Weapons/it: Difference between revisions

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<languages/>
<languages/>
{{GameVersion|1.19.1}}
<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Weapon_using.gif|thumb|200px|Seraph using common weapons.]]
[[File:Weapon_using.gif|thumb|200px|Seraph using common weapons.]]
In the wilderness, using just your bare hands to fight, hunt, or defend yourself against hostile creatures won’t be very effective for long. To be able to best take down wild beasts or get yourself out of harm's way, you must first start utilizing weapons. There are a variety of weapons, usually categorized by the material they’re made out of (tier), or separated into ranged and melee. <br />
In the wilderness, using just your bare hands to fight, hunt, or defend yourself against hostile creatures won’t be very effective for long. To be able to best take down wild beasts or get yourself out of harm's way, you must first start utilizing weapons. There are a variety of weapons, usually categorized by the material they’re made out of (tier), or separated into ranged and melee.
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</div>


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Making weapons can easily become a multi-step process that involves different kinds of mechanics, like [[Knapping|knapping]], [[Casting|casting]], [[Smithing|smithing]], and [[Crafting#Grid|grid crafting]]; this makes getting strong weapons both challenging and more rewarding in the end.<br />
Making weapons can easily become a multi-step process that involves different kinds of mechanics, like {{ll|Knapping|knapping}}, {{ll|Casting|casting}}, {{ll|Smithing|smithing}}, and {{ll|Crafting#Grid|grid crafting}}; this makes getting strong weapons both challenging and more rewarding in the end.
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For a more in-depth explanation of positive and negative traits see [[Classes]].
For a more in-depth explanation of positive and negative traits see {{ll|Classes|Classes}}.
</div>
</div>
__TOC__


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__TOC__
==Obtaining==
</div>
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==Obtaining==
=====Loot Vessels=====
=====Loot Vessels=====
Some weapons can be obtained by breaking [[Loot_Vessels|Tool Cracked Vessels]], which can be found in most [[Ruins|ruins]].
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Some weapons can be obtained by breaking {{ll|Loot_Vessels|Tool Cracked Vessels}}, which can be found in most {{ll|Ruins|ruins}}.
</div>  
</div>  


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=====Scrap Weapon Kit=====
=====Scrap Weapon Kit=====
Some weapons can be obtained using scrap to craft a scrap weapon kit, which can be right clicked to receive a random scrap weapon.<br />Such weapons are: The Scrap Mace (20% chance), Scrap Club (16% chance), Scrap Spear (23% chance) and Scrap Longblade (16% chance).
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Some weapons can be obtained using scrap to craft a {{ll|scrap weapon kit|scrap weapon kit}}, which can be right clicked to receive a random scrap weapon.<br />Such weapons are: The Scrap Mace (20% chance), Scrap Axe, Scrap Club (16% chance), Scrap Spear (23% chance) and Scrap Longblade (16% chance).
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
=====Crafting=====
=====Crafting=====
All tools can be obtained by the different [[Crafting|crafting mechanics]] in the game. For most weapons, the process usually entails making a top piece by either [[Knapping|knapping]], [[Casting|casting]] or [[Smithing|smithing]] and then combining it with a stick on the crafting grid.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
All tools can be obtained by the different {{ll|Crafting|crafting mechanics}} in the game. For most weapons, the process usually entails making a top piece by either {{ll|Knapping|knapping}}, {{ll|Casting|casting}} or {{ll|Smithing|smithing}} and then combining it with a stick on the crafting grid.
</div>
</div>


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<div lang="en" dir="ltr" class="mw-content-ltr">
==Usage==
==Usage==
</div>
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=====Range=====
=====Range=====
* '''Attacking a mob (melee combat):''' place the weapon in an active hotbar slot and {{Breaking|strike}} a target.<br />
</div>
* '''Attacking a mob (Spear: ranged combat):''' place the spear in an active hotbar slot and {{Using|hold to cast}} the weapon at the target.<br />
 
<div lang="en" dir="ltr" class="mw-content-ltr">
* '''Attacking a mob (melee combat):''' place the weapon in an active hotbar slot and {{Breaking|strike}} a target.
* '''Attacking a mob (Spear: ranged combat):''' place the spear in an active hotbar slot and {{Using|hold to aim}}. Releasing throws the lance.
* '''Attacking a mob (Bow: ranged combat):''' place the bow in an active hotbar slot and arrows in the inventory, and {{Using|hold to charge}} the bow. Releasing fires the arrow.
* '''Attacking a mob (Bow: ranged combat):''' place the bow in an active hotbar slot and arrows in the inventory, and {{Using|hold to charge}} the bow. Releasing fires the arrow.
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=====Durability=====
=====Durability=====
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Different weapons have different amounts of durability, meaning some take more hits before they break than others. A weapon's durability is also affected by its material. The ranking of tool materials, from worst to best in terms of durability, can vary depending on the weapon but usually goes: Stone < Obsidian < Gold < Silver < Copper < Tin Bronze < Bismuth Bronze < Black Bronze < Iron < Meteoric Iron < Steel.
