https://wiki.vintagestory.at/api.php?action=feedcontributions&user=JabZ&feedformat=atomVintage Story Wiki - User contributions [en]2024-03-28T18:29:33ZUser contributionsMediaWiki 1.38.2https://wiki.vintagestory.at/index.php?title=Greenhouse&diff=15641Greenhouse2020-12-23T10:28:18Z<p>JabZ: /* Requirements */</p>
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<div><languages /> <br />
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[[File:greenhouse.png|500px]]<br />
[[File:Greenhouse dimensions.PNG|thumb|300px|7x7 farmland with a water source block]] [[File:Greenhousebuff.PNG|thumb|300px|the buff will appear inside a finished greenhouse]]<br />
<br />
A '''Greenhouse''' is a structure intended to make cultivating crops possible in colder climates or for multiple harvests into autumn or winter.<br />
If built correctly, the farmland inside of the structure will show an additional line for the effect of "+5°C". Which means that crops growing inside of the structure on these farmland blocks will be 5°C warmer than those outside at all times.<br />
For further Information on the effects of temperature on crops, please refer to the [[Farming]] page.<br />
<br />
Tip: Please don't use glasshouses in already warm climates. No need to torture your soybeans unnecessarily.<br />
<br />
=== Requirements ===<br />
<br />
The following building requirements must be met to designate a building as a greenhouse: <br />
* A greenhouse structure can have a maximum inner size of 7x7x7 blocks. Smaller sizes in all dimensions are possible.<br />
* The roof needs to be at least 50% transparent material (glass, quartz glass, coloured glass or even glacier ice) with a direct open line to the sky. There cannot be any other blocks between the greenhouse roof and the sky, meaning greenhouses are impossible [[Farming|underground]], even if there are sufficient light sources. The roof can be made from slabs or full blocks, and it does not need to be flat - however, using lower slabs seems to be impossible at the moment.<br />
* The ground must be built from full blocks, path blocks, or farmland. Ensure that there are full blocks under each farmland or path block.<br />
* The walls can be slabs or full blocks of any kind. Several greenhouses can share the same walls. Slabs can be oriented both outward or inward. The whole greenhouse could be lowered into the ground completely to leave the roof on ground level as well, as dirt and stone are both accepted block types for the walls. However, the player should ensure to not be too far below sea level, incurring the underground [[farming]] effect.<br />
* You can put a water source block in the greenhouse, but be sure to have a full block beneath it. To save room, it is possible to hide the water source under the outer walls (more testing required).<br />
* No chiselled blocks are allowed in the walls, ground or roof - though it is fine to chisel any nearby blocks not directly part of the structure.<br />
<br />
{{Protip <br />
|It might take a little bit of time before the +5°C buff appears on the farmland blocks inside of the structure, and not all blocks will be updated simultaneously. To be precise, every farmland block checks for a greenhouse after a maximum of 4 ingame hours - plus minus a few seconds - and will check in every direction for walls & roof stopping the search in the allowed distance of up to 7 blocks.<br />
}}<br />
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{{Navbox|Vintage Story}}</div>JabZhttps://wiki.vintagestory.at/index.php?title=Rock&diff=15030Rock2020-12-11T17:57:40Z<p>JabZ: /* Uses */</p>
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<div>{{Block<br />
|Name=Rock<br />
|Image=File:Grid Rock granite.png<br />
|Stackable=64<br />
|Material= Andesite, Basalt, Bauxite, Chalk, Chert, Claystone, Conglomerate, Granite, Halite, Kimberlite, Limestone, Marble, Obsidian, Peridotite, Phyllite, Sandstone, Scoria, Shale, Slate, Suevite and Tuff<br />
|Drops= Small Stone, Rock<br />
}}<br />
Rocks are what form the entire underground of Vintage Story, with large swathes of rock covering different amounts of the surface and underground. Often there are multiple rock types in one location as long as you dig deep enough. Rocks can contain [[Ore Deposits]], which can be used for creating [[Metal]] or crafting with [[Gemstones]].<br />
<br />
There is a useful spreadsheet for sharing what ores generate in what types of rock located [https://docs.google.com/spreadsheets/d/1-KHSpw0-EoLt9XL1I20AhkmM8tnRu1qgBkz-d7hN2r4/edit#gid=0 here].<br />
__TOC__<br />
<br />
==Natural Generation==<br />
Twenty types of rock variants may exist in the world, and are created during world generation. The appearance of each block indicates the type, which dictates its uses and which ore deposits may be found in the rock. As of version 1.9, ores only appear in certain rock types. Examining a rock while holding (Sneak + H), will provide information about which ores can appear in that rock type.<br />
[[File:Rock Layers.png|200px|thumb|right|An example of rock layer generation.]]<br />
<br />
There are different formations of rock layers that generate throughout the world. Typically you will have 3 layers of stone in a location, unless the top layer is volcanic, in which case there will typically be 4.<br />
<br />
{| class="wikitable sortable"<br />
!colspan="5"|Types of Rock Layer Generation<br />
|-<br />
! Max Thickness !! Volcanic !! Sedimentary !! Metamorphic !! Igneous<br />
|-<br />
| Shield || 0 || 99 || 99 || 255<br />
|-<br />
| Platform || 0 || 40 || 10 || 255<br />
|-<br />
| Orogen || 0 || 20 || 10 || 255<br />
|-<br />
| Basin || 0 || 50 || 15 || 255<br />
|-<br />
| Large Igneous Province || 30 || 20 || 99 || 255<br />
|-<br />
| Extended Crust || 30 || 40 || 99 || 255<br />
|}<br />
<br />
Due to the distortion and mapping of the various rock layers, it is possible to end up with a sedimentary rock layer below an igneous layer, or even 2 igneous layers on top of one another. The table is more a general guideline than a rule.<br />
<br />
==Stone Types==<br />
Different types of rock are found in different places in the world and vary based on geological layers. There are many rock variants: Andesite, Basalt, Bauxite, Chalk, Chert, Claystone, Conglomerate, Granite, Halite, Kimberlite, Limestone, Marble (white, pink cream or green), Obsidian, Peridotite, Phyllite, Sandstone, Scoria, Shale, Slate, Suevite and Tuff. Marble appears as any of the three colors listed in parenthesis, and generates similarly to ore generation. Many of the rocks can be made into cobblestone blocks for each rock, e.g. sandstone cobble, Basalt cobble. Each kind of cobblestone is a different color.<br />
<br />
== Harvesting ==<br />
All rock requires a [[pickaxe]] to mine. <br />
<br />
===Collecting Small Stones===<br />
{{Breaking}} a block using a pickaxe drops [[knapping|small stones]]. They are also dropped when destroyed by an [[ore blasting bomb]].<br />
<br />
===Relieving Stone Blocks===<br />
[[File:Optimal Rock Mining.png|300px|thumb|right|One of the optimal ways to mine full rocks.]]<br />
Solid stone blocks can be collected through a process called "relieving". To relieve a stone block, break the stone blocks connected to each face of the stone block, such that all six faces of the cube are adjacent to air. Currently, stones do not obey gravity. <br />
<br />
== Uses ==<br />
===Stone Blocks ===<br />
The [[Quern|quern]] may only be created from stone blocks including '''andesite, basalt, granite or peridotite'''. Stone blocks are used to craft building materials including stone bricks. A polished variant can be created using a hammer and chisel in the crafting grid, and polished stone may also be split to create slabs. It is important to note that some types of stone cannot be polished or used to create slabs, including: Bauxite, Halite, Kimberlite, Obsidian, Scoria, Suevite and Tuff.<br />
<br />
===Small Stones ===<br />
