https://wiki.vintagestory.at/api.php?hidebots=1&translations=filter&urlversion=1&days=7&limit=50&target=Glass&action=feedrecentchanges&feedformat=atomVintage Story Wiki - Changes related to "Glass" [en]2024-03-28T21:46:10ZRelated changesMediaWiki 1.38.2https://wiki.vintagestory.at/index.php?title=Template:Localized_link&diff=175663&oldid=174397Template:Localized link2024-03-27T18:33:35Z<p>Update to make LL highlight current links in bold. This should work for all languages.</p>
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</table>Nateonushttps://wiki.vintagestory.at/index.php/FarmingFarming2024-03-27T03:38:17Z<p><a href="/index.php?title=User:Pizza2004&action=edit&redlink=1" class="new mw-userlink" title="User:Pizza2004 (page does not exist)"><bdi>Pizza2004</bdi></a> marked <a href="/index.php?title=Farming&oldid=175219" title="Farming">Farming</a> for translation</p>
Pizza2004https://wiki.vintagestory.at/index.php?title=Animal_husbandry&diff=175179&oldid=174752Animal husbandry2024-03-26T11:45:07Z<p>added note about rooster infighting stopping at gen 10</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 11:45, 26 March 2024</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Sleeping animals will no longer wake when a player approaches.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Sleeping animals will no longer wake when a player approaches.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Aggressive animals will become neutral<del style="font-weight: bold; text-decoration: none;">, </del>i.e. only attack when provoked.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Aggressive animals will become neutral <ins style="font-weight: bold; text-decoration: none;">(</ins>i.e. only attack when provoked<ins style="font-weight: bold; text-decoration: none;">) and roosters will stop attacking each other</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Animals will no longer run away from the player.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Animals will no longer run away from the player.</div></td></tr>
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</table>DeepCherryhttps://wiki.vintagestory.at/index.php?title=Animal_husbandry&diff=174752&oldid=174144Animal husbandry2024-03-25T03:51:45Z<p><span dir="auto"><span class="autocomment">Breeding: </span> -minor edit to my previous addition</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 03:51, 25 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(2 intermediate revisions by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l73">Line 73:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Animals can consume food from 0.6 blocks away and mate at a distance of up to 10 blocks away.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Animals can consume food from 0.6 blocks away and mate at a distance of up to 10 blocks away.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">'''Note:''' Feed is ''not required'' for captured or domesticated animals to survive. They cannot starve to death.</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><!--T:52--></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><!--T:52--></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Each food portion gives 1.0 satiation. ''After'' reaching the "Ready to mate" stage, larger female mammals need to eat 10 portions of feed, hens need 4, and hares need 2 in order to become pregnant. Males don't show their satiation in the {{BlockInfo}}, but they need a satiation value of at least 1.0 to mate. (Note that since their satiation slowly goes down, on average they need to eat at least twice to be able to mate with a female). After mating, both the male and female parents’ satiation level will reset to zero.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Each food portion gives 1.0 satiation. ''After'' reaching the "Ready to mate" stage, larger female mammals need to eat 10 portions of feed, hens need 4, and hares need 2 in order to become pregnant. Males don't show their satiation in the {{BlockInfo}}, but they need a satiation value of at least 1.0 to mate. (Note that since their satiation slowly goes down, on average they need to eat at least twice to be able to mate with a female). After mating, both the male and female parents’ satiation level will reset to zero.</div></td></tr>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">'''(Note:''' Feed is ''not required'' for captured or domesticated animals to survive. They cannot starve to death. Additionally, all the time frames listed below assume the player has default, 9-day months. The length of gestation and maturation will scale accordingly if this setting is altered.)</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Pigs === <!--T:31--> </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Pigs === <!