Reed basket trap: Difference between revisions

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DeepCherry tested every goat subspecies 26Feb
(DeepCherry tested every goat subspecies 26Feb)
 
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{{GameVersion|1.19.0-rc.8}}
{{GameVersion|1.19.3}}
{{WIP}}
<languages />
<languages />


{{Block
{{Block
|Name=<translate>Reed basket trap</translate>
|Name=<translate><!--T:1--> Reed basket trap</translate>
|Image=File:baskettrap-reed.png
|Image=File:baskettrap-reed.png
|Stackable=64
|Stackable=64
|Material=<translate>Wood</translate>
|Material=<translate><!--T:2--> Wood</translate>
|Drops=<translate>Itself</translate>
|Drops=<translate><!--T:3--> Itself</translate>
|FloatRight=yes
|FloatRight=yes
|NoBreak=yes
|NoBreak=yes
Line 14: Line 13:
<translate>
<translate>


<!--T:4-->
'''Reed basket traps''' can be used in the Stone Age to get small animals for food or husbandry purposes.
'''Reed basket traps''' can be used in the Stone Age to get small animals for food or husbandry purposes.


== Creation ==
== Creation == <!--T:5-->


Basket traps are made with an ordinary reed chest and a stick in the crafting grid.
<!--T:6-->
Basket traps are created with a {{ll|Reed chest|reed chest}} and a {{ll|Stick|stick}} in the crafting grid.


</translate>
</translate>
{{Crafting
{{Crafting
|Ingredients= 1x {{ll|Reed chest|<translate>Reed chest</translate>}}<br>1x {{ll|Stick|<translate>Stick</translate>}}
|Ingredients= 1x {{ll|Reed chest|<translate><!--T:7--> Reed chest</translate>}}<br>1x {{ll|Stick|<translate><!--T:8--> Stick</translate>}}
|Grid/CraftingCode={{Grid/Crafting
|Grid/CraftingCode={{Grid/Crafting
|A1=Reed chest|A1-link=Special:MyLanguage/Reed chest|A1_name=<translate>Reed chest</translate>
|A1=Reed chest|A1-link=Special:MyLanguage/Reed chest|A1_name=<translate><!--T:9--> Reed chest</translate>
|B1=Stick|B1-link=Special:MyLanguage/Stick|B1_name=<translate>Stick</translate>
|B1=Stick|B1-link=Special:MyLanguage/Stick|B1_name=<translate><!--T:10--> Stick</translate>
|C1=
|C1=
|A2=|B2=|C2=
|A2=|B2=|C2=
|A3=|B3=|C3=
|A3=|B3=|C3=
|Output=Baskettrap-reed|Output_name=<translate>Reed basket trap</translate>
|Output=Baskettrap-reed|Output_name=<translate><!--T:11--> Reed basket trap</translate>
}}}}
}}}}
<translate>
<translate>


== Usage ==
== Usage == <!--T:12-->


*Place a basket trap on the ground and use {{RMB}} with a food item to bait the trap.
<!--T:13-->
*Leave the area to avoid spooking creatures that approach.
* Place a basket trap on the ground and use {{RMB}} with a food item to bait the trap.
*Triggering the trap causes the stick to no longer prop up the reed chest.
* Leave the area to avoid alarming creatures that approach.
*Use {{RMB}} with a vacant ''backpack slot'' to pick up the triggered trap.
* Check the trap at least daily.
*Select the backpack slot containing the trap with {{Keypress|Ctrl}}+rolling of {{MMB}}, and use {{RMB}} on the ground to release the captive creature.
* A triggered trap is no longer propped up with a stick.
*The trap has become a simple reed chest again which you can place in a regular inventory slot.
* Use {{RMB}} with a vacant ''backpack slot'' to pick up the triggered trap.
* Select the backpack slot containing the trap with {{Keypress|Ctrl}} + rolling of {{MMB}}, and use {{RMB}} on the ground to release the captive creature.
* The trap has become a simple reed chest again which you can place in a regular inventory slot.
</translate>
</translate>


<gallery widths=200px heights=200px mode="packed">
<gallery widths=200px heights=200px mode="packed">
File:Trap-success-1.png|<translate>A trap baited with some flax grain.</translate>
File:Trap-success-1.png|<translate><!--T:14--> A trap baited with flax grain.</translate>
File:Trap-success-2.png|<translate>The rooster was successfully trapped.</translate>
File:Trap-success-2.png|<translate><!--T:15--> The rooster was successfully trapped.</translate>
</gallery>
</gallery>