Stone tools made by [[knapping|knapping]] small stones can only be created from '''andesite, basalt, granite, peridotite, or obsidian'''. Most types of small stones can be used to create construction materials including cobblestone blocks and stone path blocks. It is important to note that some types of stone cannot be used to create cobblestone or stone bricks, including: Halite, Kimberlite, Marble, Obsidian, Scoria, Suevite and Tuff.<br />
<br />
====Special Use Small Stones====<br />
Some small stones can be converted to useful powders by crushing with a hammer in the crafting grid, or grinding in the quern.<br />
* Chalk and Limestone small stone powder creates lime for [[Leather_Working|leather working]].<br />
** Lime powder, when heated are consumed two by two to produces one quicklime used in creating [[mortar]], or [[Plaster|plaster]] blocks.<br />
* Halite small stone powder creates two [[Salt|salt]] for [[Food_preservation|food preservation]].<br />
* Chalk and Limestone small stones may be used (intact) as pigments to label signs.<br />
* Bauxite is used in the Pulverizer to turn into crushed bauxite, which is used to make refractory bricks, required for [[Steel Making]]<br />
<br />
==Stone Type and Use Chart==<br />
{| class="wikitable sortable"<br />
!colspan="5"|Volcanic stones<br />
|-<br />
! Stone Type !! Cobble? !! Brick? !! Tool? !! Quern?<br />
|-<br />
| Basalt || Y || Y || Y || Y<br />
|}<br />
<br />
{| class="wikitable sortable"<br />
!colspan="5"|Sedimentary stones<br />
|-<br />
! Stone Type !! Cobble? !! Brick? !! Tool? !! Quern?<br />
|-<br />
| Bauxite || Y || Y || N || N<br />
|-<br />
| Chalk || Y || Y || N || N<br />
|-<br />
| Chert || Y || Y || N || N<br />
|-<br />
| Claystone || Y || Y || N || N<br />
|-<br />
| Conglomerate || Y || Y || N || N<br />
|-<br />
| Limestone || Y || Y || N || N<br />
|-<br />
| Sandstone || Y || Y || N || N<br />
|-<br />
| Shale || Y || Y || N || N<br />
|}<br />
<br />
{| class="wikitable sortable"<br />
!colspan="5"|Metamorphic stones<br />
|-<br />
! Stone Type !! Cobble? !! Brick? !! Tool? !! Quern?<br />
|-<br />
| Phyllite || Y || Y || N || N<br />
|-<br />
| Slate || Y || Y || N || N<br />
|}<br />
<br />
{| class="wikitable sortable"<br />
!colspan="5"|Igneous stones<br />
|-<br />
! Stone Type !! Cobble? !! Brick? !! Tool? !! Quern?<br />
|-<br />
| Andesite || Y || Y || Y || Y<br />
|-<br />
| Basalt || Y || Y || Y || Y<br />
|-<br />
| Granite || Y || Y || Y || Y<br />
|-<br />
| Kimberlite || N || N || N || N<br />
|-<br />
| Peridotite || Y || Y || Y || Y<br />
|-<br />
| Scoria || N || N || N || N<br />
|-<br />
| Tuff || N || N || N || N<br />
|}<br />
<br />
{| class="wikitable sortable"<br />
!colspan="5"|Special stones<br />
|-<br />
! Stone Type !! Cobble? !! Brick? !! Tool? !! Quern?<br />
|-<br />
| Halite || N || N || N || N<br />
|-<br />
| Marble || N || N || N || N<br />
|-<br />
| Obsidian || N || N || Y || N<br />
|-<br />
| Suevite || N || N || N || N<br />
|}<br />
<br />
{{Navbox|Vintage Story}}</div>JabZhttps://wiki.vintagestory.at/index.php?title=Gemstone&diff=14091Gemstone2020-11-29T22:53:30Z<p>JabZ: /* Emerald */</p>
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<div><languages/><br />
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<translate><br />
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<!--T:1--><br />
There are various gemstones throughout Vintage Story, some of which can be used directly in crafting. Gemstones are special minerals that can be put into a [[Bloomery]] to form [[Glass]].<br />
__TOC__<br />
<br />
<!--T:2--><br />
== Gemstones ==<br />
=== Quartz ===<br />
{{Item<br />
|Name=Quartz Chunk<br />
|Image=File:Quartz.png<br />
|Stackable=64<br />
|NoBreak=yes<br />
|FloatLeft=yes<br />
|Margin=yes<br />
}}<br />
Quartz is a very common mineral that can be found in large deposits at nearly all heights. It sometimes houses [[Gold]] and [[Silver]], and is used in the creation of both [[Lantern|Lanterns]] and [[Glass]]. While Mining quartz ore blocks, players will receive Quartz Chunks as well as a few bits of Clear Quartz. The latter can be used to craft [[Quartz Glass]] and Lanterns without the need to smelt the bits in a [[bloomery]], unlike the Quartz Chunks which can only be processed into clear glass through smelting.<br />
<br />
Quartz is found in almost every rock type except Bauxite, Kimberlite, Suevite, and Marble.<br />
{{-}}<br />
<br />
=== Olivine ===<br />
{{Item<br />
|Name=Olivine<br />
|Image=File:Olivine.png<br />
|Stackable=64<br />
|NoBreak=yes<br />
|FloatLeft=yes<br />
|Margin=yes<br />
}}<br />
Olivine is a mineral primarily found underground and is used in the creation of [[Glass|Green Glass]].<br />
<br />
Olivine is only found in [[Peridotite]].<br />
{{-}}<br />
<!--T:3--><br />
== Gems ==<br />
Gems do not currently have a use outside of [[Trading]].<br />
<br />
=== Diamond ===<br />
{{Item<br />
|Name=Diamond<br />
|Image=File:Gem-diamond-rough.png<br />
|Stackable=64<br />
|NoBreak=yes<br />
|FloatLeft=yes<br />
|Margin=yes<br />
}}<br />
Diamond is found in [[Kimberlite]] and [[Suevite]].<br />
{{-}}<br />
<br />
=== Emerald ===<br />
{{Item<br />
|Name=Emerald<br />
|Image=File:Gem-emerald-rough.png<br />
|Stackable=64<br />
|NoBreak=yes<br />
|FloatLeft=yes<br />
|Margin=yes<br />
}}<br />
Emerald is found in [[Limestone]], [[Shale]], [[Basalt]], [[Peridotite]], and [[Slate]].<br />
{{-}}<br />
<br />
=== Peridot ===<br />
{{Item<br />
|Name=Peridot<br />
|Image=File:Gem-olivine peridot-rough.png<br />
|Stackable=64<br />
|NoBreak=yes<br />
|FloatLeft=yes<br />
|Margin=yes<br />
}}<br />
Peridot is found in [[Peridotite]].<br />
{{-}}<br />
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<!--T:16--><br />
{{Navbox|Vintage Story}}<br />
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</translate></div>JabZhttps://wiki.vintagestory.at/index.php?title=Locust&diff=14073Locust2020-11-27T19:13:05Z<p>JabZ: Added Bell and Sawblade and updated values for the Corrupt and Bronze Locusts.</p>
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<div><div style="display:flex;flex-wrap:wrap;"><br />
{{Creature<br />
|Name=Bronze Locust<br />
|Image=File:Locust.png<br />
|Health=6<br />
|BaseAttack=1.5<br />
|Abilities=Climb Walls<br />
|DropCode1=Nothing<br />
|}}<br />
<br />
{{Creature<br />
|Name=Corrupt Locust<br />
|Image=File:Creature-locust-corrupt.png<br />
|Health=12<br />
|BaseAttack=4<br />
|Abilities=Climb Walls<br />
|DropCode1=Nothing<br />
|}}<br />
<br />
{{Creature<br />
|Name=Corrupt Sawblade<br />
|Image=File:Creature-locust-corrupt-sawblade.png<br />
|Health=40<br />
|BaseAttack=16<br />
|Abilities=Climb Walls<br />
|DropCode1=[[Rusty gears]]<br />
|DropCode2=Metal Parts<br />
|DropCode3=Metal Scraps<br />
|}}<br />
<br />
{{Creature<br />
|Name=Bell<br />
|Image=File:Creature-bell-normal.png<br />
|Health=100<br />
|BaseAttack=0<br />
|Abilities=Spawn Enemy Waves<br />
|DropCode1=[[Rusty gears]]<br />
|DropCode2=Metal Parts<br />
|DropCode3=Metal Scraps<br />
|DropCode4=[[Resonance Archives]] Nr.1-9<br />
}}<br />
</div><br />
<br />
__TOC__<br />
<br />
== Description ==<br />
Locusts are found underground in large groups along with their Nests.<br />
<br />
== Spawning ==<br />
Locusts spawn from cages and nest found in cave ceiling where light from the sky is less than 3, they respawn sometime after.<br />
Nest can be destroyed with a pickaxe and yields, [[metal parts]], [[Flax|flax twine]] and [[metal scrap]].<br />
<br />
== Behaviors ==<br />
<br />
=== Attacking the Player ===<br />
Locusts will tend to stay as a group in the same area. When a player comes within 15 blocks of a Locust it will begin to glow and seek out the player sometimes bring along other locusts with it. Bronze Locusts have a melee attack that does 1.5 damage, Corrupt ones deal 4. They attack by leaping, sometimes taunting the player.<br />
<br />
<gallery><br />
Locustnest-cage.png|Cage nest<br />
Locustnest-stalagmite-main1.png|Main stalactite nest<br />
File:Locustnest-stalagmite-small1.png|Small stalactite nest<br />
Locustnest-stalagmite-small2.png|Small metallic stalactite nest<br />
</gallery><br />
<br />
== Trivia ==<br />
* The Bell is the only Locusts without "Locust" in it's name, and the only one that does not attack on it's own.<br />