--T:31--> </div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Hares === </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Hares === </div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{ll|Hare|Hares}} <del style="font-weight: bold; text-decoration: none;">will not </del>eat from a trough, <del style="font-weight: bold; text-decoration: none;">but instead will </del>consume any vegetable items tossed on the ground nearby. Though the {{BlockInfo}} will not indicate ''when'' they are ready to mate, adult females need to eat 2 portions<ref>Line 117 of hare-female.json</ref> of food. If an adult male is within 10 blocks<ref>Lines 109-110 of hare-female.json</ref>, she will become pregnant shortly. After a gestation period of 5 days,<ref>Line 114 of hare-female.json</ref> hares bear litters of 1-4 [https://en.wikipedia.org/wiki/Hare leverets] at a time.<ref>Lines 111-112 of hare-female.json</ref> Leverets take 336 game-hours to mature,<ref>Line 85 of hare-baby.json</ref> and the females need to wait 2-5 days<ref>Lines 115-116 of hare-female.json</ref> before they are ready to breed again.<br></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{ll|Hare|Hares}} <ins style="font-weight: bold; text-decoration: none;">can </ins>eat from a <ins style="font-weight: bold; text-decoration: none;">large </ins>trough, <ins style="font-weight: bold; text-decoration: none;">and can also </ins>consume any vegetable items tossed on the ground nearby. Though the {{BlockInfo}} will not indicate ''when'' they are ready to mate, adult females need to eat 2 portions<ref>Line 117 of hare-female.json</ref> of food. If an adult male is within 10 blocks<ref>Lines 109-110 of hare-female.json</ref>, she will become pregnant shortly. After a gestation period of 5 days,<ref>Line 114 of hare-female.json</ref> hares bear litters of 1-4 [https://en.wikipedia.org/wiki/Hare leverets] at a time.<ref>Lines 111-112 of hare-female.json</ref> Leverets take 336 game-hours to mature,<ref>Line 85 of hare-baby.json</ref> and the females need to wait 2-5 days<ref>Lines 115-116 of hare-female.json</ref> before they are ready to breed again.<br></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>After awhile, the {{BlockInfo}} will show that some of the hares are generation 1, i.e. not quite wild anymore. They still flee the player at gen 5, but not at gen 10.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>After awhile, the {{BlockInfo}} will show that some of the hares are generation 1, i.e. not quite wild anymore. They still flee the player at gen 5, but not at gen 10.</div></td></tr>
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</table>Sp00kyhttps://wiki.vintagestory.at/index.php?title=Template:Localized_link&diff=174397&oldid=139205Template:Localized link2024-03-23T16:36:05Z<p>Undo fix.</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:36, 23 March 2024</td>
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</table>Nateonushttps://wiki.vintagestory.at/index.php?title=Animal_husbandry&diff=174144&oldid=174135Animal husbandry2024-03-22T04:51:43Z<p><span dir="auto"><span class="autocomment">Goats: </span> -Altered an additional instance of "pregnancy time" to "gestation period"</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 04:51, 22 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(4 intermediate revisions by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l45">Line 45:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><!--T:60--></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><!--T:60--></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>For capturing wild animals, three different methods can be employed:</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>For capturing wild animals, three different methods can be employed:</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div># '''Craft:''' Create a Reed Basket Trap and insert the appropriate food item as bait. Small creatures might enter the trap. The player then has <del style="font-weight: bold; text-decoration: none;">a window of time </del>to transport the captured animal to an enclosure and release it before it dies inside the basket. Note that the player must have an empty backpack slot to pick up and transport these traps once an animal is inside. </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div># '''Craft:''' Create a Reed Basket Trap and insert the appropriate food item as bait. Small creatures might enter the trap. The player then has <ins style="font-weight: bold; text-decoration: none;">24 game-hours </ins>to transport the captured animal to an enclosure and release it before it dies inside the basket. Note that the player must have an empty backpack slot to pick up and transport these traps once an animal is inside.