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<languages/>Die Spielwelt kann auf vielerlei Arten beinflusst werden. Im Einzelspieler geschieht diese einfach durch das Klicken des "Konfigurieren"-Knopfes beim erstellen einer neuen Welt. Solltest du dich jedoch einmal umentscheiden oder zu einer neuen Version geupdated haben, so können viele dieser Einstellungen auch im Nachhinein noch geändert werden.
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Die Spielwelt kann auf vielerlei Arten beinflusst werden. Im Einzelspieler geschieht diese einfach durch das Klicken des "Konfigurieren"-Knopfes beim erstellen einer neuen Welt. Solltest du dich jedoch einmal umentscheiden oder zu einer neuen Version geupdated haben, so können viele dieser Einstellungen auch im Nachhinein noch geändert werden.
Dies ist eine komplette Liste aller Befehle - für andere, nicht Weltgenerierungs Befehle, schau bei den {{ll|list of server commands|Serverbefehlen}}. Diese können jedoch mit Hilfe der {{ll|Server Config|serverconfig.json}} auch vor dem Generieren schon festgelegt werden.
Dies ist eine komplette Liste aller Befehle - für andere, nicht Weltgenerierungs Befehle, schau bei den {{ll|list of server commands|Serverbefehlen}}. Diese können jedoch mit Hilfe der {{ll|Server Config|serverconfig.json}} auch vor dem Generieren schon festgelegt werden.
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== Grundlagen ==
== General usage ==
*<code>/worldconfig name</code><br /> Zeigt den Wert einer Einstellung an.
*<code>/worldconfig name</code><br />Show current configuration value
*<code>/worldconfig name value</code><br /> Ändert den Wert einer Einstellung.
*<code>/worldconfig name value</code><br />Set a configuration value
*<code>/worldconfigcreate datatype name value</code><br />Erstellt einen neuen Einstellungswert, dies kann bei Erstnutzung einer Einstellung erforderlich sein (zugelassene Datentypen sind <code>float</code> <code>double</code> <code>int</code> <code>string</code> und <code>bool</code>)  
*<code>/worldconfigcreate datatype name value</code><br />Creates a new configuration value. This is necessary when setting some configurations for the first time (datatype can be <code>float</code> <code>double</code> <code>int</code> <code>string</code> and <code>bool</code>)
 
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<strong>Achtung</strong>: Auf Groß- und Kleinschreibung achten. Schreib die Befehle <strong>exakt</strong> wie du sie hier siehst, bis auf die [ ] in der unten anliegenden Syntax, welche dir einen Wert markieren welchen du ändern kannst. Das (|)  Symbol zeigt dir verschiedene Möglichkeiten eine Wert einzustellen, so in etwa <code>[true|false]</code> was bedeutet das der Wert entweder <code>true</code> oder <code>false</code> sein kann.
 
=== Player Spawn und Tod ===
 
Die Konfiguration für das Startklima und den Friedens-Timer können nur bei der Weltgenerierung bestimmt werden.


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<strong>Please note</strong>: Commands are <strong>case-sensitive</strong>. Type them exactly as you see, except for the [ ] shown in below command syntax, which is intended only to show which values can be changed! The pipe (|) symbol is there to seperate allowed values, e.g. <code>[true|false]</code> means you can set <code>true</code> or <code>false</code> here
*<code>/worldconfig deathPunishment [drop|keep]</code><br /> Ob Items beim Tod gedroppt werden oder nicht. (default: drop)
*<code>/worldConfig spawnRadius [number]</code><br /> Definiert wie weit vom Spawn Spieler spawnen können.
