List of client commands: Difference between revisions

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{{Workpiece|Categorize commands}}
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'''Commands''' offer advanced features and configuration abilities for your game. There are really 2 lists of commands - Client and [[List of server commands|Server]]. The client is what displays your game on the screen, plays the sounds, takes in your controls and lets you connect to a game server (single or multiplayer). Client commands are those that usually just affect the appearance of your game, while server commands allows you to modify the world or configuration of the game.
'''Commands''' offer advanced features and configuration abilities for your game. There are really 2 lists of commands - Client and {{ll|List of server commands|Server}}. The client is what displays your game on the screen, plays the sounds, takes in your controls and lets you connect to a game server (single or multiplayer). Client commands are those that usually just affect the appearance of your game, while server commands allows you to modify the world or configuration of the game.


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All commands are typed in the chat window in order to execute them. A client command always starts with a dot (.), while a server command always starts with a slash (/).
All commands are typed in the chat window in order to execute them. A client command always starts with a dot <code>.</code>, while a server command always starts with a slash <code>/</code>.
 
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See also: {{ll|List_of_server_commands|List of server commands}}


== Client Commands ==
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== Client Commands == <!--T:4-->
=== .blockitempngexport ===
=== .blockitempngexport ===
*<code>.blockitempngexport</code><br /> Export all items and blocks as png images<!--T:4-->
*<code>.blockitempngexport [inv|all] [imageSize] [domain]</code><br /> Export all items and blocks as png images


=== .cam ===
=== .cam === <!--T:16-->
{{:List of client commands/cam}}
{{:List of client commands/cam{{#translation:}}}}


=== .c[louds] ===
=== .c[louds] === <!--T:17-->
*<code>.cdensity</code><br /> Set large and small cloud density
*<code>.cdensity</code><br /> Set large and small cloud density
*<code>.cdensitylarge</code><br /> Set large cloud density
*<code>.cdensitylarge</code><br /> Set large cloud density
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*<code>.cviewdist</code><br /> Sets the cloud view distance. Will be reset when view distance in graphics settings are changed
*<code>.cviewdist</code><br /> Sets the cloud view distance. Will be reset when view distance in graphics settings are changed


=== .chatsize ===
=== .chatsize === <!--T:18-->
*<code>.chatsize</code><br /> Set the chat dialog width and height (default 400x160)
*<code>.chatsize [width]/default [height]/default</code><br /> Set the chat dialog with custom width and/or height (default 400x160 [Depending on the interface])


=== .clearchat ===
=== .clearchat === <!--T:19-->
*<code>.clearchat</code><br /> Clears your chat history
*<code>.clearchat</code><br /> Clears your chat history


=== .client+ ===
=== .client+ === <!--T:20-->
*<code>.client+</code><br /> Client+ configuration command
*<code>.client+</code><br /> Client+ configuration command


=== .clientconfig === <!--T:6-->
=== .clientconfig === <!--T:6-->
{{:List of client commands/clientconfig}}
{{:List of client commands/clientconfig{{#translation:}}}}
 
=== .clientconfigcreate === <!--T:21-->
*<code>.clientconfigcreate [name] [datatype] [value]</code><br /> Adds a new client configuration key that did not exist before.
<br />
*<code>.clientconfigcreate overheadLookAt bool true</code><br /> Adds a client configuration key that causes the player's seraph to look at the camera when it is in front of the character. Set to false to disable.


=== .clients ===
=== .clients === <!--T:22-->
*<code>.clients</code><br /> List of connected players
*<code>.clients</code><br /> List of connected players.
*<code>.clients ping</code><br /> List of connected players with their ping.


=== .cp ===
=== .cp === <!--T:23-->
*<code>.cp</code><br /> Copy something to your clipboard
*<code>.cp [posi|aposi|apos|chat]</code><br /> Copy something to your clipboard
** <code>.cp posi</code><br /> The position below the player as an integer.
** <code>.cp aposi</code><br /> The absolute player position as an integer in the format <code>X=1,Y=1,Z=1</code>.
** <code>.cp apos</code><br /> The absolute player position as a float in the format <code>X=1.34,Y=1.34,Z=1.34</code>.
** <code>.cp chat</code><br /> The chat history.