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># '''Active:''' Provoke the animal with a weak attack. In return, it will try to attack the player. If the player then runs away, they will follow for a short distance. Alternatively, the animal may flee, in which case the player can chase them towards the desired location. This behavior can be used to guide them into previously prepared animal pens. If the player encounters a group of animals together, focus on the males, as females will follow their male counterpart. Wild hens will always try to flee from the player, while wild roosters will occasionally try to attack; again, use this to your advantage by leading them into a pen.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># '''Active:''' Provoke the animal with a weak attack. In return, it will try to attack the player. If the player then runs away, they will follow for a short distance. Alternatively, the animal may flee, in which case the player can chase them towards the desired location. This behavior can be used to guide them into previously prepared animal pens. If the player encounters a group of animals together, focus on the males, as females will follow their male counterpart. Wild hens will always try to flee from the player, while wild roosters will occasionally try to attack; again, use this to your advantage by leading them into a pen.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># '''Passive:''' In an area nearby the desired animals, dig a pit at least 2 blocks deep and place a {{ll|Trough|trough}} with the appropriate food portions in it. Wait for the animals to fall into the pit trap, and convert the pit into the animal pen. Players may also dig a "moat" around the desired animal pen. As long as the desired food is placed correctly inside the pen, wild animals may be drawn to it and become trapped.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># '''Passive:''' In an area nearby the desired animals, dig a pit at least 2 blocks deep and place a {{ll|Trough|trough}} with the appropriate food portions in it. Wait for the animals to fall into the pit trap, and convert the pit into the animal pen. Players may also dig a "moat" around the desired animal pen. As long as the desired food is placed correctly inside the pen, wild animals may be drawn to it and become trapped.</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><!--T:30--></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><!--T:30--></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>All animals must consume portions of feed in order to breed. {{Using|Placing}} <del style="font-weight: bold; text-decoration: none;">8 </del>[[dry grass]] <del style="font-weight: bold; text-decoration: none;">or 2 </del>{{ll|grain|grain}} into <del style="font-weight: bold; text-decoration: none;">a </del>trough players <del style="font-weight: bold; text-decoration: none;">can </del>feed animals <del style="font-weight: bold; text-decoration: none;">(</del>depending on their food <del style="font-weight: bold; text-decoration: none;">preferences)</del>. Both male and female animals must eat until they become satiated. The {{BlockInfo}} shows the level of satiation when a player looks at an animal. It will also show the creature weight, generation, whether an animal is ready to breed, ready for milking, or at risk of disappearing due to darkness.<br></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>All animals must consume portions of feed in order to breed. {{Using|Placing}} <ins style="font-weight: bold; text-decoration: none;">the appropriate amount of </ins>[[dry grass]]<ins style="font-weight: bold; text-decoration: none;">, </ins>{{ll|grain|grain}}<ins style="font-weight: bold; text-decoration: none;">, [[vegetable]]<nowiki/>s, or fruit mash </ins>into <ins style="font-weight: bold; text-decoration: none;">the proper-sized </ins>trough <ins style="font-weight: bold; text-decoration: none;">(or, for hares, simply dropping the food items on the ground nearby) allows </ins>players <ins style="font-weight: bold; text-decoration: none;">to </ins>feed <ins style="font-weight: bold; text-decoration: none;">different </ins>animals<ins style="font-weight: bold; text-decoration: none;">, </ins>depending on their food <ins style="font-weight: bold; text-decoration: none;">preference</ins>. Both male and female animals must eat until they become satiated <ins style="font-weight: bold; text-decoration: none;">in order to produce offspring</ins>. The {{BlockInfo}} shows the level of satiation when a player looks at an animal. It will also show the creature weight, generation, whether an animal is ready to breed, ready for milking, or at risk of disappearing due to darkness.<br></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Animals can consume food from 0.6 blocks away and mate at a distance of up to 10 blocks away.<br></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Animals can consume food from 0.6 blocks away and mate at a distance of up to 10 blocks away.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">'''Note:''' Feed is ''not required'' for captured or domesticated animals to survive. They cannot starve to death.