*<code>/worldconfig temporalGearRespawnUses [-1 .. 9999]</code><br /> Das Temporale Zahnrad erlaubt dir deinen Spawnpunkt neu zu setzen, dieser Wert gibt an wie oft du an diesem Punkt spawnen kannst. (default: 20)
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=== Überlebensherausforderungen ===
=== Player spawn and death ===
 
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*<code>/worldConfig seasons [enabled|spring]</code><br /> Erlaubt es den Jahreszeiten natürlich ineinander über zu gehen, bei "spring" bleibt auf ewig Frühling. (default: enabled)
*<code>/worldConfig playerlives [-1 .. 99]</code><br /> Legt die Anzahl an Spawns fest die ein Spieler hat, -1 steht hierbei für unendlich viele. (default: infinite)
*<code>/worldConfig daysPerMonth [1-99]</code><br /> Legt fest wie viele Tage ein Ingame-Monat hat, ein höherer Wert bedeutet hierbei einen langsameren Jahreszeitenverlauf. (default: 9)
*<code>/worldConfig harshWinters [true|false]</code><br /> Bestimmt wenn auf True gesetzt die Spawnraten von Tieren sowie die Erntemenge an Fleisch von Tieren im Winter und sorgt dafür das Pflanzen in der Kälte absterben. (default: true)
*<code>/worldconfig blockGravity [sandgravel|sandgravelsoil]</code><br /> Erlaubt korrektes Schwerkraftverhalten für Sand und Kies, oder auch Erde. (default: sandgravel)
*<code>/worldConfig allowUndergroundFarming [true|false]</code><br /> Erlaubt es Pflanzen im Untergrund zu pflanzen, solange genug Sonnenlicht vorhanden ist. (default: false)
*<code>/worldconfig bodyTemperatureResistance [-40.. 40]</code><br> Bestimmt bei welcher Temperatur ein Seraph aushält bevor er zu Erfrieren droht.
*<code>/worldconfig creatureHostility [aggressive|passive|off]</code><br /> Bestimmt das Standardverhalten von Tieren. (default: aggressive)
*<code>/worldconfig creatureStrength [0-99]</code><br /> Definiert den Schadensmultiplikator von Kreaturen. (default: 1)
*<code>/worldconfig playerHealthPoints [1-999]</code><br /> Definiert die Lebenspunkte von neuen Spielern. Bereits gespawnte Spieler sind hiervon unbetroffen, dafür ist /player command zu nutzen. (default: 15)
*<code>/worldconfig playerHungerSpeed [0-10]</code><br /> Definiert den Hungermultiplikator.(default: 1)
*<code>/worldconfig playerMoveSpeed [0-10]</code><br /> Definiert den Bewegungsgeschwindigkeitsmultiplikator. (default: 1.5)
*<code>/worldconfig foodSpoilSpeed [0-10]</code><br /> Definiert die Verderbensrate von Nahrunsmitteln, 0.5 bedeuted hierbei das alles nur halb so schnell verdirbt (default: 1)
*<code>/worldconfig saplingGrowthRate [0.1-20]</code><br /> Definiert die Wachstumsrate von neuen Bäumen. (default: 1)
*<code>/worldconfig toolDurability [0-99]</code><br /> Definiert den Hitpointmultiplikator von Werkzeugen, bei 2 sind also alle Werkzeuge doppelt so lange haltbar. (default: 1)
*<code>/worldconfig toolMiningSpeed [0-99]</code><br /> Definiert den Abbaugeschwindigkeitsmultiplikator, bei 2 werden Blöcke also doppelt so schnell abgebaut. (default: 1)
*<code>/worldConfig propickNodeSearchRadius [0-12]</code><br /> Liegt dieser Wert über 0 erlaubt er das aufspüren von Erzen im Prospecting-Modus auf die festgelegte Distanz. (default: 6)
*<code>/worldConfig globalDepositSpawnRate [0.1 - 5]</code><br /> Definiert die Spawnrate von Vorkommen. (default: 1)
*<code>/worldconfig microblockChiseling [off|stonewood|all]</code><br /> Bestimmt welche Blöcke mit dem Meißel zu bearbeiten sind, Standartmäßg stonewood für Stein und Holz, bei all sind fast alle kubischen Blöcke erlaubt. (default: stonewood)
*<code>/worldconfig allowCoordinateHud [true|false]</code><br /> Bestimmt ob Spieler das Koordinaten-overlay nutzen dürfen. (default: true)
*<code>/worldconfig allowMap [true|false]</code><br /> Bestimmt ob Spieler die Weltkarte nutzen dürfen. (default: true)
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The configs starting climate and grace timer can only be set during world creation.
