List of client commands: Difference between revisions

From Vintage Story Wiki
m
Added game navbox.
(Marked this version for translation)
Tags: Mobile edit Mobile web edit
m (Added game navbox.)
(18 intermediate revisions by 6 users not shown)
Line 1: Line 1:
<languages/>
<languages/>
{{GameVersion|1.15}}
<translate>
<translate>
<!--T:13-->
{{GameVersion|1.15}}
<!--T:1-->
<!--T:1-->
'''Commands''' offer advanced features and configuration abilities for your game. There are really 2 lists of commands - Client and [[List of server commands|Server]]. The client is what displays your game on the screen, plays the sounds, takes in your controls and lets you connect to a game server (single or multiplayer). Client commands are those that usually just affect the appearance of your game, while server commands allows you to modify the world or configuration of the game.
'''Commands''' offer advanced features and configuration abilities for your game. There are really 2 lists of commands - Client and {{ll|List of server commands|Server}}. The client is what displays your game on the screen, plays the sounds, takes in your controls and lets you connect to a game server (single or multiplayer). Client commands are those that usually just affect the appearance of your game, while server commands allows you to modify the world or configuration of the game.


<!--T:2-->
<!--T:2-->
Line 11: Line 10:


<!--T:14-->
<!--T:14-->
See also: [[List_of_server_commands|List of server commands]]
See also: {{ll|List_of_server_commands|List of server commands}}


<!--T:15-->
</translate>
__FORCETOC__
__FORCETOC__
 
<translate>
== Client Commands == <!--T:4-->
== Client Commands == <!--T:4-->
=== .blockitempngexport ===
=== .blockitempngexport ===
*<code>.blockitempngexport</code><br /> Export all items and blocks as png images
*<code>.blockitempngexport [inv|all] [imageSize] [domain]</code><br /> Export all items and blocks as png images


=== .cam === <!--T:16-->
=== .cam === <!--T:16-->
{{:List of client commands/cam}}
{{:List of client commands/cam{{#translation:}}}}


=== .c[louds] === <!--T:17-->
=== .c[louds] === <!--T:17-->
Line 32: Line 31:


=== .chatsize === <!--T:18-->
=== .chatsize === <!--T:18-->
*<code>.chatsize</code><br /> Set the chat dialog width and height (default 400x160)
*<code>.chatsize [width]/default [height]/default</code><br /> Set the chat dialog with custom width and/or height (default 400x160 [Depending on the interface])


=== .clearchat === <!--T:19-->
=== .clearchat === <!--T:19-->
Line 41: Line 40:


=== .clientconfig === <!--T:6-->
=== .clientconfig === <!--T:6-->
{{:List of client commands/clientconfig}}
{{:List of client commands/clientconfig{{#translation:}}}}


=== .clientconfigcreate === <!--T:21-->
=== .clientconfigcreate === <!--T:21-->
*<code>.clientconfigcreate [name] [datatype] [value]</code><br /> Adds a new client configuration key that did not exist before.
*<code>.clientconfigcreate [name] [datatype] [value]</code><br /> Adds a new client configuration key that did not exist before.
<br />
*<code>.clientconfigcreate overheadLookAt bool true</code><br /> Adds a client configuration key that causes the player's seraph to look at the camera when it is in front of the character. Set to false to disable.


=== .clients === <!--T:22-->
=== .clients === <!--T:22-->
*<code>.clients</code><br /> List of connected players
*<code>.clients</code><br /> List of connected players.
*<code>.clients ping</code><br /> List of connected players with their ping.


=== .cp === <!--T:23-->
=== .cp === <!--T:23-->
*<code>.cp</code><br /> Copy something to your clipboard
*<code>.cp [posi|aposi|apos|chat]</code><br /> Copy something to your clipboard
** <code>.cp posi</code><br /> The position below the player as an integer.
** <code>.cp aposi</code><br /> The absolute player position as an integer in the format <code>X=1,Y=1,Z=1</code>.
** <code>.cp apos</code><br /> The absolute player position as a float in the format <code>X=1.34,Y=1.34,Z=1.34</code>.
** <code>.cp chat</code><br /> The chat history.