===Creatures that can be trapped===
<translate>
===Can trap=== <!--T:64-->
</translate>


{| class="wikitable sortable mw-collapsible"
{| class="wikitable sortable"
|+ <translate>Trap candidates</translate>
|+ <translate><!--T:16--> Creatures that can be trapped in a reed basket trap</translate>
|-
! <translate>Common name</translate> !! <translate>Descriptor</translate> !! <translate>Food types</translate>
|-
| <translate>Chick</translate> || chicken-baby || <translate>Grain and fruit mash</translate>
|-
| <translate>Hen</translate> || chicken-hen || <translate>Grain and fruit mash</translate>
|-
| <translate>Rooster</translate> || chicken-rooster || <translate>Grain and fruit mash</translate>
|-
| <translate>Fox (pup)</translate> || fox-*-pup || <translate>unknown</translate>
|-
| <translate>Grub</translate> || grub || <translate>unknown</translate>
|-
|-
| <translate>Hare (baby)</translate> || hare-baby || <translate>Vegetable</translate>
! <translate><!--T:17--> Name</translate> !! <translate><!--T:18--> Food types for bait</translate> !! <translate><!--T:65--> Chance of success</translate> !! <translate> <!--T:66--> Chance of<br>trap destruction</translate>
|-
|-
| <translate>Hare (female)</translate> || hare-female || <translate>Vegetable</translate>
| <translate><!--T:19--> Chick</translate> || <translate><!--T:20--> Grain and fruit mash</translate> || style="text-align:center;" | 80% || style="text-align:center;" | 0%
|-
|-
| <translate>Hare (male)</translate> || hare-male || <translate>Vegetable</translate>
| <translate><!--T:21--> Hen</translate> || <translate><!--T:22--> Grain and fruit mash</translate> || style="text-align:center;" | 50% || style="text-align:center;" | 0%
|-
|-
| <translate>Hyena (pup)</translate> || hyena-pup || <translate>unknown</translate>
| <translate><!--T:23--> Rooster</translate> || <translate><!--T:24--> Grain and fruit mash</translate> || style="text-align:center;" | 50% || style="text-align:center;" | 1%
|-
|-
| <translate>Piglet</translate> || pig-wild-piglet || <translate>Grain (except rice), Fruit (and fruit mash), Vegetable (except parsnip), Protein</translate>
| <translate><!--T:25--> Hare (baby)</translate> || <translate><!--T:26--> Vegetable</translate> || style="text-align:center;" | 80% || style="text-align:center;" | 0%
|-
|-
| <translate>Raccoon (pup)</translate> || raccoon-pup || <translate>Fruit</translate>
| <translate><!--T:27--> Hare (female)</translate> || <translate><!--T:28--> Vegetable</translate> || style="text-align:center;" | 50% || style="text-align:center;" | 0%
|-
|-
| <translate>Bighorn lamb</translate> || sheep-bighorn-lamb || <translate>Grass, Grain (except rice), Fruit mash, Vegetable (except parsnip)</translate>
| <translate><!--T:29--> Hare (male)</translate> || <translate><!--T:30--> Vegetable</translate> || style="text-align:center;" | 50% || style="text-align:center;" | 0%
|-
|-
| <translate>Wolf (pup)</translate> || wolf-pup || <translate>Meat</translate>
| <translate><!--T:31--> Piglet</translate> || <translate><!--T:32--> Grain (except rice), Fruit* (and fruit mash), Vegetable (except parsnip), Protein</translate> || style="text-align:center;" | 50% || style="text-align:center;" | 5%
|-
|-
| <translate>Goat kid</translate> || goat-*-baby || <translate>Grass, Grain (except rice), Fruit mash, Vegetable (except parsnip)</translate>
| <translate><!--T:33--> Raccoon (pup)</translate> || <translate><!--T:34--> Fruit*</translate> || style="text-align:center;" | 50% || style="text-align:center;" | 5%
|-
|-
| <translate>NOT Gazelle calf</translate> || creature-gazelle-calf ||  
| <translate><!--T:35--> Bighorn lamb</translate> || <translate><!--T:36--> Grass, Grain (except rice), Fruit mash, Vegetable (except parsnip)</translate> || style="text-align:center;" | 50% || style="text-align:center;" | 5%
|-
|-
| <translate>MAYBE Moose calf</translate> || deer-moose-*-baby || <translate>Grain (except rice), Vegetable (except parsnip)</translate>
| <translate><!--T:37--> Wolf (pup)</translate> || <translate><!--T:38--> Meat</translate> || style="text-align:center;" | 40% || style="text-align:center;" | 5%
|-
|-
| <translate>MAYBE Deer fawn</translate> || deer-*-baby || <translate>Grass, Grain (except rice), Vegetable (except parsnip)</translate>
| <translate> Goat (kid)</translate> || <translate> Grass, Grain (except rice), Fruit mash, Vegetable (except parsnip)</translate> || style="text-align:center;" | 50% || style="text-align:center;" | 5%
|}
|}
<translate>
<translate>
<!--T:39-->
''*Honeycombs can be used as bait for fruit-loving creatures.''
<!--T:40-->
A reed basket trap can hold only one type of bait. Once a bait has been placed, the only way to remove it is by breaking the trap with {{LMB}} (no tool needed), dropping a reed basket trap and the food item on the ground.
===Cannot trap=== <!--T:41-->