Different weapons have different amounts of durability, meaning some take more hits before they break than others. A weapon's durability is also affected by its material. The ranking of tool materials, from worst to best in terms of durability, can vary depending on the weapon but usually goes: Stone < Obsidian < Gold < Silver < Copper < Tin Bronze < Bismuth Bronze < Black Bronze < Iron < Meteoric Iron < Steel.
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<div lang="en" dir="ltr" class="mw-content-ltr">
==Weapon Types==
==Weapon Types==
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<div lang="en" dir="ltr" class="mw-content-ltr">
There are three different categories of weapons:
There are three different categories of weapons:
</div>
:{| class="wikitable" style="width: 60%;"
:{| class="wikitable" style="width: 60%;"
|-
|-
! width="12%" | Type
! width="12%" | <span lang="en" dir="ltr" class="mw-content-ltr">Type</span>
! Image
! <span lang="en" dir="ltr" class="mw-content-ltr">Image</span>
! width="22%" | Material
! width="22%" | <span lang="en" dir="ltr" class="mw-content-ltr">Material</span>
! width="70%" | Description
! width="70%" | <span lang="en" dir="ltr" class="mw-content-ltr">Description</span>
|-
|-
! rowspan="4" | Ranged Weapons
! rowspan="4" | <span lang="en" dir="ltr" class="mw-content-ltr">Ranged Weapons</span>
| style="text-align:center;" | [[File:Grid_Stone.png|50px]]  
| style="text-align:center;" | [[File:Grid_Stone.png|50px]]  
| style="text-align:center;" | [[Rock|Stone]]
| style="text-align:center;" | {{ll|Rock|<span lang="en" dir="ltr" class="mw-content-ltr">Stone</span>}}
| The most simple type of weapon in Vintage Story. Place the stone in your active hand and {{Using|hold to aim}}. Releasing throws the stone, causing 1 hp of blunt damage.
| <div><span lang="en" dir="ltr" class="mw-content-ltr">The most simple type of weapon in Vintage Story. Place the stone in your active hand and {{Using|hold to aim}}. Releasing throws the stone, causing 1 hp of blunt damage.</span></div>
|-
|-
| style="text-align:center;" | [[File:Grid_Beenade.png|50px]]  
| style="text-align:center;" | [[File:Grid_Beenade.png|50px]]  
| style="text-align:center;" | [[Bees|Beenade]]
| style="text-align:center;" | {{ll|Bees|<span lang="en" dir="ltr" class="mw-content-ltr">Beenade</span>}}
|Just a grenade filled with angry bees. Place the beenade in your active hand and {{Using|hold to aim}}. Releasing throws the beenade, causing 0.5 hp of blunt damage and spawning a swarm of angry bees that make 0.25 hp of damage every hit.
| <div><span lang="en" dir="ltr" class="mw-content-ltr">Just a grenade filled with angry bees. Place the beenade in your active hand and {{Using|hold to aim}}. Releasing throws the beenade, causing 0.5 hp of blunt damage and spawning a swarm of angry bees that make 0.25 hp of damage every hit.</span></div>
|-
|-
| style="text-align:center;" | [[File:Grid_Bow.png|50px]]  
| style="text-align:center;" | [[File:Grid_Bow.png|50px]]  
| style="text-align:center;" | [[Bow|Bow and Arrow]]
| style="text-align:center;" | {{ll|Bow|<span lang="en" dir="ltr" class="mw-content-ltr">Bow and Arrow</span>}}
| Ranged weapon used for combat when combined with at least one arrow. Place the bow in your active hand and {{Using|hold to tense}} it. Releasing fires the arrow.
| <div><span lang="en" dir="ltr" class="mw-content-ltr">Ranged weapon used for combat when combined with at least one arrow. Place the bow in your active hand and {{Using|hold to tense}} it. Releasing fires the arrow.</span></div>
|-
|-
| style="text-align:center;" | [[File:Grid_Copper Spear.png|50px]]  
| style="text-align:center;" | [[File:Grid_Copper Spear.png|50px]]  
| style="text-align:center;" | [[Spear|Thrown Spear]]
| style="text-align:center;" | {{ll|Spear|<span lang="en" dir="ltr" class="mw-content-ltr">Thrown Spear</span>}}
| Both a melee and a ranged weapon. Place the spear in your active hand and {{Using|hold to aim}}. Releasing casts the weapon at a target.
| <div><span lang="en" dir="ltr" class="mw-content-ltr">Both a melee and a ranged weapon. Place the spear in your active hand and {{Using|hold to aim}}. Releasing casts the weapon at a target.</span></div>
|-
|-
! rowspan="4" | Melee Weapons
! rowspan="4" | <span lang="en" dir="ltr" class="mw-content-ltr">Melee Weapons</span>
| style="text-align:center;" | [[File:Grid_Club.png|50px]]  
| style="text-align:center;" | [[File:Grid_Club.png|50px]]  
| style="text-align:center;" | [[Club|Clubs]]
| style="text-align:center;" | {{ll|Club|Clubs}}
| One of the earliest and simplest weapons. Place the weapon in your active hand and {{Breaking|press or hold to strike}} a target.
