World generation/es: Difference between revisions

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El mundo se genera a través de una variedad de características diferentes que se generan de forma procedimental para formar orgánicamente distintos entornos. Los biomas no existen realmente en este juego, sino que se forman a través de mecánicas como la temperatura, la piedra, la densidad de los árboles y la densidad del agua.
El mundo se genera a través de una variedad de características diferentes que se generan de forma procedimental para formar orgánicamente distintos entornos. Los biomas no existen realmente en este juego, sino que se forman a través de mecánicas como la temperatura, la piedra, la densidad de los árboles y la densidad del agua.
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{{ll|Rock|Rock}} layers come in three general categories: igneous, metamorphic, and sedimentary.  Each category of rocks has several specifc types of rocks in it, and when generating in the world, There can be multiple layers of each type (or none).  The type of rocks has no effect on any flora or fauna generation.  However it has a huge effect on what ores you may find in the area.
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== Generación de arboles ==
== Generación de arboles ==
Los [[Trees/es|árboles]] se generan con diferentes densidades a través del paisaje, con algunas formas de árboles sólo disponibles a través de la generación del mundo que no pueden volver a crecer.
Los [[Trees/es|árboles]] se generan con diferentes densidades a través del paisaje, con algunas formas de árboles sólo disponibles a través de la generación del mundo que no pueden volver a crecer.
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{{ll|Trees|Trees}} generate with different densities across the landscape, with some tree shapes only available through world generation that cannot be regrown.
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When exploring, there are different natural resources that the average explorer may be interested in.
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=== Clay ===
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{{ll|Clay|Clay}} forms on the surface of the world, appearing in the form of either blue clay or fire clay. Clay does not generate in extreme hot or extreme cold climates.
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=== Ores ===
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{{ll|Ore Deposits|Ore Deposits}} generate all over the underground in Vintage Story. It is very important to pay attention to the type of rocks that is nearby, as ores will only form in specific rocks types.
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=== Rocks ===
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Underneath the surface lies a large variety of different type of {{ll|Rock|rocks}}. There are 22 different types of rocks, and each rock hosts a different selection of {{ll|Ore Deposits|ores}}.
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=== Soil ===
=== Soil ===
Different types of [[Soil|soil]] form over the landscape to form the surface. Some are more rare than others, with low fertility soil being the most common. The varying soil types have different levels of fertility, you may have to keep this in mind when choosing a location.<br>
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Different types of {{ll|Soil|soil}} form over the landscape to form the surface. Some are more rare than others, with low fertility soil being the most common. The varying soil types have different levels of fertility, you may have to keep this in mind when choosing a location.<br>
The rainfall amount seems to be directly tied to the average soil fertility, as 'very rare rainfall' correlates with almost only low fertility (or non at all) soil, whilst 'rain almost all the time' translates into almost only medium fertility soil. Terra Preta however seems to not be influenced by rainfall.
The rainfall amount seems to be directly tied to the average soil fertility, as 'very rare rainfall' correlates with almost only low fertility (or non at all) soil, whilst 'rain almost all the time' translates into almost only medium fertility soil. Terra Preta however seems to not be influenced by rainfall.
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=== Crops ===
=== Crops ===
Crops or [[Wild Foods|Wild Foods]] spawn once on world generation and very slowly grow when the chunk is loaded. A mature crop resets back to stage 1 eventually. They however do not multiply.
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Crops or {{ll|Wild Foods|Wild Foods}} spawn once on world generation and very slowly grow when the chunk is loaded. A mature crop resets back to stage 1 eventually. They however do not multiply.
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== Temperatura ==
== Temperatura ==
La temperatura es una parte vital para decidir qué [[Wild_food/es|alimentos silvestres]] pueden generar, si se puede formar [[Clay/es|arcilla]] o no, e incluso el [[Weather/es|tiempo]].
La temperatura es una parte vital para decidir qué [[Wild_food/es|alimentos silvestres]] pueden generar, si se puede formar [[Clay/es|arcilla]] o no, e incluso el [[Weather/es|tiempo]].
=== Tiempo ===
=== Tiempo ===
El [[Weather/es|tiempo]] depende del clima que lo rodea. A título orientativo, las zonas más verdes indican una mayor cantidad de precipitaciones.
El [[Weather/es|tiempo]] depende del clima que lo rodea. A título orientativo, las zonas más verdes indican una mayor cantidad de precipitaciones.
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The temperature is a vital part of deciding what {{ll|Wild Foods|wild foods}} can generate, whether or not {{ll|Clay|clay}} can form, and even the {{ll|Weather|weather}}.
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=== Weather ===
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The {{ll|Weather|weather}} depends on the climate around it. As a guide, areas that are more green indicate a larger amount of rainfall.
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== Agua ==
== Agua ==
Los entornos se forman con distintos niveles de densidad de [[Water/es|agua]], esto significa que los océanos, por ejemplo, no tienen la fuerza de un "bioma", sino que se forman orgánicamente.
Los entornos se forman con distintos niveles de densidad de [[Water/es|agua]], esto significa que los océanos, por ejemplo, no tienen la fuerza de un "bioma", sino que se forman orgánicamente.
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Environments are formed with varying levels of {{ll|Water|water}} density, this means that oceans, for example, are not force as a 'biome' but instead form organically.
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== Estructuras ==
== Estructuras ==
Las estructuras se forman sobre la superficie del mundo y bajo tierra en forma de [[Ruin/es|ruinas]]. Estas estructuras a menudo contienen botines que pueden beneficiar la supervivencia de varias maneras. Algunos bloques, como [[Planks/es|tablones de madera viejos]], solo pueden encontrarse en estas ruinas.
Las estructuras se forman sobre la superficie del mundo y bajo tierra en forma de [[Ruin/es|ruinas]]. Estas estructuras a menudo contienen botines que pueden beneficiar la supervivencia de varias maneras. Algunos bloques, como [[Planks/es|tablones de madera viejos]], solo pueden encontrarse en estas ruinas.
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Structures form over the world's surface and underground in the form of {{ll|Ruins|ruins}}. These structures often contain loot that can benefit survival in various ways. Some blocks, such as {{ll|Planks|aged wooden planks}}, can only be found in these ruins.
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== History ==
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== Notes ==
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== Gallery ==
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== See also ==
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== References ==
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