https://wiki.vintagestory.at/api.php?action=feedcontributions&user=Darnuria&feedformat=atomVintage Story Wiki - User contributions [en]2024-03-28T12:03:51ZUser contributionsMediaWiki 1.38.2https://wiki.vintagestory.at/index.php?title=Sulfur&diff=9825Sulfur2020-05-20T21:25:01Z<p>Darnuria: fix alt.</p>
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<div>{{stub}}<br />
{{Item<br />
|Name=Sulfur<br />
|Image=File:Grid Sulfur.png<br />
|Stackable=64<br />
|NoBreak=yes<br />
|Margin=yes<br />
}}<br />
<br />
'''Sulfur''' is a mineral component found in specifics sedimentary rock layers : sandstone, limestone, claystone, chalk, chert, shale, conglomerate. <br />
<br />
Sulfur can be used for advanced medicine purposes: [[Honey-Sulfur reed poultice]] or [[Honey-Sulfur linen poultice]].<br />
An other usage is making [[Blasting powder]] a component of [[Ore_blasting_bomb|Ore blasting bombs]].<br />
<br />
[[File:Suflur_ore.png|200px|thumb|left|Possibles rocks for sulfur ore]]<br />
<br />
Sometimes sulfur can appears in surface deposits bits like [[copper]] or [[coal]].<br />
[[File:Suflur_bits.png|200px|thumb|left|Sulfurs bits indicating a deposit]]</div>Darnuriahttps://wiki.vintagestory.at/index.php?title=File:Suflur_bits.png&diff=9824File:Suflur bits.png2020-05-20T21:24:19Z<p>Darnuria: Darnuria uploaded a new version of File:Suflur bits.png</p>
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<div></div>Darnuriahttps://wiki.vintagestory.at/index.php?title=File:Suflur_bits.png&diff=9823File:Suflur bits.png2020-05-20T21:22:03Z<p>Darnuria: </p>
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<div></div>Darnuriahttps://wiki.vintagestory.at/index.php?title=Sulfur&diff=9822Sulfur2020-05-20T21:17:05Z<p>Darnuria: @Zaldaryon contributed a screenshot of sulfur bits from chrometech</p>
<hr />
<div>{{stub}}<br />
{{Item<br />
|Name=Sulfur<br />
|Image=File:Grid Sulfur.png<br />
|Stackable=64<br />
|NoBreak=yes<br />
|Margin=yes<br />
}}<br />
<br />
'''Sulfur''' is a mineral component found in specifics sedimentary rock layers : sandstone, limestone, claystone, chalk, chert, shale, conglomerate. <br />
<br />
Sulfur can be used for advanced medicine purposes: [[Honey-Sulfur reed poultice]] or [[Honey-Sulfur linen poultice]].<br />
An other usage is making [[Blasting powder]] a component of [[Ore_blasting_bomb|Ore blasting bombs]].<br />
<br />
[[File:Suflur_ore.png|200px|thumb|left|Possibles rocks for sulfur ore]]<br />
<br />
Sometimes sulfur can appears in surface deposits bits like [[copper]] or [[coal]].<br />
[[File:Suflur_bits.png|200px|thumb|left|Possibles rocks for sulfur ore]]</div>Darnuriahttps://wiki.vintagestory.at/index.php?title=Mining&diff=9821Mining2020-05-20T21:01:50Z<p>Darnuria: sulfuuuuur</p>
<hr />
<div>'''Mining''' is a game mechanic that allows players to harvest ores for use in various crafting mechanics including [[casting]] and [[smithing]] advanced [[Tools and Weapons]].<br />
__TOC__<br />
<br />
==Required Materials==<br />
To begin mining, a player needs two specialized tools, the [[pickaxe]] and the [[prospecting pick]]. An optional item is a [[containers#portable containers|mining bag]], which has 10 available inventory slots and holds ores. <br />
<br />
==Obtaining Metal Ores Prior to Mining==<br />
''Herein lies the conundrum.'' The tools required for mining must be made from metal by [[casting]], but the materials that players require ''to create'' metal tools can only be ''harvested'' when using metal tools! There are two methods available to collect enough smeltable ore nuggets (5 units of base metal) to create a pickaxe without mining.<br />
<br />
=== Foraging === <br />
Small stones containing ores appear on the surface of the world and are a good early game source of metal nuggets. To gather surface deposits, break the ore containing stones with an empty hand or any item to convert the stones into smeltable ore nuggets and collect in your inventory. These small surface deposits are an indicator of larger underground ore deposits. (Be sure to add a waypoint to mark the location for later mining operations.) Sometimes nuggets can be found in [[Loot Vessels|loot vessels]] located in [[ruins]].<br />
<br />
=== Panning === <br />
Copper nuggets can also be obtained by panning. See the [[panning]] guide for more information.<br />
<br />
==Obtaining Metal Ores by Mining==<br />
The actual process of mining needs no detailed explanation. When [[rock]] blocks are broken using a [[pickaxe]], rock, small stones or ores contained in chunks of stone will be dropped. '''The more difficult aspect of mining is finding the ore to mine.''' As of game version 1.9, certain ore types only spawn in certain [[rock]] types. To determine which ores can occur in a rock type, examine a block, hold shift + H, and the handbook will provide information about what ores can appear in that [[rock]] type. For more information about natural deposits and ore generation, see the [[Ore Deposits]] page.<br />
<br />
{{Protip|Mining in a vertical shaft is more effective because ores exist in "disc" shaped deposits.}}<br />
===Choosing a Location===<br />
There are two general methods used to choose a location "Exploration" and "Prospecting". These are not mutually exclusive and work very well when combined. Players can prospect to find a region with the desired ore, and then explore caves within that region to find exposed ore to mine.<br />
<br />
=== Exploration (Random Method)===<br />
Explore the map to locate regions with rock types used in crafting (chalk, limestone) and rock types that are known to generate ores used in crafting tools, weapons, and metal items. Sometimes ores can be located by exploring caves with entrances exposed to the surface of the world. When exploring caves, it's a good idea to bring ladders to provide a way to climb up or down shafts, and lots of torches to light the cave and mark a path back out. The possibility for "Adventure" exists in every cave, so be ready to face great danger, but also to reap great rewards. <br />
<br />
====Caving Rewards====<br />
A benefit of exploring caves is that even if ores aren't present, players may locate underground [[ruins]], which often contain treasures and materials that a player cannot acquire any other way. Static Translocators also exist in caves. These machines can be used to transport the player into uncharted regions of the world. <br />
<br />
====Caving Dangers====<br />
*'''[[Locust]]s''' are a dangerous mob that spawns in caves and caverns.<br />
*'''[[Drifters]]''' that are tougher than those encountered on the surface also exist.<br />
*'''Drop shafts''' may extend for tens or hundreds of blocks in caverns, and players who fall into these cavernous pits have no chance of survival.<br />
* '''Lava''' exists at deeper levels underground and will burn players (and gear) if personally encountered!<br />
<br />
=== Prospecting (Systematic Method)===<br />
Mining at locations marked by small surface deposits can be a good way to find ores, but not all ores in a region will spawn in surface stones. To find deeper ores, use the [[prospecting pick]] or "propick". Prospecting can be performed on the surface before choosing to mine in an area, and help players decide which regions are worthwhile to mine based on the ores present in the chunk.<br />
<br />
====Prospecting Process====<br />
To prospect, a player must break 3 [[rock]] blocks in 'close' proximity to "sample" the area for ores. The prospecting pick can '''only''' be used on [[rock]] blocks. These blocks must be located a '''minimum''' of 3 blocks apart (blocks '''between''' samples) and a maximum of 16 blocks apart. It is possible to sample three blocks within a square, or in a line where the last sample is 8 blocks away from the first sample. Upon breaking the third valid sample block, displays the densities of all the ores in the chat window based on the '''first''' of the three blocks prospected (broken).<br />
<br />
* Prospecting "Too Close": If a player breaks a block that is too close to another previously sampled block, the game dialog (displayed in the chat window) will repeat the request for that sample number. However, the game registers the faulty sample as a hit and begins the prospecting block count for the player's next hit from the last hit, which was the''faulty'' sample. To take a new sample, players must prospect at least 3 blocks from the faulty sample block hit, even though the action did not count toward the prospecting total.<br />
<br />
* Prospecting "Too Far": If a block is prospected that is too far (over 16 blocks) from the initial sample, the game dialog (displayed in the chat window) will display a message stating that this sample is too distant to be used with previous samples taken. The game will convert this last block hit into a new starting sample. Thus when prospecting, if blocks are broken "too far away" from each other, the consequence is that a player must restart the process of sampling. <br />
<br />
====Prospecting Results====<br />
To Interpret the information, one must understand that this tool '''does not detect the actual presence of ore''' blocks; but detects the '''chance that ores are present'''. The game generates ore density maps whenever a chunk is generated, which determine the *chance* for ores to appear. Even if a player removed all the ores from a chunk, the propick reading would remain the same, as mining does not change the ore density map. Additionally, a prospecting pick will '''not''' detect quartz, rock salt, or surface copper.<br />
<br />
The display is based on the '''first''' of the three blocks prospected (broken). The game reads the chunk density map and displays the densities of all the ores in the chat window. These values reflect the potential density, not the actual ore. <br />
<br />
From most to least dense the categories displayed are: Ultra High, Very High, High, Decent, Poor, Very Poor. This category is followed by a number in parentheses, given in parts per thousand or 'PPT' ([https://en.wikipedia.org/wiki/Per_mille per mille] - note there are two zeros below the slash, &#8240;, as opposed to a normal percent sign, %, which has one zero below). <br />
<br />
Different ores will display drastically different density descriptors for the same PPT ‰ reading (based on the rarity of the material). For instance: <br />
* Common ores such as Deep Copper, Coal, and [[Sulfur]] will have Very High densities at around 18‰; and Very Poor below 5‰ <br />
* Rare ores such as diamond and emerald will have Very High densities at around 1.0‰ and Very Poor at 0.2‰<br />
<br />
====Prospecting for Ore Fields====<br />
Prospecting results should be similar for 4 chunks in an area because the ore densities are created from a density map generated with the world, at a resolution of approximately 32 blocks. The ore densities will tend to have a more concentrated 'center' and then decrease when moving towards the circumference. So when locating a low density reading of any desired ore, try taking other prospecting samples some distance away in other directions to find an area with a higher reading. With enough sampling, a player can locate the center of the ore field, which often span a great many chunks. <br />
<br />
''Note: The prospecting pick will not detect quartz, rock salt, or surface copper. The prospecting pick only detects ores above a certain threshold. Players will occasionally find ore deposits in a region when the prospecting pick did not indicate the ores are present. Such 'undetected' occurrences are very rare.''<br />
<br />
=== Mining Products ===<br />
Smeltable nuggets do not drop from rocks when mined. Instead, ores contained in chunks of stone will be dropped. When mining, inventory space is generally at a premium, and these chunks occupy less space than "smeltable nuggets".<br />
Ores within rock must be crushed with a hammer in the crafting grid to obtain smeltable nuggets. "Rich" chunks have a higher concentration of ore and will generate more nuggets when crushed, so be sure to create smithy [[containers#stationary containers|storage containers]] to store the ores!<br />
<br />
==Tutorial Video: "How to Use the Prospecting Pick"==<br />
Thanks to Asgaard for creating and sharing with the VS community.<br />
<br><youtube>e1T8lddwJjM</youtube><br />
<br />
<br />
{{Navbox|Vintage Story}}<br />
[[Category:Guides]]</div>Darnuriahttps://wiki.vintagestory.at/index.php?title=Ore_blasting_bomb&diff=9820Ore blasting bomb2020-05-20T21:01:29Z<p>Darnuria: sulfur link</p>
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<div><div style="float:right;"><br />
{{Block<br />
|Name=Ore blasting bomb<br />
|Image=File:Grid Ore blasting bomb.png<br />
|Material=Linen<br />
|Stackable=64<br />
|Drops=Itself|}}<br />
</div><br />
<br />
'''Ore blasting bombs''' are a powerful tool for mining ores. They have a 90% chance to drop block contents on ore blocks (as in, Chunk of Quartz from a Quartz-containing stone) and a 25% chance for non-ore blocks (Granite stone from Granite rock). Bombs are more of a mid-game mining tool, requiring at least a tier 2 (copper) pick to mine [[sulfur]] ore and at least a tier 3 (bronze) pick to mine black coal.<br />
<br />
== Crafting ==<br />
<br />
{{Grid/Crafting<br />
|A1=Blasting powder|B1=Flax Twine|C1=Linen<br />
|A1N=4|B1N=|C1N=<br />
|Output=Ore blasting bomb}}<br />
<br />
== Use ==<br />
Using an ore blasting bomb is simple. Place the bomb and {{Using|light}} it with a [[torch]]. Bombs placed close to each other chain together and explode at the same time.<br />
[[File:Bomb_before.png|400px|left]][[File:Bomb_after.png|400px]]<br />
<br />
{{Protip<br />
|Bombs do a lot of damage, so make sure to run to safety after lighting them!<br />
}}<br />
<br />
{{Navbox|Vintage Story}}</div>Darnuriahttps://wiki.vintagestory.at/index.php?title=Sulfur&diff=9819Sulfur2020-05-20T21:00:01Z<p>Darnuria: whops add file.</p>
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<div>{{stub}}<br />
{{Item<br />
|Name=Sulfur<br />
|Image=File:Grid Sulfur.png<br />
|Stackable=64<br />
|NoBreak=yes<br />
|Margin=yes<br />
}}<br />
<br />
'''Sulfur''' is a mineral component found in specifics sedimentary rock layers : sandstone, limestone, claystone, chalk, chert, shale, conglomerate. <br />
<br />
Sulfur can be used for advanced medicine purposes: [[Honey-Sulfur reed poultice]] or [[Honey-Sulfur linen poultice]].<br />
An other usage is making [[Blasting powder]] a component of [[Ore_blasting_bomb|Ore blasting bombs]].<br />
<br />
[[File:Suflur_ore.png|200px|thumb|left|Possibles rocks for sulfur ore]]</div>Darnuriahttps://wiki.vintagestory.at/index.php?title=Sulfur&diff=9818Sulfur2020-05-20T20:59:08Z<p>Darnuria: Creationg of sulfur page</p>
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<div>{{stub}}<br />
{{Item<br />
|Name=Sulfur<br />
|Image=File:Grid Sulfur.png<br />
|Stackable=64<br />
|NoBreak=yes<br />
|Margin=yes<br />
}}<br />
<br />
'''Sulfur''' is a mineral component found in specifics sedimentary rock layers : sandstone, limestone, claystone, chalk, chert, shale, conglomerate. <br />
<br />
Sulfur can be used for advanced medicine purposes: [[Honey-Sulfur reed poultice]] or [[Honey-Sulfur linen poultice]].<br />
An other usage is making [[Blasting powder]] a component of [[Ore_blasting_bomb|Ore blasting bombs]].<br />
<br />
[[File:File.png|200px|thumb|left|Possibles rocks for sulfur ore]]</div>Darnuriahttps://wiki.vintagestory.at/index.php?title=Ore_blasting_bomb&diff=9817Ore blasting bomb2020-05-20T20:57:30Z<p>Darnuria: Use crafting template update crafting recipe, block tooltip.</p>
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<div><div style="float:right;"><br />
{{Block<br />
|Name=Ore blasting bomb<br />
|Image=File:Grid Ore blasting bomb.png<br />
|Material=Linen<br />
|Stackable=64<br />
|Drops=Itself|}}<br />
</div><br />
<br />
'''Ore blasting bombs''' are a powerful tool for mining ores. They have a 90% chance to drop block contents on ore blocks (as in, Chunk of Quartz from a Quartz-containing stone) and a 25% chance for non-ore blocks (Granite stone from Granite rock). Bombs are more of a mid-game mining tool, requiring at least a tier 2 (copper) pick to mine sulfur ore and at least a tier 3 (bronze) pick to mine black coal.<br />
<br />
== Crafting ==<br />
<br />
{{Grid/Crafting<br />
|A1=Blasting powder|B1=Flax Twine|C1=Linen<br />
|A1N=4|B1N=|C1N=<br />
|Output=Ore blasting bomb}}<br />
<br />
== Use ==<br />
Using an ore blasting bomb is simple. Place the bomb and {{Using|light}} it with a [[torch]]. Bombs placed close to each other chain together and explode at the same time.<br />
[[File:Bomb_before.png|400px|left]][[File:Bomb_after.png|400px]]<br />
<br />
{{Protip<br />
|Bombs do a lot of damage, so make sure to run to safety after lighting them!<br />
}}<br />
<br />
{{Navbox|Vintage Story}}</div>Darnuriahttps://wiki.vintagestory.at/index.php?title=File:Suflur_ore.png&diff=9816File:Suflur ore.png2020-05-20T20:44:40Z<p>Darnuria: Summary of possible rocks for sulfur.</p>
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<div>== Summary ==<br />
Summary of possible rocks for sulfur.</div>Darnuriahttps://wiki.vintagestory.at/index.php?title=Linen&diff=9744Linen2020-05-17T13:29:38Z<p>Darnuria: flax fibers link</p>
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<div><div style="float:right;"><br />
{{Item<br />
|Name=Linen<br />
|Image=File:Grid Normal stitched linen.png<br />
|Stackable=64<br />
|Temp=400<br />
|Duration=15<br />
}}<br />
{{Item<br />
|Name=Twine<br />
|Image=File:Grid Flax Twine.png<br />
|Stackable=32<br />
}}<br />
</div><br />
__TOC__<br />
<br />
== Creation ==<br />
Players create linen from [[flax fibers]] in the crafting grid by:<br />
# Combining flax fibers to create twine.<br />
# Combining twine to create linen.<br />
<br />
<br />
{{Grid/Crafting<br />
|A1=|B1=|C1=<br />
|A2=Flax fibers|B2=Flax fibers|C2=<br />
|A3=Flax fibers|B3=Flax fibers|C3=<br />
|Output=Flax twine<br />
|NoBreak=y<br />
}}<br />
{{Grid/Crafting<br />
|A1=|B1=|C1=<br />
|A2=Flax twine|B2=Flax twine|C2=<br />
|A3=Flax twine|B3=Flax twine|C3=<br />
|Output=Normal stitched linen<br />
}}<br />
<br />
== Usage ==<br />
Twine and Linen are used as components in the crafting grid.<br />
<br />
* Twine is used to create:<br />
** [[Bow]]<br />
** Leather Body and Leg [[Armor]]<br />
** [[Wooden Bucket]]<br />
** [[Ore blasting bomb]]<br />
** Plumb and Square<br />
<br />
*Linen is used to create:<br />
** Wooden [[Bed]]<br />
** Chair<br />
** Gamboised [[Armor]]<br />
** Poultices (See: [[flowers#special use|horsetail]] for one type of poultice)<br />
<br />
*Twine and Linen are used together to create:<br />
** [[Containers#portable containers|Linen Sack]]<br />
** [[Containers#portable containers|Mining Bag]]<br />
<br />
{{Navbox|Vintage Story}}</div>Darnuriahttps://wiki.vintagestory.at/index.php?title=Flax_fibers&diff=9743Flax fibers2020-05-17T13:23:15Z<p>Darnuria: fix link twine to linnen</p>
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<div>{{stub}}<br />
{{Item<br />
|Name=Flax fibers<br />
|Image=File:Grid Flax fibers.png<br />
|Stackable=32<br />
}}<br />
<br />
'''Flax fibers''' are yield by harvesting [[flax]], four fibers can be crafted into one [[Linen|twine]].</div>Darnuriahttps://wiki.vintagestory.at/index.php?title=Flax_fibers&diff=9742Flax fibers2020-05-17T13:22:00Z<p>Darnuria: create stub about flax fibers</p>
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<div>{{stub}}<br />
{{Item<br />
|Name=Flax fibers<br />
|Image=File:Grid Flax fibers.png<br />
|Stackable=32<br />
}}<br />
<br />
'''Flax fibers''' are yield while harvesting [[flax]], four fibers can be crafted into one [[twine]].</div>Darnuriahttps://wiki.vintagestory.at/index.php?title=Resource_Crafting&diff=9741Resource Crafting2020-05-17T13:16:32Z<p>Darnuria: /* Plant Fibers */ flax fibers page</p>