| <div><span lang="en" dir="ltr" class="mw-content-ltr">One of the earliest and simplest weapons. Place the weapon in your active hand and {{Breaking|press or hold to strike}} a target.</span></div>
|-
|-
| style="text-align:center;" | [[File:Grid_Copper Spear.png|50px]]  
| style="text-align:center;" | [[File:Grid_Copper Spear.png|50px]]  
| style="text-align:center;" | [[Spear]]
| style="text-align:center;" | {{ll|Spear|<span lang="en" dir="ltr" class="mw-content-ltr">Spear</span>}}
| Both a melee and a ranged weapon.  Place the weapon in your active hand and {{Breaking|press or hold to strike}} a target.
| <div><span lang="en" dir="ltr" class="mw-content-ltr">Both a melee and a ranged weapon.  Place the weapon in your active hand and {{Breaking|press or hold to strike}} a target.</span></div>
|-
|-
| style="text-align:center;" | [[File:Grid_Copper Sword.png|50px]]  
| style="text-align:center;" | [[File:Blade-thrusting-forlorn.png|50px]]  
| style="text-align:center;" | [[Sword|Longblade]]
| style="text-align:center;" | {{ll|Falx|<span lang="en" dir="ltr" class="mw-content-ltr">Sword</span>}}
| A sword to fend off your enemies. Place the weapon in your active hand and {{Breaking|press or hold to strike}} a target.
| <div><span lang="en" dir="ltr" class="mw-content-ltr">A sword to fend off your enemies. Place the weapon in your active hand and {{Breaking|press or hold to strike}} a target.</span></div>
|-
|-
| style="text-align:center;" | [[File:Blade-falx-copper.png|50px]]  
| style="text-align:center;" | [[File:Blade-falx-copper.png|50px]]  
| style="text-align:center;" | [[Sword|Falx]]
| style="text-align:center;" | {{ll|Falx|<span lang="en" dir="ltr" class="mw-content-ltr">Falx</span>}}
| Same as the sword. Place the weapon in your active hand and {{Breaking|press or hold to strike}} a target.
| <div><span lang="en" dir="ltr" class="mw-content-ltr">Same as the sword. Place the weapon in your active hand and {{Breaking|press or hold to strike}} a target.</span></div>
|-
|-
! rowspan="2" | Tools as Weapons
! rowspan="2" | <span lang="en" dir="ltr" class="mw-content-ltr">Tools as Weapons</span>
| style="text-align:center;" | [[File:Grid_CopperAxe.png|40px]]<br />[[File:Grid_CopperPick.png|40px]]<br />[[File:Grid_Copper knife.png|40px]]<br />[[File:Grid_CopperHammer.png|40px]]<br />[[File:Grid_CopperShovel.png|40px]]<br />[[File:Grid_CopperShears.png|40px]]<br />[[File:Grid_copper_cleaver.png|40px]]<br />[[File:Grid_CopperHoe.png|40px]]<br />
| style="text-align:center;" | [[File:Grid_CopperAxe.png|40px]]<br />[[File:Grid_CopperPick.png|40px]]<br />[[File:Grid_Copper knife.png|40px]]<br />[[File:Grid_CopperHammer.png|40px]]<br />[[File:Grid_CopperShovel.png|40px]]<br />[[File:Grid_CopperShears.png|40px]]<br />[[File:Grid_copper_cleaver.png|40px]]<br />[[File:Grid_CopperHoe.png|40px]]<br />
| style="text-align:center;" | [[Axe]]<br />[[Pickaxe]]<br />[[Knife]]<br />[[Hammer]]<br />[[Shovel]]<br />[[Shears]]<br />[[Cleaver]]<br />[[Hoe]]
| style="text-align:center;" | {{ll|Axe|<span lang="en" dir="ltr" class="mw-content-ltr">Axe</span>}}<br />{{ll|Pickaxe|<span lang="en" dir="ltr" class="mw-content-ltr">Pickaxe</span>}}<br />{{ll|Knife|<span lang="en" dir="ltr" class="mw-content-ltr">Knife</span>}}<br />{{ll|Hammer|<span lang="en" dir="ltr" class="mw-content-ltr">Hammer</span>}}<br />{{ll|Shovel|<span lang="en" dir="ltr" class="mw-content-ltr">Shovel</span>}}<br />{{ll|Shears|<span lang="en" dir="ltr" class="mw-content-ltr">Shears</span>}}<br />{{ll|Cleaver|<span lang="en" dir="ltr" class="mw-content-ltr">Cleaver</span>}}<br />{{ll|Hoe|<span lang="en" dir="ltr" class="mw-content-ltr">Hoe</span>}}
| While not their primary purpose, some tools are also able to inflict a little bit of damage when swung against enemies, with how much damage they make being directly tied to their tier. Be careful, though, every hit will still count against its durability. Place the tool in your active hand and {{Breaking|press or hold to strike}} a target.  
