--> Golden necklace</translate>}}
|1 in 1000
|1 <translate><!--T:192--> in</translate> 10000
|-
|-
|[[Clothes|Bronze gem necklace]]
|{{ll|Clothes|<translate><!--T:134--> Bronze gem necklace</translate>}}
|1 in 1000
|1 <translate><!--T:193--> in</translate> 10000
|-
|-
|[[Clothes|Silver chain]]
|{{ll|Clothes|<translate><!--T:135--> Silver chain</translate>}}
|1 in 1000
|1 <translate><!--T:194--> in</translate> 10000
|-
|-
|[[Clothes|Silver diadem]]
|{{ll|Clothes|<translate><!--T:136--> Silver diadem</translate>}}
|1 in 1000
|1 <translate><!--T:195--> in</translate> 10000
|-
|-
|[[Clothes|Gold coronet]]
|{{ll|Clothes|<translate><!--T:137--> Gold coronet</translate>}}
|1 in 1000
|1 <translate><!--T:196--> in</translate> 10000
|}
|}
<translate>


==== Bony soil ====  
==== Bony soil ==== <!--T:98-->
<!--T:98-->


<!--T:99-->
</translate>
{| class="wikitable"
{| class="wikitable"
!Drop
!<translate><!--T:138--> Drop</translate>
!Rate
!<translate><!--T:139--> Rate</translate>
|-
|None
|1 in 1,1518...
|-
|[[Bone]]
|1 in 3,(3)
|-
|[[Flax|Flax fibers]]
|1 in 6,(6)
|-
|-
|[[Arrow|Flint arrowhead]]
|<translate><!--T:140--> None</translate>
|1 in 10
|1 <translate><!--T:197--> in</translate> 1.15
|-
|-
|[[Arrow|Copper arrowhead]]
|{{ll|Bone|<translate><!--T:141--> Bone</translate>}}
|1 in 20
|1 <translate><!--T:198--> in</translate> 3.33
|-
|-
|[[Rusty gears]]
|{{ll|Flax|<translate><!--T:142--> Flax fibers</translate>}}
|1 in 40
|1 <translate><!--T:199--> in</translate> 6.67
|-
|-
|[[Bony ribcage]]
|{{ll|Arrow|<translate><!--T:143--> Flint arrowhead</translate>}}
|1 in 50
|1 <translate><!--T:200--> in</translate> 10
|-
|-
|[[Candle]]
|{{ll|Arrow|<translate><!--T:144--> Copper arrowhead</translate>}}
|1 in 66,(6)
|1 <translate><!--T:201--> in</translate> 20
|-
|-
|[[Gemstone|Rough emerald]]
|{{ll|Rusty gear|<translate><!--T:145--> Rusty gear</translate>}}
|1 in 100
|1 <translate><!--T:202--> in</translate> 40
|-
|-
|[[Gemstone|Rough peridot]]
|{{ll|Bony ribcage|<translate><!--T:146--> Bony ribcage</translate>}}
|1 in 100
|1 <translate><!--T:203--> in</translate> 50
|-
|-
|[[Gold|Nugget, native gold]]
|{{ll|Candle|<translate><!--T:147--> Candle</translate>}}
|1 in 100
|1 <translate><!--T:204--> in</translate> 66.67
|-
|-
|[[Silver|Nugget, native silver]]
|{{ll|Gemstone|<translate><!--T:148--> Rough emerald</translate>}}
|1 in 100
|1 <translate><!--T:205--> in</translate> 100
|-
|-
|[[Spear|Copper spearhead]]
|{{ll|Gemstone|<translate><!--T:149--> Rough peridot</translate>}}
|1 in 100
|1 <translate><!--T:206--> in</translate> 100
|-
|-
|[[Gemstone|Rough diamond]]
|{{ll|Gold|<translate><!--T:150--> Nugget, native gold</translate>}}
|1 in 142,8571...
|1 <translate><!--T:207--> in</translate> 100
|-
|-
|[[Lore book]] (Tobias)
|{{ll|Silver|<translate><!--T:151--> Nugget, native silver</translate>}}
|1 in 285,7142...
|1 <translate><!--T:208--> in</translate> 100
|-
|-
|[[Lore book]] (Research)
|{{ll|Spear|<translate><!--T:152--> Copper spear head</translate>}}
|1 in 285,7142...
|1 <translate><!--T:209--> in</translate> 100
|-
|-
|[[Lore book]] (Diaries)
|{{ll|Gemstone|<translate><!--T:153--> Rough diamond</translate>}}
|1 in 285,7142...
|1 <translate><!--T:210--> in</translate> 142.86