==== World map ====
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*<code>/worldconfig deathPunishment [drop|keep]</code><br /> Whether to drop your inventory upon death (default: drop)
*<code>/worldconfig allowCoordinateHud [true|false]</code><br /> Whether players are allowed to used the coordinate HUD. (default: true)
*<code>/worldConfig spawnRadius [number]</code><br /> Sets how far players spawn in a radius from world spawn.
*<code>/worldconfig allowMap [true|false]</code><br /> Whether players are allowed to use the world map. (default: true)
*<code>/worldconfig temporalGearRespawnUses [-1 .. 9999]</code><br /> The temporal gear allows you to set a spawn point. Here you can configure how often it can be used for respawning at the set point. -1 means infinite (default: 20)
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=== Survival challenges ===
All of the following work<ref>Tested 15 Mar 2024 in version 1.19.4</ref> in a singleplayer world to restore the parchment-style map to the classic colorful map:
* <code>/worldconfig colorAccurateWorldmap true</code> (default: false)
* <code>/worldconfigcreate bool colorAccurateWorldmap true</code>
* <code>/player [playername] privilege grant colorAccurateWorldmap</code>
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*<code>/worldConfig seasons [enabled|spring]</code><br /> If enabled, seasons will pass over time, otherwise 'spring' will make the climate always stay at spring (default: enabled)
In a multiplayer world, the following restores the classic map for an individual:
*<code>/worldConfig playerlives [-1 .. 99]</code><br /> Set the amount of lives a player has before he can no longer respawn. -1 means infinite. (default: infinite)
* <code>/player [playername] privilege grant colorAccurateWorldmap</code>
*<code>/worldConfig daysPerMonth [1-99]</code><br /> Set the amount of days each month has. Setting it to a higher value will make seasons go by slower (default: 9)
while the following restores the classic map for all players:
*<code>/worldConfig harshWinters [true|false]</code><br /> If true, cold temperatures will damage crops, reduce animal spawn during winter and reduce meat harvested from animals (default: true)
* <code>/worldconfig colorAccurateWorldmap true</code>
*<code>/worldconfig blockGravity [sandgravel|sandgravelsoil]</code><br /> Set the block gravity behavior for either just sand and gravel or additionally also soil (default: sandgravel)
* <code>/worldconfigcreate bool colorAccurateWorldmap true</code>
*<code>/worldConfig allowUndergroundFarming [true|false]</code><br /> If true, plants can be grown deep underground, given enough sunlight. (default: false)
(needs confirmation)
*<code>/worldconfig bodyTemperatureResistance [-40.. 40]</code><br> Sets the temperature an undressed seraph can bear without starting to freeze
*<code>/worldconfig creatureHostility [aggressive|passive|off]</code><br /> Set default creature hostility (default: aggressive)
*<code>/worldconfig creatureStrength [0-99]</code><br /> Sets the creature damage multiplier (default: 1)
*<code>/worldconfig playerHealthPoints [1-999]</code><br /> Set the players base health points. Does not affect already joined players, use /player command for that. (default: 15)
*<code>/worldconfig playerHungerSpeed [0-10]</code><br /> Set the players hunger rate multiplier (default: 1)
*<code>/worldconfig playerMoveSpeed [0-10]</code><br /> Set the players move speed multiplier (default: 1.5)
*<code>/worldconfig foodSpoilSpeed [0-10]</code><br /> Set the spoilage rate multiplier of all perishable foods, e.g. 0.5 means all food lasts twice as long (default: 1)
*<code>/worldconfig saplingGrowthRate [0.1-20]</code><br /> Set the sapling growth rate multiplier of all trees. (default: 1)
*<code>/worldconfig toolDurability [0-99]</code><br /> Set the tool durability multiplier, e.g. 2 means all tools have double durability. (default: 1)
*<code>/worldconfig toolMiningSpeed [0-99]</code><br /> Set the tool mining speed multiplier, e.g. 2 means all tools have break blocks twice as fast. (default: 1)
*<code>/worldConfig propickNodeSearchRadius [0-12]</code><br /> If above zero, a second prospecting mode will be enabled that allows for exact searches at the defined radius (default: 6)
*<code>/worldConfig globalDepositSpawnRate [0.1 - 5]</code><br /> Set a global ores and mineral deposit spawn rate (default: 1)
*<code>/worldconfig microblockChiseling [off|stonewood|all]</code><br /> Whether to allow microblock chiseling. 'stonewood' means all stone and wood materials are allowed. 'all' means most cubic blocks are allowed. (default: stonewood)
*<code>/worldconfig allowCoordinateHud [true|false]</code><br /> Whether or not players are allowed to used the coordinate hud. (default: true)
*<code>/worldconfig allowMap [true|false]</code><br /> Whether or not players are allowed to used the world map. (default: true)
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=== Temporal stability ===
=== Temporale Stabilität ===
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*<code>/worldconfig temporalStorms [off|veryrare|rare|sometimes|often|veryoften]</code><br /> How frequent temporal storms should be (default: sometimes)
*<code>/worldconfig temporalStorms [off|veryrare|rare|sometimes|often|veryoften]</code><br /> Wie häufig Temporale Stürme aufkommen sollen. (default: sometimes)
*<code>/worldconfig tempstormDurationMul [value]</code><br />Command to change the duration of temporal storms
*<code>/worldconfig tempstormDurationMul [value]</code><br /> Befehl der angibt wie Lange Temporale Stürme anhalten.
