Leather working: Difference between revisions

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Changed Solvent to Solute in table, might not be perfect but it is better.
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m (Changed Solvent to Solute in table, might not be perfect but it is better.)
 
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Hides can be looted from wild or domesticated animals upon death. The following animals have a chance to drop hides:
Hides can be looted from wild or domesticated animals upon death. A barrel containing a full 50 L of solution can process up to 25 small hides, 12 medium hides, 8 large hides, or 5 huge hides.
* Small Hides: {{ll|Hare|Hare}}, {{ll|Raccoon|Raccoon}}, {{ll|Fox|Fox}}, {{ll|Sheep|Lamb}}
* Medium Hides: {{ll|Wild Pig|Wild Pig}}, {{ll|Hyena|Hyena}}, {{ll|Wolf|Wolf}}
* Large Hides: {{ll|Bighorn sheep|Bighorn sheep}}, {{ll|Gazelle|Gazelle}}
* Huge Hides: {{ll|Bear|Bear}}


===Lime & Powdered Borax=== <!--T:28-->
===Lime & Powdered Borax=== <!--T:28-->
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{| class="wikitable"
{| class="wikitable"
! <translate><!--T:70--> Base Liquid</translate>
! <translate><!--T:70--> Base Liquid</translate>
! <translate><!--T:71--> Solvent</translate>
! <translate><!--T:71--> Solute</translate>
! <translate><!--T:72--> Makes 1 Full Barrel of</translate>
! <translate><!--T:72--> Makes 1 Full Barrel of</translate>
|-
|-
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</gallery>
</gallery>


==Pelt== <!--T:48-->
===Usage=== <!--T:52-->


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Leather can be used in recipes for
Different from Leather, making pelts is relatively easy.
* [[Container#Portable_containers|leather backpack]] which adds 6 inventory slots
* several types of armor
* a few clothing items
* sling
* books
* dyed leather
* glider
* bows
* leather reinforced wooden shield
* antler mount
For a detailed overview check the [[Special:MyLanguage/leather|leather]] page.
 
== See also ==
 
Recipes in the Handbook can't always be easily discerned.  Move your mouse cursor over a hide to check whether the image represents a raw hide, or a soaked one, etc.
Remove the cursor to see the recipe resume cycling through all the possible options.  Be sure to prepare the correct sort of hide for the recipe you want to craft.


===Hide curing=== <!--T:49-->
=== Pelt === <!--T:48-->


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<!--T:94-->
To create pelts, only two steps need to be followed. First, raw hides need to be oiled.  This can be done by combining raw hide and {{ll|fat|fat}} in the crafting grid using the following ratio: 4 small hide + 1 fat, 2 medium hide + 1 fat, 1 large hide + 1 fat or 1 huge hide + 2 fats.  
Making [[Pelt|pelts]] is much simpler than making leather, requiring only lumps of fat and time to cure.


</translate>
Several crafting recipes use cured pelts:
{{Crafting
* lamellar armor
|Ingredients= 1x {{ll|Fat|<translate><!--T:96--> Fat</translate>}}<br>1x {{ll|Leather working|<translate><!--T:97--> Raw hide</translate>}}
* [[Clothes#Upper_Body_Over|fur coat]]
|Grid/CraftingCode={{Grid/Crafting
* [[Clothes#Foot|knee-high fur boots]]
|A1=Fat|A1-link=Special:MyLanguage/Fat|A1_name=<translate><!--T:98--> Fat</translate>
* [[Clothes#Hand|fur gloves]]
|A2=Raw hide|A2-link=Special:MyLanguage/Leather working|A2_name=<translate><!--T:99--> Raw hide</translate>
* [[Clothes#Foot|fur lined reindeer herder shoes]]
|Output=Hide oiled|Output_name=<translate><!--T:100--> Oiled hide</translate>
* [[Clothes#Upper_Body_Over|reindeer herder fur coat]]
}}}}
* [[Container#Portable_containers|hunter backpack]] which adds 5 inventory slots
<translate>
* [[longbow]]


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=== Raw hide ===
In a second step, these oiled hides need to be "cured", which means nothing else but leaving them untouched for 48 hours. There is no process involved and the storage place doesn't matter - the player can carry them around in the inventory or leave them in a storage container. The tooltip on the item will inform how much the curing has progressed.
Once completely cured, the oiled hides will turn into pelts that can be used in different crafting recipes.


===Usage=== <!--T:52-->
A few crafting recipes use untreated hides:
* [[Clothes|warm robe]]
* [[Clothes|rawhide mantle]]
* [[Clothes|rawhide trousers]]


<!--T:101-->
== History ==
Medium or large pelts are required to craft the {{ll|hunter's backpack|hunter's backpack}}, a cheaper variant of the leather backpack with only 4 slots, as well as the Lamellar armor recipes and fur clothing recipes. Small or medium pelts are required for the {{ll|longbow|longbow}} recipe.
* Icons and models for hides were changed in 1.19.4-rc.1
"Hides have new models and textures, and can be placed on the ground"


</translate>
== Notes ==
{{Crafting
|Ingredients= 15x {{ll|Reed|<translate><!--T:102--> Cattails</translate>}}<br>1x {{ll|Leather working|<translate><!--T:103--> Pelt (Large)</translate>}}
|Grid/CraftingCode={{Grid/Crafting
|A1=Cattail tops|A1N=3|A1-link=Reed|A1_name=<translate><!--T:104--> Cattails</translate>
|B1=hide pelt large|B1-link=Special:MyLanguage/Leather working|B1_name=<translate>Pelt (Large)</translate>
|C1=Cattail tops|C1N=3|C1-link=Reed|C1_name=<translate><!--T:105--> Cattails</translate>
|A2=Cattail tops|A2N=3|A2-link=Reed|A2_name=<translate><!--T:106--> Cattails</translate>
|B2=Cattail tops|B2N=3|B2-link=Reed|B2_name=<translate><!--T:107--> Cattails</translate>
|C2=Cattail tops|C2N=3|C2-link=Reed|C2_name=<translate><!--T:108--> Cattails</translate>
|Output=hunterbackpack|Output_name=<translate><!--T:109--> Hunter's backpack</translate>
}}}}
<translate>


== Video Tutorials == <!--T:25-->
== Video Tutorials == <!--T:25-->
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|}
|}
<translate>
<translate>
== Gallery ==
== References ==
<references />


</translate>
</translate>
{{Game navbox}}
{{Game navbox}}
[[Category:Guides{{#translation:}}]]
[[Category:Guides{{#translation:}}]]
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