Mechanical power/it: Difference between revisions

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Input and output is handled using chutes, hoppers and optionally [[Chest|chests]]. Hoppers accept multiple stacks of input items, which are then transported via chutes towards the input slot of an eligible block. Chutes can also grab items directly from chests. A special type of chute, the Archimedes screw, can transport items upward provided it is powered.
Input and output is handled using chutes, hoppers and optionally {{ll|Chest|chests}}. Hoppers accept multiple stacks of input items, which are then transported via chutes towards the input slot of an eligible block. Chutes can also grab items directly from chests. A special type of chute, the Archimedes screw, can transport items upward provided it is powered.
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====Hopper ''(optional)''====
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'''Hopper''' ''(optional)'': <br />
Used for material input/output. Crafted directly from copper plates.
Used for material input/output. Crafted directly from copper plates.
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{{Crafting
{{Crafting
|Ingredients= [[Copper|Copper plate]]<br />(3x)
|Ingredients=3x {{ll|Metal plate|Copper plate}}
|Grid/CraftingCode={{Grid/Crafting
|Grid/CraftingCode={{Grid/Crafting
|A1=Copper plate|B1=|C1= Copper plate
|A1=Copper plate|A1-link=Special:MyLanguage/Metal plate|A1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Copper plate</span>
|A2=|B2=Copper plate|C2=
|C1= Copper plate|C1-link=Special:MyLanguage/Metal plate|C1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Copper plate</span>
|Output=hopper|OA=}}
|B2= Copper plate|B2-link=Special:MyLanguage/Metal plate|B2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Copper plate</span>
}}
|Output=hopper|Output_name=<span lang="en" dir="ltr" class="mw-content-ltr">Hopper</span>
}}}}
 
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====Chute ''(optional)''====
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'''Chute''' ''(optional)'': <br />
Used to transfer materials between hoppers, chests, other containers and various machinery. These blocks can be placed directionally, with the output facing away from the player. Chutes are crafted from chute sections, which need to be crafted on an anvil with copper ingots, by hand or with the help of a helve hammer. As even the straight chute needs at least two sections, a minimum of two copper ingots is necessary for one chute.<br>
Used to transfer materials between hoppers, chests, other containers and various machinery. These blocks can be placed directionally, with the output facing away from the player. Chutes are crafted from chute sections, which need to be crafted on an anvil with copper ingots, by hand or with the help of a helve hammer. As even the straight chute needs at least two sections, a minimum of two copper ingots is necessary for one chute.
''Note'': Chutes can be rotated using a {{ll|wrench|wrench}}.
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{{Crafting
{{Crafting
|Ingredients= Chute section<br />(2x)
|Ingredients=2x {{ll|Chute section|Chute section}}
|Grid/CraftingCode={{Grid/Crafting
|Grid/CraftingCode={{Grid/Crafting
|A1=Chutesection-copper|B1=Chutesection-copper|C1=
|A1=Chutesection-copper|A1-link=Special:MyLanguage/Chute section|A1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Chute section</span>
|A2=|B2=|C2=
|B1=Chutesection-copper|B1-link=Special:MyLanguage/Chute section|B1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Chute section</span>
|Output=Chute-straight|OA=}}
|Output=Chute-straight|Output_name=<span lang="en" dir="ltr" class="mw-content-ltr">Straight chute</span>
}}
}}}}
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{{Crafting
{{Crafting
|Ingredients= Chute section<br />(2x)
|Ingredients=2x {{ll|Chute section|Chute section}}
|Grid/CraftingCode={{Grid/Crafting
|Grid/CraftingCode={{Grid/Crafting
|A1=Chutesection-copper|B1=|C1=
|A1=Chutesection-copper|A1-link=Special:MyLanguage/Chute section|A1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Chute section</span>
|A2=|B2=Chutesection-copper|C2=
|B2=Chutesection-copper|B2-link=Special:MyLanguage/Chute section|B2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Chute section</span>
|Output=elbow chute|OA=}}
|Output=elbow chute|Output_name=<span lang="en" dir="ltr" class="mw-content-ltr">Elbow chute</span>
}}
}}}}
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[[File:Large_gear_setup_1.png|400px|thumb|right|Simple large gear setup that combines torque from three power sources into a single output. 1, 2 and 3 are [[Auto rotor|creative auto rotors]] which provide power, 4 is the output.]]
[[File:Large_gear_setup_1.png|400px|thumb|right|Simple large gear setup that combines torque from three power sources into a single output. 1, 2 and 3 are {{ll|Auto rotor|creative auto rotors}} which provide power, 4 is the output.]]
[[File:Large_gear_setup_3.png|400px|thumb|right|More complex setup with two large gears. Torque from sources 1, 2 and 3 is combined by lower gear into a single output (4), which then goes through the upper gear (5) to increase rotational speed at the cost of reducing torque.]]
[[File:Large_gear_setup_3.png|400px|thumb|right|More complex setup with two large gears. Torque from sources 1, 2 and 3 is combined by lower gear into a single output (4), which then goes through the upper gear (5) to increase rotational speed at the cost of reducing torque.]]
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To build complex and efficient power trains it's important to understand relation between ''speed'' and ''torque'', and how they are affected by ''resistance'' of a given mechanical system.
