Reed basket trap: Difference between revisions

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{{WIP}}
{{WIP}}
<languages />
<languages />
<translate>
'''Reed basket traps''' can be used in the Stone Age to get small animals for food or husbandry purposes.
</translate>


{{Block
{{Block
|Name=<translate> Reed basket trap</translate>
|Name=<translate>Reed basket trap</translate>
|Image=File:baskettrap-reed.png
|Image=File:baskettrap-reed.png
|Stackable=64
|Stackable=64
|Material=<translate> Wood</translate>
|Material=<translate>Wood</translate>
|Drops=<translate> Itself</translate>
|Drops=<translate>Itself</translate>
|FloatRight=yes
|FloatRight=yes
|NoBreak=yes
|NoBreak=yes
}}
}}
<translate>


<translate>
'''Reed basket traps''' can be used in the Stone Age to get small animals for food or husbandry purposes.


== Creation ==
== Creation ==
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== Usage ==
== Usage ==
Place a basket trap and rightclick with a food item to bait the trap.  Leave the area to avoid spooking creatures that approach.
Triggering the trap causes the stick to no longer prop up the basket.
Rightclick with a vacant ''backpack slot'' to pick up the triggered trap.
Select the backpack slot containing the trap, and rightclick on the ground to release the captive creature.


*Place a basket trap on the ground and use {{RMB}} with a food item to bait the trap.
*Leave the area to avoid spooking creatures that approach.
*Triggering the trap causes the stick to no longer prop up the basket.
*Use {{RMB}} with a vacant ''backpack slot'' to pick up the triggered trap.
*Select the backpack slot containing the trap, and use {{RMB}} on the ground to release the captive creature.
*The trap has become a simple basket again which you can place in a regular inventory slot.
</translate>
{| class="wikitable sortable mw-collapsible"
{| class="wikitable sortable mw-collapsible"
|+ Trap candidates  
|+ <translate>Trap candidates</translate>
|-
|-
! Common name !! Descriptor !! Food types
! <translate>Common name</translate> !! <translate>Descriptor</translate> !! <translate>Food types</translate>
|-
|-
| Chick || chicken-baby || Grain and fruit mash
| <translate>Chick</translate> || chicken-baby || <translate>Grain and fruit mash</translate>
|-
|-
| Hen || chicken-hen || Grain and fruit mash
| <translate>Hen</translate> || chicken-hen || <translate>Grain and fruit mash</translate>
|-
|-
| Rooster || chicken-rooster || Grain and fruit mash
| <translate>Rooster</translate> || chicken-rooster || <translate>Grain and fruit mash</translate>
|-
|-
| Fox pup || fox-*-pup || unknown
| <translate>Fox (pup)</translate> || fox-*-pup || <translate>unknown</translate>
|-
|-
| Grub || grub || unknown
| <translate>Grub</translate> || grub || <translate>unknown</translate>
|-
|-
| Leveret || hare-baby || Vegetable
| <translate>Hare (baby)</translate> || hare-baby || <translate>Vegetable</translate>
|-
|-
| Jill || hare-female || Vegetable
| <translate>Hare (female)</translate> || hare-female || <translate>Vegetable</translate>
|-
|-
| Jack || hare-male || Vegetable
| <translate>Hare (male)</translate> || hare-male || <translate>Vegetable</translate>
|-
|-
| Hyena pup || hyena-pup || unknown
| <translate>Hyena (pup)</translate> || hyena-pup || <translate>unknown</translate>
|-
|-
| Piglet || pig-wild-piglet || Grain (except rice), Fruit (and fruit mash), Vegetable (except parsnip), Protein
| <translate>Piglet</translate> || pig-wild-piglet || <translate>Grain (except rice), Fruit (and fruit mash), Vegetable (except parsnip), Protein</translate>
|-
|-
| Raccoon pup || raccoon-pup || Fruit
| <translate>Raccoon (pup)</translate> || raccoon-pup || <translate>Fruit</translate>
|-
|-
| Lamb || sheep-bighorn-lamb || Grass, Grain (except rice), Fruit mash, Vegetable (except parsnip)
| <translate>Bighorn lamb</translate> || sheep-bighorn-lamb || <translate>Grass, Grain (except rice), Fruit mash, Vegetable (except parsnip)</translate>
|-
|-
| Wolf pup || wolf-pup || Meat
| <translate>Wolf (pup)</translate> || wolf-pup || <translate>Meat</translate>
|-
|-
| Kid || goat-*-baby || Grass, Grain (except rice), Fruit mash, Vegetable (except parsnip)
| <translate>Goat kid</translate> || goat-*-baby || <translate>Grass, Grain (except rice), Fruit mash, Vegetable (except parsnip)</translate>
|-
|-
| NOT Gazelle calf || creature-gazelle-calf ||  
| <translate>NOT Gazelle calf</translate> || creature-gazelle-calf ||  
|-
|-
| MAYBE Moose calf || deer-moose-*-baby || Grain (except rice), Vegetable (except parsnip)
| <translate>MAYBE Moose calf</translate> || deer-moose-*-baby || <translate>Grain (except rice), Vegetable (except parsnip)</translate>
|-
|-
| MAYBE Deer fawn || deer-*-baby || Grass, Grain (except rice), Vegetable (except parsnip)
| <translate>MAYBE Deer fawn</translate> || deer-*-baby || <translate>Grass, Grain (except rice), Vegetable (except parsnip)</translate>
|}
|}
<translate>


A reed basket trap can hold only one type of bait. Once bait has been placed, the only way to remove it is by breaking the trap (no tool needed), dropping a reed basket trap and the food item on the ground.   
A reed basket trap can hold only one type of bait. Once bait has been placed, the only way to remove it is by breaking the trap (no tool needed), dropping a reed basket trap and the food item on the ground.   


Triggering a trap requires several conditions:
Triggering a trap requires several conditions:
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* the animal must be "basketCatchable" (small ''and'' coded for capture)
* the animal must be "basketCatchable" (small ''and'' coded for capture)
* the animal must consume the bait
* the animal must consume the bait
Even so, the trap might fail to catch the animal.
Even so, the trap might fail to catch the animal. You will have to pick up the basket and craft a reed basket trap again.


Additionally, heavy adult animals might destroy the trap before it has a chance to catch something.
Additionally, heavy adult animals might destroy the trap before it has a chance to catch something.
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