|-
|-
|[[Lore book]] (Jonas)
|{{ll|Lore book|<translate><!--T:154--> Lore book (Tobias)</translate>}}
|1 in 285,7142...
|1 <translate><!--T:211--> in</translate> 285.71
|-
|-
|[[Temporal gear]]
|{{ll|Lore book|<translate><!--T:155--> Lore book (Research)</translate>}}
|1 in 200
|1 <translate><!--T:212--> in</translate> 285.71
|-
|-
|[[Armor|Lamellae (Copper)]]
|{{ll|Lore book|<translate><!--T:156--> Lore book (Diaries)</translate>}}
|1 in 833,(3)
|1 <translate><!--T:213--> in</translate> 285.71
|-
|-
|[[Armor|Metal Chain (Copper)]]
|{{ll|Lore book|<translate><!--T:157--> Lore book (Jonas)</translate>}}
|1 in 833,(3)
|1 <translate><!--T:214--> in</translate> 285.71
|-
|-
|[[Temporal gear]]
|{{ll|Armor|<translate><!--T:158--> Lamellae (Copper)</translate>}}
|1 in 1000
|1 <translate><!--T:215--> in</translate> 500
|-
|-
|[[Armor|Lamellae (Tin Bronze)]]
|{{ll|Armor|<translate><!--T:159--> Metal Chain (Copper)</translate>}}
|1 in 1000
|1 <translate><!--T:216--> in</translate> 500
|-
|-
|[[Armor|Metal Chain (Tin Bronze)]]
|{{ll|Clothes|<translate><!--T:160--> Bronze armlet</translate>}}
|1 in 1000
|1 <translate><!--T:217--> in</translate> 625
|-
|-
|[[Armor|Metal Scales (Tin Bronze)]]
|{{ll|Temporal gear|<translate><!--T:161--> Temporal gear</translate>}}
|1 in 1000
|1 <translate><!--T:218--> in</translate> 1000
|-
|-
|[[Resonance archive]] (Cultured Tavern)
|{{ll|Tuning cylinder|<translate><!--T:162--> Tuning cylinder (Cultured Tavern)</translate>}}
|1 in 1666,(6)
|1 <translate><!--T:219--> in</translate> 1666.67
|-
|-
|[[Resonance archive]] (Quirky Tavern)
|{{ll|Tuning cylinder|<translate><!--T:163--> Tuning cylinder (Quirky Tavern)</translate>}}
|1 in 1666,(6)
|1 <translate><!--T:220--> in</translate> 1666.67
|-
|-
|[[Clothes|Golden necklace]]
|{{ll|Clothes|<translate><!--T:164--> Golden necklace</translate>}}
|1 in 2500
|1 <translate><!--T:221--> in</translate> 2500
|-
|-
|[[Clothes|Bronze gem necklace]]
|{{ll|Clothes|<translate><!--T:165--> Bronze gem necklace</translate>}}
|1 in 2500
|1 <translate><!--T:222--> in</translate> 2500
|-
|-
|[[Clothes|Silver chain]]
|{{ll|Clothes|<translate><!--T:166--> Silver chain</translate>}}
|1 in 2500
|1 <translate><!--T:223--> in</translate> 2500
|-
|-
|[[Clothes|Silver diadem]]
|{{ll|Clothes|<translate><!--T:167--> Silver diadem</translate>}}
|1 in 2500
|1 <translate><!--T:224--> in</translate> 2500
|-
|-
|[[Clothes|Gold coronet]]
|{{ll|Clothes|<translate><!--T:168--> Gold coronet</translate>}}
|1 in 2500
|1 <translate><!--T:225--> in</translate> 2500
|}
|}
<translate>


== Video Tutorials == <!--T:11-->
== Video Tutorials == <!--T:11-->


<!--T:93-->
<!--T:93-->
This panning tutorial was made for version 1.13, but is still relevant for version 1.17.
This panning tutorial was made for version 1.13, but is still relevant for version 1.18.</translate>


<!--T:94-->
<youtube width="400" height="240">KO02AQtf86E</youtube>
<youtube width="400" height="240">KO02AQtf86E</youtube>
</translate>


{{tnt|Metals navbox}}
{{Metals navbox}}
{{tnt|Game navbox}}
{{Game navbox}}
[[Category:Guides{{#translation:}}]]
[[Category:Game mechanics{{#translation:}}]]
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