Reed basket trap/en: Difference between revisions

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== Creation ==
== Creation ==


Basket traps are made with an ordinary reed chest and a stick in the crafting grid.
Basket traps are created with a {{ll|Reed chest|reed chest}} and a {{ll|Stick|stick}} in the crafting grid.


{{Crafting
{{Crafting
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== Usage ==
== Usage ==


*Place a basket trap on the ground and use {{RMB}} with a food item to bait the trap.
* Place a basket trap on the ground and use {{RMB}} with a food item to bait the trap.
*Leave the area to avoid spooking creatures that approach.
* Leave the area to avoid alarming creatures that approach.
*Triggering the trap causes the stick to no longer prop up the reed chest.
* Check the trap at least daily.
*Use {{RMB}} with a vacant ''backpack slot'' to pick up the triggered trap.
* A triggered trap is no longer propped up with a stick.
*Select the backpack slot containing the trap with {{Keypress|Ctrl}}+rolling of {{MMB}}, and use {{RMB}} on the ground to release the captive creature.
* Use {{RMB}} with a vacant ''backpack slot'' to pick up the triggered trap.
*The trap has become a simple reed chest again which you can place in a regular inventory slot.
* Select the backpack slot containing the trap with {{Keypress|Ctrl}} + rolling of {{MMB}}, and use {{RMB}} on the ground to release the captive creature.
* The trap has become a simple reed chest again which you can place in a regular inventory slot.


<gallery widths=200px heights=200px mode="packed">
<gallery widths=200px heights=200px mode="packed">
File:Trap-success-1.png|A trap baited with some flax grain.
File:Trap-success-1.png|A trap baited with flax grain.
File:Trap-success-2.png|The rooster was successfully trapped.
File:Trap-success-2.png|The rooster was successfully trapped.
</gallery>
</gallery>


===Creatures that can be trapped===
===Can trap===


{| class="wikitable sortable"
{| class="wikitable sortable"
|+ Creatures that can be trapped in a reed basket trap
|+ Creatures that can be trapped in a reed basket trap
|-
|-
! Name !! Food types for the bait !! Chance of success
! Name !! Food types for bait !! Chance of success !!  Chance of<br>trap destruction
|-
|-
| Chick || Grain and fruit mash || style="text-align:center;" | 80%
| Chick || Grain and fruit mash || style="text-align:center;" | 80% || style="text-align:center;" | 0%
|-
|-
| Hen || Grain and fruit mash || style="text-align:center;" | 50%
| Hen || Grain and fruit mash || style="text-align:center;" | 50% || style="text-align:center;" | 0%
|-
|-
| Rooster || Grain and fruit mash || style="text-align:center;" | 50%
| Rooster || Grain and fruit mash || style="text-align:center;" | 50% || style="text-align:center;" | 1%
|-
|-
| Hare (baby) || Vegetable || style="text-align:center;" | 80%
| Hare (baby) || Vegetable || style="text-align:center;" | 80% || style="text-align:center;" | 0%
|-
|-
| Hare (female) || Vegetable || style="text-align:center;" | 50%
| Hare (female) || Vegetable || style="text-align:center;" | 50% || style="text-align:center;" | 0%
|-
|-
| Hare (male) || Vegetable || style="text-align:center;" | 50%
| Hare (male) || Vegetable || style="text-align:center;" | 50% || style="text-align:center;" | 0%
|-
|-
| Piglet || Grain (except rice), Fruit (and fruit mash), Vegetable (except parsnip), Protein || style="text-align:center;" | 50%
| Piglet || Grain (except rice), Fruit* (and fruit mash), Vegetable (except parsnip), Protein || style="text-align:center;" | 50% || style="text-align:center;" | 5%
|-
|-
| Raccoon (pup) || Fruit* || style="text-align:center;" | 50%
| Raccoon (pup) || Fruit* || style="text-align:center;" | 50% || style="text-align:center;" | 5%
|-
|-
| Bighorn lamb || Grass, Grain (except rice), Fruit mash, Vegetable (except parsnip) || style="text-align:center;" | 50%
| Bighorn lamb || Grass, Grain (except rice), Fruit mash, Vegetable (except parsnip) || style="text-align:center;" | 50% || style="text-align:center;" | 5%
|-
|-
| Wolf (pup) || Meat || style="text-align:center;" | 40%
| Wolf (pup) || Meat || style="text-align:center;" | 40% || style="text-align:center;" | 5%
|}
|}
''*Honeycombs can be used as bait for fruit-loving creatures.''
''*Honeycombs can be used as bait for fruit-loving creatures.''
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A reed basket trap can hold only one type of bait. Once a bait has been placed, the only way to remove it is by breaking the trap with {{LMB}} (no tool needed), dropping a reed basket trap and the food item on the ground.
A reed basket trap can hold only one type of bait. Once a bait has been placed, the only way to remove it is by breaking the trap with {{LMB}} (no tool needed), dropping a reed basket trap and the food item on the ground.