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<div>Player created resources are components used in other crafting mechanics. These items often have more than one use within game mechanics, and some items in this list are used to create other useful resources also included here. This page is provided as a "quick reference" summary of player created resources (indexed by component category). For more information on crafting or using these materials, please see the individual item pages or process guides.<br />
<br />
__TOC__<br />
== Wood ==<br />
Wood items are crafted from logs harvested from trees using an [[axe]]. Logs are converted into the following items: <br />
<br />
=== Boards ===<br />
[[file:Grid Oak Board.png|50px]] [[Boards]] are created in the crafting grid using a [[saw]] and any [[planks]] or logs. Boards are the primary material component used in crafting wood items including plank blocks, doors, fences, wood storage containers, functional items such as buckets and barrels.<br />
<br />
=== Firewood ===<br />
[[file:Grid Firewood.png|50px]] [[Firewood]] is created in the crafting grid using an [[axe]] and any log. Firewood is used in the creation of the [[firepit]] and in the creation of charcoal. Firewood can be used as a fuel in the [[firepit]] to complete processes such as [[cooking]] and [[Clay Forming|clay forming]] but is not used in the forge or bloomery. <br />
<br />
=== Charcoal ===<br />
[[file:Grid Charcoal.png|50px]] [[Charcoal]] is created in a charcoal pit and is the primary fuel used for metalworking, including [[casting]] and [[smithing]]. Charcoal can be used in the [[firepit]], [[forge]] and [[bloomery]]. <br />
<br />
== Rock: Ores ==<br />
Ores and Metal nuggets obtained through foraging, [[panning]] or [[mining]] must be processed prior to use in [[smithing]]. Some ores must be ground using a [[quern]] or crushed using a [[hammer]] in the crafting grid to convert the mineral into usable form.<br />
<br />
=== Ingots ===<br />
[[file:Ingot-copper.png|50px]] [[Ingots]] are crafted using the [[casting]] mechanic or using the [[bloomery]] functional block.<br />
<br />
=== Potash ===<br />
[[file:Grid potash.png|50px]] [[Fertilizer|Potash]] is obtained from crushed or ground sylvite. Potash is used as fertilizer in [[farming]]. <br />
<br />
==Rock: Stone==<br />
Small stones must be ground using a [[quern]] or crushed using a [[hammer]] in the crafting grid to convert the stone into usable form.<br />
<br />
=== Salt ===<br />
[[file:Grid Salt.png|50px]] [[Salt]] is obtained from crushed or ground halite. Salt is used in the [[food preservation]] [[barrel]] crafting mechanic.<br />
<br />
=== Lime ===<br />
[[file:Grid Crushed chalk.png|50px]] [[Lime]] is obtained from crushed or ground chalk or limestone. Lime is used in the [[barrel]] crafting mechanic [[leather Working|leather working]]. When converted to [[quicklime]] is used to craft mortar.<br />
<br />
=== Mortar ===<br />
[[file:Grid mortar.png|50px]] [[Mortar]] is created using [[sand]] and [[quicklime]] in the [[barrel]] crafting mechanic.<br />
<br />
== Clay ==<br />
[[Clay]] bricks are made in the crafting grid and must be burned in a [[firepit]] before use.<br />
<br />
===Bricks===<br />
[[file:Grid Fired fire brick.png|50px]] [[Fire brick]]s, created using fire clay, are used to construct the [[bloomery]] functional block. <br />
<br />
== Animal Products ==<br />
Resources from [[foraging#Hunting wild animals|butchering]] are processed to create other materials. Raw Hides can be converted into two materials: leather and pelts. <br />
<br />
===Leather===<br />
[[file:Grid leather.png|50px]] [[Leather]] is created using [[Leather Working|leather working]], a type of [[barrel]] crafting mechanic. Leather is used in crafting [[armor]] and [[containers#portable storage containers|portable storage containers]] <br />
<br />
===Pelts===<br />
[[file:Grid hide pelt large.png|50px]] Raw Hides can be oiled with [[fat]] to create pelts. Pelts are used in crafting [[armor]] and [[containers#portable storage containers|portable storage containers]]<br />
<br />
===Bonemeal===<br />
<br />
[[file:Bonemeal.png|50px]] [[Bonemeal|Bonemeal]] is ground from [[Bone|bones]] and used as [[farming#Fertilizer|fertilizer]] in [[farming]].<br />
<br />
==Plant Fibers==<br />
Twine and Linen are created from [[flax fibers|flax fibers]] using the grid crafting mechanic.<br />
<br />
===Twine===<br />
[[file:Grid Flax twine.png|50px]] [[Linen|Twine]] is used when crafting [[armor]], [[bow]]s and functional items including and [[containers#portable storage containers|portable storage containers]] and buckets.<br />
<br />
===Linen===<br />
[[file:Grid Normal stitched linen.png|50px]] [[Linen]] is used to craft [[armor]], and [[containers#portable storage containers|portable storage containers]], healing poultices, and furniture including [[bed]]s.<br />
<br />
==Storing Stacks==<br />
Some resource items including player created items Firewood, Ingots, Boards, and the harvested resource peat bricks may be stored on solid blocks. If container space is limited, stacking resources is a storage option that keeps resources readily available for player use. <br />
<br />
====To place resources in stacks====<br />
<br />
# Hold the resource in the active hand, Sneak + right mouse button to place onto the square/space identified using the player's crosshairs. <br />
# Each time the mouse button is pressed, one to two resource items (dependent on the type) will be placed onto the selected block, which will add to a stack. <br />
# When a stack is complete (this number varies based on resource), and a player has additional items to add, a new stack will be created above the existing (filled) stack.<br />
<br />
====To remove resources from stacks==== <br />
Press the Right mouse button while aiming white crosshairs to select the stack. One to two items will be removed (depending on the item type).<br />
<br />
[[Category:Guides]]<br />
{{Navbox|Vintage Story}}</div>Darnuriahttps://wiki.vintagestory.at/index.php?title=Temporal_gear&diff=9740Temporal gear2020-05-17T13:00:33Z<p>Darnuria: rusty gear trading!</p>
<hr />
<div>A '''temporal gear''' is acquired as loot for killing [[drifters]] or traded for [[rusty gears]] with treasure hunter [[trading|traders]]. They are used to reset spawn points and to repair translocators. They are a unique item in that they are the only way to reset a player's spawn point.<br />
<br />
{{Item<br />
|Name=Temporal gear<br />
|Image=File:Grid temporal gear.png<br />
|Stackable=1<br />
|NoBreak=yes<br />
}}<br />
<br />
__TOC__<br />
<br />
== Spawn points ==<br />
When a player starts a game or joins a server, they appear at the spawn point of the world. Any time a player is killed they will be sent back to respawn at their original location until they acquire a temporal gear. Using this item allows a player to choose any location as their spawn point. Each player in a game must acquire their own temporal gear, and resetting the spawn for one player does not affect any other player's spawn point. A player may override their set spawn location at any time by using an additional temporal gear.<br />
<br />
=== Resetting ===<br />
<br />
# Place the temporal gear in an empty slot in your hotbar.<br />
# With the temporal gear in your active hand, aim at the block on the ground you choose as your new spawn point.<br />
# Hold right mouse button to use the item. As this happens, your screen will shake quite dramatically. <br />
# When the gear is consumed, the shaking will stop, and your spawn point is reset.<br />
<br />
== Temporal gear tutorial video == <br />
<br />
<youtube>kfB_4ZicXsI</youtube><br />
<br />
Thanks to Ashantin for creating this video and sharing with the VS Community<br />
''(Geronimo!)''</div>Darnuriahttps://wiki.vintagestory.at/index.php?title=Trading&diff=9739Trading2020-05-17T12:58:35Z<p>Darnuria: rusty gears link</p>
<hr />
<div>Traders naturally spawn at random locations on the surface of survival worlds and can be found in trader's carts which are made out of wooden planks, logs, and often decorated with a variety of other decorative blocks exclusive to these carts, like leather blocks. However, trader carts cannot be modified because they are claimed. Traders deal in a variety of different goods, which can be bought and sold using the game currency: [[rusty gears]].<br />
[[File:Treasure hunter trader window.png|thumb|right|The trading GUI]]<br />
== Interacting with Traders ==<br />
Upon finding a trader, players may enter his cart or stand at the gate. To open the trading GUI, {{Using|talk}} to the trader. A trading window will appear that includes the items the trader is buying or selling. To buy items, select them from the selling side of the GUI and it will appear in the "trade" slots. To sell items, move the desired items from player inventory and place these into the slots. Upon completing the transaction, rusty gears will be automatically added or removed from player inventory.<br />
__TOC__<br />
{{Protip<br />
|Don't attack traders they will kill you.<br />
}}<br />
<br />
Traders offer up to 8 different items for buying and selling. These items may come in stacks. As seen in the image, the player may buy a ''stack'' of 4 metal parts. Traders also have a stock for each offered item which limits the number of times an item may be bought or sold. When the stock has been depleted a large red cross appears over the item, signaling the item may not be bought or sold any more. Also, traders have a limited number of gears to give when buying from the player.<br />
<br />
== Types of Traders ==<br />
From trading with these individuals allows players to obtain items and [[decorative blocks]] that cannot be crafted or acquired by any other means.<br />
There are nine types of traders, each specialize in buying and selling specific kinds of goods: artisan, building materials, clothing, commodities, foods, furniture, luxuries, survival goods, and treasure hunter. What each trader buys and sells is listed below.<br />
<br />
=== Artisan ===<br />
'''Artisan''' traders deal mostly in decorative variants of planters, flower pots, and storage vessels. They also sell plain planters and flower pots, as well as crocks.<br />
<br />
They have {{Range|30|10}} gears.<br />
<br />
'''Selling:'''<br />
{| class="wikitable sortable"<br />
|-<br />
! Item Icon !! Item Name !! {{Hovertip|# Items|Stack Size}} !! Stock !! Price<br />
|-<br />
| || Storage vessel (Fired) || 1 || {{Range|6|1.5}} || {{Range|4|1}}<br />
|-<br />
| || Storage vessel (Copper) || 1 || {{Range|4|1}} || {{Range|8|2}}<br />
|-<br />
| || Storage vessel (Earthen) || 1 || {{Range|2|0.5}} || {{Range|8|2}}<br />
|-<br />
| || Storage vessel (Ash forest) || 1 || {{Range|4|1}} || {{Range|6|1.5}}<br />
|-<br />
| || Storage vessel (Rain) || 1 || {{Range|1|0.25}} || {{Range|6|1.5}}<br />
|-<br />
| || Storage vessel (Rime) || 1 || {{Range|6|1.5}} || {{Range|7|1.75}}<br />
|-<br />
| || Storage vessel (Undergrowth) || 1 || {{Range|4|1}} || {{Range|7|1.75}}<br />
|-<br />
| || Storage vessel (Oxblood) || 1 || {{Range|2|0.5}} || {{Range|8|2}}<br />
|-<br />
| || Storage vessel (Cowrie) || 1 || {{Range|1|0.25}} || {{Range|11|2.75}}<br />
|-<br />
| || Fired Crock || 4 || {{Range|8|2}} || {{Range|10|2.5}}<br />
|-<br />
| || Fired Crock || 1 || {{Range|8|2}} || {{Range|3|0.75}}<br />
|-<br />
| || Flowerpot (Fired) || 1 || {{Range|10|2.5}} || {{Range|2|0.5}}<br />
|-<br />
| || Flowerpot (Amber) || 1 || {{Range|6|1.5}} || {{Range|4|1}}<br />
|-<br />
| || Flowerpot (Boneash) || 1 || {{Range|5|1.25}} || {{Range|3|0.75}}<br />
|-<br />
| || Flowerpot (Celadon) || 1 || {{Range|6|1.5}} || {{Range|3|0.75}}<br />
|-<br />
| || Flowerpot (Copper) || 1 || {{Range|4|1}} || {{Range|6|1.5}}<br />
|-<br />
| || Flowerpot (Earthen) || 1 || {{Range|4|1}} || {{Range|6|1.5}}<br />
|-<br />
| || Flowerpot (Moss) || 1 || {{Range|7|1.25}} || {{Range|5|1.25}}<br />
|-<br />
| || Flowerpot (Ochre) || 1 || {{Range|7|1.75}} || {{Range|5|1.25}}<br />
|-<br />
| || Flowerpot (Rutile) || 1 || {{Range|5|1.25}} || {{Range|5|1.25}}<br />
|-<br />
| || Flowerpot (Seasalt) || 1 || {{Range|2|0.5}} || {{Range|7|1.25}}<br />
|-<br />
| || Flowerpot (Tenmoku) || 1 || {{Range|5|1.25}} || {{Range|5|1.25}}<br />
|-<br />
| || Planter (Fired) || 1 || {{Range|8|2}} || {{Range|3|0.75}}<br />
|-<br />
| || Planter (Amber) || 1 || {{Range|6|1.5}} || {{Range|5|1.25}}<br />
|-<br />
| || Planter (Ash forest) || 1 || {{Range|5|1.25}} || {{Range|5|1.25}}<br />
|-<br />
| || Planter (Copper) || 1 || {{Range|4|1}} || {{Range|4|1}}<br />
|-<br />
| || Planter (Earthen) || 1 || {{Range|4|1}} || {{Range|7|1.75}}<br />
|-<br />
| || Planter (Ochre) || 1 || {{Range|7|1.75}} || {{Range|6|1.5}}<br />
|-<br />
| || Planter (Rime) || 1 || {{Range|5|1.25}} || {{Range|6|1.6}}<br />
|-<br />
| || Planter (Seasalt) || 1 || {{Range|2|0.5}} || {{Range|9|2.25}}<br />
|-<br />
| || Planter (Tenmoku) || 1 || {{Range|2|0.5}} || {{Range|9|2.25}}<br />
|-<br />
| || Planter (Undergrowth) || 1 || {{Range|5|1.25}} || {{Range|6|1.5}}<br />
|}<br />
<br />
'''Buying:'''<br />
{| class="wikitable sortable"<br />
|-<br />
! Item Icon !! Item Name !! {{Hovertip|# Items|Stack Size}} !! Stock !! Price<br />
|-<br />
| || Blue clay || 64 || {{Range|3|0.75}} || {{Range|1|0.25}}<br />
|-<br />
| || Fire clay || 64 || {{Range|1|0.25}} || {{Range|2|0.5}}<br />
|-<br />
| || Lump of fat || 8 || {{Range|2|0.5}} || {{Range|1|0.25}}<br />
|-<br />
| || Beeswax || 6 || {{Range|4|1}} || {{Range|2|0.5}}<br />
|-<br />
| || Lapis Lazuli || 10 || {{Range|4|1}} || {{Range|1|0.25}}<br />
|-<br />
| || Peat brick || 12 || {{Range|2|0.5}} || {{Range|1|0.25}}<br />
|-<br />
| || Charcoal || 12 || {{Range|4|1}} || {{Range|2|0.5}}<br />
|-<br />
| || Storage vessel (Chthonic) || 1 || {{Range|1|0.25}} || {{Range|12|3}}<br />
|-<br />
| || Rough Emerald || 2 || {{Range|4|1}} || {{Range|8|2}}<br />
|-<br />
| || Rough Emerald || 2 || {{Range|4|1}} || {{Range|6|1.5}}<br />
|-<br />
| || Rough Emerald || 2 || {{Range|4|1}} || {{Range|4|1}}<br />
|-<br />
| || Rough Diamond || 1 || {{Range|1|0.25}} || {{Range|8|2}}<br />
|-<br />
| || Rough Diamond || 1 || {{Range|1|0.25}} || {{Range|8|2}}<br />
|-<br />
| || Rough Diamond || 1 || {{Range|1|0.25}} || {{Range|8|2}}<br />
|-<br />
| || Rough Peridot || 1 || {{Range|1|0.25}} || {{Range|8|2}}<br />
|-<br />
| || Rough Peridot || 1 || {{Range|1|0.25}} || {{Range|8|2}}<br />
|-<br />
| || Rough Peridot || 1 || {{Range|1|0.25}} || {{Range|8|2}}<br />
|-<br />
| || Storage vessel (Loam) || 1 || {{Range|1|0.25}} || {{Range|9|2.25}}<br />
|-<br />
| || Planter (Loam) || 1 || {{Range|4|1}} || {{Range|7|1.75}}<br />
|-<br />
| || Planter (Chthonic) || 1 || {{Range|4|1}} || {{Range|10|2.5}}<br />
|}<br />
<br />
=== Building Materials ===<br />
'''Building materials''' traders specialize in selling and buying large numbers of building blocks and related items.<br />
<br />
They have {{Range|30|10}} gears.<br />
<br />
'''Selling:'''<br />
{| class="wikitable sortable"<br />
|-<br />
! Item Icon !! Item Name !! {{Hovertip|# Items|Stack Size}} !! Stock !! Price<br />
|-<br />
| || Birch planks || 32 || {{Range|4|1}} || {{Range|2|0.5}}<br />
|-<br />
| || Oak planks || 32 || {{Range|4|1}} || {{Range|2|0.5}}<br />
|-<br />
| || Maple planks || 32 || {{Range|4|1}} || {{Range|2|0.5}}<br />
|-<br />
| || Pine planks || 32 || {{Range|4|1}} || {{Range|2|0.5}}<br />
|-<br />
| || Blue brick (Fired) || 8 || {{Range|8|2}} || {{Range|2|0.5}}<br />
|-<br />
| || Fire brick (Fired) || 8 || {{Range|4|1}} || {{Range|2|0.5}}<br />
|-<br />
| || Brown brick (Fired) || 8 || {{Range|8|2}} || {{Range|2|0.5}}<br />
|-<br />
| || Red brick (Fired) || 8 || {{Range|8|2}} || {{Range|2|0.5}}<br />
|-<br />
| || Andesite rock (Polished) || 16 || {{Range|4|1}} || {{Range|6|1.5}}<br />
|-<br />
| || Chalk rock (Polished) || 16 || {{Range|4|1}} || {{Range|6|1.5}}<br />
|-<br />
| || Claystone rock (Polished) || 16 || {{Range|4|1}} || {{Range|6|1.5}}<br />
|-<br />
| || Granite rock (Polished) || 16 || {{Range|4|1}} || {{Range|6|1.5}}<br />
|-<br />
| || Sandstone rock (Polished) || 16 || {{Range|4|1}} || {{Range|6|1.5}}<br />
|-<br />
| || Shale rock (Polished) || 16 || {{Range|4|1}} || {{Range|6|1.5}}<br />
|-<br />
| || Basalt Rock (Polished) || 16 || {{Range|4|1}} || {{Range|6|1.5}}<br />
|-<br />
| || Plaster (Plain) || 32 || {{Range|4|1}} || {{Range|3|0.75}}<br />
|-<br />
| || Glass || 8 || {{Range|4|1}} || {{Range|2|0.5}}<br />
|}<br />
<br />
'''Buying:'''<br />
{| class="wikitable sortable"<br />
|-<br />
! Item Icon !! Item Name !! {{Hovertip|# Items|Stack Size}} !! Stock !! Price<br />
|-<br />
| || Tin bronze saw || 1 || {{Range|2|0.5}} || {{Range|3|0.75}}<br />
|-<br />
| || Bismuth bronze saw || 1 || {{Range|2|0.5}} || {{Range|3|0.75}}<br />
|-<br />
| || Black bronze saw || 1 || {{Range|2|0.5}} || {{Range|4|1}}<br />
|-<br />
| || Tin bronze axe || 1 || {{Range|2|0.5}} || {{Range|2|0.5}}<br />
|-<br />
| || Bismuth bronze axe || 1 || {{Range|2|0.5}} || {{Range|2|0.5}}<br />
|-<br />
| || Black bronze axe || 1 || {{Range|2|0.5}} || {{Range|3|0.75}}<br />
|-<br />
| || Tin bronze hammer || 1 || {{Range|2|0.5}} || {{Range|2|0.5}}<br />
|-<br />
| || Bismuth bronze hammer || 1 || {{Range|2|0.5}} || {{Range|2|0.5}}<br />
|-<br />
| || Black bronze hammer || 1 || {{Range|2|0.5}} || {{Range|3|0.75}}<br />
|-<br />
| || Ladder || 16 || {{Range|5|1.25}} || {{Range|2|0.5}}<br />
|-<br />
| || Heavy tool belt || 1 || {{Range|2|0.5}} || {{Range|2|0.5}}<br />
|-<br />
| || Copper bracelet || 1 || {{Range|2|0.5}} || {{Range|6|1.5}}<br />
|-<br />
| || Copper torc || 1 || {{Range|2|0.5}} || {{Range|4|1}}<br />
|-<br />
| || Quicklime || 16 || {{Range|5|1.25}} || {{Range|1|0.25}}<br />
|-<br />
| || Copper lantern || 1 || {{Range|2|0.5}} || {{Range|3|0.75}}<br />
|-<br />
| || Tin bronze lantern || 1 || {{Range|2|0.5}} || {{Range|3|0.75}}<br />
|-<br />
| || Bismuth bronze lantern || 1 || {{Range|2|0.5}} || {{Range|3|0.75}}<br />
|-<br />
| || Black bronze lantern || 1 || {{Range|2|0.5}} || {{Range|4|1}}<br />
|-<br />
| || Chest || 1 || {{Range|2|0.5}} || {{Range|10|2.5}}<br />
|-<br />
| || Wooden crate (Closed) || 1 || {{Range|3|0.75}} || {{Range|1|0.25}}<br />
|-<br />
| || Wooden crate (Opened) || 1 || {{Range|3|0.75}} || {{Range|1|0.25}}<br />
|-<br />
| || Metal scraps || 5 || {{Range|3|0.75}} || {{Range|1|0.25}}<br />
|}<br />
<br />
=== Clothing ===<br />
'''Clothing''' traders sell clothes, many of which can only be acquired from loot chests or trading.<br />
<br />
They have {{Range|40|10}} gears.<br />
<br />
'''Selling:'''<br />
{| class="wikitable sortable"<br />
|-<br />
! Item Icon !! Item Name !! {{Hovertip|# Items|Stack Size}} !! Stock !! Price<br />
|-<br />
| || Shepherd sandals || 1 || {{Range|2|0.5}} || {{Range|2|0.5}}<br />
|-<br />
| || Shepherd cowl || 1 || {{Range|2|0.5}} || {{Range|2|0.5}}<br />
|-<br />
| || Shepherd pants || 1 || {{Range|2|0.5}} || {{Range|3|0.75}}<br />
|-<br />
| || Shepherd tunic || 1 || {{Range|2|0.5}} || {{Range|3|0.75}}<br />
|-<br />
| || Huntsmans tunic || 1 || {{Range|1|0.25}} || {{Range|5|1.25}}<br />
|-<br />
| || Sturdy leather belt || 1 || {{Range|2|0.5}} || {{Range|3|0.75}}<br />
|-<br />
| || Wool lined knee-high boots || 1 || {{Range|1|0.25}} || {{Range|3|0.75}}<br />
|-<br />
| || Woolen leggings || 1 || {{Range|1|0.25}} || {{Range|3|0.75}}<br />
|-<br />
| || Woolen scarf || 1 || {{Range|2|0.5}} || {{Range|3|0.75}}<br />
|-<br />
| || Woolen shirt || 1 || {{Range|2|0.5}} || {{Range|3|0.75}}<br />
|-<br />
| || Heavy tool belt || 1 || {{Range|1|0.25}} || {{Range|4|1}}<br />
|-<br />
| || Linen (Normal stitches) || 1 || {{Range|8|2}} || {{Range|1|0.25}}<br />
|-<br />
| || Merchant bracelet || 1 || {{Range|1|0.25}} || {{Range|2|0.5}}<br />
|-<br />
| || Merchant shoes || 1 || {{Range|1|0.25}} || {{Range|3|0.75}}<br />
|-<br />