| <span lang="en" dir="ltr" class="mw-content-ltr">While not their primary purpose, some tools are also able to inflict a little bit of damage when swung against enemies, with how much damage they make being directly tied to their tier. Be careful, though, every hit will still count against its durability. Place the tool in your active hand and {{Breaking|press or hold to strike}} a target.</span>
|-
|-
| style="text-align:center;" | [[File:Grid_Ore blasting bomb.png|50px]]  
| style="text-align:center;" | [[File:Grid_Ore blasting bomb.png|50px]]  
| style="text-align:center;" | [[Ore_blasting_bomb|Ore Blasting Bomb]]
| style="text-align:center;" | {{ll|Ore_blasting_bomb|<span lang="en" dir="ltr" class="mw-content-ltr">Ore Blasting Bomb</span>}}
| Particularly effective for blasting ores, but also for blasting dangers away. Place the bomb close to an enemy and light it with a torch or firestarter; don't get caught in the blast!
| <span lang="en" dir="ltr" class="mw-content-ltr">Particularly effective for blasting ores, but also for blasting dangers away. Place the bomb close to an enemy and light it with a torch or firestarter; don't get caught in the blast!</span>
|}
|}
<div lang="en" dir="ltr" class="mw-content-ltr">
==Weapon Tiers==
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
==Weapon Tiers==
The material used to create the weapon determines their tier. In general, higher tier tools have more durability (last longer), and provide more attack power (damage per hit). Higher tier tools will also require advanced material and crafting processes to create.
The material used to create the weapon determines their tier. In general, higher tier tools have more durability (last longer), and provide more attack power (damage per hit). Higher tier tools will also require advanced material and crafting processes to create.
</div>
:{| class="wikitable" style="width: 90%;"
:{| class="wikitable" style="width: 90%;"
|-
|-
! width="8%" | Type
! width="8%" | <span lang="en" dir="ltr" class="mw-content-ltr">Type</span>
! width="13%" | Material
! width="13%" | <span lang="en" dir="ltr" class="mw-content-ltr">Material</span>
! Weapon
! width="15%" | <span lang="en" dir="ltr" class="mw-content-ltr">Weapon</span>
! width="65%" | Description   
! width="65%" | <span lang="en" dir="ltr" class="mw-content-ltr">Description</span>  
|-
|-
! rowspan="2" | Tier 0  
! rowspan="2" | <span lang="en" dir="ltr" class="mw-content-ltr">Tier 0</span>
| {{Item List | item=Wood | icon=Grid_Oak_log | page=Trees}}
| {{Item List | item=<span lang="en" dir="ltr" class="mw-content-ltr">Wood</span> | icon=Grid_Oak_log | page=Special:MyLanguage/Trees}}
| style="text-align:center;"| Club
| style="text-align:center;"| <span lang="en" dir="ltr" class="mw-content-ltr">Club</span>
| rowspan="2" | Some weapons can be made from wood or metal scraps in an emergency or as first combat solutions in the early game. To get a scrap weapon, the player needs to craft a scrap weapon kit, which can be right clicked to receive either a random scrap weapon or scrap tool
| rowspan="2" | <span lang="en" dir="ltr" class="mw-content-ltr">Some weapons can be made from wood or metal scraps in an emergency or as first combat solutions in the early game. To get a scrap weapon, the player needs to craft a scrap weapon kit, which can be right clicked to receive either a random scrap weapon or scrap tool.</span>
|-
|-
| {{Item List | item=Metal scraps | icon=metal-scraps | page=Metal scraps}}
| {{Item List | item=<span lang="en" dir="ltr" class="mw-content-ltr">Metal scraps</span> | icon=metal-scraps | page=Special:MyLanguage/Metal scraps}}
| style="text-align:center;" |  Club, Mace
| style="text-align:center;" |  <span lang="en" dir="ltr" class="mw-content-ltr">Club, Mace</span>
|-
|-
! Tier 1
! <span lang="en" dir="ltr" class="mw-content-ltr">Tier 1</span>
| {{Item List | item=Stones | icon=flint | page=Stone}}
| {{Item List | item=<span lang="en" dir="ltr" class="mw-content-ltr">Stones</span> | icon=flint | page=Special:MyLanguage/Stone}}
| style="text-align:center;" | Spear, Arrow
| style="text-align:center;" | <span lang="en" dir="ltr" class="mw-content-ltr">Spear, Arrow</span>
| Stone weapons are made by knapping. Only certain types of stone allow for knapping, though, meaning only granite, andesite, basalt, peridotite, obsidian, chert, or flint can be used to make weapons.
