Survival Guide - Advanced tech/en: Difference between revisions

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| {{Item List|item=Hand Basket|icon=Grid_Hand basket|page=Containers#portable containers}}
| {{Item List|item=Hand Basket|icon=Grid_Hand basket|page=Containers#portable containers}}
| 3 slots
| 3 slots
| 10 {{Item List|item=Cat Tails|icon=Grid_Cattails|page=Reed}}
| 10 {{Item List|item=Cattails|icon=Cattails|page=Reed}}
|
|
{{SimpleCraft
{{SimpleCraft
|B1=Grid_Cattails|B1N=2
|B1=Cattails|B1N=2
|B3=Grid_Cattails|B3N=2
|B3=Cattails|B3N=2
|C1=Grid_Cattails|C1N=2
|C1=Cattails|C1N=2
|C2=Grid_Cattails|C2N=2
|C2=Cattails|C2N=2
|C3=Grid_Cattails|C3N=2
|C3=Cattails|C3N=2
}}
}}
|-
|-
| {{Item List|item=Hunter's Backpack|icon=Grid_hunterbackpack|page=Containers#portable containers}}
| {{Item List|item=Hunter's Backpack|icon=Grid_hunterbackpack|page=Containers#portable containers}}
| 4 slots
| 4 slots
| 18 {{Item List|item=Cat Tails|icon=Grid_Cattails|page=Reed}}
| 18 {{Item List|item=Cattails|icon=Cattails|page=Reed}}
1 {{Item List|item=Pelt (Medium)|icon=Grid_Hide-pelt-medium|page=Pelt}}
1 {{Item List|item=Pelt (Medium)|icon=Grid_Hide-pelt-medium|page=Pelt}}
|
|
{{SimpleCraft
{{SimpleCraft
|A1=Grid_Cattails|A1N=3
|A1=Cattails|A1N=3
|A2=Grid_Hide-pelt-medium
|A2=Grid_Hide-pelt-medium
|A3=Grid_Cattails|A3N=3
|A3=Cattails|A3N=3
|B1=Grid_Cattails|B1N=3
|B1=Cattails|B1N=3
|B2=Grid_Cattails|B2N=3
|B2=Cattails|B2N=3
|B3=Grid_Cattails|B3N=3
|B3=Cattails|B3N=3
}}
}}
|-
|-
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! Recipe
! Recipe
|-
|-
| {{Item List|item=Basket|icon=Grid_Basket|page=Containers}}
| {{Item List|item=Reed chest|icon=Reed chest|page=Containers}}
| 8 slots
| 8 slots
| 24 {{Item List|item=Cat Tails|icon=Grid_Cattails|page=Reed}}
| 24 {{Item List|item=Cattails|icon=Cattails|page=Cattails}}
|
|
{{SimpleCraft
{{SimpleCraft
|A1=Grid_Cattails|A1N=3
|A1=Cattails|A1N=3
|B1=Grid_Cattails|B1N=3
|B1=Cattails|B1N=3
|C1=Grid_Cattails|C1N=3
|C1=Cattails|C1N=3
|A2=Grid_Cattails|A2N=3
|A2=Cattails|A2N=3
|C2=Grid_Cattails|C2N=3
|C2=Cattails|C2N=3
|A3=Grid_Cattails|A3N=3
|A3=Cattails|A3N=3
|B3=Grid_Cattails|B3N=3
|B3=Cattails|B3N=3
|C3=Grid_Cattails|C3N=3
|C3=Cattails|C3N=3
}}
}}
|-
|-
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|}
|}


Different storage options have different requirements. They are also best suited for different tasks - for instance, while the clay storage vessel is a good early game miscellaneous storage, it is best suited for food storage in a {{ll|cellar|cellar}}, due to it's inherently better spoilage rate.
Different storage options have different requirements. They are also best suited for different tasks - for instance, while the clay storage vessel is a good early game miscellaneous storage, it is best suited for food storage in a {{ll|Room#Cellar|cellar}}, due to it's inherently better spoilage rate.


