Structures.json

From Vintage Story Wiki
Placement methods
Value surface surfaceruin underground underwater type
Code y y y y string
Name y y y y string
Group y y y ? string
MinGroupDistance y y n ? int
Schematics y y y y string[]
Chance y y y y float
MinTemp y y y ? int (in Celsius)
MaxTemp y y y ? int (in Celsius)
MinRain y ? y ? float
MaxRain y ? y ? float
MinForest n ? n ? float
MaxForest n ? n ? float
MinY n ? n ? float
MaxY n ? n ? float
Depth n n y ? example: "depth": { "dist": "invexp", "avg": 3.5, "var": 30 }
OffsetX ? ? ? ? example: -missing-
OffsetY y n y y int
OffsetZ ? ? ? ? example: -missing-
BlockCodeIndex ? ? ? ? example: -missing-
Quantity ? ? ? ? example: -missing-
ReplaceWithBlocklayers y y n ? example: "replacewithblocklayers": ["soil-medium-normal", "soil-medium-none"]
BuildProtected y ? ? ? bool (Claims the structure)
PostPass y y y ? bool
BuildProtectedDesc y ? ? ? string
BuildProtectedName y ? ? ? string
ReplaceWithRockType n n y ? example: "replaceWithRockType": {"rock-granite": "rock-{rock}"}
InsideBlockCodes ? ? ? ? example: -missing-
Origin ? ? ? ? ...


y = Yes it works. n = No it doesnt work. ? = Idk not tested.