| <span lang="en" dir="ltr" class="mw-content-ltr">Stone weapons are made by knapping. Only certain types of stone allow for knapping, though, meaning only granite, andesite, basalt, peridotite, obsidian, chert, or flint can be used to make weapons.</span>
|-
|-
! rowspan="3" | Tier 2  
! rowspan="3" | <span lang="en" dir="ltr" class="mw-content-ltr">Tier 2</span>
| {{Item List | item=Copper | icon=Ingot-copper | page=Copper}}
| {{Item List | item=<span lang="en" dir="ltr" class="mw-content-ltr">Copper</span> | icon=Ingot-copper | page=Special:MyLanguage/Copper}}
| rowspan="3"; style="text-align:center;"| Spear, Falx, Arrow
| rowspan="3"; style="text-align:center;"| <span lang="en" dir="ltr" class="mw-content-ltr">Spear, Falx, Arrow</span>
| rowspan="3" | Copper weapons can be made by either casting or smithing, offering better durability and attack power. Weapons can also be crafted from the rare base metals gold and silver
| rowspan="3" | <span lang="en" dir="ltr" class="mw-content-ltr">Copper weapons can be made by either casting or smithing, offering better durability and attack power. Weapons can also be crafted from the rare base metals gold and silver.</span>
|-
|-
| {{Item List | item=Gold | icon=Ingot-gold | page=Gold}}
| {{Item List | item=<span lang="en" dir="ltr" class="mw-content-ltr">Gold</span> | icon=Ingot-gold | page=Special:MyLanguage/Gold}}
|-
|-
| {{Item List | item=Silver | icon=Ingot-silver | page=Silver}}
| {{Item List | item=<span lang="en" dir="ltr" class="mw-content-ltr">Silver</span> | icon=Ingot-silver | page=Special:MyLanguage/Silver}}
|-
|-
! rowspan="3" | Tier 3  
! rowspan="3" | <span lang="en" dir="ltr" class="mw-content-ltr">Tier 3</span>
| {{Item List | item=Tin Bronze | icon=Ingot-tin | page=Tin bronze}}
| {{Item List | item=<span lang="en" dir="ltr" class="mw-content-ltr">Tin Bronze</span> | icon=Ingot-tin | page=Special:MyLanguage/Tin bronze}}
| rowspan="3"; style="text-align:center;"| Spear, Falx, Arrow
| rowspan="3"; style="text-align:center;"| <span lang="en" dir="ltr" class="mw-content-ltr">Spear, Falx, Arrow</span>
| rowspan="3" | Bronze alloy weapons can be made by [[casting]] or [[smithing]], offering better durability and attack power.
| rowspan="3" | <span lang="en" dir="ltr" class="mw-content-ltr">Bronze alloy weapons can be made by {{ll|casting|casting}} or {{ll|smithing|smithing}}, offering better durability and attack power.</span>
|-
|-
| {{Item List | item=Bismuth Bronze | icon=Ingot-bismuth | page=Bismuth bronze}}
| {{Item List | item=<span lang="en" dir="ltr" class="mw-content-ltr">Bismuth Bronze</span> | icon=Ingot-bismuth | page=Special:MyLanguage/Bismuth bronze}}
|-
|-
| {{Item List | item=Black Bronze | icon=Ingot-blackbronze | page=Black bronze}}
| {{Item List | item=<span lang="en" dir="ltr" class="mw-content-ltr">Black Bronze</span> | icon=Ingot-blackbronze | page=Special:MyLanguage/Black bronze}}
|-
|-
! rowspan="2" | Tier 4  
! rowspan="2" | <span lang="en" dir="ltr" class="mw-content-ltr">Tier 4</span>
| {{Item List | item=Iron | icon=Ingot-iron | page=iron}}
| {{Item List | item=<span lang="en" dir="ltr" class="mw-content-ltr">Iron</span> | icon=Ingot-iron | page=Special:MyLanguage/iron}}
| rowspan="2"; style="text-align:center;"| Falx, Arrow
| rowspan="2"; style="text-align:center;"| <span lang="en" dir="ltr" class="mw-content-ltr">Falx, Arrow</span>
| rowspan="2" |Iron weapons can only be made by smithing. Only the Longblade and Arrowhead are available as iron weapons.
| rowspan="2" | <span lang="en" dir="ltr" class="mw-content-ltr">Iron weapons can only be made by smithing. Only the Falx and Arrowhead are available as iron weapons.</span>
|-
|-
| {{Item List | item=Meteoric Iron | icon=Ingot-meteoriciron| page=Metal}}
| {{Item List | item=<span lang="en" dir="ltr" class="mw-content-ltr">Meteoric Iron</span> | icon=Ingot-meteoriciron| page=Special:MyLanguage/Metal}}
|-
|-
! Tier 5  
! Tier 5  
| {{Item List | item=Steel| icon=Ingot-steel| page=Steel_Making}}
| {{Item List | item=<span lang="en" dir="ltr" class="mw-content-ltr">Steel</span>| icon=Ingot-steel| page=Special:MyLanguage/Steel_Making}}
| style="text-align:center;" | Falx, Arrow
| style="text-align:center;" | <span lang="en" dir="ltr" class="mw-content-ltr">Falx, Arrow</span>
| Steel weapons can only be made by smithing. Only the Longblade and Arrowhead are available as steel weapons. Longblades additionally have an extra creative-only Admin material type.
| <span lang="en" dir="ltr" class="mw-content-ltr">Steel weapons can only be made by smithing. Only the Falx and Arrowhead are available as steel weapons. Additionally, you have an extra creative-only Admin material type longblade.</span>
|}
|}
<div lang="en" dir="ltr" class="mw-content-ltr">
===Special Cases===
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
===Special Cases===
There are two different tiers of bows, of which one can only be crafted by the hunter. Arrowheads can be crafted from different tiers of materials, and are discussed on the bow page in more detail.
