Page history
30 October 2023
Add table of contents
+9
→JSON: Describe level of detail handling
+5,460
Undo revision 137745 by Bluelightning32 (talk)
+1,653
Describe the json tessellator's level of detail handling
−1,653
29 October 2023
Clarify what level of detail 1 is
+43
→SurfaceLayer: doNotRenderAtLod2
+403
→CrossAndSnowlayer: doNotRenderAtLod2
+148
→Liquid: doNotRenderAtLod2
+96
→Cross: doNotRenderAtLod2
+380
→BlockLayer: level of detail
+123
→Cube
−6
→Cube: doNotRenderAtLod2
+28
→Cube
+100
Fix link
−39
Add modding navbox
+34
→Cube
−4
→Liquid
−2
→SurfaceLayer: Fix link
+139
Created page with "Each visible chunk is tessellated into a mesh, and that mesh is reused until the chunk is unloaded, or the chunk is marked dirty. The chunk is retessellated on a background thread when it is marked dirty. The chunk tessellator calls a block tessellator for each block in the chunk. Blocks select their tessellator through the drawtype property. The property value is an [http..."
+5,680