| || Merchant hat || 1 || {{Range|1|0.25}} || {{Range|3|0.75}}<br />
|-<br />
| || Merchant pants || 1 || {{Range|1|0.25}} || {{Range|4|1}}<br />
|-<br />
| || Merchant amulet || 1 || {{Range|2|0.5}} || {{Range|3|0.75}}<br />
|-<br />
| || Merchant shirt || 1 || {{Range|1|0.25}} || {{Range|4|1}}<br />
|-<br />
| || Merchant belt || 1 || {{Range|1|0.25}} || {{Range|3|0.75}}<br />
|-<br />
| || Stained leather poncho || 1 || {{Range|2|0.5}} || {{Range|2|0.5}}<br />
|-<br />
| || Mooncloth robe || 1 || {{Range|1|0.25}} || {{Range|6|1.5}}<br />
|-<br />
| || Minstrel boots || 1 || {{Range|1|0.25}} || {{Range|4|1}}<br />
|-<br />
| || Minstrel gloves || 1 || {{Range|1|0.25}} || {{Range|4|1}}<br />
|-<br />
| || Minstrell hat || 1 || {{Range|1|0.25}} || {{Range|6|1.5}}<br />
|-<br />
| || Minstrel pants || 1 || {{Range|1|0.25}} || {{Range|5|1.25}}<br />
|-<br />
| || Minstrel coat || 1 || {{Range|1|0.25}} || {{Range|6|1.5}}<br />
|-<br />
| || Minstrel shirt || 1 || {{Range|1|0.25}} || {{Range|5|1.25}}<br />
|-<br />
| || Warm robe || 1 || {{Range|1|0.25}} || {{Range|6|1.5}}<br />
|-<br />
| || Embroidered collar || 1 || {{Range|1|0.25}} || {{Range|2|0.5}}<br />
|-<br />
| || Dim jasmine coat || 1 || {{Range|1|0.25}} || {{Range|5|1.25}}<br />
|-<br />
| || Jord robe || 1 || {{Range|1|0.25}} || {{Range|6|1.5}}<br />
|-<br />
| || Travelers earthrobe || 1 || {{Range|1|0.25}} || {{Range|6|1.5}}<br />
|-<br />
| || Moss embroidered belt || 1 || {{Range|1|0.25}} || {{Range|4|1}}<br />
|-<br />
| || Copper bracelet || 1 || {{Range|1|0.25}} || {{Range|2|0.5}}<br />
|-<br />
| || Leather bracers || 1 || {{Range|1|0.25}} || {{Range|2|0.5}}<br />
|}<br />
<br />
'''Buying:'''<br />
{| class="wikitable sortable"<br />
|-<br />
! Item Icon !! Item Name !! {{Hovertip|# Items|Stack Size}} !! Stock !! Price<br />
|-<br />
| || Flax twine || 6 || {{Range|5|1.25}} || {{Range|1|0.25}}<br />
|-<br />
| || Leather || 2 || {{Range|4|1}} || {{Range|1|0.25}}<br />
|-<br />
| || Copper ingot || 4 || {{Range|4|1}} || {{Range|1|0.25}}<br />
|-<br />
| || Linen (Normal stitches) || 3 || {{Range|5|1.25}} || {{Range|2|0.5}}<br />
|-<br />
| || Thigh-high boots || 1 || {{Range|1|0.25}} || {{Range|8|2}}<br />
|-<br />
| || Aristocrat shoes || 1 || {{Range|1|0.25}} || {{Range|7|1.75}}<br />
|-<br />
| || Aristocrat leggings || 1 || {{Range|1|0.25}} || {{Range|10|2.5}}<br />
|-<br />
| || Aristocrat mantle || 1 || {{Range|1|0.25}} || {{Range|14|3.5}}<br />
|-<br />
| || Aristocrat shirt || 1 || {{Range|1|0.25}} || {{Range|10|2.5}}<br />
|-<br />
| || Aristocrat belt || 1 || {{Range|1|0.25}} || {{Range|7|1.75}}<br />
|-<br />
| || Lackey shoes || 1 || {{Range|2|0.5}} || {{Range|2|0.5}}<br />
|-<br />
| || Lackey gloves || 1 || {{Range|2|0.5}} || {{Range|2|0.5}}<br />
|-<br />
| || Lackey hat || 1 || {{Range|2|0.5}} || {{Range|2|0.5}}<br />
|-<br />
| || Lackey breeches || 1 || {{Range|2|0.5}} || {{Range|3|0.75}}<br />
|-<br />
| || Lackey shirt || 1 || {{Range|2|0.5}} || {{Range|3|0.75}}<br />
|-<br />
| || Squire bracers || 1 || {{Range|2|0.5}} || {{Range|2|0.5}}<br />
|-<br />
| || Squire boots || 1 || {{Range|2|0.5}} || {{Range|2|0.5}}<br />
|-<br />
| || Squire hood || 1 || {{Range|2|0.5}} || {{Range|2|0.5}}<br />
|-<br />
| || Squire pants || 1 || {{Range|2|0.5}} || {{Range|3|0.75}}<br />
|-<br />
| || Squire tunic || 1 || {{Range|2|0.5}} || {{Range|3|0.75}}<br />
|-<br />
| || Squire shirt || 1 || {{Range|2|0.5}} || {{Range|3|0.75}}<br />
|-<br />
| || Squire belt || 1 || {{Range|2|0.5}} || {{Range|2|0.5}}<br />
|-<br />
| || Chest || 1 || {{Range|2|0.5}} || {{Range|10|2.5}}<br />
|-<br />
| || Hooded cape || 1 || {{Range|2|0.5}} || {{Range|3|0.75}}<br />
|-<br />
| || Spice merchants coat || 1 || {{Range|2|0.5}} || {{Range|4|1}}<br />
|-<br />
| || Nomad boots || 1 || {{Range|2|0.5}} || {{Range|2|0.5}}<br />
|-<br />
| || Nomad trousers || 1 || {{Range|2|0.5}} || {{Range|2|0.5}}<br />
|-<br />
| || Nomad mantle || 1 || {{Range|2|0.5}} || {{Range|2|0.5}}<br />
|-<br />
| || Noble shoes || 1 || {{Range|1|0.25}} || {{Range|6|1.5}}<br />
|-<br />
| || Noble riding gloves || 1 || {{Range|1|0.25}} || {{Range|6|1.5}}<br />
|-<br />
| || Noble fillet || 1 || {{Range|1|0.25}} || {{Range|7|1.75}}<br />
|-<br />
| || Noble pants || 1 || {{Range|1|0.25}} || {{Range|7|1.75}}<br />
|-<br />
| || Noble necklace || 1 || {{Range|1|0.25}} || {{Range|6|1.5}}<br />
|-<br />
| || Noble fur collar || 1 || {{Range|1|0.25}} || {{Range|6|1.5}}<br />
|-<br />
| || Noble shirt || 1 || {{Range|1|0.25}} || {{Range|7|1.75}}<br />
|-<br />
| || Noble sash || 1 || {{Range|1|0.25}} || {{Range|7|1.75}}<br />
|}<br />
<br />
=== Commodities ===<br />
'''Commodities''' traders sell various items and blocks that can be quite rare, like cassiterite nuggets.<br />
<br />
They have {{Range|30|10}} gears.<br />
<br />
'''Selling:'''<br />
{| class="wikitable sortable"<br />
|-<br />
! Item Icon !! Item Name !! {{Hovertip|# Items|Stack Size}} !! Stock !! Price<br />
|-<br />
| || Feather || 8 || {{Range|8|2}} || {{Range|2|0.5}}<br />
|-<br />
| || Candle || 2 || {{Range|8|2}} || {{Range|2|0.5}}<br />
|-<br />
| || Charcoal || 8 || {{Range|8|2}} || {{Range|2|0.5}}<br />
|-<br />
| || Flax twine || 8 || {{Range|4|1}} || {{Range|2|0.5}}<br />
|-<br />
| || Nugget (Native copper) || 16 || {{Range|4|1}} || {{Range|2|0.5}}<br />
|-<br />
| || Nugget (Cassiterite) || 5 || {{Range|6|1.5}} || {{Range|2|0.5}}<br />
|-<br />
| || Nugget (Bismuthinite) || 5 || {{Range|6|1.5}} || {{Range|2|0.5}}<br />
|-<br />
| || Nugget (Sphalerite) || 5 || {{Range|6|1.5}} || {{Range|2|0.5}}<br />
|-<br />
| || Sulfur || 16 || {{Range|4|1}} || {{Range|2|0.5}}<br />
|-<br />
| || Blasting powder || 2 || {{Range|8|2}} || {{Range|2|0.5}}<br />
|-<br />
| || Saltpeter || 8 || {{Range|8|2}} || {{Range|2|0.5}}<br />
|-<br />
| || Lime || 16 || {{Range|12|3}} || {{Range|2|0.5}}<br />
|-<br />
| || Peat brick || 16 || {{Range|4|1}} || {{Range|2|0.5}}<br />
|-<br />
| || Linen (Diamond stitches) || 2 || {{Range|4|1}} || {{Range|2|0.5}}<br />
|-<br />
| || Linen (Normal stitches) || 2 || {{Range|4|1}} || {{Range|2|0.5}}<br />
|-<br />
| || Linen (Offset stitches) || 2 || {{Range|4|1}} || {{Range|2|0.5}}<br />
|-<br />
| || Linen (Square stitches) || 2 || {{Range|4|1}} || {{Range|2|0.5}}<br />
|-<br />
| || Metal parts || 4 || {{Range|6|1.5}} || {{Range|2|0.5}}<br />
|-<br />
| || Halite Stone || 16 || {{Range|12|3}} || {{Range|3|0.75}}<br />
|-<br />
| || Potash || 10 || {{Range|4|1}} || {{Range|3|0.75}}<br />
|}<br />
<br />
'''Buying:'''<br />
{| class="wikitable sortable"<br />
|-<br />
! Item Icon !! Item Name !! {{Hovertip|# Items|Stack Size}} !! Stock !! Price<br />
|-<br />
| || Wooden crate (Closed) || 1 || {{Range|3|0.75}} || {{Range|1|0.25}}<br />
|-<br />
| || Wooden crate (Opened) || 1 || {{Range|3|0.75}} || {{Range|1|0.25}}<br />
|-<br />
| || Chest || 1 || {{Range|3|0.75}} || {{Range|10|2.5}}<br />
|-<br />
| || Cracked vessel (Seed) || 1 || {{Range|4|1}} || {{Range|11|2.75}}<br />
|-<br />
| || Cracked vessel (Food) || 1 || {{Range|4|1}} || {{Range|9|2.25}}<br />
|-<br />
| || Cracked vessel (Forage) || 1 || {{Range|4|1}} || {{Range|9|2.25}}<br />
|-<br />
| || Cracked vessel (Ore) || 1 || {{Range|4|1}} || {{Range|9|2.25}}<br />
|-<br />
| || Cracked vessel (Tool) || 1 || {{Range|4|1}} || {{Range|9|2.25}}<br />
|-<br />
| || Cracked vessel (Farming) || 1 || {{Range|4|1}} || {{Range|9|2.25}}<br />
|-<br />
| || Beeswax || 2 || {{Range|4|1}} || {{Range|3|0.75}}<br />
|-<br />
| || Merchant bracelet || 1 || {{Range|2|0.5}} || {{Range|3|0.75}}<br />
|-<br />
| || Merchant shoes || 1 || {{Range|2|0.5}} || {{Range|4|1}}<br />
|-<br />
| || Merchant hat || 1 || {{Range|2|0.5}} || {{Range|4|1}}<br />
|-<br />
| || Merchant pants || 1 || {{Range|2|0.5}} || {{Range|5|1.25}}<br />
|-<br />
| || Merchant amulet || 1 || {{Range|2|0.5}} || {{Range|4|1}}<br />
|-<br />
| || Merchant shirt || 1 || {{Range|2|0.5}} || {{Range|5|1.25}}<br />
|-<br />
| || Merchant belt || 1 || {{Range|2|0.5}} || {{Range|4|1}}<br />
|}<br />
<br />
=== Foods ===<br />
'''Foods''' traders sell several kinds of foods, including Saguaro fruit.<br />
<br />
They have {{Range|30|10}} gears.<br />
<br />
'''Selling:'''<br />
{| class="wikitable sortable"<br />
|-<br />
! Item Icon !! Item Name !! {{Hovertip|# Items|Stack Size}} !! Stock !! Price<br />
|-<br />
| || Saguaro fruit || 4 || {{Range|4|1}} || {{Range|2|0.5}}<br />
|-<br />
| || Blueberry || 8 || {{Range|8|2}} || {{Range|1|0.25}}<br />
|-<br />
| || Cranberry || 8 || {{Range|8|2}} || {{Range|1|0.25}}<br />
|-<br />
| || Parsnip || 8 || {{Range|8|2}} || {{Range|2|0.5}}<br />
|-<br />
| || Bowl (Honey) || 4 || {{Range|2|0.5}} || {{Range|1|0.25}}<br />
|-<br />
| || Beeswax || 2 || {{Range|4|1}} || {{Range|2|0.5}}<br />
|-<br />
| || Honeycomb || 1 || {{Range|16|4}} || {{Range|1|0.25}}<br />
|-<br />
| || Spelt bread || 8 || {{Range|4|1}} || {{Range|2|0.5}}<br />
|-<br />
| || Rye bread || 8 || {{Range|4|1}} || {{Range|2|0.5}}<br />
|-<br />
| || Flax bread || 8 || {{Range|4|1}} || {{Range|2|0.5}}<br />
|-<br />
| || Rice bread || 8 || {{Range|4|1}} || {{Range|2|0.5}}<br />
|-<br />
| || Redmeat (Cooked) || 8 || {{Range|4|1}} || {{Range|2|0.5}}<br />
|-<br />
| || Lump of fat || 3 || {{Range|4|1}} || {{Range|2|0.5}}<br />
|}<br />
<br />
'''Buying:'''<br />
{| class="wikitable sortable"<br />
|-<br />
! Item Icon !! Item Name !! {{Hovertip|# Items|Stack Size}} !! Stock !! Price<br />
|-<br />
| || Tin bronze hoe || 1 || {{Range|2|0.5}} || {{Range|2|0.5}}<br />
|-<br />
| || Bismuth bronze hoe || 1 || {{Range|2|0.5}} || {{Range|2|0.5}}<br />
|-<br />
| || Black bronze hoe || 1 || {{Range|2|0.5}} || {{Range|3|0.75}}<br />
|-<br />
| || Tin bronze knife || 1 || {{Range|2|0.5}} || {{Range|3|0.75}}<br />
|-<br />
| || Bismuth bronze knife || 1 || {{Range|2|0.5}} || {{Range|3|0.75}}<br />
|-<br />
| || Black bronze knife || 1 || {{Range|2|0.5}} || {{Range|4|1}}<br />
|-<br />
| || Tin bronze Scythe || 1 || {{Range|2|0.5}} || {{Range|3|0.75}}<br />
|-<br />
| || Bismuth bronze Scythe || 1 || {{Range|2|0.5}} || {{Range|3|0.75}}<br />
|-<br />
| || Black bronze Scythe || 1 || {{Range|2|0.5}} || {{Range|4|1}}<br />
|-<br />
| || Linen sack || 1 || {{Range|2|0.5}} || {{Range|1|0.25}}<br />
|-<br />
| || Empty skep || 1 || {{Range|1|0.25}} || {{Range|1|0.25}}<br />
|-<br />
| || Shepherd sandals || 1 || {{Range|2|0.5}} || {{Range|1|0.25}}<br />
|-<br />
| || Shepherd cowl || 1 || {{Range|2|0.5}} || {{Range|4|1}}<br />
|-<br />
| || Shepherd pants || 1 || {{Range|2|0.5}} || {{Range|6|1.5}}<br />
|-<br />
| || Shepherd tunic || 1 || {{Range|2|0.5}} || {{Range|6|1.5}}<br />
|-<br />
| || Wool lined knee-high boots || 1 || {{Range|2|0.5}} || {{Range|6|1.5}}<br />
|-<br />
| || Woolen leggings || 1 || {{Range|2|0.5}} || {{Range|6|1.5}}<br />
|-<br />
| || Woolen scarf || 1 || {{Range|2|0.5}} || {{Range|6|1.5}}<br />
|-<br />
| || Woolen shirt || 1 || {{Range|2|0.5}} || {{Range|6|1.5}}<br />
|-<br />
| || Bowl (Fired) || 6 || {{Range|5|1.25}} || {{Range|1|0.25}}<br />
|-<br />
| || Wooden crate (Closed) || 1 || {{Range|3|0.75}} || {{Range|1|0.25}}<br />
|-<br />
| || Wooden crate (Opened) || 1 || {{Range|3|0.75}} || {{Range|1|0.25}}<br />
|-<br />
| || Wolf (pup) || 1 || {{Range|1|0.25}} || {{Range|10|2.5}}<br />
|-<br />
| || Mature pumpkin || 4 || {{Range|5|1.25}} || {{Range|1|0.25}}<br />
|-<br />
| || Soybean || 16 || {{Range|5|1.25}} || {{Range|1|0.25}}<br />
|-<br />
| || Halite Stone || 20 || {{Range|3|0.75}} || {{Range|1|0.25}}<br />
|}<br />
<br />
=== Furniture ===<br />
'''Furniture''' traders sell several kinds of furniture and decorations that can only be found through adventure.<br />
<br />
They have {{Range|30|10}} gears.<br />
<br />
'''Selling:'''<br />
{| class="wikitable sortable"<br />
|-<br />
! Item Icon !! Item Name !! {{Hovertip|# Items|Stack Size}} !! Stock !! Price<br />
|-<br />
| || Painting (Howl) || 1 || {{Range|1|0.25}} || {{Range|8|2}}<br />
|-<br />
| || Painting (Elk) || 1 || {{Range|1|0.25}} || {{Range|8|2}}<br />
|-<br />
| || Painting (Underwater) || 1 || {{Range|1|0.25}} || {{Range|8|2}}<br />
|-<br />
| || Painting (Prey) || 1 || {{Range|1|0.25}} || {{Range|8|2}}<br />
|-<br />
| || Painting (Forest Dawn) || 1 || {{Range|1|0.25}} || {{Range|8|2}}<br />
|-<br />
| || Iron Fence (Segment) || 1 || {{Range|32|8}} || {{Range|2|0.5}}<br />
|-<br />
| || Iron Fence (Top) || 1 || {{Range|32|8}} || {{Range|2|0.5}}<br />
|-<br />
| || Copper lantern || 1 || {{Range|8|2}} || {{Range|4|1}}<br />
|-<br />
| || Brass lantern || 1 || {{Range|4|1}} || {{Range|5|1.25}}<br />
|-<br />
| || Tin bronze lantern || 1 || {{Range|4|1}} || {{Range|6|1.5}}<br />
|-<br />
| || Bismth bronze lantern || 1 || {{Range|4|1}} || {{Range|6|1.5}}<br />
|-<br />
| || Black bronze lantern || 1 || {{Range|4|1}} || {{Range|6|1.5}}<br />
|-<br />
| || Bookshelves || 1 || {{Range|8|2}} || {{Range|8|2}}<br />
|-<br />
| || Wooden bed || 1 || {{Range|1|0.25}} || {{Range|8|2}}<br />
|-<br />
| || Wooden chair || 1 || {{Range|4|1}} || {{Range|2|0.5}}<br />
|-<br />
| || Wooden door || 1 || {{Range|4|1}} || {{Range|2|0.5}}<br />
|-<br />
| || Wooden table || 1 || {{Range|2|0.5}} || {{Range|2|0.5}}<br />
|-<br />
| || Ladder || 16 || {{Range|4|1}} || {{Range|2|0.5}}<br />
|-<br />
| || Chest || 1 || {{Range|16|4}} || {{Range|2|0.5}}<br />
|-<br />
| || Barrel || 1 || {{Range|8|2}} || {{Range|2|0.5}}<br />
|-<br />
| || Wooden crate (Closed) || 1 || {{Range|8|2}} || {{Range|2|0.5}}<br />
|-<br />
| || Wooden crate (Opened) || 1 || {{Range|8|2}} || {{Range|2|0.5}}<br />
|}<br />
<br />
'''Buying:'''<br />
{| class="wikitable sortable"<br />
|-<br />
! Item Icon !! Item Name !! {{Hovertip|# Items|Stack Size}} !! Stock !! Price<br />
|-<br />
| || Green glass || 4 || {{Range|5|1.25}} || {{Range|1|0.25}}<br />
|-<br />
| || Blue glass || 3 || {{Range|5|1.25}} || {{Range|1|0.25}}<br />
|-<br />
| || Violet glass || 3 || {{Range|5|1.25}} || {{Range|1|0.25}}<br />
|-<br />
| || Red glass || 3 || {{Range|5|1.25}} || {{Range|1|0.25}}<br />
|-<br />
| || Yellow glass || 3 || {{Range|5|1.25}} || {{Range|1|0.25}}<br />
|-<br />
| || Brown glass || 3 || {{Range|5|1.25}} || {{Range|1|0.25}}<br />
|-<br />
| || Glass || 8 || {{Range|5|1.25}} || {{Range|1|0.25}}<br />
|-<br />
| || Chandelier || 1 || {{Range|1|0.25}} || {{Range|10|2.5}}<br />
|-<br />
| || Small blue carpet || 1 || {{Range|1|0.25}} || {{Range|10|2.5}}<br />
|-<br />
| || Small brown carpet || 1 || {{Range|1|0.25}} || {{Range|8|2}}<br />
|-<br />
| || Small red carpet || 1 || {{Range|1|0.25}} || {{Range|10|2.5}}<br />
|-<br />
| || Small turqoise carpet || 1 || {{Range|1|0.25}} || {{Range|8|2}}<br />
|-<br />
| || Chest || 1 || {{Range|1|0.25}} || {{Range|10|2.5}}<br />
|-<br />
| || Artisans scarf || 1 || {{Range|1|0.25}} || {{Range|1|0.25}}<br />
|-<br />
| || Workmans pants || 1 || {{Range|1|0.25}} || {{Range|1|0.25}}<br />
|-<br />
| || Heavy tool belt || 1 || {{Range|1|0.25}} || {{Range|4|1}}<br />
|-<br />
| || Linen (Normal stitches) || 3 || {{Range|5|1.25}} || {{Range|2|0.5}}<br />
|}<br />
<br />
=== Luxuries ===<br />
'''Luxuries''' traders sell rare items that may only be decorative, as well as a few clothes.<br />
<br />
They have {{Range|50|10}} gears.<br />
<br />
'''Selling:'''<br />
{| class="wikitable sortable"<br />
|-<br />
! Item Icon !! Item Name !! {{Hovertip|# Items|Stack Size}} !! Stock !! Price<br />
|-<br />
| || Chandelier || 1 || {{Range|1|0.25}} || {{Range|15|3.75}}<br />
|-<br />
| || Green glass || 4 || {{Range|16|4}} || {{Range|1|0.25}}<br />
|-<br />
| || Blue glass || 4 || {{Range|16|4}} || {{Range|1|0.25}}<br />
|-<br />
| || Violet glass || 4 || {{Range|16|4}} || {{Range|1|0.25}}<br />
|-<br />
| || Red glass || 4 || {{Range|16|4}} || {{Range|1|0.25}}<br />
|-<br />
| || Yellow glass || 4 || {{Range|16|4}} || {{Range|1|0.25}}<br />
|-<br />
| || Brown glass || 4 || {{Range|16|4}} || {{Range|1|0.25}}<br />
|-<br />
| || Aristocrat shoes || 1 || {{Range|2|0.5}} || {{Range|7|1.75}}<br />
|-<br />
| || Aristocrat leggings || 1 || {{Range|1|0.25}} || {{Range|10|2.5}}<br />
|-<br />
| || Aristocrat mantle || 1 || {{Range|1|0.25}} || {{Range|14|3.5}}<br />
|-<br />
| || Aristocrat shirt || 1 || {{Range|2|0.5}} || {{Range|10|2.5}}<br />
|-<br />
| || Aristocrat belt || 1 || {{Range|1|0.25}} || {{Range|7|1.75}}<br />
|-<br />
| || Scarlet ornate linen tunic || 1 || {{Range|1|0.25}} || {{Range|16|4}}<br />
|-<br />
| || Thigh-high boots || 1 || {{Range|2|0.5}} || {{Range|8|2}}<br />
|-<br />
| || Bronze gem necklace || 1 || {{Range|2|0.5}} || {{Range|8|2}}<br />
|-<br />
| || Pearl necklace || 1 || {{Range|1|0.25}} || {{Range|12|3}}<br />
|-<br />
| || Silver diadem || 1 || {{Range|1|0.25}} || {{Range|16|4}}<br />
|-<br />
| || Silver chain || 1 || {{Range|1|0.25}} || {{Range|12|3}}<br />
|-<br />
| || Silver bracelet || 1 || {{Range|2|0.5}} || {{Range|8|2}}<br />
|-<br />
| || Silver longblade || 1 || {{Range|1|0.25}} || {{Range|16|4}}<br />
|-<br />
| || Silver spear || 1 || {{Range|1|0.25}} || {{Range|16|4}}<br />
|-<br />
| || Silver arrow || 1 || {{Range|1|0.25}} || {{Range|2|0.5}}<br />
|-<br />
| || Gold lantern || 1 || {{Range|4|1}} || {{Range|14|3.5}}<br />
|-<br />
| || Small blue carpet || 1 || {{Range|1|0.25}} || {{Range|10|2.5}}<br />
|-<br />
| || Small brown carpet || 1 || {{Range|1|0.25}} || {{Range|8|2}}<br />
|-<br />
| || Small red carpet || 1 || {{Range|1|0.25}} || {{Range|10|2.5}}<br />
|-<br />
| || Small turqoise carpet || 1 || {{Range|1|0.25}} || {{Range|8|2}}<br />
|}<br />
<br />
'''Buying:'''<br />
{| class="wikitable sortable"<br />
|-<br />
! Item Icon !! Item Name !! {{Hovertip|# Items|Stack Size}} !! Stock !! Price<br />
|-<br />
| || Prince boots || 1 || {{Range|1|0.25}} || {{Range|9|2.25}}<br />
|-<br />
| || Prince gloves || 1 || {{Range|1|0.25}} || {{Range|9|2.25}}<br />
|-<br />
| || Prince breeches || 1 || {{Range|1|0.25}} || {{Range|11|2.75}}<br />
|-<br />
| || Prince tunic || 1 || {{Range|1|0.25}} || {{Range|11|2.75}}<br />
|-<br />
| || Prince waistband || 1 || {{Range|1|0.25}} || {{Range|9|2.25}}<br />
|-<br />
| || Noble shoes || 1 || {{Range|1|0.25}} || {{Range|6|1.5}}<br />
|-<br />
| || Noble riding gloves || 1 || {{Range|1|0.25}} || {{Range|6|1.5}}<br />
|-<br />
| || Noble fillet || 1 || {{Range|1|0.25}} || {{Range|7|1.75}}<br />
|-<br />
| || Noble pants || 1 || {{Range|1|0.25}} || {{Range|7|1.75}}<br />
|-<br />
| || Noble necklace || 1 || {{Range|1|0.25}} || {{Range|6|1.5}}<br />
|-<br />
| || Noble fur collar || 1 || {{Range|1|0.25}} || {{Range|6|1.5}}<br />
|-<br />
| || Noble shirt || 1 || {{Range|1|0.25}} || {{Range|7|1.75}}<br />
|-<br />
| || Noble sash || 1 || {{Range|1|0.25}} || {{Range|7|1.75}}<br />
|-<br />
| || Golden necklace || 1 || {{Range|1|0.25}} || {{Range|9|2.25}}<br />
|-<br />
| || Gold coronet || 1 || {{Range|1|0.25}} || {{Range|16|4}}<br />
|-<br />
| || Gem encrusted fur hat || 1 || {{Range|1|0.25}} || {{Range|10|2.5}}<br />
|-<br />
| || Fancy royal collar || 1 || {{Range|1|0.25}} || {{Range|12|3}}<br />
|-<br />
| || Prince fur || 1 || {{Range|1|0.25}} || {{Range|16|4}}<br />
|-<br />
| || Gold waist chain || 1 || {{Range|1|0.25}} || {{Range|16|4}}<br />
|-<br />
| || Fancy royal belt || 1 || {{Range|1|0.25}} || {{Range|10|2.5}}<br />
|-<br />
| || Painting (Howl) || 1 || {{Range|1|0.25}} || {{Range|9|2.25}}<br />
|-<br />
| || Painting (Elk) || 1 || {{Range|1|0.25}} || {{Range|9|2.25}}<br />
|-<br />
| || Painting (Underwater) || 1 || {{Range|1|0.25}} || {{Range|9|2.25}}<br />
|-<br />
| || Painting (Prey) || 1 || {{Range|1|0.25}} || {{Range|9|2.25}}<br />
|-<br />
| || Painting (Forest Dawn) || 1 || {{Range|1|0.25}} || {{Range|9|2.25}}<br />
|-<br />
| || Gold ingot || 1 || {{Range|2|0.5}} || {{Range|3|0.75}}<br />
|-<br />
| || Silver ingot || 1 || {{Range|3|0.75}} || {{Range|2|0.5}}<br />
|-<br />
| || Rough Emerald || 1 || {{Range|5|1.25}} || {{Range|8|2}}<br />
|-<br />
| || Rough Emerald || 1 || {{Range|5|1.25}} || {{Range|6|1.5}}<br />