==Food==
==Food==
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* Harvest {{ll|Trees|wood}} and create a {{ll|Charcoal|Charcoal pit}} to produce charcoal.
* Harvest {{ll|Trees|wood}} and create a {{ll|Charcoal|Charcoal pit}} to produce charcoal.


Once these items are assembled, metal tools can be crafted by {{ll|casting|casting}} using the {{ll|crucible|crucible}}. Detailed instructions can be found on the {{ll|casting|casting}} page. Placing the crucible into the firepit will open 4 slots where nuggets can be added. When heated with a high temperature {{ll|fuel|fuel}}, the copper will melt and the crucible will transfer to the output slot. Remove the crucible with {{ll|tongs|tongs}} and hold {{Keypress|Right mouse button}} to pour metal into a prepared tool mold. When the metal drops below 200 degrees, the tool head can be removed from the mold.
Once these items are assembled, metal tools can be crafted by {{ll|casting|casting}} using the {{ll|crucible|crucible}}. Detailed instructions can be found on the {{ll|casting|casting}} page. Placing the crucible into the firepit will open 4 slots where nuggets can be added. When heated with a high temperature {{ll|fuel|fuel}}, the copper will melt and the crucible will transfer to the output slot. Remove the crucible with {{ll|tongs|tongs}} and hold {{RMB}} to pour metal into a prepared tool mold. When the metal drops below 200 degrees, the tool head can be removed from the mold.


As soon as the player acquires a pickaxe and hammer, they should return to the spots were nuggets were previously found on the surface. The player can dig down under these spots to find shallow native copper veins. They are not as large as their underground counterparts, but will give enough copper to start into the further metal ages. The pickaxe is necessary to dig stone and the ore once found - the hammer is required to break the ore chunks into usable nuggets.
As soon as the player acquires a pickaxe and hammer, they should return to the spots were nuggets were previously found on the surface. The player can dig down under these spots to find shallow native copper veins. They are not as large as their underground counterparts, but will give enough copper to start into the further metal ages. The pickaxe is necessary to dig stone and the ore once found - the hammer is required to break the ore chunks into usable nuggets.
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# Prepare the ingots for {{ll|smithing|smithing}} using the {{ll|forge|forge}} and high temperature {{ll|fuel|fuel}}.
# Prepare the ingots for {{ll|smithing|smithing}} using the {{ll|forge|forge}} and high temperature {{ll|fuel|fuel}}.
# Use some {{ll|tongs|tongs}} to place the heated ingot on the {{ll|anvil|anvil}} and use the dialog to select which tool/weapon to craft.
# Use some {{ll|tongs|tongs}} to place the heated ingot on the {{ll|anvil|anvil}} and use the dialog to select which tool/weapon to craft.
# Craft the item by filling the empty blue squares with {{ll|metal|metal}} using the different {{ll|hammer|hammer}} tool modes (accessed by {{Keypress|F}}) and {{Keypress|Left mouse button}}.  
# Craft the item by filling the empty blue squares with {{ll|metal|metal}} using the different {{ll|hammer|hammer}} tool modes (accessed by {{Keypress|F}}) and {{LMB}}.  


If a mistake is made, half-forged bronze or copper work items can be broken into metal bits with a {{ll|chisel|chisel}}. The chisel must be of a higher level metal than the metal of the piece to be broken. The metal bits can be re-smelted and cast into ingots. In the case of iron, the metal bits must be re-smelted in a {{ll|bloomery|bloomery}}.
If a mistake is made, half-forged bronze or copper work items can be broken into metal bits with a {{ll|chisel|chisel}}. The chisel must be of a higher level metal than the metal of the piece to be broken. The metal bits can be re-smelted and cast into ingots. In the case of iron, the metal bits must be re-smelted in a {{ll|bloomery|bloomery}}.
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