=== .debug === <!--T:7-->
=== .debug === <!--T:7-->
Line 61: Line 67:
** <code>blockentity</code><br /> Shows block entity borders e.g. of large gear.
** <code>blockentity</code><br /> Shows block entity borders e.g. of large gear.
** <code>ambsounds</code><br /> Shows ambient sound borders e.g. of flowing water.
** <code>ambsounds</code><br /> Shows ambient sound borders e.g. of flowing water.
[[List of server commands/debug]] also exists. Use <code>.help debug</code> for more info on debug commands.
* <code>.debug talk [value]</code><br /> Plays actions with the character's voice. Running <code>.debug talk</code> will give a list of values.
* <code>.debug [perceptioneffect|pc] [value]</code><br /> Applies effect.
** <code>drunk</code><br /> Makes player drunk.
** <code>damagedfreezing</code><br /> Applies a freezing effect to player.
* <code>.debug tofb [true|false]</code><br /> Toggle offscreen buffer.
* <code>.debug cmr</code><br /> Print a full list of color map rectangles to the client-main.txt.
* <code>.debug us</code><br /> Toggle unbind samplers mode.
* <code>.debug gl [true|false]</code><br /> Toggle OpenGL debug mode.
* <code>.debug uiclick</code><br /> Toggle UI Debug print interactions.
* <code>.debug discovery [value]</code><br /> Show a text on the screen as for lore books.
* <code>.debug soundsummary</code><br /> Print a count of loaded sounds.
* <code>.debug meshsummary</code><br /> Print a full list of block mesh sizes in kilobytes to client-debug.txt.
* <code>.debug chunksummary</code><br /> Print a count of total chunks, packed chunks and free pool objects.
* <code>.debug renderers</code><br /> Print a full list of renderers.
* <code>.debug exptexatlas [block|item|entity]</code><br /> Export an atlas(es) of blocks, items or entities.
* <code>.debug liquidselectable</code><br /> Toggle forced liquid selectable.
* <code>.debug relightchunk</code><br /> Recalculate sunlight and queue for redrawing in the chunk.
* <code>.debug fog [value]</code><br /> Sets fog density.
* <code>.debug fov [value]</code><br /> Sets field of view.
* <code>.debug wgen</code><br /> Print a rainfall and adjusted temperature values.
* <code>.debug redrawall</code><br /> Redraw all chunks.
* <code>.debug ci</code><br /> Display some information on the current chunk the player is in
* <code>.debug shake [value]</code><br /> Shake effect. Insert a higher negative value to remove the effect.
* <code>.debug recalctrav</code><br /> Recalculate traversability of all chunks.
* <code>.debug find [blockName]</code><br /> Specify all or part of the name of a block to find its coordinates.
{{ll|List of server commands/debug}} also exists. Use <code>.help debug</code> for more info on debug commands.


=== .edi === <!--T:24-->
=== .edi === <!--T:24-->
Line 73: Line 104:


=== .fountain === <!--T:27-->
=== .fountain === <!--T:27-->
*<code>.fountain</code><br /> Toggle Particle fountain
*<code>.fountain [quantity] [quad|cube]</code><br /> Toggle Particle fountain.


=== .freemove === <!--T:28-->
=== .freemove === <!--T:28-->
Line 89: Line 120:
=== .lockfly === <!--T:32-->
=== .lockfly === <!--T:32-->
*<code>.lockfly</code><br /> Locks a movement axis during flying/swimming
*<code>.lockfly</code><br /> Locks a movement axis during flying/swimming
*<code>.lockfly 1</code><br /> Locks a movement axis to X
*<code>.lockfly 2</code><br /> Locks a movement axis to Y
*<code>.lockfly 3</code><br /> Locks a movement axis to Z


=== .logticks === <!--T:33-->
=== .logticks === <!--T:33-->
*<code>.logticks</code><br /> Toggle Tick profiling. Won't log ticks below the threshold.
*<code>.logticks</code><br /> Toggle Tick profiling. Won't log ticks below the threshold.


=== .moddb === <!--T:34-->
=== .map=== <!--T:34-->
*<code>.moddb [install|remove|list|search]</code><br /> ModDB utility. To install and remove mods.
*<code>.purgedb</code><br /> Purges map DB.
*<code>.redraw</code><br /> Redraws map.
*<code>.worldmapsize [mapHeight] [mapWidth]</code><br /> Sets world map size.


=== .moon === <!--T:35-->
=== .moon === <!--T:35-->
Line 113: Line 149:
=== .online === <!--T:40-->
=== .online === <!--T:40-->
*<code>.online</code><br /> Prints list of online players.
*<code>.online</code><br /> Prints list of online players.
*<code>.online ping</code><br /> Prints list of online players with their ping.


=== .pastemode === <!--T:41-->
=== .pastemode === <!--T:41-->
Line 129: Line 166:
*<code>.reload shapes</code><br /> Reloads all JSON models from assets/blockshapes. Can be used to quickly test new block shapes.<br />Notice: The chunks are not redrawn, so you'd have to force a redraw e.g. by placing and removing a block.
*<code>.reload shapes</code><br /> Reloads all JSON models from assets/blockshapes. Can be used to quickly test new block shapes.<br />Notice: The chunks are not redrawn, so you'd have to force a redraw e.g. by placing and removing a block.
*<code>.reload textures</code><br /> Reloads all textures from assets/textures. Can be used to quickly test texture changes.
*<code>.reload textures</code><br /> Reloads all textures from assets/textures. Can be used to quickly test texture changes.
*<code>.reload lang</code><br /> Reloads all lang files from assets/lang. Can be used to quickly test translation changes.
*<code>.reloadhandbook</code><br /> Reloads handbook entries. Can be used to quickly test translation etc. changes in handbook.


=== .resolution === <!--T:45-->
=== .resolution === <!--T:45-->
Line 152: Line 191:


=== .we === <!--T:51-->
=== .we === <!--T:51-->
*<code>.we</code><br /> World edit toolbar, see more in [[How_to_use_WorldEdit|How to use WorldEdit]]
*<code>.we</code><br /> World edit toolbar, see more in {{ll|How_to_use_WorldEdit|How to use WorldEdit}}


=== .zfar === <!--T:10-->
=== .zfar === <!--T:10-->
*<code>.zfar [value]</code><br /> Sets the clipping plane distance, everything beyond given value is no longer visible (default value is 1000). Very high values will cause Z-fighting.
*<code>.zfar [value]</code><br /> Sets the clipping plane distance, everything beyond given value is no longer visible (default value is 1000). Very high values will cause Z-fighting.


<!--T:52-->
</translate>
{{Game navbox}}
{{Navbox/modding|Vintage Story}}
{{Navbox/modding|Vintage Story}}
</translate>
Confirmedusers
637

edits