A reed basket trap can hold only one type of bait. Once bait has been placed, the only way to remove it is by breaking the trap with {{LMB}} (no tool needed), dropping a reed basket trap and the food item on the ground.
<!--T:42-->
The following creatures, although they could fit inside the reed basket trap, cannot be trapped:
* Gazelle (calf)
* Deer (fawn) and moose (calf)
* Hyena (pup)
* Fox (pup)
* Termite


===Trap failure===
===Trap failure=== <!--T:43-->


Triggering a trap requires several conditions:
<!--T:44-->
Triggering a reed basket trap requires several conditions:
* the trap must be "ready" (baited)
* the trap must be "ready" (baited)
* the bait must be a food type matching the animal's diet
* the bait must be a food type matching the animal's diet
* the animal must be "basketCatchable" (small ''and'' coded for capture)
* the animal must be "basketCatchable" with a value greater than 0 (small ''and'' coded for capture)
* the animal must consume the bait
* the animal must consume the bait
Even so, the trap might fail to catch the animal. You will have to pick up the basket and craft a reed basket trap again.
Even so, the trap might fail to catch the animal. You will have to pick up the empty reed basket trap with {{RMB}} and use it again with a new bait.


</translate>
</translate>
<gallery widths=200px heights=200px mode="packed">
<gallery widths=200px heights=200px mode="packed">
File:Trap-fail-1.png|<translate>A trap baited with some flax grain.</translate>
File:Trap-fail-1.png|<translate><!--T:45--> A trap baited with some flax grain.</translate>
File:Trap-fail-2.png|<translate>The rooster triggered the trap but did not get trapped.</translate>
File:Trap-fail-2.png|<translate><!--T:46--> The rooster triggered the trap but did not get trapped.</translate>
</gallery>
</gallery>
<translate>
<translate>


===Trap destruction===
===Trap destruction=== <!--T:47-->


Additionally, heavy adult animals might destroy the trap before it has a chance to catch something.
<!--T:67-->
"Some heavy creatures (e.g. boar) can destroy basket traps."<ref>[https://www.vintagestory.at/blog.html/news/v1190-dejank-redux-stable-r374  Version 1.19.0 stable blog]</ref> It is unclear whether this means adults walking near the trap might trigger it (empty) or convert it into a regular chest or unusable clutter.
Many creatures have the possibility of destroying a reed basket trap. The chance for small animals such as a rooster is lower (1%) than for stronger animals such as a piglet (5%).


===Trap success===
===Trap success=== <!--T:49-->


<!--T:50-->
Triggering the trap causes a soft ''snick'' sound.  A triggered trap looks like an upside-down reed chest, slightly askew. Because an occupied trap cannot go ''inside'' a handbasket, backpack, etc. ensure that you have a vacant backpack slot before approaching a triggered trap.   
Triggering the trap causes a soft ''snick'' sound.  A triggered trap looks like an upside-down reed chest, slightly askew. Because an occupied trap cannot go ''inside'' a handbasket, backpack, etc. ensure that you have a vacant backpack slot before approaching a triggered trap.   