*<code>/worldconfig temporalStability [false|true]</code><br /> Whether or not the temporal stability mechanic should apply (default: true)
*<code>/worldconfig temporalStability [false|true]</code><br /> Bestimmt ob die Temporale Mechanik Einfluss auf das Spiel hat. (default: true)
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=== World generation ===
===World generation===
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The configs world climate, world size and polar-equator distance can only be set during world creation.
The configs ''world climate'', ''world size'' and ''polar-equator distance'' can only be set during world creation.
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*<code>/worldconfig worldEdge [blocked|traversable]</code><br />Wether you can fall off the world edge (default: traversable)
*<code>/worldconfig worldClimate [realistic|patchy]</code><br />Sets the climate of the world (only during world create) (default: realistic)
*<code>/worldconfig landcover [0.1-1]</code><br />Sets the amount of the world that will be covered in land (only during world create) (default: 1)<nowiki>*</nowiki>
*<code>/worldconfig oceanscale [0.1-4]</code> <small>(In game world customization labeled as 'Landcover scale'.)</small><br />Sets the amount of the world that will be covered in ocean (only during world create) (default: 1)<nowiki>*</nowiki>
*<code>/worldconfig upheavelCommonness [0-1]</code><br />Sets the percentage chance that there will be upheaval in the land (only during world create) (default: 0.3)<nowiki>*</nowiki>
*<code>/worldconfig geologicActivity [0-0.4]</code><br />Sets the percentage chance that there will be geological activity in the world generation (only during world create) (default: 0.05)
*<code>/worldconfig landformScale [0.5-1.5]</code><br />Sets the percentage variation of various landforms, making them larger or smaller during generation (only during world create) (default: 1.0)<nowiki>*</nowiki>
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*<code>/worldconfig worldEdge [blocked|traversable]</code><br />Whether you can fall off the world edge (default: traversable)
*<code>/worldconfig globalTemperature [0-5]</code><br />Sets the global temperature multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super cold, and 5 is super hot. (default: 1)
*<code>/worldconfig globalTemperature [0-5]</code><br />Sets the global temperature multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super cold, and 5 is super hot. (default: 1)
*<code>/worldconfig globalPrecipitation [0-5]</code><br /> Sets the global rainfall multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super dry and 5 is super wet (default: 1)
*<code>/worldconfig globalPrecipitation [0-5]</code><br /> Sets the global rainfall multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super dry and 5 is super wet (default: 1)
*<code>/worldconfig globalForestation [-1 .. 1]</code><br /> Sets the global forestation offset for world generation. -1 means there will be no forests, 1 means there will be only forests, the value 0 means default forestation density (default: 0)
*<code>/worldconfig globalForestation [-1 .. 1]</code><br /> Sets the global forestation offset for world generation. -1 means there will be no forests, 1 means there will be only forests, the value 0 means default forestation density (default: 0)
*<code>/worldconfig surfaceCopperDeposits [0-5]</code><br /> Set chance of surface copper spawning for each chunk column (default: 0.1)
*<code>/worldconfig surfaceCopperDeposits [0-5]</code><br /> Set chance of surface copper spawning for each chunk column (default: 0.12<ref>Line 259 of [[https://github.com/anegostudios/vssurvivalmod/blob/master/Properties/AssemblyInfo.cs AssemblyInfo.cs]]</ref>)
*<code>/worldconfig surfaceTinDeposits [0-5]</code><br /> Set chance of surface tin spawning for each chunk column (default: 0.07)
*<code>/worldconfig surfaceTinDeposits [0-5]</code><br /> Set chance of surface tin spawning for each chunk column (default: 0.007<ref>Line 260 of [[https://github.com/anegostudios/vssurvivalmod/blob/master/Properties/AssemblyInfo.cs AssemblyInfo.cs]]</ref>)
*<code>/worldConfig snowAccum [true|false]</code><br /> If true, snow will accumulate during winter (default: true)
*<code>/worldconfig snowAccum [true|false]</code><br /> If true, snow will accumulate during winter (default: true)
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<nowiki>*</nowiki> ''See the table below for the effects of changing these settings.''