* Locusts are depicted in one of the ''Schematic'' tapestries, as shown to the right. This seems to imply locusts are not natural creatures.<br />
[[File:Schematic-a.png|200px|thumb|right|Schematic]]<br />
<br />
{{Navbox|Vintage Story}}</div>JabZhttps://wiki.vintagestory.at/index.php?title=File:Creature-bell-normal.png&diff=14072File:Creature-bell-normal.png2020-11-27T18:33:26Z<p>JabZ: </p>
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<div></div>JabZhttps://wiki.vintagestory.at/index.php?title=File:Creature-locust-corrupt-sawblade.png&diff=14071File:Creature-locust-corrupt-sawblade.png2020-11-27T18:33:00Z<p>JabZ: </p>
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<div></div>JabZhttps://wiki.vintagestory.at/index.php?title=Vintage_Story_Wiki:Incomplete_Pages&diff=14070Vintage Story Wiki:Incomplete Pages2020-11-27T18:20:12Z<p>JabZ: /* New Content due to Update */</p>
<hr />
<div>== Info and Guidelines ==<br />
<br />
This page is designed to help wiki contributors know what needs to be done on the wiki. As these pages become complete, make sure to remove them from this page. If you need help first google, the help pages on wikipedia are very informative, and last ask in the discord #wiki channel.<br />
<br />
If you see something like "Trees -> Acacia" It means that the section Acacia needs to be added to the trees page. <br />
<br />
If you see "Crafting Recipes -> recipe:hay" It means the recipe for hay need to be added to the crafting recipes page. <br />
<br />
Some items will be listed with a "-" and that means that item needs to be done in the most general of sense. <br />
<br />
Specific pages that need to be done will look like [[specific page|this]].<br />
<br />
Some guidelines when making and editing pages. <br />
*Avoid redundant information <br />
*Avoid giving a history lesson<br />
*Articles must contain enough information to warrant a full page. If they do not have enough content, they should be merged with other similar articles. For example, there is no page on the minecraft wiki for Birch planks. All planks are in a combined article. <br />
*Don't write stuff about things that are not in the game yet.<br />
*No advertising, fan community pages, joke pages, etc.<br />
*Stick with American English or how it's spelled in-game for example use Axe over Ax.<br />
*In-game items, structures, mobs, etc should not be treated as common nouns and not capitalized.<br />
*Date formatting should be "Month DD, YYYY"<br />
*When making item/block specific pages, use the in-game name for the for the page name. For example a page for shale stone should be "Shale stone"<br />
*When uploading icons for grid recipes it should be "Grid [in-game name in proper english]" so shale stone would be "Grid Shale stone".<br />
<br />
== Stuff that needs worked on ==<br />
<br />
=== Game content ===<br />
==== Files needed ====<br />
* [[Gemstone]] needs pictures of normal (not clear) quartz & olivine bits<br />
<br />
==== Existing Pages need Reworking ====<br />
<br />
* MainPage -> Survival -> [[Blocks]],[[Items]],[[Guides]]<br />
* [[Water]] needs filling out, or merge with World Generation?<br />
* [[World Generation]] page needs more detail.<br />
* [[Category:Crafting Recipes]] category usage<br />
* [[Foraging]] - What's important to have in your toolbar when first starting out. Stressing survival and progression. For instance, clay is not important to carry on you.<br />
* [[Clothes]] (stub page rn)<br />
* [[Armor]] - last edit November 2020<br />
* Various pages on specific blocks and items - or at least add more redirects<br />
** Different tool types/tiers<br />
** wood Items (for instance bucket)<br />
** add individual Ore pages (even if currently unused) from the [[Ore Deposits]] page<br />
* [[Soil]] - add information how to find high fertility soil<br />
* move chat keybinds and group stuff into its own page.<br />
* Templates<br />
** '''Better crafting grid template'''<br />
** '''Clayforming'''<br />
* [[Bees]]/[[Beekeeping]] - last update July 2020<br />
* Fertilizer information on the [[Farming]] Page needs fleshing out (which one does what, when is it actually needed, etc.)<br />
* [[Template:Navbox|Navbox]] decorative item may need addition (need assets)<br />
* No info about corrupted [[locust]] (need assets)<br />
* Info about red brick missing in [[Ceramic_Blocks]]<br />
* windmill may need assets & redirect to [[Mechanical Power]]. additional info about the big gear?<br />
* flesh out page for making & using mortar - or add more redirects?<br />
* make clearer how alloys are mixed and cast (apparently there are misunderstandings?)<br />
* more info on how claiming works, and what issues it has (like doors being still passable, and armour stands not being save)<br />
* info on best sapling getting praxis: axe reduces chances for drop, shears & hands have same droprate (but shears are faster)<br />
* add info to first day guide about world customization, so people know they can make the game "easier" in the beginning<br />
<br />
==== New Pages ====<br />
* [[Health]] (what drains health, what recovers health)<br />
* [[Building_Blocks]] - wants a list of options available at each tech tier<br />
* temporal stability & temporal gears - also include as info in survival guide<br />
* nice-to-have: page about stuff like fireflies, butterflies & aurora, that have no use but are pretty<br />
<br />
==== New Content due to Update ====<br />
* New Monsters (Bell and Sawblade)<br />
* panning with bony soil - code diving for chances<br />
<br />
=== Modding ===<br />
<br />
* more modding examples and tutorials<br />
* need to add [[Block_Materials]], [[Json:block:worldvariantgroups]], [[WorldGen]] to modding navbox<br />
* Main Page-> Theme Pack Modding -> Getting Started -> [[Basic Example]]<br />
* Main Page-> Game Content Modding -> Entity -> [[Basic Entity]]<br />
* Main Page-> Game Content Modding -> Entity -> [[Entity Json Properties|Property Overview]]<br />
* Main Page-> Game Content Modding -> World Generation -> [[Tree Generation]]<br />
* Main Page-> Code Modding -> Getting Started -> [[API Introduction|Code Sample and Introduction]]<br />
* Main Page-> Code Modding -> API -> [[Commands]]<br />
* Main Page-> Code Modding -> API -> [[Networking API|Networking]]<br />
* Main Page-> Code Modding -> Release -> [[Code Mod]]<br />
* Move patching tutorial over from the forums<br />
* [[Macros]] going over how to make them and how useful they are</div>JabZhttps://wiki.vintagestory.at/index.php?title=Vintage_Story_Wiki:Incomplete_Pages&diff=14069Vintage Story Wiki:Incomplete Pages2020-11-27T18:17:10Z<p>JabZ: /* Existing Pages need Reworking */</p>
<hr />
<div>== Info and Guidelines ==<br />
<br />
This page is designed to help wiki contributors know what needs to be done on the wiki. As these pages become complete, make sure to remove them from this page. If you need help first google, the help pages on wikipedia are very informative, and last ask in the discord #wiki channel.<br />
<br />
If you see something like "Trees -> Acacia" It means that the section Acacia needs to be added to the trees page. <br />
<br />
If you see "Crafting Recipes -> recipe:hay" It means the recipe for hay need to be added to the crafting recipes page. <br />
<br />
Some items will be listed with a "-" and that means that item needs to be done in the most general of sense. <br />
<br />
Specific pages that need to be done will look like [[specific page|this]].<br />
<br />
Some guidelines when making and editing pages. <br />
*Avoid redundant information <br />
*Avoid giving a history lesson<br />
*Articles must contain enough information to warrant a full page. If they do not have enough content, they should be merged with other similar articles. For example, there is no page on the minecraft wiki for Birch planks. All planks are in a combined article. <br />
*Don't write stuff about things that are not in the game yet.<br />
*No advertising, fan community pages, joke pages, etc.<br />
*Stick with American English or how it's spelled in-game for example use Axe over Ax.<br />
*In-game items, structures, mobs, etc should not be treated as common nouns and not capitalized.<br />
*Date formatting should be "Month DD, YYYY"<br />