=== .debug === <!--T:7-->
=== .debug === <!--T:7-->
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** <code>blockentity</code><br /> Shows block entity borders e.g. of large gear.
** <code>blockentity</code><br /> Shows block entity borders e.g. of large gear.
** <code>ambsounds</code><br /> Shows ambient sound borders e.g. of flowing water.
** <code>ambsounds</code><br /> Shows ambient sound borders e.g. of flowing water.
[[List of server commands/debug]] also exists. Use <code>.help debug</code> for more info on debug commands.
* <code>.debug talk [value]</code><br /> Plays actions with the character's voice. Running <code>.debug talk</code> will give a list of values.
* <code>.debug [perceptioneffect|pc] [value]</code><br /> Applies effect.
** <code>drunk</code><br /> Makes player drunk.
** <code>damagedfreezing</code><br /> Applies a freezing effect to player.
* <code>.debug tofb [true|false]</code><br /> Toggle offscreen buffer.
* <code>.debug cmr</code><br /> Print a full list of color map rectangles to the client-main.txt.
* <code>.debug us</code><br /> Toggle unbind samplers mode.
* <code>.debug gl [true|false]</code><br /> Toggle OpenGL debug mode.
* <code>.debug uiclick</code><br /> Toggle UI Debug print interactions.
* <code>.debug discovery [value]</code><br /> Show a text on the screen as for lore books.
* <code>.debug soundsummary</code><br /> Print a count of loaded sounds.
* <code>.debug meshsummary</code><br /> Print a full list of block mesh sizes in kilobytes to client-debug.txt.
* <code>.debug chunksummary</code><br /> Print a count of total chunks, packed chunks and free pool objects.
* <code>.debug renderers</code><br /> Print a full list of renderers.
* <code>.debug exptexatlas [block|item|entity]</code><br /> Export an atlas(es) of blocks, items or entities.
* <code>.debug liquidselectable</code><br /> Toggle forced liquid selectable.
* <code>.debug relightchunk</code><br /> Recalculate sunlight and queue for redrawing in the chunk.
* <code>.debug fog [value]</code><br /> Sets fog density.
* <code>.debug fov [value]</code><br /> Sets field of view.
* <code>.debug wgen</code><br /> Print a rainfall and adjusted temperature values.
* <code>.debug redrawall</code><br /> Redraw all chunks.
* <code>.debug ci</code><br /> Display some information on the current chunk the player is in
* <code>.debug shake [value]</code><br /> Shake effect. Insert a higher negative value to remove the effect.
* <code>.debug recalctrav</code><br /> Recalculate traversability of all chunks.
* <code>.debug find [blockName]</code><br /> Specify all or part of the name of a block to find its coordinates.
{{ll|List of server commands/debug}} also exists. Use <code>.help debug</code> for more info on debug commands.


=== .edi ===
=== .edi === <!--T:24-->
*<code>.edi</code><br /> Show/Hide Exented information on debug screen, e.g. block lighting.
*<code>.edi</code><br /> Show/Hide Extended information on debug screen, e.g. block lighting.


=== .fbdeb ===
=== .exponepng === <!--T:25-->
*<code>.exponepng [code|hand] [block|item] [size=100] [code]</code><br /> Export one item as png image.
 
=== .fbdeb === <!--T:26-->
*<code>.fbdeb</code><br /> Toggle Framebuffer/WOIT Debug mode
*<code>.fbdeb</code><br /> Toggle Framebuffer/WOIT Debug mode


=== .fountain ===
=== .fountain === <!--T:27-->
*<code>.fountain</code><br /> Toggle Particle fountain
*<code>.fountain [quantity] [quad|cube]</code><br /> Toggle Particle fountain.


=== .freemove ===
=== .freemove === <!--T:28-->
*<code>.freemove</code><br /> Toggle Freemove
*<code>.freemove</code><br /> Toggle Freemove


=== .gencraftjson ===
=== .gencraftjson === <!--T:29-->
*<code>.gencraftjson</code><br /> Copies a snippet of json from your currently held item usable as a crafting recipe ingredient
*<code>.gencraftjson</code><br /> Copies a snippet of json from your currently held item usable as a crafting recipe ingredient


=== .gui ===
=== .gui === <!--T:30-->
*<code>.gui</code><br /> Hide/Show all GUIs
*<code>.gui</code><br /> Hide/Show all GUIs


=== .help ===
=== .help === <!--T:31-->
*<code>.help</code><br /> Display list of availble client commands
*<code>.help</code><br /> Display list of available client commands


=== .lockfly ===
=== .lockfly === <!--T:32-->
*<code>.lockfly</code><br /> Locks a movement axis during flying/swimming
*<code>.lockfly</code><br /> Locks a movement axis during flying/swimming
*<code>.lockfly 1</code><br /> Locks a movement axis to X
*<code>.lockfly 2</code><br /> Locks a movement axis to Y
*<code>.lockfly 3</code><br /> Locks a movement axis to Z


=== .logticks ===
=== .logticks === <!--T:33-->
*<code>.logticks</code><br /> Toggle Tick profiling. Won't log ticks below the thresholf.
*<code>.logticks</code><br /> Toggle Tick profiling. Won't log ticks below the threshold.


=== .moon ===
=== .map=== <!--T:34-->
*<code>.purgedb</code><br /> Purges map DB.
*<code>.redraw</code><br /> Redraws map.
*<code>.worldmapsize [mapHeight] [mapWidth]</code><br /> Sets world map size.
 
=== .moon === <!--T:35-->
*<code>.moon</code><br /> Prints the current moon phase.
*<code>.moon</code><br /> Prints the current moon phase.