There are two different tiers of bows, of which one can only be crafted by the hunter. Arrowheads can be crafted from different tiers of materials, and are discussed on the bow page in more detail.
</div>
</div>
Line 174: Line 206:
<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
==Weapon Stats==
==Weapon Stats==
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
===Ranged weapons===
===Ranged weapons===
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
====Stones====
====Stones====
</div>
{| class="wikitable sortable" style="width: 30%; text-align: center;"
{| class="wikitable sortable" style="width: 30%; text-align: center;"
|-
|-
! width="8%" | Weapon
! width="8%" | <span lang="en" dir="ltr" class="mw-content-ltr">Weapon</span>
! width="5%" | Damage
! width="5%" | <span lang="en" dir="ltr" class="mw-content-ltr">Damage (HP)</span>
! width="10%" | Chance to break on impact
! width="10%" | <span lang="en" dir="ltr" class="mw-content-ltr">Chance to break on impact</span>
|-
|-
| Any stone
| <span lang="en" dir="ltr" class="mw-content-ltr">Any stone</span>
| 1.0
| 1.0
| 100%
| 100%
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
====Arrows====
====Arrows====
{| class="wikitable sortable" style="width: 30%; text-align: center;"
</div>
 
{| class="wikitable sortable" style="width: 40%; text-align: center;"
|-
|-
! width="8%" | Weapon
! width="20%" | <span lang="en" dir="ltr" class="mw-content-ltr">Weapon</span>
! width="15%" | Damage
! width="15%" | <span lang="en" dir="ltr" class="mw-content-ltr">Damage (HP)<br>added/substracted<br>to bow damage</span>
! width="16%" | Chance to break on impact
! width="16%" | <span lang="en" dir="ltr" class="mw-content-ltr">Chance to break on impact</span>
|-
|-
| Crude arrow
| <span lang="en" dir="ltr" class="mw-content-ltr">Crude arrow</span>
| -0.75 (to bow dmg)
| -0.75
| 30%
| 30%
|-
|-
| Flint arrow
| <span lang="en" dir="ltr" class="mw-content-ltr">Flint arrow</span>
| -0.5 (to bow dmg)
| -0.5
| 25%
| 25%
|-
|-
| Copper arrow
| <span lang="en" dir="ltr" class="mw-content-ltr">Copper arrow</span>
| +0 (to bow dmg)
| +0
| 15%
| 15%
|-
|-
| Ornate gold arrow
| <span lang="en" dir="ltr" class="mw-content-ltr">Ornate gold arrow</span>
| +1 (to bow dmg)
| +1
| 15%
| 15%
|-
|-
| Ornate silver arrow
| <span lang="en" dir="ltr" class="mw-content-ltr">Ornate silver arrow</span>
| +1 (to bow dmg)
| +1
| 15%
| 15%
|-
|-
| Tin bronze arrow
| <span lang="en" dir="ltr" class="mw-content-ltr">Tin bronze arrow</span>
| +1 (to bow dmg)
| +1
| 12.5%
| 12.5%
|-
|-
| Bismuth bronze arrow
| <span lang="en" dir="ltr" class="mw-content-ltr">Bismuth bronze arrow</span>
| +1 (to bow dmg)
| +1
| 12.5%
| 12.5%
|-
|-
| Black bronze arrow
| <span lang="en" dir="ltr" class="mw-content-ltr">Black bronze arrow</span>
| +1.5 (to bow dmg)
| +1.5
| 10%
| 10%
|-
|-
| Iron arrow
| <span lang="en" dir="ltr" class="mw-content-ltr">Iron arrow</span>
| +2 (to bow dmg)
| +2
| 10%
| 10%
|-
|-
| Meteoric iron arrow
| <span lang="en" dir="ltr" class="mw-content-ltr">Meteoric iron arrow</span>
| +2.25 (to bow dmg)
| +2.25
| 10%
| 10%
|-
|-
| Steel arrow
| <span lang="en" dir="ltr" class="mw-content-ltr">Steel arrow</span>
| +2.5 (to bow dmg)
| +2.5
| 7%
| 7%
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
====Bows====
====Bows====
{| class="wikitable sortable" style="width: 30%; text-align: center;"
</div>
 
{| class="wikitable sortable" style="width: 35%; text-align: center;"
|-
|-
! width="8%" | Weapon
! width="15%" | <span lang="en" dir="ltr" class="mw-content-ltr">Weapon</span>
! width="13%" | Damage
! width="13%" | <span lang="en" dir="ltr" class="mw-content-ltr">Damage (HP)<br>without the additionnal<br>arrow damage</span>
