List of client commands: Difference between revisions

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{{GameVersion|1.15}}
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'''Commands''' offer advanced features and configuration abilities for your game. There are really 2 lists of commands - Client and [[List of server commands|Server]]. The client is what displays your game on the screen, plays the sounds, takes in your controls and lets you connect to a game server (single or multiplayer). Client commands are those that usually just affect the appearance of your game, while server commands allows you to modify the world or configuration of the game.
'''Commands''' offer advanced features and configuration abilities for your game. There are really 2 lists of commands - Client and {{ll|List of server commands|Server}}. The client is what displays your game on the screen, plays the sounds, takes in your controls and lets you connect to a game server (single or multiplayer). Client commands are those that usually just affect the appearance of your game, while server commands allows you to modify the world or configuration of the game.


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See also: [[List_of_server_commands|List of server commands]]
See also: {{ll|List_of_server_commands|List of server commands}}


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== Client Commands == <!--T:4-->
== Client Commands == <!--T:4-->
=== .blockitempngexport ===
=== .blockitempngexport ===
*<code>.blockitempngexport [imageSize] [inv|all] [domain]</code><br /> Export all items and blocks as png images
*<code>.blockitempngexport [inv|all] [imageSize] [domain]</code><br /> Export all items and blocks as png images


=== .cam === <!--T:16-->
=== .cam === <!--T:16-->
{{:List of client commands/cam}}
{{:List of client commands/cam{{#translation:}}}}


=== .c[louds] === <!--T:17-->
=== .c[louds] === <!--T:17-->
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=== .clientconfig === <!--T:6-->
=== .clientconfig === <!--T:6-->
{{:List of client commands/clientconfig}}
{{:List of client commands/clientconfig{{#translation:}}}}


=== .clientconfigcreate === <!--T:21-->
=== .clientconfigcreate === <!--T:21-->
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* <code>.debug recalctrav</code><br /> Recalculate traversability of all chunks.
* <code>.debug recalctrav</code><br /> Recalculate traversability of all chunks.
* <code>.debug find [blockName]</code><br /> Specify all or part of the name of a block to find its coordinates.
* <code>.debug find [blockName]</code><br /> Specify all or part of the name of a block to find its coordinates.
[[List of server commands/debug]] also exists. Use <code>.help debug</code> for more info on debug commands.
{{ll|List of server commands/debug}} also exists. Use <code>.help debug</code> for more info on debug commands.


=== .edi === <!--T:24-->
=== .edi === <!--T:24-->
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=== .logticks === <!--T:33-->
=== .logticks === <!--T:33-->
*<code>.logticks</code><br /> Toggle Tick profiling. Won't log ticks below the threshold.
*<code>.logticks</code><br /> Toggle Tick profiling. Won't log ticks below the threshold.
=== .map=== <!--T:34-->
*<code>.purgedb</code><br /> Purges map DB.
*<code>.redraw</code><br /> Redraws map.
*<code>.worldmapsize [mapHeight] [mapWidth]</code><br /> Sets world map size.


=== .moon === <!--T:35-->
=== .moon === <!--T:35-->
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=== .we === <!--T:51-->
=== .we === <!--T:51-->
*<code>.we</code><br /> World edit toolbar, see more in [[How_to_use_WorldEdit|How to use WorldEdit]]
*<code>.we</code><br /> World edit toolbar, see more in {{ll|How_to_use_WorldEdit|How to use WorldEdit}}


=== .zfar === <!--T:10-->
=== .zfar === <!--T:10-->
*<code>.zfar [value]</code><br /> Sets the clipping plane distance, everything beyond given value is no longer visible (default value is 1000). Very high values will cause Z-fighting.
*<code>.zfar [value]</code><br /> Sets the clipping plane distance, everything beyond given value is no longer visible (default value is 1000). Very high values will cause Z-fighting.


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{{Game navbox}}
{{Navbox/modding|Vintage Story}}
{{Navbox/modding|Vintage Story}}
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