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{| class="wikitable sortable mw-collapsible" style="text-align: center;"
|+<span lang="en" dir="ltr" class="mw-content-ltr">World seed 612031164 with various configurations</span>
|-
!<span lang="en" dir="ltr" class="mw-content-ltr">Result</span>!!<span lang="en" dir="ltr" class="mw-content-ltr">Landcover</span>!!<span lang="en" dir="ltr" class="mw-content-ltr">Landcover <br>scale</span>!! <span lang="en" dir="ltr" class="mw-content-ltr">Upheaval <br>rate</span>!!<span lang="en" dir="ltr" class="mw-content-ltr">Landform <br>scale</span>!!<span lang="en" dir="ltr" class="mw-content-ltr">Characteristics</span>
|-
|[[File:map_configsdefault.png|100px]]||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>30%||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||<span lang="en" dir="ltr" class="mw-content-ltr">Plentiful ponds and lakes</span>
|-
| colspan="6" | ''<span lang="en" dir="ltr" class="mw-content-ltr">Half vs double</span>''
|-
|[[File:map_landcover50.png|100px]]||'''50%'''||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>30%|| <span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%|| <span lang="en" dir="ltr" class="mw-content-ltr">Half as much of the world with land.</span>
|-
| ||'''200%'''||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>30%||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||<span lang="en" dir="ltr" class="mw-content-ltr">not available in Customize screen</span>
|-
|[[File:map_coverscale50.png|100px]]||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100% ||'''50%'''||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>30%||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%|| <span lang="en" dir="ltr" class="mw-content-ltr">With landcover at 100%, ocean size appears unchanged.</span>
|-
|[[File:map_coverscale200.png|100px]]||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||'''200%'''||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>30%||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%|| <span lang="en" dir="ltr" class="mw-content-ltr">With landcover at 100%, ocean size appears unchanged.</span>
|-
|[[File:map_upheaval10.png|100px]] [[File:Screenshot_upheaval10.png|178px]]||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||'''10%'''||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||<span lang="en" dir="ltr" class="mw-content-ltr">More flat areas.</span>
|-
|[[File:map_upheaval60.png|100px]] [[File:Screenshot_upheaval60.png|178px]]||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||'''60%'''||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100% ||<span lang="en" dir="ltr" class="mw-content-ltr">More raised areas.</span>
|-
|[[File:map_formscale40.png|100px]] [[File:Screenshot_formscale40.png|178px]]||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>30%||'''40%'''||<span lang="en" dir="ltr" class="mw-content-ltr">Raised areas are skinny/spiky.</span>
|-
|[[File:map_formscale200.png|100px]] [[File:Screenshot_formscale200.png|178px]]||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>30%||'''200%'''||<span lang="en" dir="ltr" class="mw-content-ltr">Raised areas are broad/blunt.</span>
|-
| colspan="6" |''<span lang="en" dir="ltr" class="mw-content-ltr">Multi-variable configs</span>''
|-
!<span lang="en" dir="ltr" class="mw-content-ltr">Result</span>!!<span lang="en" dir="ltr" class="mw-content-ltr">Landcover</span>!!<span lang="en" dir="ltr" class="mw-content-ltr">Landcover <br>scale</span>!!<span lang="en" dir="ltr" class="mw-content-ltr">Upheaval <br>rate</span>!!<span lang="en" dir="ltr" class="mw-content-ltr">Landform <br>scale</span> !!<span lang="en" dir="ltr" class="mw-content-ltr">Characteristics</span>
|-
|[[File:map_landcover10.png|100px]]||'''10%'''||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>30%||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||<span lang="en" dir="ltr" class="mw-content-ltr">Barely any land.</span>
|-
