Translations:Animal husbandry/22/en: Difference between revisions
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* After 3 generations: | ''' After 1 generation:''' | ||
* Animals can be {{Using|pet}}. Petting causes the animal to stand peacefully. <br> | |||
''' After 3 generations:''' | |||
* Animals can be {{Using|killed}} in one hit with the {{ll|cleaver|cleaver}}.<br> | |||
''' After 10 generations:''' | |||
* Sleeping animals will no longer wake when a player approaches. | |||
* Aggressive animals will become neutral, i.e. only attack when provoked. | |||
* Animals will no longer run away from the player. |
Latest revision as of 14:15, 16 January 2024
After 1 generation:
- Animals can be
pet. Petting causes the animal to stand peacefully.
After 3 generations:
- Animals can be
killed in one hit with the cleaver .
After 10 generations:
- Sleeping animals will no longer wake when a player approaches.
- Aggressive animals will become neutral, i.e. only attack when provoked.
- Animals will no longer run away from the player.