===Creatures that cannot be trapped===
===Cannot trap===


The following creatures, although they could fit inside the reed basket trap, cannot be trapped:
The following creatures, although they could fit inside the reed basket trap, cannot be trapped:
*Gazelle (calf)
* Gazelle (calf)
*Deer (fawn) and moose (fawn)
* Deer (fawn) and moose (calf)
*Goat (kid)
* Goat (kid)
*Hyena (pup)
* Hyena (pup)
*Fox (pup)
* Fox (pup)
*Grub
* Termite


===Trap failure===
===Trap failure===
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* the trap must be "ready" (baited)
* the trap must be "ready" (baited)
* the bait must be a food type matching the animal's diet
* the bait must be a food type matching the animal's diet
* the animal must be "basketCatchable" (small ''and'' coded for capture)
* the animal must be "basketCatchable" with a value greater than 0 (small ''and'' coded for capture)
* the animal must consume the bait
* the animal must consume the bait
Even so, the trap might fail to catch the animal. You will have to pick up the empty reed basket trap with {{RMB}} and use it again with a new bait.
Even so, the trap might fail to catch the animal. You will have to pick up the empty reed basket trap with {{RMB}} and use it again with a new bait.
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===Trap destruction===
===Trap destruction===


Although the developpers stated that "Some heavy creatures (e.g. boar) can destroy basket traps."<ref>[https://www.vintagestory.at/blog.html/news/v1190-dejank-redux-stable-r374  Version 1.19.0 stable blog]</ref>, big creatures like bears seem to ignore the trap even if a piglet is trapped inside and creatures trapped inside the basket do not seem to be able to break it to escape.
Many creatures have the possibility of destroying a reed basket trap. The chance for small animals such as a rooster is lower (1%) than for stronger animals such as a piglet (5%).


===Trap success===
===Trap success===
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===Selling===
===Selling===


Agriculture traders and treasure hunter traders purchase sometimes wolf pups. But they do not purchase wolf pups trapped by the player in a reed basket trap. They only purchase wolf pups sold somewhere else by another trader.
{{ll|Trading#Agriculture|Agriculture traders}} and {{ll|Trading#Treasure_Hunter|treasure hunter traders}} sometimes want to purchase wolf pups. But wolf pups captured in a reed basket trap cannot be released into the player's inventory, only onto the ground. So these traders can only purchase wolf pups that the player purchased from a {{ll|Trading#Survival_Goods|survival goods trader}}.


== History ==
== History ==


== Notes ==
== Notes ==
* Although the developers stated that "Some heavy creatures (e.g. boar) can destroy basket traps."<ref>[https://www.vintagestory.at/blog.html/news/v1190-dejank-redux-stable-r374  Version 1.19.0 stable blog]</ref>, big creatures like bears seem to ignore the trap even if a piglet is trapped inside and creatures trapped inside the basket do not seem to be able to break it to escape.
* Small domesticated animals can be picked up with a {{ll|Reed_chest|reed chest}} if they are at least generation 5. Small wild animals and small domesticated animals under generation 5 can be picked up with a reed basket trap. These are two different processes.


== Gallery ==
== Gallery ==
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== See also ==
== See also ==


* Domesticated animals can be picked up with a {{ll|Reed_chest|reed chest}}. Wild animals can be trapped, if small enough, with a reed basket trap. These are two different processes.
* {{ll|Animal husbandry|Animal Husbandry}}


== References ==
== References ==
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