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<languages/>  
<languages/><br>
 
'''Leather working''' is a specialized series of {{ll|barrel|barrel}} recipes that players can use to convert raw hides into {{ll|leather|leather}}.
'''Leather working''' is a specialized series of [[barrel]] recipes that players can use to convert raw hides into [[leather]].


__TOC__
__TOC__


==Required materials==
==Required materials==
To create leather, a player needs
 
* A supply of [[lime]] or [[Borax|powdered borax]].
To create leather, a player needs:
* A supply of [[Trees|oak]] or [[Trees|acacia]] logs to make tannin.  
* A supply of {{ll|lime|lime}} or {{ll|Borax|powdered borax}}.
* A [[Wooden Bucket|bucket]] or clay bowl to transfer liquid. A bucket holds 10 liters of liquid.  A bowl holds 1 liter.
* A supply of {{ll|Log|oak}} or {{ll|Log|acacia}} logs to make tannin.  
* [[Barrel]]s to process hides. A barrel holds 50 liters (or 5 buckets) of liquid.
* A {{ll|Wooden Bucket|bucket}} or clay bowl to transfer liquid. A bucket holds 10 liters of liquid.  A bowl holds 1 liter.
* {{ll|Barrel|Barrels}} to process hides. A barrel holds 50 liters (or 5 buckets) of liquid.
* Raw hides.
* Raw hides.
* A knife.
* A {{ll|knife|knife}}.
* A [[hammer]] or [[quern]].
* A {{ll|hammer|hammer}} or {{ll|quern|quern}}.


===Hides===
===Hides===
Hides can be looted from wild or domesticated animals upon death. The following animals have a chance to drop hides:
Hides can be looted from wild or domesticated animals upon death. The following animals have a chance to drop hides:
* Small Hides: [[Hare]], [[Raccoon]], [[Fox]], [[Sheep|Lamb]]
* Small Hides: {{ll|Hare|Hare}}, {{ll|Raccoon|Raccoon}}, {{ll|Fox|Fox}}, {{ll|Sheep|Lamb}}
*Medium Hides: [[Wild Pig]], [[Hyena]], [[Wolf]]
* Medium Hides: {{ll|Wild Pig|Wild Pig}}, {{ll|Hyena|Hyena}}, {{ll|Wolf|Wolf}}
*Large Hides: [[Sheep]]
* Large Hides: {{ll|Bighorn sheep|Bighorn sheep}}, {{ll|Gazelle|Gazelle}}
*Huge Hides: [[Bear]]
* Huge Hides: {{ll|Bear|Bear}}


===Lime & Powdered Borax===
===Lime & Powdered Borax===
Lime can be extracted from loose [[limestone]], loose [[chalk]] stone, or sea shells.  Limestone and chalk may be either crushed with a [[hammer]] in your inventory crafting grid, or ground in a [[quern]]. Both methods yield the same amount of lime per loose stone; however, using a hammer will consume some of the tool's durability, while a quern does not get damaged by repeated use. One loose stone yields one lime.


One shell yields two lime. Shells cannot be crushed with a hammer and must be ground in a quern.<br>
Lime can be extracted from loose {{ll|limestone|limestone}}, loose {{ll|chalk|chalk}} stone, or sea shells. Limestone and chalk may be either crushed with a {{ll|hammer|hammer}} in your inventory crafting grid, or ground in a {{ll|quern|quern}}. Both methods yield the same amount of lime per loose stone; however, using a hammer will consume some of the tool's durability, while a quern does not get damaged by repeated use. One loose stone yields one lime.  


Lime can also be used to make quicklime, which is necessary to produce [[plaster]] and [[mortar]].
One shell yields two lime.  Shells cannot be crushed with a hammer and must be ground in a quern.


Powdered borax is an alternative to lime that can be extracted by grinding a chunk of [[borax]] ore in a [[quern]]. One borax chunk yields two powdered borax.<br>
Lime can also be used to make quicklime, which is necessary to produce {{ll|plaster|plaster}} and {{ll|mortar|mortar}}.
Powdered borax is also a necessary material in the process of smithing an iron or meteoric iron [[anvil]].


{{Grid/Crafting
Powdered borax is an alternative to lime that can be extracted by grinding a chunk of {{ll|borax|borax}} ore in a {{ll|quern|quern}}. One borax chunk yields two powdered borax.<br>
|A1=|B1=|C1=
Powdered borax is also a necessary material in the process of smithing an iron or meteoric iron {{ll|anvil|anvil}}.
|A2=|B2=Copper hammer|C2=
 
|A3=|B3=Chalk stone|C3=
{{Crafting
|Output=Lime|OA=}}
|Ingredients= 1x {{ll|Hammer|Hammer}}<br>3x {{ll|Stone|Chalk stone}}
|Grid/CraftingCode={{Grid/Crafting
|B2=Copper hammer|B2-link=Special:MyLanguage/Hammer|B2_name=Hammer
|B3=Chalk stone|B3-link=Special:MyLanguage/Stone|B3_name=Chalk stone
|Output=Lime|Output_name=Lime
}}}}