*When making item/block specific pages, use the in-game name for the for the page name. For example a page for shale stone should be "Shale stone"<br />
*When uploading icons for grid recipes it should be "Grid [in-game name in proper english]" so shale stone would be "Grid Shale stone".<br />
<br />
== Stuff that needs worked on ==<br />
<br />
=== Game content ===<br />
==== Files needed ====<br />
* [[Gemstone]] needs pictures of normal (not clear) quartz & olivine bits<br />
<br />
==== Existing Pages need Reworking ====<br />
<br />
* MainPage -> Survival -> [[Blocks]],[[Items]],[[Guides]]<br />
* [[Water]] needs filling out, or merge with World Generation?<br />
* [[World Generation]] page needs more detail.<br />
* [[Category:Crafting Recipes]] category usage<br />
* [[Foraging]] - What's important to have in your toolbar when first starting out. Stressing survival and progression. For instance, clay is not important to carry on you.<br />
* [[Clothes]] (stub page rn)<br />
* [[Armor]] - last edit November 2020<br />
* Various pages on specific blocks and items - or at least add more redirects<br />
** Different tool types/tiers<br />
** wood Items (for instance bucket)<br />
** add individual Ore pages (even if currently unused) from the [[Ore Deposits]] page<br />
* [[Soil]] - add information how to find high fertility soil<br />
* move chat keybinds and group stuff into its own page.<br />
* Templates<br />
** '''Better crafting grid template'''<br />
** '''Clayforming'''<br />
* [[Bees]]/[[Beekeeping]] - last update July 2020<br />
* Fertilizer information on the [[Farming]] Page needs fleshing out (which one does what, when is it actually needed, etc.)<br />
* [[Template:Navbox|Navbox]] decorative item may need addition (need assets)<br />
* No info about corrupted [[locust]] (need assets)<br />
* Info about red brick missing in [[Ceramic_Blocks]]<br />
* windmill may need assets & redirect to [[Mechanical Power]]. additional info about the big gear?<br />
* flesh out page for making & using mortar - or add more redirects?<br />
* make clearer how alloys are mixed and cast (apparently there are misunderstandings?)<br />
* more info on how claiming works, and what issues it has (like doors being still passable, and armour stands not being save)<br />
* info on best sapling getting praxis: axe reduces chances for drop, shears & hands have same droprate (but shears are faster)<br />
* add info to first day guide about world customization, so people know they can make the game "easier" in the beginning<br />
<br />
==== New Pages ====<br />
* [[Health]] (what drains health, what recovers health)<br />
* [[Building_Blocks]] - wants a list of options available at each tech tier<br />
* temporal stability & temporal gears - also include as info in survival guide<br />
* nice-to-have: page about stuff like fireflies, butterflies & aurora, that have no use but are pretty<br />
<br />
==== New Content due to Update ====<br />
* New Monsters<br />
* panning with bony soil - code diving for chances<br />
<br />
=== Modding ===<br />
<br />
* more modding examples and tutorials<br />
* need to add [[Block_Materials]], [[Json:block:worldvariantgroups]], [[WorldGen]] to modding navbox<br />
* Main Page-> Theme Pack Modding -> Getting Started -> [[Basic Example]]<br />
* Main Page-> Game Content Modding -> Entity -> [[Basic Entity]]<br />
* Main Page-> Game Content Modding -> Entity -> [[Entity Json Properties|Property Overview]]<br />
* Main Page-> Game Content Modding -> World Generation -> [[Tree Generation]]<br />
* Main Page-> Code Modding -> Getting Started -> [[API Introduction|Code Sample and Introduction]]<br />
* Main Page-> Code Modding -> API -> [[Commands]]<br />
* Main Page-> Code Modding -> API -> [[Networking API|Networking]]<br />
* Main Page-> Code Modding -> Release -> [[Code Mod]]<br />
* Move patching tutorial over from the forums<br />
* [[Macros]] going over how to make them and how useful they are</div>JabZhttps://wiki.vintagestory.at/index.php?title=Armor&diff=13859Armor2020-11-27T11:13:16Z<p>JabZ: Added Meteoric Iron to the table and corrected the steel values</p>
<hr />
<div>'''Armor''' is used to protect the player from damage. There are many different kinds of armor that can be made of many different materials, from wood, all the way to [[iron]] plates. While each material provides increased protection and resistance, each kind of armor gives small, or not so small, debuffs to things like movement speed or hunger rate. <br />
<br />
__TOC__<br />
<br />
== Obtaining ==<br />
All armor is accessible via crafting. Four non-metal armor types: Improvised, Wood Lamellae, Leather, and Gambeson do not require metal. The four metal armors Brigandine, Chain, Scale and Plate require metal plate and chain components crafted by [[smithing]]. The fifth type of metal armor, Lamellar, is made by casting Lamellae, which can only be constructed from metals that can be worked using the crucible, including copper and bronze. <br />
<br />
=== Basic Armor Mechanics ===<br />
The purpose of armor is protection. However, the armor model in Vintage Story is somewhat complex, with armor and damage tiers, relative and flat damage protection, and relative and flat damage loss by tier. <br />
<br />
* Armor does not protect players from damage taken outside of combat, i.e. from falling or starving.<br />
* A full suit of armor includes three equipped components: Head, Body and Legs.<br />
<br />
==== When a combat attack on a player occurs ====<br />
# The armor slot receiving the damage is selected. Each slot has a different chance to be selected (head = 20%, body = 50%, legs = 30%.) If the player has not equipped armor in the slot selected for damage, then the player receives full damage.<br />
# Armor tier and weapon/attack damage tier are compared. If the damage tier of the weapon (or mob) is higher than the armor tier, different sets of losses are chosen. If the damage tier of the weapon or attack is high enough to overpower the armor protection, then damage reduction benefits could be negated.<br />
# Damage is calculated. If the damage tier of the weapon (or mob) is not higher than the armor tier: Flat damage reduction is applied first. Then, relative reduction (based on the percent protection granted by the armor type and material tier) is applied to further reduce the remaining damage. <br />
# Damage losses are applied based on the damage tier. <br />
<br />
<br />
== Protection ==<br />
It's important to understand how armor values function. Each type of armor (Improvised, Gambeson, Chain, Plate) have base stat modifiers. A full set of [[iron]] plate slows you down just as much as a full set of [[copper]] plate, but iron armor has more durability so it lasts longer than copper armor. Secondly, iron is "more protective" because a metal of a higher tier has a higher "Flat Damage Reduction" and a higher "Relative Protection" reduction percentage. Also, armor constructed from higher tier materials protects more effectively against powerful attacks from higher tier weapons. Generally, higher tier metals make more protective/durable armor: iron is more durable and afford more damage reduction when compared to [[black bronze]], which is more durable and protective than copper. Armor is an investment in resources, but the cost of materials returns value to the player. <br />
<br />
=== Types of Armor ===<br />
When it comes to armor, plate is the most protective and has the highest flat damage reduction. Plate is also the most expensive to create, as it requires plates on top of chainmail, which is added to a leather jerkin. Please note: the leather jerkin is a component for Brigandine, Chain, Scale, and Plate armors, while the Leather Armor is a "finished armor". Both items can be worn as armor, but they offer very different protective values.<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! Armor Type !! Flat Damage Reduction (HP) !! Relative Protection (%) !! Healing Rate !! Hunger Rate !! Ranged Accuracy !! Ranged Charge !! Movement Rate !! High Damage?<br />
|-<br />
| Leather Jerkin || 0.25 || 40% || 0% || 0% || 0% || 0% || 0% || No<br />
|-<br />