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><br></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><!--T:52--></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><!--T:52--></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Each food portion gives 1.0 satiation. <del style="font-weight: bold; text-decoration: none;">Female mammals need 10 portions after </del>reaching the "Ready to mate" stage<del style="font-weight: bold; text-decoration: none;">; food eaten before then won't count toward a pregnancy</del>. Males don't show their satiation in the {{BlockInfo}}, but they need a satiation value of at least 1.0 to mate. <del style="font-weight: bold; text-decoration: none;">Since </del>their satiation slowly goes down, on average they need to eat at least twice to be able to mate with a female. After mating, the male <del style="font-weight: bold; text-decoration: none;">animal lose 1.0 satiation </del>and <del style="font-weight: bold; text-decoration: none;">the </del>female <del style="font-weight: bold; text-decoration: none;">loses up </del>to <del style="font-weight: bold; text-decoration: none;">10 satiation, depending on the type of animal</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Each food portion gives 1.0 satiation. <ins style="font-weight: bold; text-decoration: none;">''After'' </ins>reaching the "Ready to mate" stage<ins style="font-weight: bold; text-decoration: none;">, larger female mammals need to eat 10 portions of feed, hens need 4, and hares need 2 in order to become pregnant</ins>. Males don't show their satiation in the {{BlockInfo}}, but they need a satiation value of at least 1.0 to mate. <ins style="font-weight: bold; text-decoration: none;">(Note that since </ins>their satiation slowly goes down, on average they need to eat at least twice to be able to mate with a female<ins style="font-weight: bold; text-decoration: none;">)</ins>. After mating, <ins style="font-weight: bold; text-decoration: none;">both </ins>the male and female <ins style="font-weight: bold; text-decoration: none;">parents’ satiation level will reset </ins>to <ins style="font-weight: bold; text-decoration: none;">zero</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Pigs === <!--T:31--> </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Pigs === <!--T:31--> </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><!--T:32--></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><!--T:32--></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{ll|Pig|Pigs}} eat food placed in a {{ll|Trough|large trough}}. Once the sows are ready to mate, they need to eat 10 portions before they can become pregnant. After a pregnancy of 25 in-game days, sows bear litters of multiple piglets (4-6) at a time, so be sure the pen is large enough to accommodate a "pigsplosion", which may occur when breeding multiple females simultaneously. Piglets take 158 game-hours to <del style="font-weight: bold; text-decoration: none;">grow up</del>, <del style="font-weight: bold; text-decoration: none;">with </del>a chance of <del style="font-weight: bold; text-decoration: none;">75% to be </del>female and 25% <del style="font-weight: bold; text-decoration: none;">to be </del>male. Sows will <del style="font-weight: bold; text-decoration: none;">have </del>6-11 days <del style="font-weight: bold; text-decoration: none;">of "cooldown" time before they can breed again</del>.<br></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{ll|Pig|Pigs}} eat food placed in a {{ll|Trough|large trough}}<ins style="font-weight: bold; text-decoration: none;">: any grains (except rice), certain vegetables (turnips, carrots, onions, cabbages, and pumpkins), and fruit mash</ins>. <ins style="font-weight: bold; text-decoration: none;"> </ins>Once the sows are ready to mate, they need to eat 10 portions before they can become pregnant. After a pregnancy of 25 in-game days, sows bear litters of multiple piglets (4-6) at a time, so be sure the pen is large enough to accommodate a "pigsplosion", which may occur when breeding multiple females simultaneously. Piglets take 158 game-hours to <ins style="font-weight: bold; text-decoration: none;">mature</ins>, <ins style="font-weight: bold; text-decoration: none;">and have </ins>a <ins style="font-weight: bold; text-decoration: none;">75% </ins>chance of <ins style="font-weight: bold; text-decoration: none;">being </ins>female and <ins style="font-weight: bold; text-decoration: none;">a </ins>25% <ins style="font-weight: bold; text-decoration: none;">chance of being </ins>male. Sows will <ins style="font-weight: bold; text-decoration: none;">not become pregnant again until after </ins>6-11 days <ins style="font-weight: bold; text-decoration: none;">have passed</ins>.<br></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Note that boars (and sometimes sows) will attack players when in close range but will become passive after 10 generations.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Note that boars (and sometimes sows) will attack players when in close range but will become passive after 10 generations.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>When piglets are nearby, boars and sows that were peaceful during pregnancy will become aggressive.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>When piglets are nearby, boars and sows that were peaceful during pregnancy will become aggressive.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l86">Line 86:</td>