<!--T:51-->
The {{BlockInfo}} doesn't hint at what (if anything) is inside. If a live creature is inside, the basket might wiggle occasionally and cause a rustling sound. Use {{RMB}} to pick up the full trap into a vacant backpack slot.  
The {{BlockInfo}} doesn't hint at what (if anything) is inside. If a live creature is inside, the basket might wiggle occasionally and cause a rustling sound. Use {{RMB}} to pick up the full trap into a vacant backpack slot.  
Mousing over the basket trap in the player inventory will display what creature is inside, and how many hours remain (<24 hours) until it dies. The time continues to count down, but the change is only apparent if the player moves the mouse off the trap icon and back on. The trap icon in the player inventory might wiggle occasionally.
Mousing over the basket trap in the player inventory will display what creature is inside, and how many hours remain (<24 hours) until it dies. The time continues to count down, but the change is only apparent if the player moves the mouse off the trap icon and back on. The trap icon in the player inventory might wiggle occasionally.


<!--T:52-->
To release the captive creature, use {{RMB}} on the ground while the basket slot of the player inventory is selected. To move from the hotbar slots to the backpack slots, hold {{Keypress|Ctrl}} while rolling {{MMB}}.   
To release the captive creature, use {{RMB}} on the ground while the basket slot of the player inventory is selected. To move from the hotbar slots to the backpack slots, hold {{Keypress|Ctrl}} while rolling {{MMB}}.   


<!--T:53-->
The trap is now a normal reed chest again, and can become a basket trap by re-combining with a stick.
The trap is now a normal reed chest again, and can become a basket trap by re-combining with a stick.


===Creature dying inside the basket===
===Creature dying inside the basket=== <!--T:54-->


*A trapped creature has only around a day to live inside a trap. Check the trap regularly to avoid letting a trapped creature die before you can relocate it.
<!--T:55-->
*If the creature inside the trap died, select the basket in your backpack slot with {{Keypress|Ctrl}}+rolling of {{MMB}} and use {{RMB}} on the ground with the basket.
*A trapped creature has only '''24 hours''' to live inside a reed basket trap, starting from the moment the trap was activated. Check the trap regularly to avoid letting a trapped creature die before you can relocate it.
*The body of the creature will appear on the ground and you will have an empty basket.
*If the creature inside the trap died, select the trap in your backpack slot with {{Keypress|Ctrl}}+rolling of {{MMB}} and use {{RMB}} on the ground with the the trap.
*The body of the creature will appear on the ground and you will have an empty reed chest.
*You can use a {{ll|knife|knife}} to loot the body.
*You can use a {{ll|knife|knife}} to loot the body.


== History ==
===Selling=== <!--T:56-->
 
<!--T:57-->
{{ll|Trading#Agriculture|Agriculture traders}} and {{ll|Trading#Treasure_Hunter|treasure hunter traders}} sometimes want to purchase wolf pups. But wolf pups captured in a reed basket trap cannot be released into the player's inventory, only onto the ground. So these traders can only purchase wolf pups that the player purchased from a {{ll|Trading#Survival_Goods|survival goods trader}}.
 
== History == <!--T:58-->
 
== Notes == <!--T:59-->
 
<!--T:48-->
* Although the developers stated that "Some heavy creatures (e.g. boar) can destroy basket traps."<ref>[https://www.vintagestory.at/blog.html/news/v1190-dejank-redux-stable-r374  Version 1.19.0 stable blog]</ref>, big creatures like bears seem to ignore the trap even if a piglet is trapped inside and creatures trapped inside the basket do not seem to be able to break it to escape.
 
* The trapDestroyChanceByType in the chart above doesn't show the complete picture.  Only baby goats are trappable, but adult goats have a higher chance of destroying a trap (10%) than do baby goats (5%).


== Notes ==
<!--T:62-->
* Small domesticated animals can be picked up with a {{ll|Reed_chest|reed chest}} if they are at least generation 5. Small wild animals and small domesticated animals under generation 5 can be picked up with a reed basket trap. These are two different processes.


== Gallery ==
== Gallery == <!--T:60-->


== See also ==
== See also == <!--T:61-->


* Domesticated animals can be picked up with a {{ll|Reed_chest|reed chest}}. Wild animals can be trapped, if small enough, with a reed basket trap. These are two different processes.
<!--T:68-->
* {{ll|Animal husbandry|Animal Husbandry}}


== References ==
== References == <!--T:63-->
<references />
<references />


</translate>
</translate>
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