Translations:Animal husbandry/22/en: Difference between revisions

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''' After 1 generation:'''
* Animals can be {{Using|pet}}. Petting causes the animal to stand peacefully. <br>
''' After 3 generations:'''  
''' After 3 generations:'''  
* Animals can be {{Using|killed}} nearly instantly with the [[cleaver]].
* Animals can be {{Using|killed}} in one hit with the {{ll|cleaver|cleaver}}.<br>
''' After 10 generations:'''  
''' After 10 generations:'''  
* Sleeping Animals will no longer wake when a player approaches .
* Sleeping animals will no longer wake when a player approaches.
* Aggressive animals will become neutral, i.e. only attack when being provoked.
* Aggressive animals will become neutral, i.e. only attack when provoked.
* Animals will no longer run away from the player.
* Animals will no longer run away from the player.

Latest revision as of 14:15, 16 January 2024

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Message definition (Animal husbandry)
''' After 1 generation:'''
* Animals can be {{Using|pet}}. Petting causes the animal to stand peacefully. <br>
''' After 3 generations:''' 
* Animals can be {{Using|killed}} in one hit with the {{ll|cleaver|cleaver}}.<br>
''' After 10 generations:''' 
* Sleeping animals will no longer wake when a player approaches.
* Aggressive animals will become neutral, i.e. only attack when provoked.
* Animals will no longer run away from the player.

After 1 generation:

  • Animals can be

pet. Petting causes the animal to stand peacefully.
After 3 generations:

  • Animals can be

killed in one hit with the cleaver .
After 10 generations:

  • Sleeping animals will no longer wake when a player approaches.
  • Aggressive animals will become neutral, i.e. only attack when provoked.
  • Animals will no longer run away from the player.