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外気温はプレイヤーの体温だけでなく、植物の成長や動物の体重にも影響します。 | 外気温はプレイヤーの体温だけでなく、植物の成長や動物の体重にも影響します。 | ||
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Players can check the ambient temperature in the Character screen with {{Keypress|C}}. | |||
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== World generation == | |||
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Depending on the chosen [[world generation]] settings, the game creates different temperature regions in the world. Under "realistic" settings, the game creates a gradient of temperature stretching from a cold "north pole" to a warm "southern equator". These points loop - if a player goes further north than the north pole, the temperature will start increasing again until hitting another "equator", and moving north beyond that will lead to another "pole". | |||
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Under "patchwork" settings, temperature regions are arbitrarily generated and distributed, meaning that it is possible to see very cold regions bordering hot deserts. | |||
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Temperature, alongside rock strata and {{ll|Weather|rainfall}}, strongly affects the types of blocks that will generate. Therefore biomes are an emergent property of interactions between temperature, rainfall, and landform shape. High-temperature, high-moisture climates will result in a rainforest-style environment, while high-temperature, low-moisture climates create deserts. | |||
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Regional temperatures also vary over the course of the different {{ll|seasons|seasons}}. Summer is the warmest season, and Winter is the coldest. | |||
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==体温== | ==体温== | ||
セラフの体温は37℃以上に保つ必要があります。さもなければ寒さに苦しみ、凍死してしまうかもしれません。 | セラフの体温は37℃以上に保つ必要があります。さもなければ寒さに苦しみ、凍死してしまうかもしれません。 | ||
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体温は様々な手段で保つことができ、ゲーム生成時の設定か下記コマンドで、完全に無効にすることもできます。 | 体温は様々な手段で保つことができ、ゲーム生成時の設定か下記コマンドで、完全に無効にすることもできます。 | ||
<code>/worldconfig bodyTemperatureResistance -40</code> | <code>/worldconfig bodyTemperatureResistance -40</code> | ||
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A seraph's body temperature needs to be kept at 37°C or more, otherwise they will suffer from cold and might even end up freezing to death. As of version 1.18.0, there is no penalty for overheating. | |||
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With harsh winters enabled, the player will start taking damage if they are at least 4 degrees too cold for more than 3 ingame hours straight. The damage will tick every 10 seconds. | |||
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Body temperature can be maintained using various means, or can be disabled completely when creating a world, or with the following world config command: | |||
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<code>/worldconfig bodyTemperatureResistance -40</code> | |||
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Players may employ several tactics to ensure they stay warm in cold conditions. The first is by wearing warm {{ll|clothing|clothes}}. Woollen or fur lined clothes tend to grant more temperature protection, and clothes lose temperature protection as their condition degrades. | |||
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Different blocks and mechanics can also help heat up the player's surroundings. A torch held in the [[offhand]] or the active slot will raise the temperature slightly <sup>by how much?</sup>. Standing beside a lit {{ll|firepit|firepit}}, {{ll|forge|forge}} or {{ll|bloomery|bloomery}} will warm the player up and raise their body temperature for a time even after stepping away from the heat source. Burning wood or coal piles will have the same effect. | |||
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Note that only the firepit will be able to "heat up a room", as the firepit's warming range will be larger while in an enclosed room - other heat sources, or an open air firepit, will only heat up the area in very close proximity to them. | |||
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Staying in enclosed rooms will benefit the player, as their body temperature will be raised by 1°C as long as they stay inside. Room calculation is quite generous in version 1.18.0, and enclosed rooms can be far larger than a {{ll|cellar|cellar}} or {{ll|greenhouse|greenhouse}}. The warming range of firepits will be larger indoors then outside (since version v1.14.8-rc.1) - effectively enabling the player to warm up a room if there is a burning firepit in it. | |||