| Improvised (Wood) || 0 || 55% || 0% || 0% || 0% || 0% || 0% || No<br />
|-<br />
| Leather Armor || 0.6 || 60% || 0% || 0% || 0% || 0% || 0% || No<br />
|-<br />
| Lamellar (Wood) || 0.5 || 65% || -10% || +8% || -3% || -7% || -3% || No<br />
|-<br />
| Gambeson (Cloth) || 0.7 || 70% || -17% || +3% || 0% || 0% || -2% || Yes<br />
|-<br />
| Lamellar (Metal) || 0.5-1.1 || 75%-80% || -10% || +8% || -3% || -7% || -3% || No<br />
|-<br />
| Brigandine || 1.0-1.3 || 78%-84% || -17% || +12% || -7% || -14% || -5% || No<br />
|-<br />
| Chain || 1.1-1.4 || 80%-86% || -10% || +7% || -3% || -6% || -3% || No<br />
|-<br />
| Scale || 1.3-1.6 || 84%-90% || -17% || +12% || -10% || -20% || -7% || No<br />
|-<br />
| Plate || 1.5-1.8 || 90%-97% || -33% || +24% || -10% || -20% || -17% || Yes<br />
|-<br />
|}<br />
<br />
=== Armor Tiers and Durability ===<br />
<br />
==== Non-Metal Armors====<br />
{| class="wikitable sortable"<br />
|-<br />
! Armor !! Material !! Protection Tier !! Durability<br />
|-<br />
| Improvised || Wood + Grass || 0 || 75<br />
|-<br />
| Wood Lamellar || Pelt, Resin, Wood || 0 || 200<br />
|-<br />
| Leather Jerkin|| Leather only || 1 || 250 <br />
|-<br />
| Leather Armor || Leather + Twine || 1 || 700 <br />
|-<br />
| Gambeson (Cloth) || Linen Cloth || 2 || 900<br />
|-<br />
|}<br />
<br />
==== Metal Armors ====<br />
Different materials may be made into different types of armors. The material used affects the durability of the armor. So even if a player doesn't have the desired material at the moment, players can choose an armor type that matches the material resources obtained.<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! Armor Material !! Tier !! Lamellar !! Brigandine !! Chain !! Scale !! Plate<br />
|-<br />
| Copper || 1 || 450 || 900 || 600 || 800 || 500<br />
|-<br />
| Gold || 1 || N/A || N/A || 400 || N/A || 500 <br />
|-<br />
| Bismuth Bronze || 2 || 525 || 1050 || 650 || 1150 || 900<br />
|-<br />
| Black Bronze || 2 || 675 || 1200 || 750 || 1350 || 1200<br />
|-<br />
| Tin Bronze || 2 || 600 || 1100 || 700 || 1200 || 1000<br />
|-<br />
| Silver || 2 || N/A || N/A || 500 || N/A || 1000<br />
|-<br />
| Iron || 3 || N/A || 1300 || 800 || 1400 || 2200<br />
|-<br />
| Meteoric Iron || 3 || N/A || 1500 || 900 || 1700 || 2800<br />
|-<br />
| Steel || 4 || N/A || 1900 || 1000 || 2000 || 3200<br />
|}<br />
<br />
== Technical ==<br />
The armor system is extremely complicated, with eight variables governing each armor piece's protection properties. The most important variables are relative and flat protection, and protection tier. Those three numbers are most of what changes between armors.<br />
In total the variables are:<br />
* Relative protection<br />
* Per tier relative protection loss for high damage tier<br />
* Per tier relative protection loss for low damage tier<br />
* Flat damage reduction<br />
* Per tier flat damage reduction loss for high damage tier<br />
* Per tier flat damage reduction loss for low damage tier<br />
* High damage tier resistant<br />
* Protection tier<br />
<br />
VeryGoodDog has compiled a [https://docs.google.com/spreadsheets/d/1-A6mKrrxCYrYdg3FKdw_13U9ls46fkl9rAF8Z7PE-0Y/edit?usp=sharing spread sheet] of all armors against all drifters.</div>JabZhttps://wiki.vintagestory.at/index.php?title=Falx&diff=13856Falx2020-11-27T11:09:46Z<p>JabZ: Added Meteoric Iron and Steel to the table</p>
<hr />
<div>{{Tool<br />
|Name=Sword<br />
|Image=[[File:Sword-copper.png]]<br />
|Type=Combat<br />
|Range=2.5 (Meters)<br />
|Durability='''Copper''': 300<br />'''Tin bronze''': 500<br />'''Bismuth bronze''': 580<br />'''Black bronze''': 640<br />'''Iron''': 900<br />'''Golden''': 175<br />'''Silver''': 175<br /><br />
|Stackable=No<br />
}}<br />
<br />
'''Swords''' are weapons used in [[combat]], and become available in mid game stages.<br />
<br />
__TOC__<br />
== Creation ==<br />
* [[Casting]] (100 units): Copper and Bronze alloy <br />
* [[Smithing]] (1 ingot): Iron, Bronze alloy, Copper, (Gold and Silver) <br />
<br />
===Table: Tool Tiers===<br />
<div style="float:right;"><br />
{{Crafting<br />
|Ingredients=[[Sword Blade]] of any type + [[Stick]]<br />
|Grid/CraftingCode={{Grid/Crafting <br />
|B2=Copper Sword Blade|B3=Stick<br />
|Output=Copper Sword}}<br />
}} <br />
</div><br />
{| class="wikitable sortable"<br />
|-<br />
! Material<br />
! Durability<br />
! Material Tier<br />
! Mining Speed (wood)<br />
! Mining Speed (leaves)<br />
! Attack Power (HP)<br />
! Attack Tier <br />
|-<br />
| Copper<br />
| 250<br />
| 2<br />
| 2.2x<br />
| 1.6x<br />
| 3.0<br />
| 2<br />
|-<br />
| Tin Bronze<br />
| 450<br />
| 3<br />
| 2.4x<br />
| 2.2x<br />
| 3.5<br />
| 3<br />
|-<br />
| Bismuth Bronze<br />
| 530<br />
| 3<br />
| 2.3x<br />
| 2.0x<br />
| 3.3<br />
| 3<br />
|-<br />
| Black Bronze<br />
| 600<br />
| 3<br />
| 2.5x<br />
| 2.3x<br />
| 3.8<br />
| 3<br />
|-<br />
| Iron<br />
| 850<br />
| 4<br />
| 3.0x<br />
| 3.0x<br />
| 4.0<br />
| 4<br />
|-<br />
| Meteoric Iron<br />
| 1100<br />
| 4<br />
| 3.3x<br />
| 3.5x<br />
| 4.3<br />
| 4<br />
|-<br />
| Steel<br />
| 1400<br />
| 5<br />
| 3.5x<br />
| 4x<br />
| 4.3<br />
| 5<br />
|-<br />
| Gold<br />
| 175<br />
| 2<br />
| 2.4x<br />
| 2.2x<br />
| 3.3<br />
| 2<br />
|-<br />
| Silver<br />
| 175<br />
| 2<br />
| 2.4x<br />
| 2.2x<br />
| 3.3<br />
| 2<br />
|}<br />
<br />
== Usage ==<br />
The sword is a weapon available to players from casting stages of the game. The sword has an attack range of 2.5 m and can be used in melee combat. <br />
<br />
=== Harvesting ===<br />
The sword is not (generally) used to harvest materials, but can be used to harvest wood and leaf blocks.<br />
<br />
=== Combat === <br />
Attacking a mob (melee combat): place the sword in an active hotbar slot and press or hold left mouse button to strike the target.<br />
<br />
==Storage== <br />
Tools are items commonly used by players and are generally equipped in the hotbar. Up to four tools can be placed on the [[tool rack]], a specialized wall-mounted storage container. Swords do not stack in inventory or when placed in containers. <br />
<br />
{{Navbox|Vintage Story}}</div>JabZhttps://wiki.vintagestory.at/index.php?title=Spear&diff=13852Spear2020-11-27T10:59:14Z<p>JabZ: Added ==Trivia== There are no Spears made from Iron or Higher Tier metals.</p>
<hr />
<div>{{Tool<br />
|Name=Spear<br />
|Image=[[File:Spear-copper.png]]<br />
|Type=Combat<br />
|Range=3.5 (meters)<br />
|Durability='''Stone''': 16<br />'''Flint''': 32<br />'''Obsidian''': 45<br />'''Copper''': 100<br />'''Tin bronze''': 200<br />'''Bismuth bronze''': 180<br />'''Black bronze''': 220<br />'''Golden''': 90<br />'''Silver''': 90<br /><br />
|Stackable=No<br />
}}<br />
<br />
'''Spears''' are weapons used in [[combat]], available from early game stages. <br />
<br />
__TOC__<br />
== Creation ==<br />
The raw material used to create the tool head determines the crafting process required:<br />
* [[Knapping]]: Any tool-making stone. <br />
* [[Smithing]] (1 ingot): crafted from the metals shown in the table (below)<br />
<br />
''Special: Spears cannot be crafted from iron.''<br />
<br />
===Table: Tool Tiers===<br />
<div style="float:right;"><br />
{{Crafting<br />
|Ingredients=[[Spear Head]] of any type + [[Stick]]<br />
|Grid/CraftingCode={{Grid/Crafting<br />
|B2=Copper Spear Head|B3=Stick<br />
|Output=Copper Spear}}<br />
}}<br />
</div><br />
{| class="wikitable sortable"<br />
|-<br />
! Material<br />
! Durability<br />
! Material Tier<br />
! Attack Power, Melee (HP)<br />
! Attack Power, Ranged (HP)<br />
! Attack Tier <br />
|-<br />
| Other Stone<br />
| 16<br />
| 1<br />
| 1.8<br />
| 4.0<br />
| 1<br />
|-<br />
| Flint<br />
| 32<br />
| 1<br />
| 2.0<br />
| 5.0<br />
| 1<br />
|-<br />
| Obsidian<br />
| 45<br />
| 1<br />
| 2.3<br />
| 5.25<br />
| 1<br />
|-<br />
| Copper<br />
| 100<br />
| 2<br />
| 2.8<br />
| 5.75<br />
| 2<br />
|-<br />
| Tin Bronze<br />
| 200<br />
| 3<br />
| 3.8<br />
| 7.5<br />
| 3<br />
|-<br />
| Bismuth Bronze<br />
| 180<br />
| 3<br />
| 3.3<br />
| 6.5<br />
| 3<br />
|-<br />
| Black Bronze<br />
| 220<br />
| 3<br />