<td colspan="2" class="diff-lineno">Line 90:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><!--T:34--></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><!--T:34--></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{ll|Sheep|Sheep}} eat food placed in a {{ll|Trough|large trough}}: dry grass (or hay), grains (except rice), vegetables (except parsnips), or fruit mash<ref>Lines 12-14 of sheep-bighorn-female.json</ref>. When the {{BlockInfo}} says ewes are ready to mate, they need to eat 10 portions of food from a large trough. After a <del style="font-weight: bold; text-decoration: none;">pregnancy time </del>of 20 days, ewes bear one lamb at a time, chances for male or female are 50/50. Lambs take 336 hours to grow up, and <del style="font-weight: bold; text-decoration: none;">the </del>ewes will <del style="font-weight: bold; text-decoration: none;">need </del>4-11 days <del style="font-weight: bold; text-decoration: none;">break </del>before they are ready to breed again.<br></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{ll|Sheep|Sheep}} eat food placed in a {{ll|Trough|large trough}}: dry grass (or hay), grains (except rice), vegetables (except parsnips), or fruit mash<ref>Lines 12-14 of sheep-bighorn-female.json</ref>. When the {{BlockInfo}} says ewes are ready to mate, they need to eat 10 portions of food from a large trough. After a <ins style="font-weight: bold; text-decoration: none;">gestation period </ins>of 20 days, ewes bear one lamb at a time, <ins style="font-weight: bold; text-decoration: none;">and the </ins>chances for male or female are 50/50. Lambs take 336 <ins style="font-weight: bold; text-decoration: none;">game-</ins>hours to grow up, and ewes will <ins style="font-weight: bold; text-decoration: none;">take </ins>4-11 days before they are ready to breed again.<br></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Note that male sheep (and sometimes the females) always attack players when in close range, <del style="font-weight: bold; text-decoration: none;">but they </del>will stop <del style="font-weight: bold; text-decoration: none;">doing so </del>after 10 generations of breeding.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Note that male sheep (and sometimes the females) <ins style="font-weight: bold; text-decoration: none;">will </ins>always attack players when in close range, <ins style="font-weight: bold; text-decoration: none;">and </ins>will <ins style="font-weight: bold; text-decoration: none;">not </ins>stop <ins style="font-weight: bold; text-decoration: none;">until </ins>after 10 generations of breeding.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Goats === <!--T:67--></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Goats === <!--T:67--></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{ll|Goat|Goats}} eat food placed in a {{ll|Trough|large trough}}: dry grass (or hay), grains (except rice), vegetables (except parsnips), or fruit mash<ref>Lines 58-61 of goat.json</ref>. When the {{BlockInfo}} says nannies are ready to mate, they need to eat 10 portions<ref>Line 442 of goat.json</ref> of food from a large trough. If an adult male of the same type is within 10 blocks<ref>Lines 432-435 of goat.json</ref>, she will become pregnant shortly<del style="font-weight: bold; text-decoration: none;">, usually within a few hours after both adults have eaten enough</del>. After a <del style="font-weight: bold; text-decoration: none;">pregnancy time </del>of 20 days,<ref>Line 439 of goat.json</ref> nannies bear one kid at a time<del style="font-weight: bold; text-decoration: none;">;</del><ref>Lines 429-437 of goat.json</ref> chances for male or female are 50/50.<ref>Needs confirmation; lines 429-455 of goat.json are unclear.</ref> Kids take 336 hours to grow up,<ref>Lines 451 of goat.json</ref> and the nannies will need 4-11 days <del style="font-weight: bold; text-decoration: none;">break</del><ref>Lines 440-441 of goat.json</ref> before they are ready to breed again.