|[[File:map_landcover70.png|100px]]|| '''70%'''||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>30%||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||<span lang="en" dir="ltr" class="mw-content-ltr">Significant seas/oceans.</span>
|-
|[[File:map_landcover70_coverscale10.png|100px]]|| '''70%'''||'''10%'''||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>30%||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||<span lang="en" dir="ltr" class="mw-content-ltr">Significant quantities of water separating islands.</span>
|-
|[[File:map_landcover70_coverscale50.png|100px]]||'''70%'''||'''50%'''||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>30%||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||<span lang="en" dir="ltr" class="mw-content-ltr">Significant seas/oceans, separated by plenty of land.</span>
|-
|[[File:map_landcover70_coverscale200.png|100px]]||'''70%'''||'''200%'''||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>30%||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||<span lang="en" dir="ltr" class="mw-content-ltr">Nearly default: plenty of land between bodies of water.</span>
|-
|[[File:map_landcover70_coverscale50_formscale300.png|100px]]<br>[[File:screenshot_landcover70_coverscale50_formscale300.png|100px]]||70%||50%||30%||300%||Frequent water rather than distinct landmasses.
|-
|[[File:map_landcover70_coverscale50_upheaval50_formscale300.png|100px]]<br>[[File:screenshot_landcover70_coverscale50_upheaval50_formscale300.png|100px]]||70%||50%||50%||300%||Rarely flat terrain at sealevel.
|}


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=== Multiplayer ===
===Multiplayer===
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*<code>/worldconfig allowLandClaiming [true|false]</code><br /> Whether or not players are allowed to use the land claiming system. (default: true)
*<code>/worldconfig allowLandClaiming [true|false]</code><br /> Whether players are allowed to use the land claiming system. (default: true)
*<code>/worldConfig classExclusiveRecipes [true|false]</code><br /> If true, class exclusive recipes are enabled (default: true)
*<code>/worldConfig classExclusiveRecipes [true|false]</code><br /> If true, class exclusive recipes are enabled (default: true)
*<code>/worldConfig auctionHouse [true|false]</code><br /> Whether or not the auction house is available to players (default: true)
*<code>/worldConfig auctionHouse [true|false]</code><br /> Whether the auction house is available to players (default: true)
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=== Configurations not in the customize world screen ===
===Configurations not in the customize world screen===
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Line 118: Line 191:
*<code>/worldconfigcreate float auctionHouseSalesCutRate [0..1] </code><br />The sales cut the trader takes for a sold item on the auction.  (default: 0.1, which is 10%)
*<code>/worldconfigcreate float auctionHouseSalesCutRate [0..1] </code><br />The sales cut the trader takes for a sold item on the auction.  (default: 0.1, which is 10%)
*<code>/worldconfigcreate float cropGrowthRateMul [0.1 ... 10]</code><br />Sets the growth rate for crops and berry bushes.
*<code>/worldconfigcreate float cropGrowthRateMul [0.1 ... 10]</code><br />Sets the growth rate for crops and berry bushes.
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==History==
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*The ability to configure the despawn timer for death-dropped items was added in version 1.18.10.  Description of how it works: [https://www.vintagestory.at/blog.html/news/v118911810-stable-idle-server-ram-saver-r365/ Official Devlog]
*Feature addition: Cave-in system was added in version [https://www.vintagestory.at/blog.html/news/v1190-dejank-redux-stable-r374/ 1.19.0].
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==See Also==
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==References==
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</div>  
<references />


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