=== .movespeed ===
=== .movespeed === <!--T:36-->
*<code>.movespeed</code><br /> Set Movespeed
*<code>.movespeed</code><br /> Set Movespeed


=== .music ===
=== .music === <!--T:37-->
*<code>.music</code><br /> Shows current music track
*<code>.music</code><br /> Shows current music track


=== .netbenchmark ===
=== .netbenchmark === <!--T:38-->
*<code>.netbenchmark</code><br /> Toggles network benchmarking
*<code>.netbenchmark</code><br /> Toggles network benchmarking


=== .noclip ===
=== .noclip === <!--T:39-->
*<code>.noclip</code><br /> Toggle noclip
*<code>.noclip</code><br /> Toggle noclip


=== .online ===
=== .online === <!--T:40-->
*<code>.online</code><br /> Prints list of online players.
*<code>.online</code><br /> Prints list of online players.
*<code>.online ping</code><br /> Prints list of online players with their ping.


=== .pastemode ===
=== .pastemode === <!--T:41-->
*<code>.pastemode</code><br /> Set the chats paste mode. If set to multi pasting multiple lines will produce multiple chat lines.
*<code>.pastemode</code><br /> Set the chats paste mode. If set to multi pasting multiple lines will produce multiple chat lines.


=== .recomposechat ===
=== .recomposechat === <!--T:42-->
*<code>.recomposechat</code><br /> Recompose chat dialogs
*<code>.recomposechat</code><br /> Recompose chat dialogs


=== .reconnect ===
=== .reconnect === <!--T:43-->
*<code>.reconnect</code><br /> Reconnect to server
*<code>.reconnect</code><br /> Reconnect to server
=== .recordingmode === <!--T:44-->
*<code>.recordingmode</code><br /> Makes the game brighter for recording (Sets gamma level to 1.1 and brightness level to 1.5)


=== .reload === <!--T:8-->
=== .reload === <!--T:8-->
*<code>.reload shapes</code><br /> Reloads all JSON models from assets/blockshapes. Can be used to quickly test new block shapes.<br />Notice: The chunks are not redrawn, so you'd have to force a redraw e.g. by placing and removing a block.
*<code>.reload shapes</code><br /> Reloads all JSON models from assets/blockshapes. Can be used to quickly test new block shapes.<br />Notice: The chunks are not redrawn, so you'd have to force a redraw e.g. by placing and removing a block.
*<code>.reload textures</code><br /> Reloads all textures from assets/textures. Can be used to quickly test texture changes.
*<code>.reload textures</code><br /> Reloads all textures from assets/textures. Can be used to quickly test texture changes.
*<code>.reload lang</code><br /> Reloads all lang files from assets/lang. Can be used to quickly test translation changes.
*<code>.reloadhandbook</code><br /> Reloads handbook entries. Can be used to quickly test translation etc. changes in handbook.


=== .resolution ===
=== .resolution === <!--T:45-->
*<code>.resolution</code><br /> Sets the screen size to given width and height
*<code>.resolution</code><br /> Sets the screen size to given width and height


=== .serverinfo ===
=== .serverinfo === <!--T:46-->
*<code>.serverinfo</code><br /> Display information about server info
*<code>.serverinfo</code><br /> Display information about server info


=== .spawndecal ===
=== .spawndecal === <!--T:47-->
*<code>.spawndecal</code><br /> Spawn a decal at position
*<code>.spawndecal</code><br /> Spawn a decal at position


=== .tfedit ===
=== .tfedit === <!--T:48-->
*<code>.tfedit</code><br /> Opens the Transform Editor
*<code>.tfedit</code><br /> Opens the Transform Editor


=== .time ===
=== .time === <!--T:49-->
*<code>.time</code><br /> Read local game time or speed
*<code>.time</code><br /> Read local game time or speed


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*<code>.viewdistance</code><br /> Sets the viewing distance. Same as setting the view distance in the graphics settings but with no upper limit. For viewing distances above 1000 blocks you also have to set the <code>.zfar</code> value above that.
*<code>.viewdistance</code><br /> Sets the viewing distance. Same as setting the view distance in the graphics settings but with no upper limit. For viewing distances above 1000 blocks you also have to set the <code>.zfar</code> value above that.


=== .vrec ===
=== .vrec === <!--T:50-->
*<code>.vrec</code><br /> Video Recorder Tools
*<code>.vrec</code><br /> Video Recorder Tools


=== .we ===
=== .we === <!--T:51-->
*<code>.vrec</code><br /> World edit toolbar
*<code>.we</code><br /> World edit toolbar, see more in {{ll|How_to_use_WorldEdit|How to use WorldEdit}}


=== .zfar === <!--T:10-->
=== .zfar === <!--T:10-->
*<code>.zfar [value]</code><br /> Sets the clipping plane distance, everything beyond given value is no longer visible (default value is 1000). Very high values will cause Z-fighting.
*<code>.zfar [value]</code><br /> Sets the clipping plane distance, everything beyond given value is no longer visible (default value is 1000). Very high values will cause Z-fighting.
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