|-<br />
| || Rough Emerald || 1 || {{Range|5|1.25}} || {{Range|4|1}}<br />
|-<br />
| || Lapis lazuli || 4 || {{Range|5|1.25}} || {{Range|1|0.25}}<br />
|-<br />
| || Omok table top || 1 || {{Range|2|0.5}} || {{Range|4|1}}<br />
|-<br />
| || Book || 1 || {{Range|3|0.75}} || {{Range|4|1}}<br />
|-<br />
| || Chest || 1 || {{Range|1|0.25}} || {{Range|14|3.5}}<br />
|-<br />
| || Storage vessel (Chthonic) || 1 || {{Range|1|0.25}} || {{Range|8|2}}<br />
|-<br />
| || Painting (Fish and the Rain) || 1 || {{Range|1|0.25}} || {{Range|20|5}}<br />
|-<br />
| || Rough Diamond || 1 || {{Range|1|0.25}} || {{Range|8|2}}<br />
|-<br />
| || Rough Diamond || 1 || {{Range|1|0.25}} || {{Range|8|2}}<br />
|-<br />
| || Rough Diamond || 1 || {{Range|1|0.25}} || {{Range|8|2}}<br />
|-<br />
| || Rough Peridot || 1 || {{Range|1|0.25}} || {{Range|8|2}}<br />
|-<br />
| || Rough Peridot || 1 || {{Range|1|0.25}} || {{Range|8|2}}<br />
|-<br />
| || Rough Peridot || 1 || {{Range|1|0.25}} || {{Range|8|2}}<br />
|}<br />
<br />
=== Survival Goods ===<br />
'''Survival Goods''' traders sell items that can be very helpful for players struggling to survive.<br />
<br />
They have {{Range|30|10}} gears.<br />
<br />
'''Selling:'''<br />
{| class="wikitable sortable"<br />
|-<br />
! Item Icon !! Item Name !! {{Hovertip|# Items|Stack Size}} !! Stock !! Price<br />
|-<br />
| || Linen sack || 1 || {{Range|8|2}} || {{Range|2|0.5}}<br />
|-<br />
| || Tin bronze arrow || 8 || {{Range|8|2}} || {{Range|2|0.5}}<br />
|-<br />
| || Bismuth bronze arrow || 8 || {{Range|4|1}} || {{Range|2|0.5}}<br />
|-<br />
| || Black bronze arrow || 8 || {{Range|4|1}} || {{Range|3|0.75}}<br />
|-<br />
| || Bow || 1 || {{Range|2|0.5}} || {{Range|4|1}}<br />
|-<br />
| || Tin bronze longblade || 1 || {{Range|2|0.5}} || {{Range|6|1.5}}<br />
|-<br />
| || Bismuth bronze longblade || 1 || {{Range|2|0.5}} || {{Range|6|1.5}}<br />
|-<br />
| || Black bronze longblade || 1 || {{Range|2|0.5}} || {{Range|7|1.75}}<br />
|-<br />
| || Tin bronze pickaxe || 1 || {{Range|4|1}} || {{Range|6|1.5}}<br />
|-<br />
| || Bismuth bronze pickaxe || 1 || {{Range|4|1}} || {{Range|6|1.5}}<br />
|-<br />
| || Black bronze pickaxe || 1 || {{Range|4|1}} || {{Range|7|1.75}}<br />
|-<br />
| || Tin bronze axe || 1 || {{Range|2|0.5}} || {{Range|6|1.5}}<br />
|-<br />
| || Bismuth bronze axe || 1 || {{Range|2|0.5}} || {{Range|6|1.5}}<br />
|-<br />
| || Black bronze axe || 1 || {{Range|2|0.5}} || {{Range|7|1.75}}<br />
|-<br />
| || Tin bronze spear || 1 || {{Range|2|0.5}} || {{Range|6|1.5}}<br />
|-<br />
| || Bismuth bronze spear || 1 || {{Range|2|0.5}} || {{Range|6|1.5}}<br />
|-<br />
| || Black bronze spear || 1 || {{Range|2|0.5}} || {{Range|7|1.75}}<br />
|-<br />
| || Fur coat || 1 || {{Range|2|0.5}} || {{Range|2|0.5}}<br />
|-<br />
| || Fur gloves || 1 || {{Range|2|0.5}} || {{Range|2|0.5}}<br />
|-<br />
| || Knee-high fur boots || 1 || {{Range|2|0.5}} || {{Range|2|0.5}}<br />
|-<br />
| || Leather bracers || 1 || {{Range|2|0.5}} || {{Range|2|0.5}}<br />
|-<br />
| || Bronze armlet || 1 || {{Range|2|0.5}} || {{Range|3|0.75}}<br />
|-<br />
| || Wolf (pup) || 1 || {{Range|1|0.25}} || {{Range|8|2}}<br />
|-<br />
| || Hay bed || 1 || {{Range|1|0.25}} || {{Range|1|0.25}}<br />
|-<br />
| || Halite Stone || 16 || {{Range|12|3}} || {{Range|3|0.75}}<br />
|-<br />
| || Lime || 16 || {{Range|12|3}} || {{Range|2|0.5}}<br />
|}<br />
<br />
'''Buying:'''<br />
{| class="wikitable sortable"<br />
|-<br />
! Item Icon !! Item Name !! {{Hovertip|# Items|Stack Size}} !! Stock !! Price<br />
|-<br />
| || Huntsmans tunic || 1 || {{Range|1|0.25}} || {{Range|10|2.5}}<br />
|-<br />
| || Sturdy leather belt || 1 || {{Range|1|0.25}} || {{Range|6|1.5}}<br />
|-<br />
| || Blacksmith apron || 1 || {{Range|1|0.25}} || {{Range|6|1.5}}<br />
|-<br />
| || Snow goggles || 1 || {{Range|1|0.25}} || {{Range|4|1}}<br />
|-<br />
| || Stained leather poncho || 1 || {{Range|2|0.5}} || {{Range|4|1}}<br />
|-<br />
| || Flax twine || 6 || {{Range|5|1.25}} || {{Range|1|0.25}}<br />
|-<br />
| || Feather || 32 || {{Range|5|1.25}} || {{Range|1|0.25}}<br />
|-<br />
| || Charcoal || 12 || {{Range|5|1.25}} || {{Range|1|0.25}}<br />
|-<br />
| || Leather || 2 || {{Range|5|1.25}} || {{Range|1|0.25}}<br />
|-<br />
| || Spelt bread || 8 || {{Range|5|1.25}} || {{Range|1|0.25}}<br />
|-<br />
| || Rye bread || 8 || {{Range|5|1.25}} || {{Range|1|0.25}}<br />
|-<br />
| || Flax bread || 8 || {{Range|5|1.25}} || {{Range|1|0.25}}<br />
|-<br />
| || Rice bread || 8 || {{Range|5|1.25}} || {{Range|1|0.25}}<br />
|-<br />
| || Bowl (Honey) || 2 || {{Range|3|0.75}} || {{Range|1|0.25}}<br />
|-<br />
| || Copper lantern || 1 || {{Range|2|0.5}} || {{Range|3|0.75}}<br />
|-<br />
| || Tin bronze lantern || 1 || {{Range|2|0.5}} || {{Range|3|0.75}}<br />
|-<br />
| || Bismuth bronze lantern || 1 || {{Range|2|0.5}} || {{Range|3|0.75}}<br />
|-<br />
| || Black bronze lantern || 1 || {{Range|2|0.5}} || {{Range|4|1}}<br />
|-<br />
| || Copper ingot || 3 || {{Range|5|1.25}} || {{Range|1|0.25}}<br />
|-<br />
| || Tin ingot || 2 || {{Range|5|1.25}} || {{Range|1|0.25}}<br />
|}<br />
<br />
=== Treasure Hunter ===<br />
'''Treasure Hunter''' traders sell items that are usually only found in loot chests, like lore scrolls, as well at temporal gears.<br />
<br />
They have {{Range|30|10}} gears.<br />
<br />
'''Selling:'''<br />
{| class="wikitable sortable"<br />
|-<br />
! Item Icon !! Item Name !! {{Hovertip|# Items|Stack Size}} !! Stock !! Price<br />
|-<br />
| || Cracked vessel (Seed) || 1 || {{Range|4|1}} || {{Range|8|2}}<br />
|-<br />
| || Cracked vessel (Food) || 1 || {{Range|4|1}} || {{Range|6|1.5}}<br />
|-<br />
| || Cracked vessel (Forage) || 1 || {{Range|4|1}} || {{Range|6|1.5}}<br />
|-<br />
| || Cracked vessel (Ore) || 1 || {{Range|4|1}} || {{Range|6|1.5}}<br />
|-<br />
| || Cracked vessel (Tool) || 1 || {{Range|4|1}} || {{Range|6|1.5}}<br />
|-<br />
| || Cracked vessel (Farming) || 1 || {{Range|4|1}} || {{Range|6|1.5}}<br />
|-<br />
| || Scroll || 1 || {{Range|1|0.25}} || {{Range|4|1}}<br />
|-<br />
| || Rough Emerald || 1 || {{Range|4|1}} || {{Range|8|2}}<br />
|-<br />
| || Lapis lazuli || 6 || {{Range|4|1}} || {{Range|1|0.25}}<br />
|-<br />
| || Omok table top || 1 || {{Range|1|0.25}} || {{Range|10|2.5}}<br />
|-<br />
| || Temporal Gear || 1 || {{Range|1|0.25}} || {{Range|5|1.25}}<br />
|-<br />
| || Lackey shoes || 1 || {{Range|2|0.5}} || {{Range|2|0.5}}<br />
|-<br />
| || Lackey gloves || 1 || {{Range|2|0.5}} || {{Range|2|0.5}}<br />
|-<br />
| || Lackey hat || 1 || {{Range|2|0.5}} || {{Range|2|0.5}}<br />
|-<br />
| || Lackey breeches || 1 || {{Range|2|0.5}} || {{Range|3|0.75}}<br />
|-<br />
| || Lackey shirt || 1 || {{Range|2|0.5}} || {{Range|3|0.75}}<br />
|-<br />
| || Squire bracers || 1 || {{Range|1|0.25}} || {{Range|2|0.5}}<br />
|-<br />
| || Squire boots || 1 || {{Range|1|0.25}} || {{Range|2|0.5}}<br />
|-<br />
| || Squire hood || 1 || {{Range|1|0.25}} || {{Range|2|0.5}}<br />
|-<br />
| || Squire pants || 1 || {{Range|1|0.25}} || {{Range|3|0.75}}<br />
|-<br />
| || Squire shirt || 1 || {{Range|1|0.25}} || {{Range|3|0.75}}<br />
|-<br />
| || Squire tunic || 1 || {{Range|1|0.25}} || {{Range|3|0.75}}<br />
|-<br />
| || Squire belt || 1 || {{Range|1|0.25}} || {{Range|2|0.5}}<br />
|-<br />
| || Messenger shoes || 1 || {{Range|1|0.25}} || {{Range|2|0.5}}<br />
|-<br />
| || Messenger hat || 1 || {{Range|1|0.25}} || {{Range|2|0.5}}<br />
|-<br />
| || Messenger trousers || 1 || {{Range|1|0.25}} || {{Range|3|0.75}}<br />
|-<br />
| || Messenger shirt || 1 || {{Range|1|0.25}} || {{Range|3|0.75}}<br />
|-<br />
| || Messenger belt || 1 || {{Range|1|0.25}} || {{Range|2|0.5}}<br />
|-<br />
| || Painting (Howl) || 1 || {{Range|1|0.25}} || {{Range|8|2}}<br />
|-<br />
| || Painting (Elk) || 1 || {{Range|1|0.25}} || {{Range|8|2}}<br />
|-<br />
| || Painting (Underwater) || 1 || {{Range|1|0.25}} || {{Range|8|2}}<br />
|-<br />
| || Painting (Prey) || 1 || {{Range|1|0.25}} || {{Range|8|2}}<br />
|-<br />
| || Painting (Forest Dawn) || 1 || {{Range|1|0.25}} || {{Range|8|2}}<br />
|-<br />
| || Metal parts || 4 || {{Range|2|0.5}} || {{Range|2|0.5}}<br />
|-<br />
| || Rough Diamond || 1 || {{Range|1|0.25}} || {{Range|10|2.5}}<br />
|-<br />
| || Rough Peridot || 1 || {{Range|1|0.25}} || {{Range|10|2.5}}<br />
|}<br />
<br />
'''Buying:'''<br />
{| class="wikitable sortable"<br />
|-<br />
! Item Icon !! Item Name !! {{Hovertip|# Items|Stack Size}} !! Stock !! Price<br />
|-<br />
| || Ore blasting bomb || 6 || {{Range|5|1.25}} || {{Range|1|0.25}}<br />
|-<br />
| || Tin bronze longblade || 1 || {{Range|2|0.5}} || {{Range|2|0.5}}<br />
|-<br />
| || Bismuth bronze longblade || 1 || {{Range|2|0.5}} || {{Range|2|0.5}}<br />
|-<br />
| || Black bronze longblade || 1 || {{Range|2|0.5}} || {{Range|3|0.75}}<br />
|-<br />
| || Tin bronze pickaxe || 1 || {{Range|2|0.5}} || {{Range|2|0.5}}<br />
|-<br />
| || Bismuth bronze pickaxe || 1 || {{Range|2|0.5}} || {{Range|2|0.5}}<br />
|-<br />
| || Black bronze pickaxe || 1 || {{Range|2|0.5}} || {{Range|3|0.75}}<br />
|-<br />
| || Tin bronze shovel || 1 || {{Range|2|0.5}} || {{Range|2|0.5}}<br />
|-<br />
| || Bismuth bronze shovel || 1 || {{Range|2|0.5}} || {{Range|2|0.5}}<br />
|-<br />
| || Black bronze shovel || 1 || {{Range|2|0.5}} || {{Range|3|0.75}}<br />
|-<br />
| || Leather Backpack || 1 || {{Range|1|0.25}} || {{Range|5|1.25}}<br />
|-<br />
| || Linen sack || 1 || {{Range|2|0.5}} || {{Range|1|0.25}}<br />
|-<br />
| || Candle || 2 || {{Range|5|1.25}} || {{Range|1|0.25}}<br />
|-<br />
| || Wolf (pup) || 1 || {{Range|1|0.25}} || {{Range|10|2.5}}<br />
|-<br />
| || Redmeat (Cooked) || 8 || {{Range|5|1.25}} || {{Range|1|0.25}}<br />
|-<br />
| || Spelt bread || 8 || {{Range|5|1.25}} || {{Range|1|0.25}}<br />
|-<br />
| || Rye bread || 8 || {{Range|5|1.25}} || {{Range|1|0.25}}<br />
|-<br />
| || Flax bread || 8 || {{Range|5|1.25}} || {{Range|1|0.25}}<br />
|-<br />
| || Rice bread || 8 || {{Range|5|1.25}} || {{Range|1|0.25}}<br />
|}<br />
<br />
{{Navbox|Vintage Story}}</div>Darnuriahttps://wiki.vintagestory.at/index.php?title=Drifter&diff=9738Drifter2020-05-17T12:56:43Z<p>Darnuria: add rusty gear link</p>
<hr />
<div><div style="display:flex;flex-wrap:wrap;"><br />
{{Creature<br />
|Name=Surface Drifter<br />
|Image=File:Normal Drifter.png<br />
|Health=12<br />
|BaseAttack=2.5<br />
|Abilities=Climb Ladders<br />
|SeekRange=15<br />
|DropCode1=Temporal gear<br />
|DropAvg1=2.6%<br />
|DropCode2=Flax fibers<br />
|DropAvg2=2%<br />
}}<br />
{{Creature<br />
|Name=Deep Drifter<br />
|Image=File:Deep Drifter.png<br />
|Health=16<br />
|BaseAttack=4<br />
|Abilities=Climb Ladders<br />
|SeekRange=15<br />
|DropCode1=Temporal gear<br />
|DropAvg1=3.3%<br />
|DropCode2=Rusty gear<br />
|DropAvg2=2%<br />
|DropCode3=Flax fibers<br />
|DropAvg3=40%<br />
}}<br />
{{Creature<br />
|Name=Tainted Drifter<br />
|Image=File:Tainted Drifter.png<br />
|Health=22<br />
|BaseAttack=8<br />
|Abilities=Climb Ladders<br />
|SeekRange=15<br />
|DropCode1=Temporal gear<br />
|DropAvg1=4%<br />
|DropCode2=Rusty gear<br />
|DropAvg2=5%<br />
|DropCode3=Flax fibers<br />
|DropAvg3=60%<br />
}}<br />
{{Creature<br />
|Name=Corrupt Drifter<br />
|Image=File:Corrupt Drifter.png<br />
|Health=30<br />
|BaseAttack=12<br />
|Abilities=Climb Ladders<br />
|SeekRange=15<br />
|DropCode1=Temporal gear<br />
|DropAvg1=4.7%<br />
|DropCode2=Rusty gear<br />
|DropAvg2=7%<br />
|DropCode3=Flax fibers<br />
|DropAvg3=80%<br />
}}<br />
{{Creature<br />
|Name=Nightmare Drifter<br />
|Image=File:Nightmare Drifter.png<br />
|Health=40<br />
|BaseAttack=20<br />
|Abilities=Climb Ladders<br />
|SeekRange=15<br />
|DropCode1=Temporal gear<br />
|DropAvg1=5%<br />
|DropCode2=Rusty gear<br />
|DropAvg2=10%<br />
|DropCode3=Flax fibers<br />
|DropAvg3=100%<br />
}}<br />
</div><br />
'''Drifters''' are common humanoid monsters. There are several kinds of drifters that spawn at different depths. As a player goes deeper underground they will find increasingly dangerous drifters, but these drifters are the most likely to drop [[temporal gear|temporal gears]] and [[rusty gears]].<br />
__TOC__<br />
<br />
== Spawning ==<br />
All drifters spawn on solid blocks or inside tall grass below light level 8. Each tier is limited in how many can be alive at once, and they may only spawn at certain Y levels. See [[Drifter#Table|the table]] for both of these values.<br />
<br />
== Behaviors ==<br />
=== Attacking the Player ===<br />
Drifters will wander around until a player comes within 15 blocks of it. When a player enters the range drifters will quickly run to the player. Drifters do not try to avoid obstacles when pursuing a player and will easily fall into pits.<br />
<br />
=== Fleeing in Sunlight ===<br />
Drifters will flee the player when exposed to sunlight. The amount of sunlight required to make the drifter flee depends on its tier. See [[Drifter#Table|the table]] for the exact values.<br />
<br />
=== Receiving damage ===<br />
Drifters will on occasion flee upon taking damage. The chance that a drifter will flee decreases with increasing tier. See [[Drifter#Table|the table]] for the exact values.<br />
<br />
== Harvesting ==<br />
Beginning in version 1.12, players will need to butcher the monster using a [[knife]] in the active hand to obtain drops. {{SneakClick}} until the butchering process is complete and the GUI opens to allow players to remove [[temporal gear]]s and flax fibers.<br />
<br />
== Table ==<br />
Max quantity is the number of this type of drifter that can be alive at one time. Y value range is a percentage of the world's sea level, values of 0%, 100%, and 200% mean the bottom, the middle or sea level, and very top of the world, respectively. Flee light level is the amount of sunlight that causes the drifter to flee. Flee on damage chance is the chance that a drifter will flee when it is damaged.<br />
{| class="wikitable sortable"<br />
|-<br />
! Tier !! Max quantity !! Y value range !! Flee light level !! Flee on damage chance<br />
|-<br />
| Surface || 10 || 70% - 200% || 0.925 || 20%<br />
|-<br />
| Deep || 8 || 20% - 85% || 0.97 || 20%<br />
|-<br />
| Tainted || 7 || 10% - 55% || 2 || 5%<br />
|-<br />
| Corrupt || 6 || 0% - 35% || 2 || 2.5%<br />
|-<br />
| Nightmare || 5 || 0% - 20% || 2 || 1.25%<br />
|}<br />
<br />
== Trivia ==<br />
* Drifters have an uncommon idle animation where they curl up and cry.<br />
* According to the story excerpt [https://www.vintagestory.at/stories/storyexcerpt-ghosts.html/ Ghosts], drifters have a metallic smell.<br />
<br />
{{Navbox|Vintage Story}}</div>Darnuriahttps://wiki.vintagestory.at/index.php?title=File:Grid_Gravel_Granite.png&diff=9737File:Grid Gravel Granite.png2020-05-17T12:53:21Z<p>Darnuria: Darnuria uploaded a new version of File:Grid Gravel Granite.png</p>
<hr />
<div></div>Darnuriahttps://wiki.vintagestory.at/index.php?title=Gravel&diff=9736Gravel2020-05-17T12:52:57Z<p>Darnuria: Fixing the 100px thing</p>
<hr />
<div>{{stub}} <br />
<br><br />
{{Block<br />
|Name=Gravel<br />
|Image=File:Grid Gravel Granite.png<br />
|Stackable=64<br />
|Material= Andesite, Basalt, Bauxite, Chalk, Chert, Claystone, Conglomerate, Granite, Limestone, Peridotite, Phyllite, Sandstone, Shale and Slate<br />
|Drops=Gravel<br />
}}<br />
__TOC__ <br />
<br />
==Natural Generation==<br />
Fourteen gravel type variants may exist in the world, and are created during world generation. Different types of gravel are found in different places in the world, but especially near arid regions, deserts and in pockets across the landscape. The appearance (color) of the block indicates the gravel type. <br />
<br />
==Gravel Types==<br />
Gravel types that exist include Andesite, Basalt, Bauxite, Chalk, Chert, Claystone, Conglomerate, Granite, Limestone, Peridotite, Phyllite, Sandstone, Shale and Slate. Each type of gravel appears as a different color and corresponds to the color of the parent stone material. Gravel varies based on the geology of the area or region where it is generated. Six types of gravel (Andesite, Chalk, Claystone, Granite, Sandstone, and Shale.) are shown here at right as an example of the range of appearances that gravel demonstrates. [[File:Gravel.png|thumbnail]] A gravel type appearing on the surface may indicate the type of stone underground, which is especially helpful if there are no rocky outcroppings or exposed stone in the local area.<br />
<br />
=== Grass Variants ===<br />
Gravel does not have a grass coverage variant and always appears bare, though tall grass may spawn on gravel blocks.<br />
<br />
== Harvesting ==<br />
Gravel blocks may be removed by breaking (left click) with your bare hands or using any tool, though a [[shovel]] is a faster method to harvest gravel blocks. Gravel blocks stack to 64, and may be carried in player inventory or stored in stationary containers.<br />
<br />
== Uses ==<br />
Gravel blocks can be used to acquire early game resources using the panning mechanic. Drops from gravel include type-specific small stones, flint, ore nuggets, tool heads and clay. Rare drops from panning also include rusty gears, metal pieces and jewelry items. For more information on panning, see the [[Panning|Panning guide]]. <br />
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{{Navbox|Vintage Story}}</div>Darnuriahttps://wiki.vintagestory.at/index.php?title=File:Grid_Granite_sand.png&diff=9735File:Grid Granite sand.png2020-05-17T12:51:38Z<p>Darnuria: Darnuria uploaded a new version of File:Grid Granite sand.png</p>
<hr />
<div></div>Darnuriahttps://wiki.vintagestory.at/index.php?title=Sand&diff=9734Sand2020-05-17T12:50:52Z<p>Darnuria: Fixing the 100px thing</p>
<hr />
<div>{{stub}}<br />
<br><br />
{{Block<br />
|Name=Sand<br />
|Image=File:Grid Sand Granite.png<br />
|Stackable=64<br />
|Material= Andesite, Basalt, Bauxite, Chalk, Chert, Claystone, Conglomerate, Granite, Limestone, Peridotite, Phyllite, Sandstone, Shale and Slate<br />
|Drops=Sand<br />
}}<br />
__TOC__<br />
<br />
==Natural Generation==<br />
Fourteen types of sand variants may exist in the world, and are created during world generation. Different types of sand are found in different places in the world, but especially in deserts and on shorelines bordering lakes and seas. The appearance (color) of the block indicates the sand type. Six types of sand (Andesite, Chalk, Claystone, Granite, Sandstone, and Shale.) are shown here at right as an example of the range of appearances that sand demonstrates. [[File:Sand.png|thumbnail]]<br />
<br />
==Sand Types==<br />
Sand types that exist include: Andesite, Basalt, Bauxite, Chalk, Chert, Claystone, Conglomerate, Granite, Limestone, Peridotite, Phyllite, Sandstone, Shale and Slate. Each type of sand appears as a different color and corresponds to the color of the parent stone material. Sand varies based on the geology of the area or region where it is generated. A sand type appearing on the surface may indicate the type of stone underground, which is especially helpful if there are no rocky outcroppings or exposed stone in the local area.<br />
<br />
=== Grass Variants ===<br />
Sand does not have a grass coverage variant and always appears bare.<br />
<br />
== Harvesting ==<br />
Sand blocks may be removed by breaking (left click) with your bare hands or using any tool, though a [[shovel]] is a faster method to harvest sand blocks. Sand blocks stack to 64, and may be carried in player inventory or stored in stationary containers.<br />
<br />
== Uses ==<br />
Sand blocks can be used to acquire early game resources using the panning mechanic. Drops from sand include type-specific small stones, flint, ore nuggets, tool heads and clay. Rare drops from panning also include rusty gears, metal pieces and jewelry items. For more information on panning, see the [[Panning|Panning guide]]. Sand is also used as a component to create [[Plaster|plaster]] and [[Soil Blocks|light mudbrick]] building blocks.<br />