! width="10%" | Durability
! width="10%" | <span lang="en" dir="ltr" class="mw-content-ltr">Durability</span>
|-
|-
| Crude bow
| <span lang="en" dir="ltr" class="mw-content-ltr">Crude bow</span>
| 2.5 (+ arrow dmg)
| 3
| 100
| 100
|-
|-
| Simple bow
| <span lang="en" dir="ltr" class="mw-content-ltr">Simple bow</span>
| 3.0 (+ arrow dmg)
| 3.25
| 220
| 220
|-
|-
| Longbow
| <span lang="en" dir="ltr" class="mw-content-ltr">Longbow</span>
| 3.25 (+ arrow dmg)
| 3.75
| 650
| 750
|-
|-
| Recurve bow
| <span lang="en" dir="ltr" class="mw-content-ltr">Recurve bow</span>
| 3.5 (+ arrow dmg)
| 4
| 500
| 600
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
====Beenade====
====Beenade====
</div>
{| class="wikitable sortable" style="text-align: center;"
{| class="wikitable sortable" style="text-align: center;"
|-
|-
! rowspan=2 | Weapon
! rowspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Weapon</span>
! colspan=2 | Damage
! colspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Damage (HP)</span>
! rowspan=2 | Chance to<br />break on impact
! rowspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Chance to<br>break on impact</span>
|-
|-
! Blunt damage
! <span lang="en" dir="ltr" class="mw-content-ltr">Blunt damage</span>
! Bee damage
! <span lang="en" dir="ltr" class="mw-content-ltr">Bee damage</span>
|-
|-
| '''Beenade'''
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Beenade</span>'''
| 0.5
| 0.5
| 0.25 each sting
| 0.25 <span lang="en" dir="ltr" class="mw-content-ltr">each sting</span>
| 100%
| 100%
|-
|-
|}
|}
<div lang="en" dir="ltr" class="mw-content-ltr">
===Melee weapons===
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
===Melee weapons===
====Clubs====
====Clubs====
{| class="wikitable sortable" style="width: 30%; text-align: center;"
</div>
 
{| class="wikitable sortable" style="width: 40%; text-align: center;"
|-
|-
! width="8%" | Weapon
! width="20%" | <span lang="en" dir="ltr" class="mw-content-ltr">Weapon</span>
! width="5%" | Damage
! width="5%" | <span lang="en" dir="ltr" class="mw-content-ltr">Damage (HP)</span>
! width="5%" | Reach
! width="5%" | <span lang="en" dir="ltr" class="mw-content-ltr">Reach (m)</span>
! width="10%" | Durability
! width="10%" | <span lang="en" dir="ltr" class="mw-content-ltr">Durability</span>
|-
|-
| Wooden club
| <span lang="en" dir="ltr" class="mw-content-ltr">Wooden club</span>
| 1.5
| 1.5
| 2.0
| 2.0
| 150
| 150
|-
|-
| Scrap club
| <span lang="en" dir="ltr" class="mw-content-ltr">Scrap club</span>
| 2.5
| 2.5
| 2.0
| 2.0
| 125
| 125
|-
|-
| Scrap mace
| <span lang="en" dir="ltr" class="mw-content-ltr">Scrap mace</span>
| 2
| 2
| 2.0
| 2.0
| 200
| 200
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
====Longblade====
====Longblade====
{| class="wikitable sortable" style="width: 30%; text-align: center;"
</div>
 
{| class="wikitable sortable" style="width: 40%; text-align: center;"
|-
|-
! width="12%" | Weapon
! width="20%" | <span lang="en" dir="ltr" class="mw-content-ltr">Weapon</span>
! width="5%" | Damage
! width="5%" | <span lang="en" dir="ltr" class="mw-content-ltr">Damage (HP)</span>
! width="5%" | Reach
! width="5%" | <span lang="en" dir="ltr" class="mw-content-ltr">Reach (m)</span>
! width="10%" | Durability
! width="10%" | <span lang="en" dir="ltr" class="mw-content-ltr">Durability</span>
|-
|-
| Scrap  
| <span lang="en" dir="ltr" class="mw-content-ltr">Scrap</span>
| 2.5
| 2.5
| 2.5
| 2.5
| 90
| 90
|-
|-
| Copper  
| <span lang="en" dir="ltr" class="mw-content-ltr">Copper</span>
| 3.0
| 3.0
| 2.5
| 2.5
| 250
| 250
|-
|-
| Gold
| <span lang="en" dir="ltr" class="mw-content-ltr">Gold</span>
| 3.25
| 3.25
| 2.5
| 2.5
| 175
