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</syntaxhighlight> | </syntaxhighlight>If ''allowedVariants'' exists, any code that is ''not'' within it will not be created in game. | ||
It is important to remember that skipVariants takes presedence over allowedVariants - If an element exists in both the allowed and skip list, it will be skipped. | It is important to remember that skipVariants takes presedence over allowedVariants - If an element exists in both the allowed and skip list, it will be skipped. |