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{{Navbox|Vintage Story}}</div>Darnuriahttps://wiki.vintagestory.at/index.php?title=Glass&diff=9733Glass2020-05-17T12:49:46Z<p>Darnuria: rusty gears link</p>
<hr />
<div><div style="float:right;"><br />
{{Block<br />
|Name=Glass<br />
|Image=File:Grid Glass.png<br />
|Material=Glass<br />
|Tool=N/A<br />
|Stackable=64<br />
|Drops=Itself<br />
}}<br />
</div><br />
__TOC__<br />
<br />
== Creation ==<br />
Players can create three versions of glass blocks: 'Clear' Glass, Quartz glass, and Green stained glass. All types of glass are crafted as full blocks and can be cut in half producing two glass slabs (half-blocks) in the crafting grid.<br />
<br />
===Crafting Quartz Glass===<br />
Quartz Glass blocks require sticks, and clear quartz ore obtained by [[panning]], collected from small stones, or mined from [[rock]] to create. <br />
*Block Shapes: Only Full Blocks may be created. Glass Slabs (half-block) are created in the crafting grid.<br />
*Material Variant: Only clear quartz variant can be used to craft these blocks, which are not 100% transparent. <br />
*Appearance: The type of materials does not affect the appearance of the block. All quartz glass has the same appearance. <br />
<br />
{{Grid/Crafting<br />
|B1=Stick<br />
|A2=Stick|B2=Clear Quartz|C2=Stick<br />
|B2N= 2<br />
|B3=Stick<br />
|Output=Quartz glass|}}<br />
<br />
===Crafting Clear Glass===<br />
Glass blocks require [[charcoal]], a [[bloomery]], and quartz ore obtained by [[panning]], collected from small stones, or mined from [[rock]] to create. <br />
*Block Shapes: Only Full Blocks may be created. Glass Slabs (half-block) are created in the crafting grid.<br />
*Material Variant: Any quartz variant, clear quartz or quartz, can be used to craft these blocks, which are completely transparent. <br />
*Appearance: The type of materials does not affect the appearance of the block.<br />
<br />
Glass is crafted using the bloomery. A maximum of 24 quartz chunks may be added to create 12 glass blocks in one firing, as each glass block requires two quartz chunks.<br />
For more information about how to use the bloomery, see the [[bloomery]] page.<br />
<br />
===Crafting Green Stained Glass===<br />
Green Glass blocks require [[charcoal]], a [[bloomery]], and the mineral olivine mined from [[rock]] to create. <br />
*Block Shapes: Only Full Blocks may be created. Glass Slabs (half-block) are created in the crafting grid.<br />
*Material Variant: Olivine must be used to craft these blocks. <br />
*Appearance: The type of materials does not affect the appearance of the block, as only one type of material can be used to craft.<br />
<br />
Green Glass is crafted using the bloomery. A maximum of 48 olivine chunks may be added to create 12 green glass blocks in one firing, as each glass block requires four olivine chunks.<br />
For more information (how to use the bloomery), see the [[bloomery]] page.<br />
<br />
===Crafting Glass Slabs===<br />
Glass blocks of all types can be cut into two glass slabs using a [[saw]] in the crafting grid as shown below:<br />
{{Grid/Crafting<br />
|B1=<br />
|A2=Glass|B2=Saw|C2=<br />
|B3=<br />
|Output=Glass slab|OA=2}}<br />
<br />
==Usage==<br />
<br />
===Lanterns===<br />
Glass or quartz glass slabs are used to craft lanterns.<br />
<br />
{{Grid/Crafting<br />
|A1=|B1=|C1=<br />
|A1N=|B1N=|C1N=<br />
|A2=Glass slab|B2=Candle|C2=Glass slab<br />
|A2N=|B2N=|C2N=<br />
|A3=|B3=Copper plate|C3=<br />
|A3N=|B3N=|C3N=<br />
|Output=Lantern|OA=}}<br />
<br />
===Lined Lantern===<br />
<br />
The lined lantern provides 2 more levels of luminosity than the common lantern, but it needs a [[Silver|silver]] or [[Gold|gold]] plate in the right slot of the metal plate while crafting.<br />
<br />
{{Grid/Crafting<br />
|A1=|B1=|C1=<br />
|A1N=|B1N=|C1N=<br />
|A2=Glass slab|B2=Candle|C2=Glass slab<br />
|A2N=|B2N=|C2N=<br />
|A3=|B3=Copper plate|C3=Silver plate<br />
|A3N=|B3N=|C3N=<br />
|Output=Lantern|OA=}}<br />
<br />
===Building Component===<br />
Glass Blocks and slabs are also used to create windows and skylights in player structures. Other stained glass (red, yellow, blue, purple and brown) cannot be crafted as of game version 1.11, but can be purchased from [[trading|traders]] for [[rusty gears]].<br />
<br />
*'''{{Breaking}} a glass block using an empty hand (or any tool) does NOT destroy the glass.''' Glass blocks may be broken and replaced as needed. <br />
<br />
==== Table: Block Types ====<br />
<br />
{| class="wikitable"<br />
|-<br />
! Type !! Full Block !! Half Block (slab) <br />
|-<br />
| Glass || [[File:Grid Glass.png|Glass Block|link=]] || [[File:Grid Glass slab.png|Glass Slab|link=]] <br />
|-<br />
| Quartz Glass || [[File:Grid glass quartz.png|Quartz Glass Block|link=]] || [[File:Grid glassslab quartz.png|Quartz Glass Slab|link=]] <br />
|-<br />
| Green Glass || [[File:Grid glass green.png|Green Glass Block|link=]] || [[File:Grid glassslab green.png|Green Glass Slab|link=]] <br />
|}<br />
<br />
{{navbox|Vintage Story}}</div>Darnuriahttps://wiki.vintagestory.at/index.php?title=Rusty_gears&diff=9732Rusty gears2020-05-17T12:47:53Z<p>Darnuria: Create page: yes it stack by 1000 tested in creative.</p>
<hr />
<div>{{stub}}<br />
{{Item<br />
|Name=Rusty gears<br />
|Image=File:Gear-rusty.png<br />
|Stackable=1000<br />
|NoBreak=yes<br />
|Margin=yes<br />
}}<br />
<br />
'''Rusty gears''' is the in-game money, it's mainly used for [[trading]] with [[traders]], in multiplayer players may use it as standard exchange value.</div>Darnuriahttps://wiki.vintagestory.at/index.php?title=File:Rusty_gear.png&diff=9731File:Rusty gear.png2020-05-17T12:43:23Z<p>Darnuria: In game money</p>
<hr />
<div>== Summary ==<br />
In game money</div>Darnuriahttps://wiki.vintagestory.at/index.php?title=Panning&diff=9730Panning2020-05-17T12:42:58Z<p>Darnuria: add rusty gear link</p>
<hr />
<div>[[File:Panning.gif|right|200px]]<!--T:35--><br />
Panning is an early game method of acquiring [[metal]] ores from sand and gravel terrain blocks.<br />
__TOC__<br />
<!--T:36--> <br />
===Materials Required=== <br />
[[File:Recipe-Pan.png|right]]<br />
* [[Gravel]] or [[sand]] blocks. Each block of sand or gravel fills the player's pan 8 times. ('''Muddy Gravel''' cannot be panned)<br />
* A Wooden Pan, crafted using a piece of [[trees|log]] with a [[knife]] beside it in the crafting grid.<br />
<br />
===Panning Process===<br />
# Stand in a water block<br />
# Place the sand or gravel block (to be panned) on dry land (not touching water).<br />
# Place the pan in the hotbar and equip in the active hand <br />
# '''Fill the pan''': Aim the crosshairs at the gravel or sand block and use Right Mouse Button.<br />
# '''Wash the pan''': Aim the crosshairs at the water and ''Hold'' Right Mouse Button until the pan is empty<br />
# Any items recovered from the process will transfer to the player's hotbar or inventory<br />
<br />
===Panning Loot!===<br />
Panning can provide players with a number of useful items including small stones for crafting, flint, ore nuggets (copper, zinc) and quartz chunks or clay. Panning can also provide [[rusty gears]], arrowheads, and other treasures. Some players have even found resonance archives and even jewelry on rare occasions. <br></div>Darnuriahttps://wiki.vintagestory.at/index.php?title=Bonemeal&diff=9729Bonemeal2020-05-17T12:22:31Z<p>Darnuria: create bonemeal</p>
<hr />
<div>{{stub}}<br />
{{Item<br />
|Name=Bonemeal<br />
|Image=File:Bonemeal.png<br />
|Stackable=64<br />
|NoBreak=yes<br />
|Margin=yes<br />
}}<br />
<br />
'''Bonemeal''' is obtained by grounding [[bone|bones]] in a [[quern]] manually or through [[windmill]] [[Mechanical Power|mechanization]].<br />
<br />
==Fertilizer==<br />
<br />
Bonemeal can be used on tiled soil as a [[farming#fertilizer|fertilizer]].</div>Darnuriahttps://wiki.vintagestory.at/index.php?title=Knife&diff=9728Knife2020-05-17T12:19:01Z<p>Darnuria: add links to fat+bones</p>
<hr />
<div>'''Knives''' used to harvest [[grass]], [[Cooper's Reed (Cattail)|cattails]], and [[Wild Foods|wild foods]] including meat from animals. Knives are used to craft wood items and in leather working.<br />
<br />
<div style="float:right;"><br />
{{Grid/Crafting<br />
|B2=Copper knife blade|B3=Stick<br />
|Output=Copper knife|nobreak=y|float=right}}<br />
</div><br />
<br />
__TOC__<br />
== Creation ==<br />
The raw material used to create the tool head determines the crafting process required:<br />
* [[Knapping]]: Any tool-making stones ''(produces 2 blades)'' <br />
* [[Smithing]] (one ingot): crafted from the metals shown in the table (below).<br />
<br />
===Tool Tier Table===<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! Material<br />
! Durability<br />
! Material Tier<br />
! Mining Speed (Plant)<br />
! Attack Power (HP)<br />
! Attack Tier <br />
|-<br />
| Other Stone<br />
| 45<br />
| 1<br />
| N/A<br />
| 0.8<br />
| 1<br />
|-<br />
| Flint<br />
| 65<br />
| 1<br />
| 1.2x<br />
| 1.0<br />
| 1<br />
|-<br />
| Obsidian<br />
| 80<br />
| 1<br />
| 1.2x<br />
| 1.5<br />
| 1<br />
|-<br />
| Copper<br />
| 300<br />
| 2<br />
| 1.5x<br />
| 1.5<br />
| 2<br />
|-<br />
| Tin Bronze<br />
| 450<br />
| 3<br />
| 1.8x<br />
| 2.5<br />
| 3<br />
|-<br />
| Bismuth Bronze<br />
| 500<br />
| 3<br />
| 1.7x<br />
| 2.0<br />
| 3<br />
|-<br />
| Black Bronze<br />
| 550<br />
| 3<br />
| 1.9x<br />
| 3.0<br />
| 3<br />
|-<br />
| Iron<br />
| 900<br />
| 4<br />
| 2.0x<br />
| 3.5<br />
| 4<br />
|-<br />
| Gold<br />
| 150<br />
| 2<br />
| 1.6x<br />
| 2.5<br />
| 2<br />
|-<br />
| Silver<br />
| 150<br />
| 2<br />
| 1.6x<br />
| 2.5<br />
| 2<br />
|-<br />
|}<br />
<br />
== Usage ==<br />
The knife is the most efficient way to harvest [[Wild Foods|wild foods]] and plant resources, including [[grass]] and [[Cooper's Reed (Cattail)|Cooper's Reed]] in early stages of the game. <br />
<br />
=== Harvesting ===<br />
*To butcher animals: place the tool in an active hotbar slot and Sneak + hold right mouse button until the butchering interface opens, which indicates that butchering is complete. The small pop-up window contains animal products and resources including meat, [[bone|bones]], [[fat]] and raw hides. Products can be removed from this window and transferred to player inventory.<br />
*To harvest plants: place the tool in an active hotbar slot and press or hold left mouse button until the block breaks and the block or resource drops.<br />
** Special: Grass on [[soil]] blocks does not regenerate after harvesting with a knife. Grass on farmland blocks will regenerate.<br />
<br />
=== Combat === <br />
Attacking a mob (melee combat): place the tool in an active hotbar slot and press or hold left mouse button to strike the target.<br />
<br />
=== Crafting === <br />
Place the knife in the grid crafting slot above or beside the item to be cut, carved, or scraped. Removing the (product) from the output slot of the grid uses the tool(s). When complete, remove the tool from the grid, or close the interface by pressing 'E' to replace the tool into an available space in the inventory or hotbar. (If a slot is not available, pressing 'E' will discard the item(s) on the ground.)<br />
<br />
* The knife is used to craft<br />
** Wooden pan used in [[panning]].<br />
** "Scraped hides" from prepared hides in [[Leather Working|leather working]].<br />
** "Improvised" [[armor]]<br />
** Pumpkin slices in [[cooking]]<br />
** The [[club|wooden club]]<br />
<br />
==Storage==<br />
Tools are items commonly used by players and are generally equipped in the hotbar. Up to four tools can be placed on the [[tool rack]], a specialized wall-mounted storage container. Knives do not stack in inventory or when placed in containers. <br />
<br />
<br />
{{Navbox|Vintage Story}}</div>Darnuriahttps://wiki.vintagestory.at/index.php?title=Wild_food&diff=9727Wild food2020-05-17T12:16:53Z<p>Darnuria: /* Bush Meat */ links</p>
<hr />
<div>This page was created to provide a complete list of foods that can be gathered from wild sources and propagated by players, as well as those foods that can be acquired but not farmed or raised.<br />
<br />
__TOC__<br />
<br />
==Gathering Foraged Food==<br />
Different plants are generated in different climactic regions including wild crops, berry bushes, cactus, and mushrooms.<br />
<br />
===Plant Foods that can be Farmed===<br />
Foods that can be farmed include: [[Carrot]]s, [[Flax]], [[Onion]]s, [[Turnip]]s, [[Parsnip]]s, [[Rice]], [[Rye]], [[Spelt]] and [[Soybean]]s. See [[farming]] for more information on growing these crops.<br />
<br />
====Wild Crops====<br />
[[file:Crop-flax.png|50px]] Wild crops are the source of player's seeds to begin farming and can be harvested using left mouse button with an empty hand. Harvesting mature plants is guaranteed to provide seeds and edibles including beans, grains and root vegetables. A crop that is not mature won't provide as many edibles, and may not drop seeds.<br />
<br />
====Berry Farms====<br />
[[file:Berrybush red currant ripe.png|50px]] Berry bushes grow in temperate and colder climates. Ripe [[Berry Bushes|berry bushes]] can be harvested using right mouse button to collect berries. Using the left mouse button allows players to collect the bushes. Berry bushes cannot be propagated or divided, individual bushes must be collected. <br />
<br />
===Fruits and Vegetables that cannot be Farmed===<br />
These foods can be collected by harvesting wild plants, but not grown by players<br />
<br />
====Mushrooms====<br />
[[file:Grid mushroom bolete.png|50px]] Mushrooms are naturally generated in colder, wetter climactic regions. Breaking the block using left mouse button with an empty hand allows players to collect the mushrooms, but the tops will not regrow. Mushrooms can be selectively harvested using left mouse button and a [[knife]] to collect only the tops. Over time, the tops will regenerate.<br />
<br />
====Saguaro====<br />
[[file:Fruit saguaro.png|50px]] Saguaro or cactus fruit are naturally generated in arid or desert climactic regions. Breaking the cactus block using left mouse button with an empty hand allows players to collect the fruits, but the tops will not regrow. Fruits can be selectively harvested using left mouse button and a [[knife]]. Over time, the fruit will regenerate. <br />
<br />
==Hunting Wild Animals==<br />
Any animal can be killed and butchered for meat, [[fat]], hides and [[bone|bones]]. Press shift and hold right mouse button with a [[knife]] or [[scythe]] in the active hand to harvest animal products. When the butchering process is complete, a small window will open to allow players to collect all the animal resources. <br />
<br />
===Animals that '''can''' be Domesticated===<br />
<br />
Animals that can be domesticated include the bighorn sheep, wild pig and chicken. See [[Animal Husbandry]] for more information.<br />
<br />
===Animals that '''cannot''' be Domesticated===<br />
<br />
Animals that cannot be domesticated include: Wolves, Foxes, Hyenas and Hares.<br />
<br />
===Bush Meat===<br />
[[file:Bushmeat-raw.png|50px]] Bush Meat is harvested from Wolves, Foxes, and Hyenas. It cannot be used in meal recipes, but can be eaten after cooking over a firepit.<br />
<br />
[[file:Grid redmeat raw.png|50px]] Red Meat can be harvested from [[Hare|Hares]], [[Bighorn sheep]], [[Wild Pig]].</div>Darnuriahttps://wiki.vintagestory.at/index.php?title=Wild_food&diff=9726Wild food2020-05-17T12:16:06Z<p>Darnuria: /* Hunting Wild Animals */ fat+bone link</p>
<hr />
<div>This page was created to provide a complete list of foods that can be gathered from wild sources and propagated by players, as well as those foods that can be acquired but not farmed or raised.<br />
<br />
__TOC__<br />
<br />
==Gathering Foraged Food==<br />
Different plants are generated in different climactic regions including wild crops, berry bushes, cactus, and mushrooms.<br />
<br />
===Plant Foods that can be Farmed===<br />
Foods that can be farmed include: [[Carrot]]s, [[Flax]], [[Onion]]s, [[Turnip]]s, [[Parsnip]]s, [[Rice]], [[Rye]], [[Spelt]] and [[Soybean]]s. See [[farming]] for more information on growing these crops.<br />
<br />
====Wild Crops====<br />
[[file:Crop-flax.png|50px]] Wild crops are the source of player's seeds to begin farming and can be harvested using left mouse button with an empty hand. Harvesting mature plants is guaranteed to provide seeds and edibles including beans, grains and root vegetables. A crop that is not mature won't provide as many edibles, and may not drop seeds.<br />
<br />
====Berry Farms====<br />
[[file:Berrybush red currant ripe.png|50px]] Berry bushes grow in temperate and colder climates. Ripe [[Berry Bushes|berry bushes]] can be harvested using right mouse button to collect berries. Using the left mouse button allows players to collect the bushes. Berry bushes cannot be propagated or divided, individual bushes must be collected. <br />
<br />
===Fruits and Vegetables that cannot be Farmed===<br />
These foods can be collected by harvesting wild plants, but not grown by players<br />
<br />
====Mushrooms====<br />
[[file:Grid mushroom bolete.png|50px]] Mushrooms are naturally generated in colder, wetter climactic regions. Breaking the block using left mouse button with an empty hand allows players to collect the mushrooms, but the tops will not regrow. Mushrooms can be selectively harvested using left mouse button and a [[knife]] to collect only the tops. Over time, the tops will regenerate.<br />
<br />
====Saguaro====<br />
[[file:Fruit saguaro.png|50px]] Saguaro or cactus fruit are naturally generated in arid or desert climactic regions. Breaking the cactus block using left mouse button with an empty hand allows players to collect the fruits, but the tops will not regrow. Fruits can be selectively harvested using left mouse button and a [[knife]]. Over time, the fruit will regenerate. <br />
<br />
==Hunting Wild Animals==<br />
Any animal can be killed and butchered for meat, [[fat]], hides and [[bone|bones]]. Press shift and hold right mouse button with a [[knife]] or [[scythe]] in the active hand to harvest animal products. When the butchering process is complete, a small window will open to allow players to collect all the animal resources. <br />
<br />
===Animals that '''can''' be Domesticated===<br />
<br />
Animals that can be domesticated include the bighorn sheep, wild pig and chicken. See [[Animal Husbandry]] for more information.<br />
<br />
===Animals that '''cannot''' be Domesticated===<br />
<br />
Animals that cannot be domesticated include: Wolves, Foxes, Hyenas and Hares.<br />
<br />
===Bush Meat===<br />
[[file:Bushmeat-raw.png|50px]] Bush Meat is harvested from Wolves, Foxes, and Hyenas. It cannot be used in meal recipes, but can be eaten after cooking over a firepit.<br />
<br />
[[file:Grid redmeat raw.png|50px]] Red Meat can be harvested from Hares.</div>Darnuriahttps://wiki.vintagestory.at/index.php?title=Bighorn_sheep&diff=9725Bighorn sheep2020-05-17T12:14:53Z<p>Darnuria: /* Harvesting */</p>
<hr />
<div><div style="float:right;"><br />
{{Creature<br />
|Name=Bighorn sheep (male)<br />
|Image=File:Bighorn(Male).png<br />
|Mod=Vanilla<br />
|Health=19<br />
|BaseAttack=6<br />
|Abilities=none<br />
|Drops=[[Raw Meat]]<br> [[Raw Hide]]<br> [[Fat]]<br> [[Bone]]<br />
|}}<br />
</div><br />
<div style="float:right;"><br />
{{Creature<br />
|Name=Bighorn sheep (female)<br />
|Image=File:Bighorn(Female).png<br />
|Mod=Vanilla<br />
|Health=17<br />
|BaseAttack=5<br />
|Abilities=none<br />
|Drops=[[Raw Meat]]<br> [[Raw Hide]]<br> [[Fat]] <br> [[Bone]]<br />
|}}<br />
</div><br />
<div style="float:right;"><br />
{{Creature<br />
|Name=Bighorn sheep (baby)<br />
|Image=File:Bighorn(Baby).png<br />
|Mod=Vanilla<br />
|Health=10<br />
|BaseAttack=0<br />
