Translations:World Configuration/25/en: Difference between revisions
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*<code>/worldconfig globalPrecipitation [0-5]</code><br /> Sets the global rainfall multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super dry and 5 is super wet (default: 1) | *<code>/worldconfig globalPrecipitation [0-5]</code><br /> Sets the global rainfall multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super dry and 5 is super wet (default: 1) | ||
*<code>/worldconfig globalForestation [-1 .. 1]</code><br /> Sets the global forestation offset for world generation. -1 means there will be no forests, 1 means there will be only forests, the value 0 means default forestation density (default: 0) | *<code>/worldconfig globalForestation [-1 .. 1]</code><br /> Sets the global forestation offset for world generation. -1 means there will be no forests, 1 means there will be only forests, the value 0 means default forestation density (default: 0) | ||
*<code>/worldconfig surfaceCopperDeposits [0-5]</code><br /> Set chance of surface copper spawning for each chunk column (default: 0. | *<code>/worldconfig surfaceCopperDeposits [0-5]</code><br /> Set chance of surface copper spawning for each chunk column (default: 0.12<ref>Line 259 of [[https://github.com/anegostudios/vssurvivalmod/blob/master/Properties/AssemblyInfo.cs AssemblyInfo.cs]]</ref>) | ||
*<code>/worldconfig surfaceTinDeposits [0-5]</code><br /> Set chance of surface tin spawning for each chunk column (default: 0. | *<code>/worldconfig surfaceTinDeposits [0-5]</code><br /> Set chance of surface tin spawning for each chunk column (default: 0.007<ref>Line 260 of [[https://github.com/anegostudios/vssurvivalmod/blob/master/Properties/AssemblyInfo.cs AssemblyInfo.cs]]</ref>) | ||
*<code>/ | *<code>/worldconfig snowAccum [true|false]</code><br /> If true, snow will accumulate during winter (default: true) |
Latest revision as of 18:20, 6 April 2024
/worldconfig worldEdge [blocked|traversable]
Whether you can fall off the world edge (default: traversable)/worldconfig globalTemperature [0-5]
Sets the global temperature multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super cold, and 5 is super hot. (default: 1)/worldconfig globalPrecipitation [0-5]
Sets the global rainfall multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super dry and 5 is super wet (default: 1)/worldconfig globalForestation [-1 .. 1]
Sets the global forestation offset for world generation. -1 means there will be no forests, 1 means there will be only forests, the value 0 means default forestation density (default: 0)/worldconfig surfaceCopperDeposits [0-5]
Set chance of surface copper spawning for each chunk column (default: 0.12[1])/worldconfig surfaceTinDeposits [0-5]
Set chance of surface tin spawning for each chunk column (default: 0.007[2])/worldconfig snowAccum [true|false]
If true, snow will accumulate during winter (default: true)
- ↑ Line 259 of [AssemblyInfo.cs]
- ↑ Line 260 of [AssemblyInfo.cs]