| 4.0<br />
| 8.0<br />
| 3<br />
|-<br />
| Gold<br />
| 90<br />
| 2<br />
| 3.0<br />
| 6.0<br />
| 2<br />
|-<br />
| Silver<br />
| 90<br />
| 2<br />
| 3.0<br />
| 6.0<br />
| 2<br />
|-<br />
|}<br />
<br />
== Usage ==<br />
The spear is a weapon available to players from early stages of the game. The spear has an attack range of 3.5 m and can be used in both melee combat and as a ranged weapon. <br />
<br />
=== Combat === <br />
*Attacking a mob (melee combat): place the spear in an active hotbar slot and press or hold left mouse button to strike the target.<br />
*Attacking a mob (ranged combat): place the spear in an active hotbar slot and press right mouse button to cast the weapon at the target.<br />
<br />
==Storage==<br />
Tools are items commonly used by players and are generally equipped in the hotbar. Up to four tools can be placed on the [[tool rack]], a specialized wall-mounted storage container. Spears do not stack in inventory or when placed in containers. <br />
<br />
==Trivia==<br />
There are no Spears made from Iron or Higher Tier metals.<br />
<br />
{{Navbox|Vintage Story}}</div>JabZhttps://wiki.vintagestory.at/index.php?title=Bow&diff=13840Bow2020-11-27T10:56:57Z<p>JabZ: Added Meteoric Iron and Steel Arrows to the Table</p>
<hr />
<div><languages/><br />
<translate><br />
<!--T:1--><br />
<div style="float:right;"><br />
{{Grid/Crafting<br />
|B1=Copper Arrow Head<br />
|B2=Stick<br />
|B3=Feather<br />
|Output=Copper Arrow<br />
|OA=3<br />
|NoBreak=y<br />
}}<br />
</div><br />
<div style="float:right;"><br />
{{Grid/Crafting<br />
|B1=Stick|C1=Flax Twine<br />
|A2=Stick|C2=Flax Twine<br />
|B3=Stick|C3=Flax Twine<br />
|Output=Bow<br />
|NoBreak=y<br />
}}<br />
</div><br />
<br />
<!--T:2--><br />
The '''Bow''' is a ranged weapon used for [[combat]] when combined with '''Arrows'''.<br />
<br />
== Creation == <!--T:3--><br />
===Bow===<br />
Currently there is only one kind of bow, which is created in the crafting grid.<br />
<br />
===Arrows=== <!--T:4--><br />
The raw material used to create the tool head determines the crafting process required:<br />
* [[Knapping]]: Only flint<br />
* [[Smithing]] (1 ingot): Iron, Bronze alloy, Copper, Gold, and Silver.<br />
<br />
<!--T:5--><br />
Arrowheads are used to assemble arrows in the crafting grid.<br />
<br />
===Arrow Tier=== <!--T:6--><br />
The type of arrow used modifies the base attack power of the bow.<br />
{| class="wikitable sortable"<br />
|-<br />
! Arrow Variant !! Arrow Modifier !! Combined Attack Power<br />
|-<br />
| Flint || -0.5 || 2.5<br />
|-<br />
| Copper || 0.0 || 3.0<br />
|-<br />
| Tin Bronze || 1.0 || 4.0<br />
|-<br />
| Bismuth Bronze || 1.0 || 4.0<br />
|-<br />
| Black Bronze || 1.5 || 4.5<br />
|-<br />
| Iron || 2.0 || 5.0<br />
|-<br />
| Meteoric Iron || 2.25 || 5.25<br />
|-<br />
| Steel || 2.5 || 5.5 ||<br />
|-<br />
| Gold || 1.0 || 4.0<br />
|-<br />
| Silver || 1.0 || 4.0<br />
|}<br />
<br />
== Usage == <!--T:7--><br />
The bow and arrow is a weapon available to players from mid stages of the game. The type of arrows used affects the damage per hit. <br />
<br />
=== Combat === <!--T:8--><br />
Attacking a mob (ranged combat): Place the bow in an active hotbar slot.<br />
* '''Charging the Bow''': Press and hold right mouse button to charge the bow (nock/draw).<br />
* '''Aiming the Bow''': Aim the white crosshairs at the selected target<br />
* '''Firing an Arrow''': Release the mouse button to fire (loose) the arrow.<br />
<br />
<!--T:9--><br />
''Note: The arrows do not need to be placed in a hotbar slot to be used.''<br />
<br />
==Storage== <!--T:10--><br />
Bows are tools and can be placed on a [[tool rack]].<br />
<br />
==Tutorial Video: How to Craft a Bow and Arrows== <!--T:11--><br />
Thanks to Ashantin for creating and sharing with the VS community.<br />
<br><youtube>4SEpml0H4o0</youtube><br />
<br />
<!--T:12--><br />
{{Navbox|Vintage Story}}<br />
</translate></div>JabZhttps://wiki.vintagestory.at/index.php?title=Combat&diff=13838Combat2020-11-27T10:54:20Z<p>JabZ: Changed the bow description to say "Dependant on Tier" instead of it telling every damage modifier in the same line, to prevent clutter and encourage the reader to look at the bow page</p>
<hr />
<div><translate><br />
<!--T:1--><br />
To defend oneself in Vintage Story one must master the art of combat, as there are many [[Mobs|silent dangers lurking in the shadows]].<br />
<br />
<!--T:2--><br />
* '''Melee Combat''' - First punch, then ask. Every adversary can be attacked with a left mouse click, but beware, your normal attack range is pretty short unless you have something in your hands that extends your reach<br />
* '''Ranged Combat''' - Stones, Arrows and Spears can be used to inflict damage at great range. When you hold down your right mouse button a shrinking rectangle will appear on your screen. When that rectangle is the smallest, your accuracy will be the greatest, so timing is important!<br />
<br />
== Stone Age Weapons == <!--T:3--><br />
<br />
<!--T:4--><br />
{|<br />
| style="width:60px;"|[[File:Stones.png|48px|link=Stone]]<br />
|Any [[Stone]] you mine or pick up can be thrown from a safe distance at living things to perform minor damage (0.5 damage)<br />
|-<br />
|[[File:Stick.png|48px|link=Stick]]<br />
|If everything fails, a plain old [[stick]] still has a better range than just fist punching your way out (0.5 damage)<br />
|-<br />
|[[File:Woodenclub-normal.png|48px|link=Club]]<br />
|Carved from a log with the help of a knife the [[Club|club]] is sturdy and reliable, but does not inflict a lot of damage (1 damage, 1.5 dmg in version 1.6) <br />
|-<br />
|[[File:Spear-flint.png|48px|link=Spear]]<br />
|The [[Spear|spear]] is very fragile, but it's long range is a tremendous advantage. As with all stone tools, it can be made from granite, andesite, basalt, obsidian and flint. A flint spear does 1.25 damage during a melee attack and 3.5 damage when thrown<br />
|-<br />
|[[File:Bow-and-arrow.png|48px|link=Bow]]<br />
|[[Bow|The bow]] with flint arrow heads - a reliable and powerful long range weapon, but requires you to farm or find enough flax to craft the bowstring. (2.5 damage)<br />
|}<br />
<br />
== Metal Age Weapons == <!--T:5--><br />
<br />
<!--T:6--><br />
{|<br />
|-<br />
|[[File:Sword-copper.png|48px|link=Sword]]<br />
|Your good old [[Sword|trusty sword]]. Nothing beats it's reliability and damage output. Higher metal tiers have higher durability and greater damage (2.5 - 4.5 damage)<br />
|-<br />
|[[File:Bow-and-arrow-copper.png|48px|link=Bow]]<br />
|[[Bow|The bow]] with metal arrow heads improves damage output (Dependant on Tier)<br />
|-<br />
|[[File:Spear-copper.png|48px|link=Spear]]<br />
|If you need great melee range without the loss of durability, upgrade your [[Spear|spears]] to copper or bronze!<br />
|}<br />
<br />
<br />
== Combat Tipps and Tricks ==<br />
<br />
;Sprint Kiting<br />
: The art of sprint kiting describes holding the sprint button and "Jousting" at the enemy, hitting them once and retreating back a couple blocks. This is repeated until the enemy has perished. This works exceptionally well against [[drifters]].<br />
<br />
;Locust Bane<br />
: The "Locust Bane" describes the method of constructing a 2 block tall tower and pouring water on the sides of it. This prevents locusts from crawling up the pillar. Now the player can throw [[spear|spears]] or rocks at them. Alternatively arrows can be shot from a [[Bow]] aswell.<br />
<br />
<!--T:7--><br />
{{Navbox|Vintage Story}}<br />
</translate></div>JabZhttps://wiki.vintagestory.at/index.php?title=Combat&diff=13820Combat2020-11-27T10:49:47Z<p>JabZ: Added "Combat Tipps and Tricks" and 2 methods</p>
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<div><translate><br />
<!--T:1--><br />
To defend oneself in Vintage Story one must master the art of combat, as there are many [[Mobs|silent dangers lurking in the shadows]].<br />
<br />
<!--T:2--><br />
* '''Melee Combat''' - First punch, then ask. Every adversary can be attacked with a left mouse click, but beware, your normal attack range is pretty short unless you have something in your hands that extends your reach<br />