|Abilities=none<br />
|Drops=[[Raw Meat]]<br />
|}}<br />
</div><br />
<big>'''The most unfluffy sheep ever.'''</big><br />
__TOC__<br />
<br />
== Spawning and Natural Generation ==<br />
<br />
Bighorn sheep will spawn in light levels 10 and higher, at temperatures between -10 and 20, and in areas with as little as 0.43 rainfall. They spawn in average groups of 3 individuals. Technically, ''rams'' are the entity that is spawned and ewes and lambs are companions with the ram.<br />
<br />
== Behaviors ==<br />
<br />
These animals typically will wander about ignoring the player until provoked. Male Bighorn sheep always attack players when in close range. The females tend to stay close to the males and the young stay close to their mother. This means if a player traps a ram, the others will stay close by.<br />
<br />
=== Receiving Damage ===<br />
<br />
Rams will always attack when damaged, ewes have a chance of attacking the player when damaged. Bighorn sheep will flee from the player when their health is low.<br />
<br />
== Domestication ==<br />
<br />
Wild Sheep can be domesticated. See the page about [[Animal Husbandry]] for more information.<br />
<br />
After 3 generation a [[cleaver]] can be used to instantly kill the animal.<br />
<br />
== Harvesting ==<br />
<br />
Butcher the animal using a [[knife]] or [[scythe]] in the active hand to harvest [[red meat]], [[large raw hide|large raw hides]], [[bone|bones]], and [[fat]].<br />
<br />
<br />
{{Navbox|Vintage Story}}</div>Darnuriahttps://wiki.vintagestory.at/index.php?title=Wild_pig&diff=9724Wild pig2020-05-17T12:13:58Z<p>Darnuria: links</p>
<hr />
<div><big>'''A temperamental beast.'''</big><br />
<div style="display:flex;flex-wrap:wrap;"><br />
{{Creature<br />
|Name=Wild pig (male)<br />
|Image=File:Wild pig(Male).png<br />
|Mod=Vanilla<br />
|Health=15<br />
|BaseAttack=5<br />
|Abilities=none<br />
|Drops=[[Raw meat]]<br> [[Raw hide]]<br> [[Fat]]<br> [[Bone]]<br />
|}}<br />
{{Creature<br />
|Name=Wild pig (female)<br />
|Image=File:Wild pig(Female).png<br />
|Mod=Vanilla<br />
|Health=15<br />
|Hitbox=(X:0.99,Y:0.6)<br />
|BaseAttack=4<br />
|Abilities=none<br />
|Drops=[[Raw meat]]<br> [[Raw hide]]<br> [[Fat]]<br> [[Bone]]<br />
|}}<br />
{{Creature<br />
|Name=Wild pig (baby)<br />
|Image=File:Wild pig(Baby).png|Mod=Vanilla<br />
|Health=7<br />
|BaseAttack=0<br />
|Abilities=none<br />
|Drops=[[Raw meat]]<br />
|}}<br />
</div><br />
<br />
__TOC__<br />
<br />
== Natural Generation (Spawning) ==<br />
Wild pigs will spawn in light levels 10 and higher, at temperatures between -10 and 28, in areas with as little as 0.45 rainfall. They spawn in groups with an average of around 3 animals.<br />
<br />
== Behaviors ==<br />
The males will ignore players unless provoked. When players get too close to wild boars, this can provoke an attack. The females are just as likely to attack as to ignore players, and the piglets will flee from players. As with other animals the females tend to stay around the males and the babies around their mother.<br />
<br />
=== Receiving Damage ===<br />
Males will attack the player. Females and piglets will flee upon taking damage. All boars flee from the player if their health gets low. <br />
<br />
== Domestication ==<br />
Wild Pigs can be domesticated. See the page [[Animal_Husbandry|Animal Husbandry]] for more information.<br />
<br />
== Harvesting ==<br />
Butcher the animal using a [[knife]] or [[scythe]] in the active hand to harvest [[red meat]], [[medium raw hide|medium raw hides]], [[bone|bones]], and [[fat]]. <br />
<br />
{{Navbox|Vintage Story}}</div>Darnuriahttps://wiki.vintagestory.at/index.php?title=Animal_husbandry&diff=9723Animal husbandry2020-05-17T12:12:37Z<p>Darnuria: linky thing</p>
<hr />
<div><languages/><br />
<translate><br />
<br />
<!--T:1--><br />
[[File:Chicken-with-trough.png|right|300px]]<br />
Vintage Story also includes a number of game mechanics that allow the domestication of some of the animals that roam the world. To domesticate animals, players must capture at least one male and one female so that offspring can be bred in "captivity". The animals behavior changes after multiple generations. Even after domestication, Boars and Bighorn sheep will still become aggressive when attacked. <br />
<br />
== Generational changes == <!--T:2--><br />
* After 3 generations: <br />
** Animals can be killed nearly instantly with the [[Cleaver|cleaver]] (as of v1.12)<br />
* After 10 generations: <br />
** Sleeping Animals will no longer wake when a player approaches <br />
** Aggressive animals will become neutral, i.e. only attack when being provoked<br />
** Animals will no longer run away (flee) from the player (takes 20 generations in v1.11, 10 generations as of v1.12)<br />
<br />
== Capturing Wild Animals == <!--T:3--><br />
<br />
<!--T:4--><br />
Two methods exist to capture wild animals for domestication.<br />
<br />
<!--T:5--><br />
# Active: Provoke the wild boars/pigs or bighorn sheep with a weak attack. In return, boars and sheep will try to attack players. If players run away from them, they will follow for a short distance. This behavior can be used to guide them into carefully prepared animal pen. Wild chickens always try to flee from the player, again, use this advantage by chasing the chickens into the pen. <br />
# Passive: In an area nearby the animals to capture, dig a pit at least 2 blocks deep and place a trough with food portions in it. Wait for the animals to fall into the pit trap, and convert the pit into the animal pen. Players can also chase wild chickens into this pit trap.<br />
<br />
=== Pigs === <!--T:6--><br />
<br />
<!--T:7--><br />
[[Wild_Pig|Pigs]] eat animal feed placed in a [[Boards|large trough]]. Troughs hold portions of [[dry grass]] (8) or grains (2) and pigs will generally eat anything. After eating a number of portions and reaching saturation, the females become pregnant and after several days, they will bear offspring. Sows bear litters of multiple piglets (4-8) at a time, so be sure the pen is large enough to accommodate for a "pigsplosion", which may occur when breeding multiple females simultaneously. Note that boars (and sometimes sows) will attack players when in close range but will become passive after 10 generations.<br />
<br />
=== Sheep === <!--T:8--> <br />
<br />
<!--T:9--><br />
[[Bighorn_sheep|Sheep]] eat animal feed placed in a [[Boards|large trough]]. Troughs hold portions of dry grass (8) or grains (2) and sheep will consume either grass or grain. After eating a number of portions and reaching saturation, the females become pregnant and after several days, they will bear offspring. Ewes bear one lamb at a time. Note that male sheep (and sometimes the females) always attack players when in close range, but they will stop doing so after 10 generations of breeding.<br />
<br />
=== Chickens === <!--T:10--><br />
<br />
<!--T:11--><br />
[[Chicken|Chickens]] will only eat grain placed in [[Boards|small troughs]]. Baby chicks are *not* preceded by eggs - they appear like other baby animals. Hens will lay eggs on the ground every 8-15 in-game days, which can be used in cooked foods (and do not have any impact on breeding new chickens). Players should collect the eggs regularly, as they disappear within 2 days. <br />
<br />
== Harvesting and Butchering == <!--T:12--><br />
<br />
<!--T:13--><br />
Domesticated (or wild) animals can be killed and harvested for meat, [[raw hide|raw hides]], [[bone|bones]], and [[fat]]. Sneak + hold right mouse with a knife in hand to harvest or butcher animals.<br />
<br />
== Other animals == <!--T:14--><br />
<br />
<!--T:15--><br />
[[Bees]] cannot be domesticated, but the art of [[Beekeeping]] can help them be put in a 'controlled environment' as to be able to harvest their produce without having to kill them all off.<br />
<br />
[[Fox]]es, [[hare]]s, [[hyena]]s, [[raccoon]]s, [[Wolf|wolves]], [[drifter]]s and [[locust]]s cannot be domesticated and will have to be trapped and/or hunted down in order to reap the fruits of their dead bodies.<br />
<br />
Foxes, hares, hyenas, raccoons and wolves can be hunted for their meat, [[fat]], hides and [[bone|bones]]. Hunting [[Drifter]]s can provide you with [[flax]], [[rusty gears]] and [[temporal gears]]. [[Locust|Locusts]] however, have no drops so they only provide distraction to harvest.<br />
<br />
<!--T:16--><br />
{{Navbox|Vintage Story}}<br />
<br />
</translate></div>Darnuriahttps://wiki.vintagestory.at/index.php?title=Animal_husbandry&diff=9722Animal husbandry2020-05-17T12:11:04Z<p>Darnuria: </p>
<hr />
<div><languages/><br />
<translate><br />
<br />
<!--T:1--><br />
[[File:Chicken-with-trough.png|right|300px]]<br />
Vintage Story also includes a number of game mechanics that allow the domestication of some of the animals that roam the world. To domesticate animals, players must capture at least one male and one female so that offspring can be bred in "captivity". The animals behavior changes after multiple generations. Even after domestication, Boars and Bighorn sheep will still become aggressive when attacked. <br />
<br />
== Generational changes == <!--T:2--><br />
* After 3 generations: <br />
** Animals can be killed nearly instantly with the [[Cleaver|cleaver]] (as of v1.12)<br />
* After 10 generations: <br />
** Sleeping Animals will no longer wake when a player approaches <br />
** Aggressive animals will become neutral, i.e. only attack when being provoked<br />
** Animals will no longer run away (flee) from the player (takes 20 generations in v1.11, 10 generations as of v1.12)<br />
<br />
== Capturing Wild Animals == <!--T:3--><br />
<br />
<!--T:4--><br />
Two methods exist to capture wild animals for domestication.<br />
<br />
<!--T:5--><br />
# Active: Provoke the wild boars/pigs or bighorn sheep with a weak attack. In return, boars and sheep will try to attack players. If players run away from them, they will follow for a short distance. This behavior can be used to guide them into carefully prepared animal pen. Wild chickens always try to flee from the player, again, use this advantage by chasing the chickens into the pen. <br />
# Passive: In an area nearby the animals to capture, dig a pit at least 2 blocks deep and place a trough with food portions in it. Wait for the animals to fall into the pit trap, and convert the pit into the animal pen. Players can also chase wild chickens into this pit trap.<br />
<br />
=== Pigs === <!--T:6--><br />
<br />
<!--T:7--><br />
[[Wild_Pig|Pigs]] eat animal feed placed in a [[Boards|large trough]]. Troughs hold portions of [[dry grass]] (8) or grains (2) and pigs will generally eat anything. After eating a number of portions and reaching saturation, the females become pregnant and after several days, they will bear offspring. Sows bear litters of multiple piglets (4-8) at a time, so be sure the pen is large enough to accommodate for a "pigsplosion", which may occur when breeding multiple females simultaneously. Note that boars (and sometimes sows) will attack players when in close range but will become passive after 10 generations.<br />
<br />
=== Sheep === <!--T:8--> <br />
<br />
<!--T:9--><br />
[[Bighorn_sheep|Sheep]] eat animal feed placed in a [[Boards|large trough]]. Troughs hold portions of dry grass (8) or grains (2) and sheep will consume either grass or grain. After eating a number of portions and reaching saturation, the females become pregnant and after several days, they will bear offspring. Ewes bear one lamb at a time. Note that male sheep (and sometimes the females) always attack players when in close range, but they will stop doing so after 10 generations of breeding.<br />
<br />
=== Chickens === <!--T:10--><br />
<br />
<!--T:11--><br />
[[Chicken|Chickens]] will only eat grain placed in [[Boards|small troughs]]. Baby chicks are *not* preceded by eggs - they appear like other baby animals. Hens will lay eggs on the ground every 8-15 in-game days, which can be used in cooked foods (and do not have any impact on breeding new chickens). Players should collect the eggs regularly, as they disappear within 2 days. <br />
<br />
== Harvesting and Butchering == <!--T:12--><br />
<br />
<!--T:13--><br />
Domesticated (or wild) animals can be killed and harvested for meat, [[raw hide|raw hides]], [[bone|bones]], and [[fat]]. Sneak + hold right mouse with a knife in hand to harvest or butcher animals.<br />
<br />
== Other animals == <!--T:14--><br />
<br />
<!--T:15--><br />
[[Bees]] cannot be domesticated, but the art of [[Beekeeping]] can help them be put in a 'controlled environment' as to be able to harvest their produce without having to kill them all off.<br />
<br />
[[Fox]]es, [[hare]]s, [[hyena]]s, [[raccoon]]s, [[Wolf|wolves]], [[drifter]]s and [[locust]]s cannot be domesticated and will have to be trapped and/or hunted down in order to reap the fruits of their dead bodies.<br />
<br />
Foxes, hares, hyenas, raccoons and wolves can be hunted for their meat, fat, hides and bones. Hunting [[Drifter]]s can provide you with flax, rusty gears and temporal gears. [[Locust]]s however, have no drops so they only provide distraction to harvest.<br />
<br />
<!--T:16--><br />
{{Navbox|Vintage Story}}<br />
<br />
</translate></div>Darnuriahttps://wiki.vintagestory.at/index.php?title=Animal_husbandry&diff=9721Animal husbandry2020-05-17T12:10:20Z<p>Darnuria: links small correction leather->hide</p>
<hr />
<div><languages/><br />
<translate><br />
<br />
<!--T:1--><br />
[[File:Chicken-with-trough.png|right|300px]]<br />
Vintage Story also includes a number of game mechanics that allow the domestication of some of the animals that roam the world. To domesticate animals, players must capture at least one male and one female so that offspring can be bred in "captivity". The animals behavior changes after multiple generations. Even after domestication, Boars and Bighorn sheep will still become aggressive when attacked. <br />
<br />
== Generational changes == <!--T:2--><br />
* After 3 generations: <br />
** Animals can be killed nearly instantly with the [[Cleaver|cleaver]] (as of v1.12)<br />
* After 10 generations: <br />
** Sleeping Animals will no longer wake when a player approaches <br />
** Aggressive animals will become neutral, i.e. only attack when being provoked<br />
** Animals will no longer run away (flee) from the player (takes 20 generations in v1.11, 10 generations as of v1.12)<br />
<br />
== Capturing Wild Animals == <!--T:3--><br />
<br />
<!--T:4--><br />
Two methods exist to capture wild animals for domestication.<br />
<br />
<!--T:5--><br />
# Active: Provoke the wild boars/pigs or bighorn sheep with a weak attack. In return, boars and sheep will try to attack players. If players run away from them, they will follow for a short distance. This behavior can be used to guide them into carefully prepared animal pen. Wild chickens always try to flee from the player, again, use this advantage by chasing the chickens into the pen. <br />
# Passive: In an area nearby the animals to capture, dig a pit at least 2 blocks deep and place a trough with food portions in it. Wait for the animals to fall into the pit trap, and convert the pit into the animal pen. Players can also chase wild chickens into this pit trap.<br />
<br />
=== Pigs === <!--T:6--><br />
<br />
<!--T:7--><br />
[[Wild_Pig|Pigs]] eat animal feed placed in a [[Boards|large trough]]. Troughs hold portions of [[dry grass]] (8) or grains (2) and pigs will generally eat anything. After eating a number of portions and reaching saturation, the females become pregnant and after several days, they will bear offspring. Sows bear litters of multiple piglets (4-8) at a time, so be sure the pen is large enough to accommodate for a "pigsplosion", which may occur when breeding multiple females simultaneously. Note that boars (and sometimes sows) will attack players when in close range but will become passive after 10 generations.<br />
<br />
=== Sheep === <!--T:8--> <br />
<br />
<!--T:9--><br />
[[Bighorn_sheep|Sheep]] eat animal feed placed in a [[Boards|large trough]]. Troughs hold portions of dry grass (8) or grains (2) and sheep will consume either grass or grain. After eating a number of portions and reaching saturation, the females become pregnant and after several days, they will bear offspring. Ewes bear one lamb at a time. Note that male sheep (and sometimes the females) always attack players when in close range, but they will stop doing so after 10 generations of breeding.<br />
<br />
=== Chickens === <!--T:10--><br />
<br />
<!--T:11--><br />
[[Chicken|Chickens]] will only eat grain placed in [[Boards|small troughs]]. Baby chicks are *not* preceded by eggs - they appear like other baby animals. Hens will lay eggs on the ground every 8-15 in-game days, which can be used in cooked foods (and do not have any impact on breeding new chickens). Players should collect the eggs regularly, as they disappear within 2 days. <br />
<br />
== Harvesting and Butchering == <!--T:12--><br />
<br />
<!--T:13--><br />
Domesticated (or wild) animals can be killed and harvested for meat, raw hides, [[bone|bones]], and [[fat]]. Sneak + hold right mouse with a knife in hand to harvest or butcher animals.<br />
<br />
== Other animals == <!--T:14--><br />
<br />
<!--T:15--><br />
[[Bees]] cannot be domesticated, but the art of [[Beekeeping]] can help them be put in a 'controlled environment' as to be able to harvest their produce without having to kill them all off.<br />
<br />
[[Fox]]es, [[hare]]s, [[hyena]]s, [[raccoon]]s, [[Wolf|wolves]], [[drifter]]s and [[locust]]s cannot be domesticated and will have to be trapped and/or hunted down in order to reap the fruits of their dead bodies.<br />
<br />
Foxes, hares, hyenas, raccoons and wolves can be hunted for their meat, fat, hides and bones. Hunting [[Drifter]]s can provide you with flax, rusty gears and temporal gears. [[Locust]]s however, have no drops so they only provide distraction to harvest.<br />
<br />
<!--T:16--><br />
{{Navbox|Vintage Story}}<br />
<br />
</translate></div>Darnuriahttps://wiki.vintagestory.at/index.php?title=Wolf&diff=9720Wolf2020-05-17T12:09:27Z<p>Darnuria: link faiery</p>
<hr />
<div><big>'''The most feared animal in the game!'''</big><br />
{{Creature<br />
|Name=Wolf (Male)<br />
|Image=File:Wolf(Male).png<br />
|Health=10<br />
|BaseAttack=8<br />
|Abilities=Hunts Chickens<br />
|SeekRange=20<br />
|Drops=[[Bushmeat]] 2~4 (100%)<br />[[Raw hide]] 1~2 (100%)<br />[[Fat]] 1 (75%)<br />
|Name2=Wolf (Female)<br />
|Image2=[[File:Wolf(Female).png]]<br />
|Health2=10<br />
|BaseAttack2=8<br />
|Abilities2=Hunts Chickens<br />
|SeekRange2=20<br />
|Drops2=[[Bushmeat]] 2~4 (100%)<br />[[Raw hide]] 1~2 (100%)<br />[[Fat]] 1 (75%)<br />
|Name3=Wolf (Pup)<br />
|Image3=[[File:Wolf(Baby).png]]<br />
|Health3=5<br />
|Abilities3=Flee<br />
|SeekRange3=6<br />
|}}<br />
<br />
== Natural Generation (Spawning) ==<br />
Wolves spawn in light levels 10 and higher, at temperatures between -15 and 15, and as little as 0.25 rainfall. They spawn in average groups around 2 individuals.<br />
<br />
== Behaviors ==<br />
Adults are hostile and actively hunt players within 20 blocks. Wolves will chase players quite a distance. The puppies will flee from the player. Adults can jump over two block gaps but can only jump up one block. This means wolves can not jump over fences or out of pits 2 blocks deep.<br />
<br />
== Domestication ==<br />
Wolves cannot be domesticated, but can be killed and butchered for animal resources. <br />
<br />
== Harvesting ==<br />
Butcher the animal using a [[knife]] or [[scythe]] in the active hand to harvest [[Bushmeat]], medium [[raw hide|raw hides]], [[bone|bones]] and [[fat]]. <br />
<br />
{{Navbox|Vintage Story}}</div>Darnuriahttps://wiki.vintagestory.at/index.php?title=Quern&diff=9719Quern2020-05-17T12:08:15Z<p>Darnuria: /* Table: Materials and Ratio */ add links</p>