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A room is considered completely enclosed if there are no openings and less than 50% sunlight inside. This means an enclosed room must fulfill the following criteria: | |||
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* The room cannot have any entrances aside from a door or trapdoor (rough doors do not count) | |||
* The room needs to be completely closed off by solid block faces. All the walls need to be complete, without any holes created by slabs or stairs - however, if the full faces of slabs or stairs are located to the inside of the room, they will count | |||
** Chiseled blocks count as valid blocks for rooms, with the following limitations: The inward facing side must be almost solid (less than 20 voxels missing), and at least 50% of the blocks volume must be retained | |||
** Glass blocks in the walls count as enclosing elements; however, since they let in light, they cannot make up too much of the roof for an enclosed room | |||
** Slanted roof blocks do '''not''' count towards an enclosed room and will need full blocks below them to fill the space | |||
* The room can be a maximum size of 14x14x14. Specifically, any point of the room cannot be more than 14 blocks (counting inclusively) away from the room's walls. Diagonals for this calculation count as 2 blocks long. | |||
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Players can use the console command {{ic|/debug rooms hi}} and {{ic|/debug rooms unhi}} to highlight valid rooms. This is useful when trying to figure out whether or not a given space is considered a valid room. | |||
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==植物の成長== | ==植物の成長== | ||
寒すぎると収穫できるキノコの上部が失われ、基部しか残りません。同様にベリーの茂みは十分に暖かい時にしか花が咲かず、実がつきません。<br> | 寒すぎると収穫できるキノコの上部が失われ、基部しか残りません。同様にベリーの茂みは十分に暖かい時にしか花が咲かず、実がつきません。<br> | ||
穀物や野菜などの栽培可能な作物は、耐えられる温度が種のツールチップに記載されています。すべての作物は0℃で生育が止まりますが、丈夫な作物の中には低温でも凍傷にならないものもあります。凍傷になった作物は、たとえ気温が上がったとしても、可能な収穫量の半分しか収穫できません。しかし、種は必ずドロップします。<br> | 穀物や野菜などの栽培可能な作物は、耐えられる温度が種のツールチップに記載されています。すべての作物は0℃で生育が止まりますが、丈夫な作物の中には低温でも凍傷にならないものもあります。凍傷になった作物は、たとえ気温が上がったとしても、可能な収穫量の半分しか収穫できません。しかし、種は必ずドロップします。<br> | ||
同様に、まだ熟していない作物が高温にさらされた場合、高温障害を受ける可能性があり、この場合も収穫量が半減します。すでに熟した作物は影響を受けません。 | 同様に、まだ熟していない作物が高温にさらされた場合、高温障害を受ける可能性があり、この場合も収穫量が半減します。すでに熟した作物は影響を受けません。 | ||
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Wild crops are not killed by cold, but will not grow. {{ll|Mushroom|Mushrooms}} will loose their harvestable tops when it is too cold, remaining only as stumps. Similarly, {{ll|Berry|berry bushes}} will only flower and bear fruit when it is warm enough. | |||
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{{ll|Farming|Cultivated crops}} have different tolerated temperature ranges. Crops suffer hot or cold damage very quickly once the ambient temperature is outside of their tolerated temperature range. If a crop suffers from cold, they will only yield half of their possible harvest, even if the temperatures go up again. They will however always drop one seed. Similarly, if a crop gets too hot while not yet ripe, they could suffer from heat damage, which will also halve the harvest. An already ripe crop will not be affected by this. | |||
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All crops will stop growing at 0°C, however some hardy crops can endure even lower temperatures without getting cold damage. | |||
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Bees will hibernate at freezing temperatures. See | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Wild animals and unfed domesticated animals will lose weight over the colder months, resulting in less {{ll|meat|meat}} and less or no {{ll|fat|fat}} dropped on kill. | |||
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Bees will hibernate at freezing temperatures. See {{ll|Beekeeping|Beekeeping}} for specifics. | |||
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! <span lang="en" dir="ltr" class="mw-content-ltr">Detailed look at body temperature</span> | |||
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| <youtube width="400" height="240">FIzm31iKAug</youtube> | |||
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[[Category:Guides{{#translation:}}]] |