Template:AnimalTabs: Difference between revisions

From Vintage Story Wiki
(Add Jump Height, mainly for bears who have now different jump values)
(Marked this version for translation)
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{{#if: {{{JumpHeight|}}} | {{#!:
{{#if: {{{JumpHeight|}}} | {{#!:
|'''<translate>Jump Height</translate>'''
|'''<translate><!--T:74--> Jump Height</translate>'''
|{{{JumpHeight}}}  
|{{{JumpHeight}}}  
}} }}
}} }}
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| <translate><!--T:60--> Their range of vigilance for seeking a prey or for fleeing a predator.</translate>
| <translate><!--T:60--> Their range of vigilance for seeking a prey or for fleeing a predator.</translate>
|-
|-
| style="text-align:center;"| <translate>Jump height</translate>
| style="text-align:center;"| <translate><!--T:75--> Jump height</translate>
| <translate>The number of blocks they can jump.</translate>
| <translate><!--T:76--> The number of blocks they can jump.</translate>
|-
|-
| style="text-align:center;"| <translate><!--T:63--> Run speed</translate>
| style="text-align:center;"| <translate><!--T:63--> Run speed</translate>

Revision as of 21:09, 19 January 2024

Chicken
Chicken(Male).png
Chicken(Female).png
Chicken(Baby).png
Health
Health (Rooster/Hen) 3
Health (Chick) 1.5
Attack
Base Attack (Rooster/Hen) 0.25
Base Attack (Chick) 0.25
Behavior
Alert Range (m) (Rooster/Hen) 20
Alert Range (m) (Chick) 6
Multiply
Growth Time (days) 168
Drops
Poultry 1 - 1.5*
Feathers 8 - 16*
Bone 0.5*
Animals


Template for displaying an animal's male, female, and baby form in one chart.

Section Parameter Description
Image File:Chicken(Male).png Image filename with "File:" prefix and ".png" suffix
Health Health Male When the health of the male and female entity are different values, they must be presented in separate rows.
Health Female
Health Male/Female When the health of both the male and female entity are the same, they must be presented in one single row.
Health Baby The health of the baby entity.
Attack Attack Male Damage produced by the base attack of the male entity.
Attack Female Damage produced by the base attack of the female entity.
Attack Male/Female When the damage of both the male and female entity are the same, they must be presenten in one single row.
Attack Female/Baby When the damage of both the female and baby entity are the same, they must be presenten in one single row.
Attack Baby Damage produced by the base attack of the baby entity.
Characteristics Alert range Their range of vigilance for seeking a prey or for fleeing a predator.
Jump height The number of blocks they can jump.
Run speed Their running speed.
Swim speed Their swimming speed.
Satiety to Mate Portions needed to be eaten from a trough before the entity is ready to mate.
Gestation Time Time before the pregnant entity gives birth.
Incubation Time Time before the eggs hatch.
Growth Time Time before the baby entity becomes a full adult.
Drops Drops Items the entity drops when looted.