<hr />
<div>The '''Quern''' is a multipurpose functional block that can be operated by hand or automated using windmills, and is used to grind grains, stones, and minerals into powdered form.<br />
__TOC__<br />
== Creation ==<br />
A Quern can only made from suitable [[rock]] types which include '''granite, andesite, peridotite, and basalt''' in the crafting grid. For information on relieving rock used to build the quern, see the [[rock]] page.<br />
<br />
{{Grid/Crafting<br />
|A1=|B1=|C1=<br />
|A2=Stick|B2=Rock granite|C2=Stick<br />
|A3=Rock granite|B3=Rock granite|C3=Rock granite<br />
|Output=Quern granite<br />
}}<br />
<br />
== Usage/Operation ==<br />
* Loading: Right click on the bottom portion or base of the quern to access the GUI. Insert the item to grind in the input slot (left). <br />
* Operation: Hold right mouse button while hovering over the top portion of the quern to begin the grinding process. <br />
* Collecting Products: Over time the input will be ground into its processed form, which will appear in the output slot (right) and can be transferred. <br />
<br />
Special: If the output slot is unable to hold the product (because it is full), the quern will eject the product to one of the sides, unless the chosen is blocked.<br />
<br />
=== Table: Materials and Ratio ===<br />
{| class="wikitable"<br />
|-<br />
! Input !! Number !! Output !! Number !! Notes/Use<br />
|-<br />
| Grain || 1 || Flour || 1 || Cooking (Bread Dough)<br />
|-<br />
| [[Bone]] || 1 || [[Bonemeal]] || 1 || Farming (Fertilizer)<br />
|-<br />
| Sylvite || 1 || Potash || 2 || Farming (Fertilizer)<br />
|-<br />
| Halite || 1 || Salt || 2 || Food Preservation<br />
|-<br />
| Limestone || 1 || Lime || 1 || Leather (Limewater), Mortar<br />
|-<br />
| Chalk || 1 || Lime || 1 || Leather (Limewater), Mortar<br />
|}<br />
<br />
=== Mechanical power ===<br />
<br />
Querns can be powered by windmills to partially automate grinding, for more info see [[Mechanical_Power|mechanical power]].<br />
<br />
== Storage ==<br />
Querns do stack and can be transported in player inventory, or stored in [[containers#stationary|containers]]. The quern, though made of stone, does not require a tool to pick up. To collect a quern, break (left mouse button) with bare hands or any other tool, and collect.<br />
<br />
{{navbox|Vintage Story}}</div>Darnuriahttps://wiki.vintagestory.at/index.php?title=Hyena&diff=9718Hyena2020-05-17T12:06:18Z<p>Darnuria: Fixing the 100px thing + sparkling links</p>
<hr />
<div>{{Creature<br />
|Name=Hyena (Male)<br />
|Image=File:Hyena(Male).png<br />
|Health=12<br />
|BaseAttack=6<br />
|SeekRange=10<br />
|Drops=[[Bushmeat]] 3~6 (100%)<br />[[Hide]] 1~2<br />[[Fat]] 1 (75%)<br />
|Name2=Hyena (Female)<br />
|Image2=File:Hyena(Male).png<br />
|Health2=12<br />
|BaseAttack2=6<br />
|SeekRange2=10<br />
|Drops2=[[Bushmeat]] 3~6 (100%)<br />[[Hide]] 1~2<br />[[Fat]] 1 (75%)<br />
|Name3=Hyena (Pup)<br />
|Image3=File:Hyena(Male).png<br />
|Health3=5<br />
|SeekRange3=6<br />
|}}<br />
<br />
== Natural Generation (Spawning) ==<br />
Hyenas will spawn in light levels XX and higher, at temperatures between -XX and XX, and as little as XX rainfall. They spawn in groups around X on average.<br />
<br />
== Behaviors ==<br />
Adults are hostile and will actively hunt nearby players within 10 blocks. The pups are non-aggressive and do not drop any items.<br />
<br />
== Domestication ==<br />
Hyenas cannot be domesticated, but can be killed and butchered for animal resources.<br />
<br />
== Harvesting ==<br />
Butcher the animal using a [[knife]] or [[scythe]] in the active hand to harvest [[Bushmeat]], [[raw hide|Raw hides]], [[bone|bones]], and [[fat]]. <br />
<br />
{{Navbox|Vintage Story}}</div>Darnuriahttps://wiki.vintagestory.at/index.php?title=Fox&diff=9717Fox2020-05-17T12:03:31Z<p>Darnuria: Sparkle links little change in creature box</p>
<hr />
<div><languages /><br />
<translate><br />
<br />
<!--T:1--><br />
{{Creature<br />
|Name=Fox<br />
|Image=File:Fox(Male).png<br />
|Health=10<br />
|BaseAttack=8<br />
|Abilities=Hunts Chickens and Hares<br />
|SeekRange=20<br />
|Drops=[[Bushmeat]] 2~4 (100%)<br />[[Hide]] 1~2 (100%)<br />[[Fat]] 1 (75%)<br />
|}}<br />
<br />
<!--T:2--><br />
__TOC__<br />
<br />
== Natural Generation (Spawning) ==<br />
Foxes will spawn in light levels XX and higher, at temperatures between -XX and XX, and as little as XX rainfall. They generally spawn as lone animals.<br />
<br />
== Behaviors ==<br />
Foxes are small mobs that attack players when provoked. Hungry foxes will often seek out and kill nearby [[chickens]] or [[hare|hares]].<br />
<br />
=== Receiving Damage ===<br />
Foxes become aggressive when taking damage, and will attack the player.<br />
<br />
== Domestication ==<br />
Foxes cannot be domesticated, but can be killed for animal resources. <br />
<br />
== Harvesting ==<br />
Butcher the animal using a [[knife]] or [[scythe]] in the active hand to harvest [[Bushmeat]], small [[raw hides]], [[bone|bones]], and [[fat]]. <br />
<br />
{{Navbox|Vintage Story}}<br />
</translate></div>Darnuriahttps://wiki.vintagestory.at/index.php?title=Fox&diff=9716Fox2020-05-17T12:01:42Z<p>Darnuria: Fixing the 100px thing</p>
<hr />
<div><languages /><br />
<translate><br />
<br />
<!--T:1--><br />
{{Creature<br />
|Name=Fox<br />
|Image=File:Fox(Male).png<br />
|Health=10<br />
|BaseAttack=8<br />
|Abilities=Hunts Chickens<br />
|SeekRange=20<br />
|Drops=[[Bushmeat]] 2~4 (100%)<br />[[Hide]] 1~2 (100%)<br />[[Fat]] 1 (75%)<br />
|}}<br />
<br />
<!--T:2--><br />
__TOC__<br />
<br />
== Natural Generation (Spawning) ==<br />
Foxes will spawn in light levels XX and higher, at temperatures between -XX and XX, and as little as XX rainfall. They generally spawn as lone animals.<br />
<br />
== Behaviors ==<br />
Foxes are small mobs that attack players when provoked. Hungry foxes will often seek out and kill nearby [[chickens]] or [[hare]]s.<br />
<br />
=== Receiving Damage ===<br />
Foxes become aggressive when taking damage, and will attack the player.<br />
<br />
== Domestication ==<br />
Foxes cannot be domesticated, but can be killed for animal resources. <br />
<br />
== Harvesting ==<br />
Butcher the animal using a [[knife]] or [[scythe]] in the active hand to harvest Bushmeat, raw hides, bones, and fat. <br />
<br />
{{Navbox|Vintage Story}}<br />
</translate></div>Darnuriahttps://wiki.vintagestory.at/index.php?title=Bone&diff=9715Bone2020-05-17T12:00:50Z<p>Darnuria: Creating Bones</p>
<hr />
<div>{{stub}}<br />
{{Item<br />
|Name=Bone<br />
|Image=File:Bone.png<br />
|Stackable=64<br />
|NoBreak=yes<br />
|Margin=yes<br />
}}<br />
<br />
Animals '''bones''' can be milled to [[bonemeal]] with a [[quern]] manually or through [[windmill]] [[Mechanical_Power|mechanization]].<br />
<br />
===Harvesting===<br />
<br />
Can be harvested from slaughtered animals, it is to find multiples in big animals such as [[Bighorn sheep]], one in medium animals [[wolf|wolfs]], [[Wild_Pig|wild pigs]], [[hyena|hyenas]] and sometimes absent in small animals [[hare|hares]], [[Fox|Foxes]] [[chicken|chickens]], [[raccoon|raccoons]].<br />
<br />
A good source of bones is [[Animal_Husbandry|animal husbandry]].<br />
<br />
===Fertilizer===<br />
<br />
Bones can be used as a [[farming#fertilizer|fertilizer]]</div>Darnuriahttps://wiki.vintagestory.at/index.php?title=Farming&diff=9714Farming2020-05-17T11:47:34Z<p>Darnuria: /* Soil Nutrients */ highlight fertilizer</p>
<hr />
<div><translate><br />
<!--T:1--><br />
'''Farming''' is a game mechanic that allows players to grow food crops for use in [[cooking]].<br />
__TOC__<br />
<br />
== Required Materials ==<br />
To begin farming, a player needs good [[soil]] and seeds to plant crops. A specialized tool, the [[hoe]] is required to convert soil into farmland.<br />
<br />
== Finding Seeds == <!--T:2--><br />
<br />
<!--T:3--><br />
[[Wild Foods|Wild crops]] are created during world generation and can be found all over the world in different climatic regions. Breaking these crops (left mouse button) is essential for gathering seeds to plant crops. Wild crops that are not mature do not always drop seeds when broken. Seeds can also be found in seed and farming [[Loot Vessels|loot vessels]] located in [[ruins]].<br />
<br />
== Soil and Farmland == <!--T:4--><br />
<br />
<!--T:5--><br />
=== Naturally Generated Soil ===<br />
Four types of naturally occurring [[soil]] exist in the world at different fertility rates: barren 5%, low 25%, medium 50%, and high called '''terra preta''' 80%. Soil retains its fertility levels when blocks are gathered and placed elsewhere, so a good farming strategy is to hunt soil with high nutrient levels and bring it home.<br />
<br />
=== Player Created Soil ===<br />
'''Compost''' is a player generated soil type with nutrient levels of 65%. This dirt is an alternative farming option if terra preta cannot be located. Each block of compost is created by sealing 64 [[rot]] in a [[barrel]] for 20 days. <br />
<br />
<!--T:6--><br />
[[File:Moist-dry-farmland.png|thumb]]<br />
<br />
=== Creating Farmland ===<br />
Using a [[hoe]] + right mouse button on a soil block creates dry farmland. The farmland must be within 3 blocks of a water source block to convert from dry to moist farmland. The other solution to create moist farmland is daily watering using a watering can. Farmland blocks ''cannot be picked up and replaced'' once converted. Breaking farmland destroys the block.<br />
<br />
=== Soil Nutrients ===<br />
<!--T:7--><br />
All soil, dirt, dry or moist farmland, has 3 nutrient levels, N, P, and K. Each crop consumes one of these nutrients. Some crops require higher values of nutrients than others, as shown in the table below. Crop growth rates also differ. Each crop has different total growth speed, which is shown by the number of growth days. <br />
<br />
<!--T:8--><br />
When crops advance from one growth stage to the next, they consume nutrients from the farmland on which they are planted. The required nutrient, K, P, or N, is the nutrient that will be consumed, reducing the concentration of that nutrient in the farmland. The amount of the nutrient required per growth stage is determined by dividing the Nutrient Consumption by the number of growth stages.<br />
<br />
<!--T:9--><br />
Nutrients in farmland slowly replenish over time and return to the maximum level per soil type. (Ex: Medium fertility will only regain nutrients to original levels). The rate of nutrient replenishment is slower with a crop, faster when empty.<br />
<br />
==== Fertilizer ====<br />
<br />
'''Fertilizer''' such as [[saltpeter]], [[potash]] and [[bonemeal]] can be applied to the soil to replenish nutriments. Using a fertilizer is the only time a soil type can exceed the maximum nutrient level of the soil type.<br />
<br />
<div id="crops"><br />
<br />
== Crops == <!--T:10--><br />
To harvest, left click on the crop with an empty hand or harvesting tool, [[knife]] or [[scythe]]. Fully mature crops will return seeds, food, and in the case of flax, fiber. All fully mature crops have about a 5% chance to drop an extra seed when harvested. <br />
Each crop is characterized by a set of Crop Properties. Crop properties consist of the following individual properties:<br />
<br />
<!--T:11--><br />
* Growth Stages - The number of growth stages for a crop.<br />
* Total Growth Days - The number of in game days it takes for a crop to be fully grown (harvestable).<br />
* Required Nutrient - The type of nutrient (N, P, K) consumed from the farmland when a crop grows to the next stage.<br />
* Nutrient Consumption - The total amount of the required nutrient that will be consumed over the lifetime of a crop.<br />
<br />
<br />
<!--T:12--><br />
=== Table of Available Crops === <br />
{| class="wikitable sortable"<br />
|-<br />
! Crop !! Product !! Growth Stages !! Total Growth Days !! Required Nutrient !! Nutrient Consumption<br />
|-<br />
| [[Carrot]] || [[File:Grid Carrot.png|25px]] || 7 || 4 || K || 40<br />
|-<br />
| [[Flax]] || [[File:Grid flax.png|25px]] || 9 || 4.2 || K || 50<br />
|-<br />
| [[Onion]] || [[File:Grid onion.png|25px]] || 7 || 3.6 || P || 35<br />
|-<br />
| [[Spelt]] || [[File:Grid spelt.png|25px]] || 9 || 4.4 || N || 40<br />
|-<br />
| [[Turnip]] || [[File:Grid turnip.png|25px]] || 5 || 3 || N || 30<br />
|-<br />
| [[Parsnip]] || [[File:Grid parsnip.png|25px]] || 8 || 6 || P || 20<br />
|-<br />
| [[Rice]] || [[File:Grid rice.png|25px]] || 10 || 4.2 || K || 50<br />
|-<br />
| [[Rye]] || [[File:Grid rye.png|25px]] || 9 || 5 || N || 40<br />
|-<br />
| [[Soybean]] || [[File:Soybean.png|25px]] || 11 || 5.4 || K || 35<br />
|-<br />
| [[Pumpkin]] || [[File:Grid pumpkin.png|25px]] || 8 || 3.5 || P || 30<br />
|-<br />
| [[Cabbage]] || [[File:Grid cabbage.png|25px]] || 12 || 6.5 || N || 40<br />
|}<br />
</div><br />
Pumpkins are cultivated differently than all other crops. Please see the [[pumpkin]] page for detailed instructions about establishing a pumpkin patch.<br />
<br />
== Food and Cooking == <!--T:13--><br />
See [[cooking]] for more information on player nutrition and preparing foods to eat.<br />
<br />
== Farming Video Tutorial ==<br />
The video includes explanations of soil nutrients, converting soil to farmland, and crop growth rates. This video includes a view of all agricultural crops except pumpkins and does not include use of fertilizers. <br><br />
<br /><br />
<youtube>5k8LQfDl4yA</youtube><br />
<br />
<br />
{{Navbox|Vintage Story}}<br />
</translate><br />
[[Category:Guides]]</div>Darnuriahttps://wiki.vintagestory.at/index.php?title=Resource_Crafting&diff=9713Resource Crafting2020-05-17T11:44:53Z<p>Darnuria: /* Bonemeal */ fix file Bonemeal</p>
<hr />
<div>Player created resources are components used in other crafting mechanics. These items often have more than one use within game mechanics, and some items in this list are used to create other useful resources also included here. This page is provided as a "quick reference" summary of player created resources (indexed by component category). For more information on crafting or using these materials, please see the individual item pages or process guides.<br />
<br />
__TOC__<br />
== Wood ==<br />
Wood items are crafted from logs harvested from trees using an [[axe]]. Logs are converted into the following items: <br />
<br />
=== Boards ===<br />
[[file:Grid Oak Board.png|50px]] [[Boards]] are created in the crafting grid using a [[saw]] and any [[planks]] or logs. Boards are the primary material component used in crafting wood items including plank blocks, doors, fences, wood storage containers, functional items such as buckets and barrels.<br />
<br />
=== Firewood ===<br />
[[file:Grid Firewood.png|50px]] [[Firewood]] is created in the crafting grid using an [[axe]] and any log. Firewood is used in the creation of the [[firepit]] and in the creation of charcoal. Firewood can be used as a fuel in the [[firepit]] to complete processes such as [[cooking]] and [[Clay Forming|clay forming]] but is not used in the forge or bloomery. <br />
<br />
=== Charcoal ===<br />
[[file:Grid Charcoal.png|50px]] [[Charcoal]] is created in a charcoal pit and is the primary fuel used for metalworking, including [[casting]] and [[smithing]]. Charcoal can be used in the [[firepit]], [[forge]] and [[bloomery]]. <br />
<br />
== Rock: Ores ==<br />
Ores and Metal nuggets obtained through foraging, [[panning]] or [[mining]] must be processed prior to use in [[smithing]]. Some ores must be ground using a [[quern]] or crushed using a [[hammer]] in the crafting grid to convert the mineral into usable form.<br />
<br />
=== Ingots ===<br />
[[file:Ingot-copper.png|50px]] [[Ingots]] are crafted using the [[casting]] mechanic or using the [[bloomery]] functional block.<br />
<br />
=== Potash ===<br />
[[file:Grid potash.png|50px]] [[Fertilizer|Potash]] is obtained from crushed or ground sylvite. Potash is used as fertilizer in [[farming]]. <br />
<br />
==Rock: Stone==<br />
Small stones must be ground using a [[quern]] or crushed using a [[hammer]] in the crafting grid to convert the stone into usable form.<br />
<br />
=== Salt ===<br />
[[file:Grid Salt.png|50px]] [[Salt]] is obtained from crushed or ground halite. Salt is used in the [[food preservation]] [[barrel]] crafting mechanic.<br />
<br />
=== Lime ===<br />
[[file:Grid Crushed chalk.png|50px]] [[Lime]] is obtained from crushed or ground chalk or limestone. Lime is used in the [[barrel]] crafting mechanic [[leather Working|leather working]]. When converted to [[quicklime]] is used to craft mortar.<br />
<br />
=== Mortar ===<br />
[[file:Grid mortar.png|50px]] [[Mortar]] is created using [[sand]] and [[quicklime]] in the [[barrel]] crafting mechanic.<br />
<br />
== Clay ==<br />
[[Clay]] bricks are made in the crafting grid and must be burned in a [[firepit]] before use.<br />
<br />
===Bricks===<br />
[[file:Grid Fired fire brick.png|50px]] [[Fire brick]]s, created using fire clay, are used to construct the [[bloomery]] functional block. <br />
<br />
== Animal Products ==<br />
Resources from [[foraging#Hunting wild animals|butchering]] are processed to create other materials. Raw Hides can be converted into two materials: leather and pelts. <br />
<br />
===Leather===<br />
[[file:Grid leather.png|50px]] [[Leather]] is created using [[Leather Working|leather working]], a type of [[barrel]] crafting mechanic. Leather is used in crafting [[armor]] and [[containers#portable storage containers|portable storage containers]] <br />
<br />
===Pelts===<br />
[[file:Grid hide pelt large.png|50px]] Raw Hides can be oiled with [[fat]] to create pelts. Pelts are used in crafting [[armor]] and [[containers#portable storage containers|portable storage containers]]<br />
<br />
===Bonemeal===<br />
<br />
[[file:Bonemeal.png|50px]] [[Bonemeal|Bonemeal]] is ground from [[Bone|bones]] and used as [[farming#Fertilizer|fertilizer]] in [[farming]].<br />
<br />
==Plant Fibers==<br />
Twine and Linen are created from flax fibers using the grid crafting mechanic.<br />
<br />
===Twine===<br />
[[file:Grid Flax twine.png|50px]] [[Linen|Twine]] is used when crafting [[armor]], [[bow]]s and functional items including and [[containers#portable storage containers|portable storage containers]] and buckets.<br />
<br />
===Linen===<br />
[[file:Grid Normal stitched linen.png|50px]] [[Linen]] is used to craft [[armor]], and [[containers#portable storage containers|portable storage containers]], healing poultices, and furniture including [[bed]]s.<br />
<br />
==Storing Stacks==<br />
Some resource items including player created items Firewood, Ingots, Boards, and the harvested resource peat bricks may be stored on solid blocks. If container space is limited, stacking resources is a storage option that keeps resources readily available for player use. <br />
<br />
====To place resources in stacks====<br />
<br />
# Hold the resource in the active hand, Sneak + right mouse button to place onto the square/space identified using the player's crosshairs. <br />
# Each time the mouse button is pressed, one to two resource items (dependent on the type) will be placed onto the selected block, which will add to a stack. <br />
# When a stack is complete (this number varies based on resource), and a player has additional items to add, a new stack will be created above the existing (filled) stack.<br />
<br />
====To remove resources from stacks==== <br />
Press the Right mouse button while aiming white crosshairs to select the stack. One to two items will be removed (depending on the item type).<br />
<br />
[[Category:Guides]]<br />
{{Navbox|Vintage Story}}</div>Darnuriahttps://wiki.vintagestory.at/index.php?title=File:Bonemeal.png&diff=9712File:Bonemeal.png2020-05-17T11:44:26Z<p>Darnuria: </p>
<hr />