<br></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{ll|Goat|Goats}} eat food placed in a {{ll|Trough|large trough}}: dry grass (or hay), grains (except rice), vegetables (except parsnips), or fruit mash<ref>Lines 58-61 of goat.json</ref>. When the {{BlockInfo}} says nannies are ready to mate, they need to eat 10 portions<ref>Line 442 of goat.json</ref> of food from a large trough. If an adult male of the same type is within 10 blocks<ref>Lines 432-435 of goat.json</ref>, she will become pregnant shortly. After a <ins style="font-weight: bold; text-decoration: none;">gestation period </ins>of 20 days,<ref>Line 439 of goat.json</ref> nannies bear one kid at a time<ins style="font-weight: bold; text-decoration: none;">.</ins><ref>Lines 429-437 of goat.json</ref> <ins style="font-weight: bold; text-decoration: none;">The </ins>chances for male or female are 50/50.<ref>Needs confirmation; lines 429-455 of goat.json are unclear.</ref> Kids take 336 <ins style="font-weight: bold; text-decoration: none;">game-</ins>hours to grow up,<ref>Lines 451 of goat.json</ref> and the nannies will need 4-11 days<ref>Lines 440-441 of goat.json</ref> before they are ready to breed again.<br></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Unlike sheep, goats are safe from random bear attacks.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Unlike sheep, goats are safe from random bear attacks.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l96">Line 96:</td>
<td colspan="2" class="diff-lineno">Line 100:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><!--T:36--></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><!--T:36--></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{ll|Chicken|Chickens}} will only eat grain placed in [[Trough|small troughs]]. Although hens will lay eggs on their own every 8-15 days, a hen needs to reach a satiety of 4 and have a rooster close before they can mate to produce fertile eggs. Once ready, a henbox will be necessary<del style="font-weight: bold; text-decoration: none;">, as hens will lay </del>eggs <del style="font-weight: bold; text-decoration: none;">in them by preference and will need </del>to <del style="font-weight: bold; text-decoration: none;">sit on them to start the </del>incubation. If every henbox is occupied, hens <del style="font-weight: bold; text-decoration: none;">wanting to lay </del>will start laying eggs on the ground, <del style="font-weight: bold; text-decoration: none;">from </del>where they can be picked up <del style="font-weight: bold; text-decoration: none;">(with a 2 day limit </del>before they disappear<del style="font-weight: bold; text-decoration: none;">)</del>. Once <del style="font-weight: bold; text-decoration: none;">the </del>henbox has 3 eggs, a broody hen will sit on them periodically <del style="font-weight: bold; text-decoration: none;">for 5 days </del>until they hatch. If a player or other hostile entity gets too close they <del style="font-weight: bold; text-decoration: none;">mighr </del>get spooked and <del style="font-weight: bold; text-decoration: none;">prolong </del>the incubation period. Once the eggs hatch, a chick will appear, which will grow up after 168 hours (7 days), with a 90% chance to be a hen and only a 10% chance to be a rooster. Once a hen has laid an egg, they will have <del style="font-weight: bold; text-decoration: none;">a cooldown period of </del>1-2 hours before they're ready to lay again.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{ll|Chicken|Chickens}} will only eat grain placed in [[Trough|small troughs]]. Although hens will lay eggs on their own every 8-15 days, a hen needs to reach a satiety of 4 and have a rooster close before they can mate to produce fertile eggs. Once ready, a henbox will be necessary <ins style="font-weight: bold; text-decoration: none;">in order for the fertilized </ins>eggs to <ins style="font-weight: bold; text-decoration: none;">hatch after a proper </ins>incubation <ins style="font-weight: bold; text-decoration: none;">period of 5 days</ins>. If every henbox is occupied<ins style="font-weight: bold; text-decoration: none;">, or none are available</ins>, hens will start laying eggs on the ground, where they <ins style="font-weight: bold; text-decoration: none;">will not be able to hatch. They </ins>can be picked up <ins style="font-weight: bold; text-decoration: none;">within 48 game-hours </ins>before they disappear. Once <ins style="font-weight: bold; text-decoration: none;">a </ins>henbox has 3 <ins style="font-weight: bold; text-decoration: none;">fertilized </ins>eggs, a broody hen will sit on them periodically <ins style="font-weight: bold; text-decoration: none;">throughout the incubation period </ins>until they hatch. If a player or other hostile entity gets too close <ins style="font-weight: bold; text-decoration: none;">to the hen, </ins>they <ins style="font-weight: bold; text-decoration: none;">will </ins>get spooked and <ins style="font-weight: bold; text-decoration: none;">run off, prolonging </ins>the incubation period. </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Once the eggs hatch, a chick will appear, which will grow up after 168 hours (7 days), with a 90% chance to be a hen and only a 10% chance to be a rooster. Once a hen has laid an egg, they will have <ins style="font-weight: bold; text-decoration: none;">to wait </ins>1-2 hours before they're ready to lay again.