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=== .debug === | === .debug === | ||
* <code>.debug wireframe chunk</code><br /> Shows chunk borders. [ | * <code>.debug normalview</code><br /> Shows vertex normals instead textures, but does not discard transparent pixels. | ||
* <code>.debug wireframe [value]</code><br /> Running <code>.debug wireframe</code> will give some help info. | |||
** <code>entity</code><br /> Shows entity collision boxes. | |||
** <code>chunk</code><br /> Shows chunk borders. | |||
** <code>serverchunk</code><br /> Shows server chunk borders. | |||
** <code>region</code><br /> Shows region borders. | |||
** <code>blockentity</code><br /> Shows block entity borders e.g. of large gear. | |||
** <code>ambsounds</code><br /> Shows ambient sound borders e.g. of flowing water. | |||
* <code>.debug talk [value]</code><br /> Plays actions with the character's voice. Running <code>.debug talk</code> will give a list of values. | |||
* <code>.debug [perceptioneffect|pc] [value]</code><br /> Applies effect. | |||
** <code>drunk</code><br /> Makes player drunk. | |||
** <code>damagedfreezing</code><br /> Applies a freezing effect to player. | |||
* <code>.debug tofb [true|false]</code><br /> Toggle offscreen buffer. | |||
* <code>.debug cmr</code><br /> Print a full list of color map rectangles to the client-main.txt. | |||
* <code>.debug us</code><br /> Toggle unbind samplers mode. | |||
* <code>.debug gl [true|false]</code><br /> Toggle OpenGL debug mode. | |||
* <code>.debug uiclick</code><br /> Toggle UI Debug print interactions. | |||
* <code>.debug discovery [value]</code><br /> Show a text on the screen as for lore books. | |||
* <code>.debug soundsummary</code><br /> Print a count of loaded sounds. | |||
* <code>.debug meshsummary</code><br /> Print a full list of block mesh sizes in kilobytes to client-debug.txt. | |||
* <code>.debug chunksummary</code><br /> Print a count of total chunks, packed chunks and free pool objects. | |||
* <code>.debug renderers</code><br /> Print a full list of renderers. | |||
* <code>.debug exptexatlas [block|item|entity]</code><br /> Export an atlas(es) of blocks, items or entities. | |||
* <code>.debug liquidselectable</code><br /> Toggle forced liquid selectable. | |||
* <code>.debug relightchunk</code><br /> Recalculate sunlight and queue for redrawing in the chunk. | |||
* <code>.debug fog [value]</code><br /> Sets fog density. | |||
* <code>.debug fov [value]</code><br /> Sets field of view. | |||
* <code>.debug wgen</code><br /> Print a rainfall and adjusted temperature values. | |||
* <code>.debug redrawall</code><br /> Redraw all chunks. | |||
* <code>.debug ci</code><br /> Display some information on the current chunk the player is in | |||
* <code>.debug shake [value]</code><br /> Shake effect. Insert a higher negative value to remove the effect. | |||
* <code>.debug recalctrav</code><br /> Recalculate traversability of all chunks. | |||
* <code>.debug find [blockName]</code><br /> Specify all or part of the name of a block to find its coordinates. | |||
{{ll|List of server commands/debug}} also exists. Use <code>.help debug</code> for more info on debug commands. |