=== Example Shopping List===
=== Example Shopping List===
To process 8 leather, which would be sufficient to craft 1 [[backpack]], the player would need the following materials (rounded up in parentheses):
 
To process 8 leather, which would be sufficient to craft 1 {{ll|backpack|leather backpack}}, the player would need the following materials (rounded up in parentheses):


*Oak or Acacia Logs: 3 for small hides or 6 for medium, large or huge hides
*Oak or Acacia Logs: 3 for small hides or 6 for medium, large or huge hides
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! Makes 1 Full Barrel of
! Makes 1 Full Barrel of
|-
|-
|50 L Water||50 Lime||Limewater
|50 L Water ||50 Lime || Limewater
|-
|-
|50 L Water||20 powdered borax||Diluted Borax
|50 L Water ||20 powdered borax || Diluted Borax
|-
|-
|50 L Water||5 oak/acacia logs||Weak Tannin
|50 L Water ||5 oak/acacia logs|| Weak Tannin
|-
|-
|50 L Weak Tannin||5 oak/acacia logs||Strong Tannin
|50 L Weak Tannin ||5 oak/acacia logs || Strong Tannin
|}
|}


=== Step 1: Limewater or Diluted Borax ===


=== Step 1: Limewater or Diluted Borax ===
To make soaked hides, limewater or diluted borax may be used:
To make soaked hides, limewater or diluted borax may be used:
* Limewater: 1 liter of water and 1 lime makes 1 liter of limewater - which means a full barrel of limewater requires 50 lime.
* Limewater: 1 liter of water and 1 lime makes 1 liter of limewater - which means a full barrel of limewater requires 50 lime.
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=== Step 2: Scraping Hides ===
=== Step 2: Scraping Hides ===
Once the raw hides have been soaked long enough, they will turn into soaked hides. These cannot directly be further processed in barrels; another crafting step comes in between. The player needs to put the soaked hides and a knife into the inventory crafting grid to process them into scraped hides. Please note that the knife will lose durability in the process.
Once the raw hides have been soaked long enough, they will turn into soaked hides. These cannot directly be further processed in barrels; another crafting step comes in between. The player needs to put the soaked hides and a knife into the inventory crafting grid to process them into scraped hides. Please note that the knife will lose durability in the process.


{{Grid/Crafting
{{Crafting
|A1=|B1=|C1=
|Ingredients= 1x {{ll|Knife|Knife}}<br>1x {{ll|Leather working|Soaked hide}}
|A2=|B2=Copper knife|C2=
|Grid/CraftingCode={{Grid/Crafting
|A3=|B3=Hide soaked|C3=
|B2=Copper knife|B2-link=Special:MyLanguage/Knife|B2_name=Knife
|Output=Hide scraped|OA=}}
|B3=Hide soaked|B3-link=Special:MyLanguage/Leather working|B3_name=Soaked hide
|Output=Hide scraped|Output_name=Scraped hide
}}}}


=== Step 3: Weak Tannin ===
=== Step 3: Weak Tannin ===
To make weak tannin, the player needs 10 units of water per oak/acacia log. After inputting the oak log, the barrel tooltip will display the materials present as well as the predicted output. The barrel must be sealed for 24 in-game hours to actually produce weak tannin; it cannot be sealed if an unbalanced ratio of water and oak logs are present in the barrel.
To make weak tannin, the player needs 10 units of water per oak/acacia log. After inputting the oak log, the barrel tooltip will display the materials present as well as the predicted output. The barrel must be sealed for 24 in-game hours to actually produce weak tannin; it cannot be sealed if an unbalanced ratio of water and oak logs are present in the barrel.


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=== Step 4: Strong Tannin ===
=== Step 4: Strong Tannin ===
To make strong tannin, the player needs 10 liters of weak tannin per oak/acacia log. After inputting the log, the barrel tooltip will display the materials present as well as the predicted output. The barrel must be sealed for 24 in-game hours to actually produce strong tannin; it cannot be sealed if an unbalanced ratio of water and oak logs are present in the barrel.
To make strong tannin, the player needs 10 liters of weak tannin per oak/acacia log. After inputting the log, the barrel tooltip will display the materials present as well as the predicted output. The barrel must be sealed for 24 in-game hours to actually produce strong tannin; it cannot be sealed if an unbalanced ratio of water and oak logs are present in the barrel.