* '''Ranged Combat''' - Stones, Arrows and Spears can be used to inflict damage at great range. When you hold down your right mouse button a shrinking rectangle will appear on your screen. When that rectangle is the smallest, your accuracy will be the greatest, so timing is important!<br />
<br />
== Stone Age Weapons == <!--T:3--><br />
<br />
<!--T:4--><br />
{|<br />
| style="width:60px;"|[[File:Stones.png|48px|link=Stone]]<br />
|Any [[Stone]] you mine or pick up can be thrown from a safe distance at living things to perform minor damage (0.5 damage)<br />
|-<br />
|[[File:Stick.png|48px|link=Stick]]<br />
|If everything fails, a plain old [[stick]] still has a better range than just fist punching your way out (0.5 damage)<br />
|-<br />
|[[File:Woodenclub-normal.png|48px|link=Club]]<br />
|Carved from a log with the help of a knife the [[Club|club]] is sturdy and reliable, but does not inflict a lot of damage (1 damage, 1.5 dmg in version 1.6) <br />
|-<br />
|[[File:Spear-flint.png|48px|link=Spear]]<br />
|The [[Spear|spear]] is very fragile, but it's long range is a tremendous advantage. As with all stone tools, it can be made from granite, andesite, basalt, obsidian and flint. A flint spear does 1.25 damage during a melee attack and 3.5 damage when thrown<br />
|-<br />
|[[File:Bow-and-arrow.png|48px|link=Bow]]<br />
|[[Bow|The bow]] with flint arrow heads - a reliable and powerful long range weapon, but requires you to farm or find enough flax to craft the bowstring. (2.5 damage)<br />
|}<br />
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== Metal Age Weapons == <!--T:5--><br />
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<!--T:6--><br />
{|<br />
|-<br />
|[[File:Sword-copper.png|48px|link=Sword]]<br />
|Your good old [[Sword|trusty sword]]. Nothing beats it's reliability and damage output. Higher metal tiers have higher durability and greater damage (2.5 - 4.5 damage)<br />
|-<br />
|[[File:Bow-and-arrow-copper.png|48px|link=Bow]]<br />
|[[Bow|The bow]] with metal arrow heads improves damage output (+0.5 dmg for copper, +1 dmg for gold/silver/tinbronze/bisbronze, +1.5 dmg for blackbronze, +2 dmg for iron)<br />
|-<br />
|[[File:Spear-copper.png|48px|link=Spear]]<br />
|If you need great melee range without the loss of durability, upgrade your [[Spear|spears]] to copper or bronze!<br />
|}<br />
<br />
<br />
== Combat Tipps and Tricks ==<br />
<br />
;Sprint Kiting<br />
: The art of sprint kiting describes holding the sprint button and "Jousting" at the enemy, hitting them once and retreating back a couple blocks. This is repeated until the enemy has perished. This works exceptionally well against [[drifters]].<br />
<br />
;Locust Bane<br />
: The "Locust Bane" describes the method of constructing a 2 block tall tower and pouring water on the sides of it. This prevents locusts from crawling up the pillar. Now the player can throw [[spear|spears]] or rocks at them. Alternatively arrows can be shot from a [[Bow]] aswell.<br />
<br />
<!--T:7--><br />
{{Navbox|Vintage Story}}<br />
</translate></div>JabZhttps://wiki.vintagestory.at/index.php?title=Clay&diff=13724Clay2020-11-26T12:30:28Z<p>JabZ: Changed the drops of clay from 1-3 to 4-5</p>
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<div><div style="display:flex;float:right"><br />
{{Block<br />
|Name=Blue clay in soil<br />
|Image=File:Rawclay blue.png<br />
|Stackable=64<br />
|Material=Soil<br />
|Drops=4-5 Blue clay<br />
}}<br />
{{Block<br />
|Name=Fire clay in soil<br />
|Image=File:Rawclay fire.png<br />
|Stackable=64<br />
|Material=Soil<br />
|Drops=4-5 Fire clay<br />
}}<br />
</div><br />
<br />
__TOC__ <br />
==Natural Generation== <br />
[[File:Claydeposits.png|300px|right]]<br />
'''Clay''' is a terrain block variant created during world generation. Both blue clay and fire clay are found in the same climate. Blue clay is more common than fire clay but fire clay has slightly larger deposits.<br />
{{Climate<br />
|MinRain=0.27<br />
|MinTemp=3<br />
}}<br />
<br />
=== Clay Types ===<br />
There are two type of clay blocks: Blue clay (appears pale blue) and Fire clay (appears pale pink/beige). Players can find deposits of clay scattered throughout temperate zones in the world.<br />
<br />
=== Grass Variants ===<br />
Clay blocks have grass coverage variants and may appear as "bare clay" with a surface colored according to the clay type (no grass), or a green top surface, aka "grass block". Depending on climactic conditions, grass coverage appears sparse (patchy green) on clay blocks. Tall grass may also grow/spawn on "grass" blocks.<br />
<br />
== Harvesting ==<br />
Clay blocks may be removed by {{Breaking|breaking}} with an empty hand or using any tool, though a [[shovel]] is a faster method to harvest clay blocks. When broken, clay blocks drop 1-3 units of clay, which stack to 64 and may be carried in player inventory, or stored in stationary containers. Clay blocks may NOT be harvested intact and replaced elsewhere.<br />
<br />
== Usage ==<br />
=== Blue Clay ===<br />
Blue clay can be used to form [[Ceramic Blocks#clay brick|clay bricks]] or [[Ceramic Blocks#hardened clay|hardened clay blocks]]. Blue clay is primarily used to form pottery items and [[molds]] in conjunction with the clay forming mechanic. For more information on creating pottery items, see the [[Clay_Forming|clay forming guide]].<br />
<br />
=== Fire Clay ===<br />
Fire clay may be substituted for Blue clay in any of the uses named above, ''but only bricks made of fire clay ([[Fire Brick|fire bricks]]) can be used to create the [[bloomery]]''.<br />
<br />
== Storage ==<br />
Clay blocks technically stack to 64 but they cannot be obtained through normal survival gameplay.<br />
<br />
{{Navbox|Vintage Story}}</div>JabZhttps://wiki.vintagestory.at/index.php?title=Classes&diff=13685Classes2020-11-25T12:08:24Z<p>JabZ: Created page with "<translate> <languages/> __TOC__ ==How to choose a class== After joining a new world the player enters the Character Creation screen, in there the player gets to choose on..."</p>
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<div><translate><br />
<br />
<languages/><br />
<br />
__TOC__<br />
<br />
==How to choose a class==<br />
<br />
After joining a new world the player enters the Character Creation screen, in there the player gets to choose one of 5 classes.<br />
Alternatively the player can run the .charsel command to enter the Charater Creation screen again, but only once!<br />
<br />
==Classes and Traits==<br />
<br />
The following classes are currently available,<br />
<br />
[[File:CommonerClass.png|200px|thumb|right|The Commoner Class as depicted ingame]]<br />
;Commoner<br />
The Commoner class is the default class and has no positive or negative traits, often considered as the "Allrounder" class.<br />
It's advised that players pick this class for their first time playing to get a hang of the game.<br />
[[File:HunterClass.png|200px|thumb|right|The Hunter Class as depicted ingame]]<br />
;Hunter<br />
The Hunter class has the Unique ability to craft a Crude bow and arrow, is proficient at killing animals from range and harvesting them efficiently.<br />
:; Additional Positive and Negative Traits<br />
: Focused, Ranged Damage +10%, Ranged Accuracy +30%<br />
: Resourceful, Animal Harvesting speed and amount +10%<br />
: Fleetfooted, Walkspeed +10%<br />
: Bowyer, Can craft a Crude bow and arrows<br />
: Farsighted, Melee damage and Ore droprate -15%<br />
<br />
[[File:CMakerClass.png|200px|thumb|right|The Clockmaker as depicted ingame]]<br />
;Clockmaker<br />
The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else.<br />
:; Additional Positive and Negative Traits<br />
: Precise, 0.25 damage multiplier against locusts<br />
: Technical, Only needs 2 Temporal Gears to repair a Translocator<br />
: Fleetfooted, Walkspeed +10%<br />
: Frail, -2.5 extra maxhealth<br />
: Nervous, Bow drawing strenght -25%, Melee damage -15%<br />
<br />
[[File:MalefactorClass.png|200px|thumb|right| The Malefactor as depicted ingame]]<br />
;Malefactor<br />
The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins.<br />
