Translations:Cooking/29/en: Difference between revisions

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To prepare more wholesome meals, craft a claypot using the [[Clay_Forming|clay forming]] mechanic. Place the burned claypot into the fire pit input slot (left) to cook any of the 5 available meal types. The meal type players create is determined by which two "required" ingredients are placed into the claypot.
* '''To cook a single serving of a meal''': place one of each required item into two separate cooking pot slots (this defines the meal type). For example, a porridge requires "two grain", so a player must add two individual pieces of grain in any two input slots in the cooking pot. Placing two grain in one input slot of the cooking pot ''will not'' create a porridge. Adding "optional" ingredients in the other two input slots of the cooking pot will increase the nutrition value and satiation of the meal depending on which items are added. When a valid meal recipe (combining correct ingredients) is placed into the input slots, a message will appear in the cooking pot dialog box informing players about what type of meal will be created after cooking.
* '''To cook multiple servings of a meal''': increase the number of ingredient items added to all slots equally. The cooking pot allows players to cook up to 6 servings of any meal at a time.  When creating multiple servings all the items in the input slots must be increased by the same amount, or the food will not cook!
*'''To cook meals requiring liquids''': liquids like water or honey can be added in 1L increments with a bucket, or 0.1L increments with a bowl - however the 0.1L increments are for now only required for jam made from honey. While holding the container with the mouse, {{LMB}} to add one portion, {{RMB}} to remove it again.
* '''To fill a bowl''': A bowl holds one meal portion and may be filled from a cooking pot or food storage crock. To fill a bowl, place the container of cooked food onto a solid surface. With the empty bowl in the active hand use {{RMB}} on the cooking pot or crock. Bowls and crocks may be filled with meals while the cooking pot is in the firepit. Bowls of food may be carried in player inventories, stored in stationary containers, and placed on shelves. ''Bowls cannot be filled from crocks on shelves.''
* '''To eat a meal''': Food may be consumed from a filled bowl. With the filled bowl in an active hotbar slot, eat using {{RMB}}. Players will eat until full, which may leave partial portions of food in the bowl.
* '''To store meals''': Four portions of any cooked meal can be stored in an empty crock. Place the pot onto the ground or table and right click the pot with an empty crock to transfer meals to the storage crock. Storage crocks may be sealed for long term storage using fat or wax in the crafting grid. Crocks may also be carried in player inventories, stored in stationary containers, and placed on shelves.

Latest revision as of 08:49, 11 December 2023

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Message definition (Cooking)
* '''To cook a single serving of a meal''': place one of each required item into two separate cooking pot slots (this defines the meal type). For example, a porridge requires "two grain", so a player must add two individual pieces of grain in any two input slots in the cooking pot. Placing two grain in one input slot of the cooking pot ''will not'' create a porridge. Adding "optional" ingredients in the other two input slots of the cooking pot will increase the nutrition value and satiation of the meal depending on which items are added. When a valid meal recipe (combining correct ingredients) is placed into the input slots, a message will appear in the cooking pot dialog box informing players about what type of meal will be created after cooking.
* '''To cook multiple servings of a meal''': increase the number of ingredient items added to all slots equally. The cooking pot allows players to cook up to 6 servings of any meal at a time.  When creating multiple servings all the items in the input slots must be increased by the same amount, or the food will not cook!
*'''To cook meals requiring liquids''': liquids like water or honey can be added in 1L increments with a bucket, or 0.1L increments with a bowl - however the 0.1L increments are for now only required for jam made from honey. While holding the container with the mouse, {{LMB}} to add one portion, {{RMB}} to remove it again.
* '''To fill a bowl''': A bowl holds one meal portion and may be filled from a cooking pot or food storage crock. To fill a bowl, place the container of cooked food onto a solid surface. With the empty bowl in the active hand use {{RMB}} on the cooking pot or crock. Bowls and crocks may be filled with meals while the cooking pot is in the firepit. Bowls of food may be carried in player inventories, stored in stationary containers, and placed on shelves. ''Bowls cannot be filled from crocks on shelves.''
* '''To eat a meal''': Food may be consumed from a filled bowl. With the filled bowl in an active hotbar slot, eat using {{RMB}}. Players will eat until full, which may leave partial portions of food in the bowl. 
* '''To store meals''': Four portions of any cooked meal can be stored in an empty crock. Place the pot onto the ground or table and right click the pot with an empty crock to transfer meals to the storage crock. Storage crocks may be sealed for long term storage using fat or wax in the crafting grid. Crocks may also be carried in player inventories, stored in stationary containers, and placed on shelves.
  • To cook a single serving of a meal: place one of each required item into two separate cooking pot slots (this defines the meal type). For example, a porridge requires "two grain", so a player must add two individual pieces of grain in any two input slots in the cooking pot. Placing two grain in one input slot of the cooking pot will not create a porridge. Adding "optional" ingredients in the other two input slots of the cooking pot will increase the nutrition value and satiation of the meal depending on which items are added. When a valid meal recipe (combining correct ingredients) is placed into the input slots, a message will appear in the cooking pot dialog box informing players about what type of meal will be created after cooking.
  • To cook multiple servings of a meal: increase the number of ingredient items added to all slots equally. The cooking pot allows players to cook up to 6 servings of any meal at a time. When creating multiple servings all the items in the input slots must be increased by the same amount, or the food will not cook!
  • To cook meals requiring liquids: liquids like water or honey can be added in 1L increments with a bucket, or 0.1L increments with a bowl - however the 0.1L increments are for now only required for jam made from honey. While holding the container with the mouse, Left mouse button to add one portion, Right mouse button to remove it again.
  • To fill a bowl: A bowl holds one meal portion and may be filled from a cooking pot or food storage crock. To fill a bowl, place the container of cooked food onto a solid surface. With the empty bowl in the active hand use Right mouse button on the cooking pot or crock. Bowls and crocks may be filled with meals while the cooking pot is in the firepit. Bowls of food may be carried in player inventories, stored in stationary containers, and placed on shelves. Bowls cannot be filled from crocks on shelves.
  • To eat a meal: Food may be consumed from a filled bowl. With the filled bowl in an active hotbar slot, eat using Right mouse button. Players will eat until full, which may leave partial portions of food in the bowl.
  • To store meals: Four portions of any cooked meal can be stored in an empty crock. Place the pot onto the ground or table and right click the pot with an empty crock to transfer meals to the storage crock. Storage crocks may be sealed for long term storage using fat or wax in the crafting grid. Crocks may also be carried in player inventories, stored in stationary containers, and placed on shelves.