Animal husbandry/ja: Difference between revisions

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'''Domestication''' is the concept of animals slightly losing fear and aggressiveness towards players over generations.
'''Domestication''' is the concept of animals losing fear of and aggressiveness towards players over generations.
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Vintage Story includes a number of game mechanics that allow the domestication of some of the animals that roam the world. To domesticate animals, players must capture at least one male and one female so that offspring can be bred in a place where these animals don't have a chance of being hunted and killed by predators. The animals behavior changes after multiple generations - you can't change aggressiveness and fear of a specific animal, only their offspring will be less fearful and agressive towards the player. Even after reaching high generations, {{ll|boar|boar}} and {{ll|bighorn sheep|bighorn sheep}} will still become aggressive when attacked.
Vintage Story includes a number of game mechanics that allow the domestication of some of the animals that roam the world. To domesticate animals, players must capture at least one male and one female so that offspring can be bred in a place where these animals don't have a chance of being hunted and killed by predators. The animals behavior changes after multiple generations - you can't change aggressiveness and fear of a specific animal, only their offspring will be less fearful and aggressive towards the player. Even after reaching high generations, {{ll|boar|boar}} and {{ll|bighorn sheep|bighorn sheep}} will still become aggressive when attacked.
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Only the mother's heritage matters, the father is not considered when checking for the newborns generation. This means, if you have a female gen3 and a male gen4, the babies will always be gen4, as the child will always be one generation up from the mother.
Only the mother's heritage matters; the father is not considered when checking for the offspring's generation. This means, if you have a female gen3 and a male gen4, the offspring will always be gen4, as the offspring will always be one generation higher than the mother.
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For capturing wild animals, two different methods can be employed:
For capturing wild animals, three different methods can be employed:
# '''Craft:''' Create a Reed basket trap and bait it.  Small animals might enter the trap.  The player then has a window of time to transport the captured animal to an enclosure and release it before it dies inside the basket.
# '''Active:''' Provoke the boar or bighorn sheep with a weak attack. In return, the animal will try to attack the player. If the player then runs away from them, they will follow for a short distance. This behavior can be used to guide them into carefully prepared animal pens. If you encounter a group of animals together, try only antagonizing the males, as the females will automatically follow their male counterpart. Wild hens will always try to flee from the player, while wild roosters will occasionally try to attack; again, use this to your advantage by chasing them into a pen.  
# '''Active:''' Provoke the boar or bighorn sheep with a weak attack. In return, the animal will try to attack the player. If the player then runs away from them, they will follow for a short distance. This behavior can be used to guide them into carefully prepared animal pens. If you encounter a group of animals together, try only antagonizing the males, as the females will automatically follow their male counterpart. Wild hens will always try to flee from the player, while wild roosters will occasionally try to attack; again, use this to your advantage by chasing them into a pen.  
# '''Passive:''' In an area nearby the animals to capture, dig a pit at least 2 blocks deep and place a {{ll|Trough|trough}} with food portions in it. Wait for the animals to fall into the pit trap, and convert the pit into the animal pen. Players can also chase wild chickens into this pit trap.
# '''Passive:''' In an area nearby the animals to capture, dig a pit at least 2 blocks deep and place a {{ll|Trough|trough}} with food portions in it. Wait for the animals to fall into the pit trap, and convert the pit into the animal pen. Players can also chase wild chickens into this pit trap.
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[[Sheep|オオツノヒツジ]]は[[Trough|大きな餌入れ]]に置かれた動物用飼料を食べます。餌入れには枯れ草か穀物を入れられ、ヒツジはどちらも食べます。雌羊は満腹度が10になると交尾に応じるようになります。雌羊は20日間の妊娠期間を経て一度に1匹の子羊を産み、オスメスの確率は半々です。子羊は336時間かけて成長し、雌羊は4〜11日の休暇を経て再び繁殖できるようになります。<br>
[[Sheep|オオツノヒツジ]]は[[Trough|大きな餌入れ]]に置かれた動物用飼料を食べます。餌入れには枯れ草か穀物を入れられ、ヒツジはどちらも食べます。雌羊は満腹度が10になると交尾に応じるようになります。雌羊は20日間の妊娠期間を経て一度に1匹の子羊を産み、オスメスの確率は半々です。子羊は336時間かけて成長し、雌羊は4〜11日の休暇を経て再び繁殖できるようになります。<br>
オスのヒツジ(ときにはメスも)は、近距離にいるプレイヤーを必ず攻撃しますが、10世代ほど繁殖させると攻撃しなくなります。
オスのヒツジ(ときにはメスも)は、近距離にいるプレイヤーを必ず攻撃しますが、10世代ほど繁殖させると攻撃しなくなります。
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=== Goats ===
Goats eat from a large trough.
Unlike sheep, goats are safe from random bear attacks.
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牛乳はバケツからボウルで取ってそのまま飲むか、樽で[[Cheese|チーズ]]を作ることができます。
牛乳はバケツからボウルで取ってそのまま飲むか、樽で[[Cheese|チーズ]]を作ることができます。
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Female goats can be milked after giving birth.
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[[Bees|蜂]]を飼い慣らすことはできませんが、[[Beekeeping|養蜂]]の技術を使えば、蜂を「管理された環境」に置くことができ、すべて殺さなくても生産物を採取できるようになります。
[[Bees|蜂]]を飼い慣らすことはできませんが、[[Beekeeping|養蜂]]の技術を使えば、蜂を「管理された環境」に置くことができ、すべて殺さなくても生産物を採取できるようになります。
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Goats (and other species in the goat family, such as musk ox) behave in most respects like sheep: they can be bred and females can milked after giving birth.
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Deer (and other species in the goat family, such as moose) will eat from troughs but not become pregnant after 10 portions, even with a male nearby.
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* The ability to transport small animals in baskets was added in version 1.19.0-pre.1: "Animal catching: Domesticated animals can be picked up with a basket."  [https://www.vintagestory.at/blog.html/news/v1190-pre1-dejank-redux-r367/ Official Devlog]  According to the teaser image, the captured animal will die within a day if not released.  Apparently, a populated basket occupies a backpack slot, like a populated skep does (that is, replaces a backpack rather than fits inside one).
* The ability to transport small animals in baskets was added in version 1.19.0-pre.1: "Animal catching: Domesticated animals can be picked up with a basket."  [https://www.vintagestory.at/blog.html/news/v1190-pre1-dejank-redux-r367/ Official Devlog]  According to the teaser image, the captured animal will die within a day if not released.  Apparently, a populated basket occupies a backpack slot, like a populated skep does (that is, replaces a backpack rather than fits inside one).
* Prior to version 1.19, wild boars and sows were passive unless provoked, even when piglets were nearby.
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== Notes ==
* Females try to stay near males, and babies try to stay near adult females.  Occasionally they will start running to close the gap.
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== Gallery ==
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== See also ==
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== References ==
<references />
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