:; Additional Positive and Negative Traits<br />
: Forager, Forage harvest +10%, Wildcrop harvest +20%<br />
: Pilferer, Vessel content droprate +15%, Rusty gear droprate +10%, Chance to loot a whole broken vessel instead of breaking it 5%<br />
: Furtive, Animal aggro range -20%<br />
: Frail, -2.5 extra maxhealth<br />
: Nervous, Bow drawing strenght -25%, Melee damage -15%<br />
<br />
[[File:BlackguardClass.png|200px|thumb|right| The Blackguard as depicted ingame]]<br />
;Blackguard<br />
The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food<br />
:; Additional Positive and Negative Traits<br />
: Soldier, melee damage +20%<br />
: Hardy, Miningspeed +10%, +5 HP<br />
: Ravenous, Hunger rate +30%<br />
: Nearsighted, Ranged Damage -15%<br />
: Heavyhanded, Vessel droprate -10%, Forage droprate -15%, Wildcrop droprate -20%<br />
<br />
</translate></div>JabZhttps://wiki.vintagestory.at/index.php?title=File:BlackguardClass.png&diff=13684File:BlackguardClass.png2020-11-25T12:06:26Z<p>JabZ: </p>
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<div></div>JabZhttps://wiki.vintagestory.at/index.php?title=File:MalefactorClass.png&diff=13683File:MalefactorClass.png2020-11-25T12:05:57Z<p>JabZ: </p>
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<div></div>JabZhttps://wiki.vintagestory.at/index.php?title=File:ClockmakerClass.png&diff=13682File:ClockmakerClass.png2020-11-25T12:05:15Z<p>JabZ: </p>
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<div></div>JabZhttps://wiki.vintagestory.at/index.php?title=File:HunterClass.png&diff=13681File:HunterClass.png2020-11-25T11:47:39Z<p>JabZ: </p>
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<div></div>JabZhttps://wiki.vintagestory.at/index.php?title=File:CommonerClass.png&diff=13680File:CommonerClass.png2020-11-25T11:14:55Z<p>JabZ: </p>
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<div></div>JabZhttps://wiki.vintagestory.at/index.php?title=Main_Page&diff=13663Main Page2020-11-25T10:08:28Z<p>JabZ: Added the Classes section under "Getting Started"</p>
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<div><languages /><br />
<translate><br />
<!--T:1--><br />
<div class="mainPageHeader" style="clear:both;"><br />
[[File:GameLogoBanner.png|left|500px]]<br />
<p class="mainPageWelcome" style="font-size:135%">Welcome to the official Wiki for Vintage Story</p><br />
<br />
<p class="mainPageDescription"><br />
[https://www.vintagestory.at Vintage Story] is a survival sandbox game that is currently under development and available for [https://www.vintagestory.at/store/category/1-game-account/ purchase] as an early access title. Any contributions are welcome as much is left to be added. If you do wish to contribute, please request wiki edit access on the [https://www.vintagestory.at/forums/topic/267-wiki-discussion/ forums], or the [https://discord.gg/CkJjdrB official Discord server]. We currently have [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles. If you're a modder looking for source code to examine feel free to head over to the Vintage Story [https://github.com/anegostudios Github].<br />
</p><br />
</div><br />
<br><br />
{| class="wikitable" style="width:100%"<br />
|-<br />
<br />
<!--T:2--><br />
{{Wiki/style|header=Survival Mode|content=<b><br />
;Getting Started<br />
:[[Survival Guide - Your first day]]<br />
:[[Survival Guide - Advanced tech]]<br />
:[[Combat]]<br />
:[[Classes]]<br />
;Crafting<br />
:[[Knapping]]<br />
:[[Crafting Recipes|Grid Crafting]]<br />
:[[Clay Forming]]<br />
:[[Casting]]<br />
:[[Smithing]]<br />
:[[Cooking]]<br />
:[[Leather Working]]<br />
;Resource Gathering<br />
:[[Foraging]]<br />
:[[Panning]]<br />
:[[Farming]]<br />
:[[Animal Husbandry]]<br />
:[[Beekeeping|Beekeeping]]<br />
:[[Mining]]<br />
</b><br />
}}<br />
<br />
<!--T:3--><br />
{{Wiki/style|header=Mastering the game|content=<br />
<b><br />
;Gameplay<br />
:[[Trading]]<br />
:[[Containers|Storage Solutions]]<br />
:[[Food preservation]]<br />
:[[Light sources|Lighting Solutions]]<br />
:[[Metal|List of Metals]]<br />
:[[Armor]]<br />
:[[Temporal Stability]]<br />
<br />
<!--T:5--><br />
;Creative Mode<br />
:[[Creative Starter Guide|Creative Mode Starter Guide]]<br />
:[[How to use WorldEdit]]<br />
:[[Cinematic Camera]]<br />
:[[Adjustable FPS Video Recording]]<br />
<br />
<!--T:13--><br />
;World<br />
:[[World Generation|World Generation]]<br />
::[[Ore Deposits]]<br />
:[[Worldmap|The Worldmap]]<br />
:[[Weather]]<br />
</b><br />
}}<br />
<br />
<!--T:6--><br />
{{Wiki/style|header=Going further|content=<br />
<b><br />
;Multiplayer<br />
:[[Land claiming]]<br />
:[[Block reinforcement]]<br />
:[[Setting up a Multiplayer Server]]<br />
:[[List of server commands]]<br />
<br />
<!--T:4--><br />
;Miscellaneous<br />
:[[List of client commands]]<br />
:[[Client startup parameters]]<br />
:[[Adding mods|Installing Mods]]<br />
:[[Updating Old Worlds]]<br />
:[[Installing the game on Linux]]<br />
<br><br />
:[[Collectibles]]<br />
:[[Easter Eggs]]<br />
</b>}}<br />
<br />
<!--T:7--><br />
|}<br />
<br><br />
{| class="wikitable" style="width:100%"<br />
|-<br />
<br />
<br />
<!--T:8--><br />
{{Wiki/style|span=1|header=Modding - The Basics|content=<br />
<b><br />
;Getting Started<br />
:[[Modding:Getting_Started|Getting Started]]<br />
:[[Modding:The Asset System|The Asset system]]<br />
:[[Modding:Basic Modding Examples|Mod Samples]]<br />
;Tools and Hints<br />
:[[Modding:VS Model Creator|Model Creator]]<br />
:[[Modding:Modding Efficiently|Modding Efficiently]]<br />
:[[VTML]]<br />
;Release<br />
:[[Modding:Mod Packaging|Packaging]]<br />
<br />
</b>}}<br />
<br />
<!--T:9--><br />
{{Wiki/style|span=1|header=Modding - Game Assets|content=<br />
<b><br />
;Block<br />
:[[Modding:Basic Block|Basic blocks]] ([[Basic Block#Custom Shapes|Custom Shapes]])<br />
:[[Modding:Block Json Properties|Block property overview]]<br />
;Item<br />
:[[Modding:Basic Item|Basic item]]<br />
:[[Modding:Item Json Properties|Item property overview]]<br />
;Entity<br />
:[[Modding:Basic Entity|Basic entity]]<br />
:[[Modding:Entity Json Properties|Entity property overview]]<br />
;World Generation<br />
:[[Modding:WorldGen Configuration|WorldGen modding]]<br />
;General<br />
:[[Modding:Textures|Textures]]<br />
:[[Modding:JSON Patching|JSON Patching]]<br />
:[[Modding:Creating Recipes|Grid Crafting Recipes]]<br />
:[[Modding:The Remapper|The Remapper]]<br />
<br />
</b>}}<br />
<br />
<br />
<br />
<!--T:10--><br />
{{Wiki/style|span=1|header=Modding - Programming|content=<br />
<b><br />
;Getting Started<br />
:[[Modding:Setting up your Development Environment|Setting up your Dev. Environment]]<br />
:[https://github.com/anegostudios/vsmodexamples Mod Samples]<br />
;Game Objects<br />
:[[Modding:Advanced Blocks|Block Class]]<br />
:[[Modding:Block Entity|Block Entity]]<br />
:[[Modding:Adding Block Behavior|Block Behavior]]<br />
:[[Modding:Advanced Items|Item Class]]<br />
:[[Modding:Block and Item Interactions|Block and Item interactions]]<br />
;API<br />
:[[Modding:Commands|Commands]]<br />
:[[Modding:Using the WorldGen API|WorldGen API]]<br />
:[[Modding:WorldGen Concept|WorldGen Concept]]<br />
:[[Modding:Network API|Network API]]<br />
:[[Modding:Simple Particles|Particles]]<br />
:[[Modding:World Access|World Access]]<br />
:[[Modding:Tree Attribute| TreeAttribute]]<br />
:[[Modding:Basic Inventory Handling|Basic Inventory Handling]]<br />
:[[Modding:Rendering API|Shaders and Renderers]]<br />
:[[Modding:GUIs|Graphical User Interfaces]]<br />
:[[Modding:SaveGame Data Storage|SaveGame Data Storage]]<br />
:[[Modding:Chunk Data Storage|Chunk Data Storage]]<br />
:[[Modding:Moddable Mod|Moddable Mod]]<br />
</b>}}<br />
|}<br />
<br />
{| class="wikitable" style="width:100%"<br />
|-<br />
{{Wiki/style|header=Other information|content=<br />
====About the game==== <!--T:11--><br />
* [[Vintage Story Original Soundtrack]]<br />
<br />
====About the wiki==== <!--T:12--><br />
* [[Vintage Story Wiki:Guidelines]]<br />
* [[Vintage Story Wiki:Incomplete Pages]]<br />
* [[Questions & Answers]]<br />
* [[Vintage Story Wiki:How to translate the wiki]] <br />
}}<br />
|}<br />
</translate></div>JabZ