After the player acquired strong tannin with the above procedure, place the prepared hides into the strong tannin solution. Again, further processing of the hides requires sealing in the barrel; after another 4.5 in-game days they will become leather. Similar to the previous processes, a specific ratio must be reached. The player can start with one hide and check the barrel tooltip; it should display the possible output. If there is no output shown, the player placed too many hides in the barrel for the available amount of liquid, and the player will not be able to seal it.
After the player acquired strong tannin with the above procedure, place the prepared hides into the strong tannin solution. Again, further processing of the hides requires sealing in the barrel; after another 4.5 in-game days they will become leather. Similar to the previous processes, a specific ratio must be reached. The player can start with one hide and check the barrel tooltip; it should display the possible output. If there is no output shown, the player placed too many hides in the barrel for the available amount of liquid, and the player will not be able to seal it.


After waiting for the sealed hides to process, the player will be rewarded with the respective amount of [[leather]] ready to be used in crafting.
After waiting for the sealed hides to process, the player will be rewarded with the respective amount of {{ll|leather|leather}} ready to be used in crafting.


<gallery widths=350px heights=350px mode="none">
<gallery widths=350px heights=350px mode="none">
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==Pelt==
==Pelt==
Different from Leather, making pelts is relatively easy.
Different from Leather, making pelts is relatively easy.


===Hide curing===
===Hide curing===
To create pelts, only two steps need to be followed. First, raw hides need to be oiled.  This can be done by combining raw hide and [[fat]] in the crafting grid using the following ratio: 4 small hide + 1 fat, 2 medium hide + 1 fat, 1 large hide + 1 fat or 1 huge hide + 2 fats.


{{Grid/Crafting
To create pelts, only two steps need to be followed. First, raw hides need to be oiled.  This can be done by combining raw hide and {{ll|fat|fat}} in the crafting grid using the following ratio: 4 small hide + 1 fat, 2 medium hide + 1 fat, 1 large hide + 1 fat or 1 huge hide + 2 fats.
|A1=Fat|B1=|C1=
 
|A2=Raw hide|B2=|C2=
{{Crafting
|A3=|B3=|C3=
|Ingredients= 1x {{ll|Fat|Fat}}<br>1x {{ll|Leather working|Raw hide}}
|Output=Hide oiled|OA=}}
|Grid/CraftingCode={{Grid/Crafting
|A1=Fat|A1-link=Special:MyLanguage/Fat|A1_name=Fat
|A2=Raw hide|A2-link=Special:MyLanguage/Leather working|A2_name=Raw hide
|Output=Hide oiled|Output_name=Oiled hide
}}}}


In a second step, these oiled hides need to be "cured", which means nothing else but leaving them untouched for 48 hours. There is no process involved and the storage place doesn't matter - the player can carry them around in the inventory or leave them in a storage container. The tooltip on the item will inform how much the curing has progressed.
In a second step, these oiled hides need to be "cured", which means nothing else but leaving them untouched for 48 hours. There is no process involved and the storage place doesn't matter - the player can carry them around in the inventory or leave them in a storage container. The tooltip on the item will inform how much the curing has progressed.
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===Usage===
===Usage===
Medium or large pelts are required to craft the [[hunter's backpack]], a cheaper variant of the leather backpack with only 4 slots, as well as the Lamellar armor recipes and fur clothing recipes. Small or medium pelts are required for the [[longbow]] recipe.


{{Grid/Crafting
Medium or large pelts are required to craft the {{ll|hunter's backpack|hunter's backpack}}, a cheaper variant of the leather backpack with only 4 slots, as well as the Lamellar armor recipes and fur clothing recipes. Small or medium pelts are required for the {{ll|longbow|longbow}} recipe.
|A1=Cattail tops|B1=hide pelt large|C1=Cattail tops
 
|A1N=3|B1N=|C1N=3
{{Crafting
|A2=Cattail tops|B2=Cattail tops|C2=Cattail tops
|Ingredients= 15x {{ll|Reed|Cattails}}<br>1x {{ll|Leather working|Pelt (Large)}}
|A2N=3|B2N=3|C2N=3
|Grid/CraftingCode={{Grid/Crafting
|A3=|B3=|C3=
|A1=Cattail tops|A1N=3|A1-link=Reed|A1_name=Cattails
|Output=hunterbackpack|OA=}}
|B1=hide pelt large|B1-link=Special:MyLanguage/Leather working|B1_name=Pelt (Large)
|C1=Cattail tops|C1N=3|C1-link=Reed|C1_name=Cattails
|A2=Cattail tops|A2N=3|A2-link=Reed|A2_name=Cattails
|B2=Cattail tops|B2N=3|B2-link=Reed|B2_name=Cattails
|C2=Cattail tops|C2N=3|C2-link=Reed|C2_name=Cattails
|Output=hunterbackpack|Output_name=Hunter's backpack
}}}}


== Video Tutorials ==
== Video Tutorials ==
{| class="wikitable"
{| class="wikitable"
|-
|-
! Detailed explanation how to make leather
! Detailed explanation how to make leather.
|-
|-
| <youtube width="400" height="240">4nmbH1G2lts</youtube>
| <youtube width="400" height="240">4nmbH1G2lts</youtube>
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{{Game navbox}}
{{Game navbox}}
[[Category:Guides{{#translation:}}]]
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