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Hares === </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Hares === </div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{ll|Hare|Hares}} will not eat from a trough, but will consume vegetable items tossed on the ground nearby. Though the {{BlockInfo}} will not indicate ''when'' they are ready to mate, adult females need to eat 2 portions<ref>Line 117 of hare-female.json</ref> of food <del style="font-weight: bold; text-decoration: none;">(vegetables)</del>. If an adult male is within 10 blocks<ref>Lines 109-110 of hare-female.json</ref>, she will become pregnant shortly. After a <del style="font-weight: bold; text-decoration: none;">pregnancy time </del>of 5 days,<ref>Line 114 of hare-female.json</ref> hares bear litters of <del style="font-weight: bold; text-decoration: none;">multiple </del>[https://en.wikipedia.org/wiki/Hare leverets] <del style="font-weight: bold; text-decoration: none;">(1-4) </del>at a time.<ref>Lines 111-112 of hare-female.json</ref> Leverets take 336 hours to <del style="font-weight: bold; text-decoration: none;">grow up</del>,<ref>Line 85 of hare-baby.json</ref> and the females <del style="font-weight: bold; text-decoration: none;">will </del>need 2-5 days <del style="font-weight: bold; text-decoration: none;">break</del><ref>Lines 115-116 of hare-female.json</ref> before they are ready to breed again.<br></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{ll|Hare|Hares}} will not eat from a trough, but <ins style="font-weight: bold; text-decoration: none;">instead </ins>will consume <ins style="font-weight: bold; text-decoration: none;">any </ins>vegetable items tossed on the ground nearby. Though the {{BlockInfo}} will not indicate ''when'' they are ready to mate, adult females need to eat 2 portions<ref>Line 117 of hare-female.json</ref> of food. If an adult male is within 10 blocks<ref>Lines 109-110 of hare-female.json</ref>, she will become pregnant shortly. After a <ins style="font-weight: bold; text-decoration: none;">gestation period </ins>of 5 days,<ref>Line 114 of hare-female.json</ref> hares bear litters of <ins style="font-weight: bold; text-decoration: none;">1-4 </ins>[https://en.wikipedia.org/wiki/Hare leverets] at a time.<ref>Lines 111-112 of hare-female.json</ref> Leverets take 336 <ins style="font-weight: bold; text-decoration: none;">game-</ins>hours to <ins style="font-weight: bold; text-decoration: none;">mature</ins>,<ref>Line 85 of hare-baby.json</ref> and the females need <ins style="font-weight: bold; text-decoration: none;">to wait </ins>2-5 days<ref>Lines 115-116 of hare-female.json</ref> before they are ready to breed again.<br></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>After awhile, the {{BlockInfo}} will show that some of the hares are generation 1, i.e. not quite wild anymore. They still flee the player at gen 5, but not at gen 10.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>After awhile, the {{BlockInfo}} will show that some of the hares are generation 1, i.e. not quite wild anymore. They still flee the player at gen 5, but not at gen 10.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l140">Line 140:</td>
<td colspan="2" class="diff-lineno">Line 146:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><!--T:44--></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><!--T:44--></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The {{BlockInfo}} shows a property called "Creature Weight" which can <del style="font-weight: bold; text-decoration: none;">range from </del>good, decent, low, <del style="font-weight: bold; text-decoration: none;">and </del>starving. A lower creature weight causes fewer items to be dropped when <del style="font-weight: bold; text-decoration: none;">it </del>is killed. This is an issue over winter, or in cold areas, as it can significantly reduce the yield of livestock. Keeping animals well-fed prevents their weight from decreasing.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The {{BlockInfo}} shows a property called "Creature Weight" which can <ins style="font-weight: bold; text-decoration: none;">appear as </ins>good, decent, low, <ins style="font-weight: bold; text-decoration: none;">or </ins>starving. A lower creature weight causes fewer items to be dropped when <ins style="font-weight: bold; text-decoration: none;">an animal </ins>is killed. This is an issue over winter, or in cold areas, as it can significantly reduce the yield of livestock. Keeping animals well-fed prevents their weight from decreasing. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Darkness === <!--T:45--></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Darkness === <!--T:45--></div></td></tr>
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</table>Sp00ky