| 175
|-
|-
| Silver
| <span lang="en" dir="ltr" class="mw-content-ltr">Silver</span>
| 3.25
| 3.25
| 2.5
| 2.5
| 175
| 175
|-
|-
| Bismuth bronze
| <span lang="en" dir="ltr" class="mw-content-ltr">Bismuth bronze</span>
| 3.25
| 3.25
| 2.5
| 2.5
| 530
| 530
|-
|-
| Tin bronze
| <span lang="en" dir="ltr" class="mw-content-ltr">Tin bronze</span>
| 3.5
| 3.5
| 2.5
| 2.5
| 450
| 450
|-
|-
| Black bronze
| <span lang="en" dir="ltr" class="mw-content-ltr">Black bronze</span>
| 3.75
| 3.75
| 2.5
| 2.5
| 600
| 600
|-
|-
| Iron
| <span lang="en" dir="ltr" class="mw-content-ltr">Iron</span>
| 4.0
| 4.0
| 2.5
| 2.5
| 850
| 850
|-
|-
| Meteoric iron
| <span lang="en" dir="ltr" class="mw-content-ltr">Meteoric iron</span>
| 4.25
| 4.25
| 2.5
| 2.5
| 1100
| 1100
|-
|-
| Steel
| <span lang="en" dir="ltr" class="mw-content-ltr">Steel</span>
| 4.25
| 4.25
| 2.5
| 2.5
| 2125
| 2125
|-
|-
| Blackguard
| <span lang="en" dir="ltr" class="mw-content-ltr">Blackguard</span>
| 4.25
| 4.25
| 2.5
| 2.5
| 1100
| 1100
|-
|-
| Forlorn
| <span lang="en" dir="ltr" class="mw-content-ltr">Forlorn Hope</span>
| 4.25
| 4.25
| 2.5
| 2.5
| 650
| 650
|-
|-
| Admin
| <span lang="en" dir="ltr" class="mw-content-ltr">Admin</span>
| 300
| 300
| 2.5 - 500
| 2.5 - 500
| 9999
| 9999
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
====Spear====
====Spear====
{| class="wikitable sortable" style="width: 30%; text-align: center;"
</div>
 
{| class="wikitable sortable" style="width: 40%; text-align: center;"
|-
|-
! width="12%" | Weapon
! width="20%" | <span lang="en" dir="ltr" class="mw-content-ltr">Weapon</span>
! width="5%" | Damage
! width="5%" | <span lang="en" dir="ltr" class="mw-content-ltr">Damage (HP)</span>
! width="5%" | Throw damage
! width="5%" | <span lang="en" dir="ltr" class="mw-content-ltr">Throw damage</span>
! width="5%" | Reach
! width="5%" | <span lang="en" dir="ltr" class="mw-content-ltr">Reach (m)</span>
! width="10%" | Durability
! width="10%" | <span lang="en" dir="ltr" class="mw-content-ltr">Durability</span>
|-
|-
| Other stones
| <span lang="en" dir="ltr" class="mw-content-ltr">Other stones</span>
| 1.75
| 1.8
| 4.0
| 4.0
| 3.5
| 3.5
| 16
| 16
|-
|-
| Flint
| <span lang="en" dir="ltr" class="mw-content-ltr">Flint</span>
| 2.0
| 2.0
| 5.0
| 5.0
Line 412: Line 461:
| 32
| 32
|-
|-
| Obsidian
| <span lang="en" dir="ltr" class="mw-content-ltr">Obsidian</span>
| 2.25
| 2.3
| 5.25
| 5.25
| 3.5
| 3.5
| 45
| 45
|-
|-
| Scrap
| <span lang="en" dir="ltr" class="mw-content-ltr">Scrap</span>
| 2.75
| 2.8
| 5.75
| 5.75
| 3.5
| 3.5
| 80
| 80
|-
|-
| Copper
| <span lang="en" dir="ltr" class="mw-content-ltr">Copper</span>
| 2.75
| 2.8
| 5.75
| 5.75
| 3.5
| 3.5
| 140
| 140
|-
|-
| Bismuth bronze
| <span lang="en" dir="ltr" class="mw-content-ltr">Bismuth bronze</span>
| 3.25
| 3.3
| 6.5
| 5.0
| 3.5
| 3.5
| 210
| 260
|-
|-
| Tin bronze
| <span lang="en" dir="ltr" class="mw-content-ltr">Tin bronze</span>
| 3.75
| 3.8
| 7.5
| 6.5
| 3.5
| 3.5
| 250
| 220
|-
|-
| Black bronze
| <span lang="en" dir="ltr" class="mw-content-ltr">Black bronze</span>
| 4.0
| 4.0
| 8.0
| 8.0
Line 448: Line 497:
| 300
| 300
|-
|-
| Ornate gold
| <span lang="en" dir="ltr" class="mw-content-ltr">Tuning spear</span>
| 4.0
| 7.0
| 3.5
| 250
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Ornate gold</span>
| 4.3
| 4.3
| 8.25
| 8.25
Line 454: Line 509:
| 320
| 320
|-
|-
| Ornate silver
| <span lang="en" dir="ltr" class="mw-content-ltr">Ornate silver</span>
| 4.3
| 4.3
| 8.25
| 8.25
Line 460: Line 515:
| 320
| 320
|}
|}
</div>


{{tnt|Items navbox}}
{{Items navbox}}
{{tnt|Game navbox}}
{{Game navbox}}
[[Category:Guides{{#translation:}}]]
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