To build complex and efficient power trains it's important to understand relation between ''speed'' and ''torque'', and how they are affected by ''resistance'' of a given mechanical system.
<ul>
*'''Resistance''' defines how much rotational energy the system needs in order to continuously operate. If there is not enough torque to counteract resistance, entire power train will lose speed or even come to a complete halt. Each element of the system, such as axles, gears and transmissions, has some resistance. However, machinery doing useful work tends to contribute the most.
<li>'''Resistance''' defines how much rotational energy the system needs in order to continuously operate. If there is not enough torque to counteract resistance, entire power train will lose speed or even come to a complete halt. Each element of the system, such as axles, gears and transmissions, has some resistance. However, machinery doing useful work tends to contribute the most.</li>
*'''Torque''' is a measure of rotational force and directly counteracts resistance. Adding more torque to the system can help it overcome the resistance of connected machinery, allowing faster operation. However, as soon as resistance is completely overcome - there is no point in further increasing the torque.
<li>'''Torque''' is a measure of rotational force and directly counteracts resistance. Adding more torque to the system can help it overcome the resistance of connected machinery, allowing faster operation. However, as soon as resistance is completely overcome - there is no point in further increasing the torque.</li>
*'''Speed''' defines the rate at which machines in the system perform their job. Increasing the speed allows for faster operation, but only if there is enough torque to sustain it; otherwise most of the speed will be lost to resistance.
<li>'''Speed''' defines the rate at which machines in the system perform their job. Increasing the speed allows for faster operation, but only if there is enough torque to sustain it; otherwise most of the speed will be lost to resistance.</li>
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===Large wooden gear===
===Large wooden gear===
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Conversion of torque to speed and vice-versa can be achieved with the help of large wooden gear. Central shaft and rim of the gear can both be used for input or output. Direction of the power flow defines the conversion.
Conversion of torque to speed and vice-versa can be achieved with the help of large wooden gear. Central shaft and rim of the gear can both be used for input or output. Direction of the power flow defines the conversion.
* Using shaft as input and rim as the output allows to increase the speed by a factor of 5, at the cost of reducing the torque by the same factor;
* Using shaft as input and rim as the output allows to increase the speed by a factor of 5, at the cost of reducing the torque by the same factor;
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===Milling===
===Milling===
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:''See also {{ll|quern|Quern}}.''
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Mechanized or not, querns enable the player to grind grain, as well as some minerals and stones into their processed forms. For mechanized milling, the quern must be attached to a functioning power train.<br>
Mechanized or not, querns enable the player to grind grain, as well as some minerals and stones into their processed forms. For mechanized milling, the quern must be attached to a functioning power train.<br>
Querns can be automated further with the use of hoppers, chutes and chests. For the full automation guide, see the [[quern]] page.
Querns can be automated further with the use of hoppers, chutes and chests.
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===Smithing===
===Smithing===
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:''See also {{ll|helve hammer|Helve hammer}}.''
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A helve hammer can help the player in processing iron blooms and blister steel, as well as making plates of any metal type. It requires mechanical power to operate and there is no practical way to automate the in- and output of materials, since it adheres to the same principles as manual smithing.
A helve hammer can help the player in processing iron blooms and blister steel, as well as making plates of any metal type. It requires mechanical power to operate and there is no practical way to automate the in- and output of materials, since it adheres to the same principles as manual smithing.
For the full setup guide, check the [[helve hammer]] page.
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''See also [[Pulverizer]].''
:''See also {{ll|Pulverizer|Pulverizer}}.''
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The pulverizer allows players to crush certain stones and minerals into fine powder to be used for [[Steel Making|steel making]] or [[Dye|dyes]]. There is no other way to obtain these materials. A full pulverizer setup requires a significant investment of boards and metal for the frame, toggle, pounders and caps.
The pulverizer allows players to crush certain stones and minerals into fine powder to be used for {{ll|Steel Making|steel making}} or {{ll|Dye|dyes}}. There is no other way to obtain these materials. A full pulverizer setup requires a significant investment of boards and metal for the frame, toggle, pounders and caps.
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{| class="wikitable"
{| class="wikitable"
|-
|-
! Explanation of large gear usage !! General guide on mechanical power !! How to build a windmill and helve hammer in 1.13
! <span lang="en" dir="ltr" class="mw-content-ltr">Explanation of large gear usage</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">General guide on mechanical power</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">How to build a windmill and helve hammer in 1.13</span>
|-
|-
| <youtube width="400" height="240">ppsP5speLX4</youtube> || <youtube width="400" height="240">okhOui01wR0</youtube> || <youtube width="400" height="240">h2Pjg2u4LVo</youtube>
| <youtube width="400" height="240">ppsP5speLX4</youtube> || <youtube width="400" height="240">okhOui01wR0</youtube> || <youtube width="400" height="240">h2Pjg2u4LVo</youtube>
|}
|}
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{{Game navbox}}
{{Game navbox}}
[[Category:Mechanisms{{#translation:}}]]
[[Category:Mechanisms{{#translation:}}]]
[[Category:Guides{{#translation:}}]]
[[Category:Guides{{#translation:}}]]
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