<div></div>Darnuriahttps://wiki.vintagestory.at/index.php?title=Resource_Crafting&diff=9711Resource Crafting2020-05-17T11:44:05Z<p>Darnuria: /* Animal Products */ small link edit to make a bone and Bonemeal page</p>
<hr />
<div>Player created resources are components used in other crafting mechanics. These items often have more than one use within game mechanics, and some items in this list are used to create other useful resources also included here. This page is provided as a "quick reference" summary of player created resources (indexed by component category). For more information on crafting or using these materials, please see the individual item pages or process guides.<br />
<br />
__TOC__<br />
== Wood ==<br />
Wood items are crafted from logs harvested from trees using an [[axe]]. Logs are converted into the following items: <br />
<br />
=== Boards ===<br />
[[file:Grid Oak Board.png|50px]] [[Boards]] are created in the crafting grid using a [[saw]] and any [[planks]] or logs. Boards are the primary material component used in crafting wood items including plank blocks, doors, fences, wood storage containers, functional items such as buckets and barrels.<br />
<br />
=== Firewood ===<br />
[[file:Grid Firewood.png|50px]] [[Firewood]] is created in the crafting grid using an [[axe]] and any log. Firewood is used in the creation of the [[firepit]] and in the creation of charcoal. Firewood can be used as a fuel in the [[firepit]] to complete processes such as [[cooking]] and [[Clay Forming|clay forming]] but is not used in the forge or bloomery. <br />
<br />
=== Charcoal ===<br />
[[file:Grid Charcoal.png|50px]] [[Charcoal]] is created in a charcoal pit and is the primary fuel used for metalworking, including [[casting]] and [[smithing]]. Charcoal can be used in the [[firepit]], [[forge]] and [[bloomery]]. <br />
<br />
== Rock: Ores ==<br />
Ores and Metal nuggets obtained through foraging, [[panning]] or [[mining]] must be processed prior to use in [[smithing]]. Some ores must be ground using a [[quern]] or crushed using a [[hammer]] in the crafting grid to convert the mineral into usable form.<br />
<br />
=== Ingots ===<br />
[[file:Ingot-copper.png|50px]] [[Ingots]] are crafted using the [[casting]] mechanic or using the [[bloomery]] functional block.<br />
<br />
=== Potash ===<br />
[[file:Grid potash.png|50px]] [[Fertilizer|Potash]] is obtained from crushed or ground sylvite. Potash is used as fertilizer in [[farming]]. <br />
<br />
==Rock: Stone==<br />
Small stones must be ground using a [[quern]] or crushed using a [[hammer]] in the crafting grid to convert the stone into usable form.<br />
<br />
=== Salt ===<br />
[[file:Grid Salt.png|50px]] [[Salt]] is obtained from crushed or ground halite. Salt is used in the [[food preservation]] [[barrel]] crafting mechanic.<br />
<br />
=== Lime ===<br />
[[file:Grid Crushed chalk.png|50px]] [[Lime]] is obtained from crushed or ground chalk or limestone. Lime is used in the [[barrel]] crafting mechanic [[leather Working|leather working]]. When converted to [[quicklime]] is used to craft mortar.<br />
<br />
=== Mortar ===<br />
[[file:Grid mortar.png|50px]] [[Mortar]] is created using [[sand]] and [[quicklime]] in the [[barrel]] crafting mechanic.<br />
<br />
== Clay ==<br />
[[Clay]] bricks are made in the crafting grid and must be burned in a [[firepit]] before use.<br />
<br />
===Bricks===<br />
[[file:Grid Fired fire brick.png|50px]] [[Fire brick]]s, created using fire clay, are used to construct the [[bloomery]] functional block. <br />
<br />
== Animal Products ==<br />
Resources from [[foraging#Hunting wild animals|butchering]] are processed to create other materials. Raw Hides can be converted into two materials: leather and pelts. <br />
<br />
===Leather===<br />
[[file:Grid leather.png|50px]] [[Leather]] is created using [[Leather Working|leather working]], a type of [[barrel]] crafting mechanic. Leather is used in crafting [[armor]] and [[containers#portable storage containers|portable storage containers]] <br />
<br />
===Pelts===<br />
[[file:Grid hide pelt large.png|50px]] Raw Hides can be oiled with [[fat]] to create pelts. Pelts are used in crafting [[armor]] and [[containers#portable storage containers|portable storage containers]]<br />
<br />
===Bonemeal===<br />
<br />
[[file:Grid bone.png|50px]] [[Bonemeal|Bonemeal]] is ground from [[Bone|bones]] and used as [[farming#Fertilizer|fertilizer]] in [[farming]].<br />
<br />
==Plant Fibers==<br />
Twine and Linen are created from flax fibers using the grid crafting mechanic.<br />
<br />
===Twine===<br />
[[file:Grid Flax twine.png|50px]] [[Linen|Twine]] is used when crafting [[armor]], [[bow]]s and functional items including and [[containers#portable storage containers|portable storage containers]] and buckets.<br />
<br />
===Linen===<br />
[[file:Grid Normal stitched linen.png|50px]] [[Linen]] is used to craft [[armor]], and [[containers#portable storage containers|portable storage containers]], healing poultices, and furniture including [[bed]]s.<br />
<br />
==Storing Stacks==<br />
Some resource items including player created items Firewood, Ingots, Boards, and the harvested resource peat bricks may be stored on solid blocks. If container space is limited, stacking resources is a storage option that keeps resources readily available for player use. <br />
<br />
====To place resources in stacks====<br />
<br />
# Hold the resource in the active hand, Sneak + right mouse button to place onto the square/space identified using the player's crosshairs. <br />
# Each time the mouse button is pressed, one to two resource items (dependent on the type) will be placed onto the selected block, which will add to a stack. <br />
# When a stack is complete (this number varies based on resource), and a player has additional items to add, a new stack will be created above the existing (filled) stack.<br />
<br />
====To remove resources from stacks==== <br />
Press the Right mouse button while aiming white crosshairs to select the stack. One to two items will be removed (depending on the item type).<br />
<br />
[[Category:Guides]]<br />
{{Navbox|Vintage Story}}</div>Darnuriahttps://wiki.vintagestory.at/index.php?title=File:Bone.png&diff=9710File:Bone.png2020-05-17T11:43:31Z<p>Darnuria: </p>
<hr />
<div></div>Darnuriahttps://wiki.vintagestory.at/index.php?title=Soil_Blocks&diff=9625Soil Blocks2020-05-16T15:10:41Z<p>Darnuria: dry-grassify</p>
<hr />
<div>'''Soil Blocks''' are blocks constructed using [[soil]] and other natural components including [[clay]], [[dry grass]] and [[Rock|small stones]]. These blocks are used for building structures and creating walkways.<br />
<br />
<div style="float:right;"><br />
{{Block<br />
|Name=Stone Path<br />
|Image=File:Grid Stone path.png<br />
|Material=Soil<br />
|Stackable=64<br />
|Drops=Itself<br />
}}<br />
</div><br />
<div style="float:right;"><br />
{{Block<br />
|Name=Mud Brick<br />
|Image=File:Grid mudbrick light.png<br />
|Material=Soil<br />
|Stackable=64<br />
|Drops=Itself<br />
}}<br />
</div><br />
<div style="float:right;"><br />
{{Block<br />
|Name=Cob<br />
|Image=File:Grid Cob.png<br />
|Material=Soil<br />
|Stackable=64<br />
|Drops=Itself<br />
}}<br />
</div><br />
<br />
__TOC__<br />
<br />
==Creation==<br />
There are three types of soil blocks players can craft: cob, mud brick, and stone path blocks. All of these types of blocks are created in the crafting grid. <br />
<br />
===Cob===<br />
Cob requires [[soil]] and [[dry grass]] to create.<br />
* Block Shapes: Only full blocks can be created. Cob slabs and stairs cannot be created. <br />
* Material Variant: Any [[soil]] variant can be used to craft these blocks. <br />
* Appearance: The type of dirt does not affect the appearance of the block.<br />
<br />
====Grid Crafting====<br />
{{Grid/Crafting<br />
|A1=Dry Grass|B1=Barren low fertility soil|C1=Dry Grass<br />
|A1N=|B1N=|C1N=<br />
|A2=Barren low fertility soil|B2=Dry Grass|C2=Barren low fertility soil<br />
|A2N=|B2N=|C2N=<br />
|A3=Dry Grass|B3=Barren low fertility soil|C3=Dry Grass<br />
|A3N=|B3N=|C3N=<br />
|Output=Cob|OA=8<br />
}}<br />
<br />
===Mud Brick===<br />
Light Mud Brick requires [[soil]], [[sand]], [[clay]] and [[dry grass]] to create.<br />
Light Mud Brick requires [[soil]], [[clay]] and [[dry grass]] to create.<br />
*Block Shapes: Three variants can be created, Light Brick Blocks, Dark Brick Blocks, a Dark Brick Slab (half-block). No stairs blocks may be created. <br />
*Material Variant: Any [[soil]], [[sand]] and [[clay]] variants can be used to craft these blocks. <br />
*Appearance: The type of materials used in crafting does not affect the appearance of the block; only the sand/soil components added during creation define whether the block is dark or light.<br />
<br />
====Grid Crafting====<br />
{{Grid/Crafting<br />
|A1=Dry Grass|B1=|C1=Dry Grass<br />
|A1N=2|B1N=|C1N=2<br />
|A2=Clay|B2=Granite sand|C2=Clay<br />
|A2N=4|B2N=|C2N=4<br />
|A3=Dry Grass|B3=Barren low fertility soil|C3=Dry Grass<br />
|A3N=2|B3N=|C3N=2<br />
|Output=mudbrick light<br />
|NoBreak=y<br />
}}<br />
{{Grid/Crafting<br />
|A1=Dry Grass|B1=|C1=Dry Grass<br />
|A1N=2|B1N=|C1N=2<br />
|A2=Clay|B2=Barren low fertility soil|C2=Clay<br />
|A2N=2|B2N=2|C2N=2<br />
|A3=Dry Grass|B3=|C3=Dry Grass<br />
|A3N=2|B3N=|C3N=2<br />
|Output=mudbrick dark<br />
|NoBreak=y<br />
}}<br />
{{Grid/Crafting<br />
|A1=Clay|B1=Barren low fertility soil|C1=Clay<br />
|A2=Dry Grass|B2=|C2=Dry Grass<br />
|A2N=2|B2N=|C2N=2<br />
|A3=|B3=|C3=<br />
|Output=mudbrickslab dark<br />
}}<br />
<br />
===Stone Path Block===<br />
Stone Path requires [[soil]], [[rock|small stones]] to create.<br />
*Block Shapes: Three variants can be created, a full block, a slab (half-block) or stairs blocks. <br />
*Material Variant: Any type of [[soil]] or [[rock|small stone]] variant can be used to craft these blocks. <br />
*Appearance: The type of [[soil]] or stone used does not affect the appearance of the block.<br />
<br />
====Grid Crafting====<br />
{{Grid/Crafting<br />
|A1=|B1=|C1=<br />
|A1N=|B1N=|C1N=<br />
|A2=|B2=Granite stone|C2=<br />
|A2N=|B2N=4|C2N=<br />
|A3=|B3=Barren low fertility soil|C3=<br />
|A3N=|B3N=|C3N=<br />
|Output=Stone path<br />
|NoBreak=y<br />
}}<br />
{{Grid/Crafting<br />
|A1=|B1=|C1=<br />
|A2=Granite stone|B2=Barren low fertility soil|C2=Granite stone<br />
|A3N=|B3N=|C3N=<br />
|Output=Stone path slab<br />
|NoBreak=y<br />
}}<br />
{{Grid/Crafting<br />
|A1=|B1=|C1=<br />
|A1N=|B1N=|C1N=<br />
|A2=|B2=Granite stone|C2=Granite stone<br />
|A2N=|B2N=3|C2N=<br />
|A3=|B3=Barren low fertility soil|C3=<br />
|A3N=|B3N=|C3N=<br />
|Output=Stone path stairs<br />
}}<br />
<br />
==Usage==<br />
<br />
===Building Component===<br />
Cob and Mud Bricks are primarily used to create player structures and are handy in early stages of the game. These materials required to craft these blocks can be harvested or gathered using simple stone tools, and except for dry grass, do not require tools at all. <br />
<br />
===Pathways===<br />
Stone Path Blocks are used to create walkways, but can also be used to build structures. Traveling on pathway blocks increases player movement rate by 33%.<br />
<br />
=== Block Types ===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Material !! Block !! Slab !! Stairs<br />
|-<br />
| Cob || [[File:Grid Cob.png|Cob|link=|130px]] || N/A || N/A<br />
|-<br />
| Mud Brick (Light) || [[File:Grid mudbrick light.png|130px]] || N/A || N/A<br />
|-<br />
| Mud Brick (Dark) || [[File:Grid mudbrick dark.png|130px]] || [[File:Grid mudbrickslab dark.png|130px]] || N/A<br />
|-<br />
| Stone Path || [[File:Grid Stone path.png|Path Block|link=|130px]] || [[File:Grid Stone path slab.png|Path Slab|link=|130px]] || [[File:Grid Stone path stairs.png|Path Stairs|link=|130px]]<br />
|}<br />
<br />
{{navbox|Vintage Story}}</div>Darnuriahttps://wiki.vintagestory.at/index.php?title=Soil_Blocks&diff=9624Soil Blocks2020-05-16T15:08:53Z<p>Darnuria: /* Mud Brick */ dry grass link</p>
<hr />
<div>'''Soil Blocks''' are blocks constructed using [[soil]] and other natural components including [[clay]], [[grass]] and [[Rock|small stones]]. These blocks are used for building structures and creating walkways.<br />
<br />
<div style="float:right;"><br />
{{Block<br />
|Name=Stone Path<br />
|Image=File:Grid Stone path.png<br />
|Material=Soil<br />
|Stackable=64<br />
|Drops=Itself<br />
}}<br />
</div><br />
<div style="float:right;"><br />
{{Block<br />
|Name=Mud Brick<br />
|Image=File:Grid mudbrick light.png<br />
|Material=Soil<br />
|Stackable=64<br />
|Drops=Itself<br />
}}<br />
</div><br />
<div style="float:right;"><br />
{{Block<br />
|Name=Cob<br />
|Image=File:Grid Cob.png<br />
|Material=Soil<br />
|Stackable=64<br />
|Drops=Itself<br />
}}<br />
</div><br />
<br />
__TOC__<br />
<br />
==Creation==<br />
There are three types of soil blocks players can craft: cob, mud brick, and stone path blocks. All of these types of blocks are created in the crafting grid. <br />
<br />
===Cob===<br />
Cob requires [[soil]] and dry grass to create.<br />
* Block Shapes: Only full blocks can be created. Cob slabs and stairs cannot be created. <br />
* Material Variant: Any [[soil]] variant can be used to craft these blocks. <br />
* Appearance: The type of dirt does not affect the appearance of the block.<br />
<br />
====Grid Crafting====<br />
{{Grid/Crafting<br />
|A1=Dry Grass|B1=Barren low fertility soil|C1=Dry Grass<br />
|A1N=|B1N=|C1N=<br />
|A2=Barren low fertility soil|B2=Dry Grass|C2=Barren low fertility soil<br />
|A2N=|B2N=|C2N=<br />
|A3=Dry Grass|B3=Barren low fertility soil|C3=Dry Grass<br />
|A3N=|B3N=|C3N=<br />
|Output=Cob|OA=8<br />
}}<br />
<br />
===Mud Brick===<br />
Light Mud Brick requires [[soil]], [[sand]], [[clay]] and [[dry grass]] to create.<br />
Light Mud Brick requires [[soil]], [[clay]] and [[dry grass]] to create.<br />
*Block Shapes: Three variants can be created, Light Brick Blocks, Dark Brick Blocks, a Dark Brick Slab (half-block). No stairs blocks may be created. <br />
*Material Variant: Any [[soil]], [[sand]] and [[clay]] variants can be used to craft these blocks. <br />
*Appearance: The type of materials used in crafting does not affect the appearance of the block; only the sand/soil components added during creation define whether the block is dark or light.<br />
<br />
====Grid Crafting====<br />
{{Grid/Crafting<br />
|A1=Dry Grass|B1=|C1=Dry Grass<br />
|A1N=2|B1N=|C1N=2<br />
|A2=Clay|B2=Granite sand|C2=Clay<br />
|A2N=4|B2N=|C2N=4<br />
|A3=Dry Grass|B3=Barren low fertility soil|C3=Dry Grass<br />
|A3N=2|B3N=|C3N=2<br />
|Output=mudbrick light<br />
|NoBreak=y<br />
}}<br />
{{Grid/Crafting<br />
|A1=Dry Grass|B1=|C1=Dry Grass<br />
|A1N=2|B1N=|C1N=2<br />
|A2=Clay|B2=Barren low fertility soil|C2=Clay<br />
|A2N=2|B2N=2|C2N=2<br />
|A3=Dry Grass|B3=|C3=Dry Grass<br />
|A3N=2|B3N=|C3N=2<br />
|Output=mudbrick dark<br />
|NoBreak=y<br />
}}<br />
{{Grid/Crafting<br />
|A1=Clay|B1=Barren low fertility soil|C1=Clay<br />
|A2=Dry Grass|B2=|C2=Dry Grass<br />
|A2N=2|B2N=|C2N=2<br />
|A3=|B3=|C3=<br />
|Output=mudbrickslab dark<br />
}}<br />
<br />
===Stone Path Block===<br />
Stone Path requires [[soil]], [[rock|small stones]] to create.<br />
*Block Shapes: Three variants can be created, a full block, a slab (half-block) or stairs blocks. <br />
*Material Variant: Any type of [[soil]] or [[rock|small stone]] variant can be used to craft these blocks. <br />
*Appearance: The type of [[soil]] or stone used does not affect the appearance of the block.<br />
<br />
====Grid Crafting====<br />
{{Grid/Crafting<br />
|A1=|B1=|C1=<br />
|A1N=|B1N=|C1N=<br />
|A2=|B2=Granite stone|C2=<br />
|A2N=|B2N=4|C2N=<br />
|A3=|B3=Barren low fertility soil|C3=<br />
|A3N=|B3N=|C3N=<br />
|Output=Stone path<br />
|NoBreak=y<br />
}}<br />
{{Grid/Crafting<br />
|A1=|B1=|C1=<br />
|A2=Granite stone|B2=Barren low fertility soil|C2=Granite stone<br />
|A3N=|B3N=|C3N=<br />
|Output=Stone path slab<br />
|NoBreak=y<br />
}}<br />
{{Grid/Crafting<br />
|A1=|B1=|C1=<br />
|A1N=|B1N=|C1N=<br />
|A2=|B2=Granite stone|C2=Granite stone<br />
|A2N=|B2N=3|C2N=<br />
|A3=|B3=Barren low fertility soil|C3=<br />
|A3N=|B3N=|C3N=<br />
|Output=Stone path stairs<br />
}}<br />
<br />
==Usage==<br />
<br />
===Building Component===<br />
Cob and Mud Bricks are primarily used to create player structures and are handy in early stages of the game. These materials required to craft these blocks can be harvested or gathered using simple stone tools, and except for dry grass, do not require tools at all. <br />
<br />
===Pathways===<br />
Stone Path Blocks are used to create walkways, but can also be used to build structures. Traveling on pathway blocks increases player movement rate by 33%.<br />
<br />
=== Block Types ===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Material !! Block !! Slab !! Stairs<br />
|-<br />
| Cob || [[File:Grid Cob.png|Cob|link=|130px]] || N/A || N/A<br />
|-<br />
| Mud Brick (Light) || [[File:Grid mudbrick light.png|130px]] || N/A || N/A<br />
|-<br />
| Mud Brick (Dark) || [[File:Grid mudbrick dark.png|130px]] || [[File:Grid mudbrickslab dark.png|130px]] || N/A<br />
|-<br />
| Stone Path || [[File:Grid Stone path.png|Path Block|link=|130px]] || [[File:Grid Stone path slab.png|Path Slab|link=|130px]] || [[File:Grid Stone path stairs.png|Path Stairs|link=|130px]]<br />
|}<br />
<br />
{{navbox|Vintage Story}}</div>Darnuriahttps://wiki.vintagestory.at/index.php?title=Dry_grass&diff=9623Dry grass2020-05-16T15:08:00Z<p>Darnuria: borken link</p>
<hr />
<div>{{stub}}<br />
{{Item<br />
|Name=Dry Grass<br />
|Image=File:Grid Dry Grass.png<br />
|Stackable=64<br />
|Temp=600<br />
|Duration=4 <br />
|NoBreak=yes<br />
|Margin=yes<br />
}}<br />
<br />
'''Dry grass''' can be harvested with a [[knife]] or more efficiently with a [[scythe]], dry grass can be used for crafting [[Soil_Blocks#Cob|cob]], [[Soil_Blocks#Mud_Brick|mudbrick]], or [[hay block]].<br />
<br />
Dry grass is also a source of form for large animals in see [[Animal_Husbandry|animal husbandry]] for more info<br />
<br />
===Animal Husbandry===<br />
Dry grass can be placed in [[Boards#Animal_Husbandry_Items|large trough]] to feed [[Wild_Pig| Wild pigs]] and [[Bighorn_sheep| Bighorn sheep]] when breeding domesticated livestock in [[Animal Husbandry]]. <br />
<br />
<br />
===Crafting===<br />
<br />
Dry Grass is used to create:<br />
* [[firepit]]<br />
<br />
* Hay Blocks<br />
{{Grid/Crafting<br />
|A2=Dry Grass|B2=Dry Grass|C2=Dry Grass<br />
|A3=Dry Grass|B3=Dry Grass|C3=Dry Grass<br />
|Output=Grass hay}}<br />
<br />
Hay blocks are used to craft <br />
* The [[bed|Hay bed]]<br />
<br />
* Straw Dummy (used in [[beekeeping]])<br />
{{Grid/Crafting<br />
|A1=|B1=Grass hay|C1=<br />
|A2=|B2=Grass hay|C2=<br />
|A3=|B3=Stick|C3=<br />
|Output=Straw dummy}}<br />
<br />
==Storage==<br />
<br />
Dry grass stacks to 64 and can be transported in the player's inventory or stored in stationary containers, but may not be stacked on solid surfaces. Players can convert dry grass to hay blocks for 6X more efficient storage. Hay bales can also be placed as blocks in the world</div>Darnuriahttps://wiki.vintagestory.at/index.php?title=Firepit&diff=9622Firepit2020-05-16T15:07:25Z<p>Darnuria: dry grass link</p>
<hr />
<div><languages /><br />
<translate><br />
<!--T:1--><br />
[[File:Firepit.gif|right]]<br />
The firepit is a multi-use functional block that provides a source of light and heat, and is used in conjunction with multiple game mechanics including [[cooking]], [[Clay Forming|clay forming]] and [[casting]].<br />
__TOC__<br />
== Creation == <br />
Required Materials: [[dry grass]] and 4 [[Firewood|firewood]], additional [[fuel]] is required for each use. ''As of game version 1.12, a [[firestarter]] is required to light the firepit.''<br />
<br />
# Collect Dry grass by harvesting grass with a [[knife]].<br />
# Place an [[axe]] and a [[Trees|wood log]] in the crafting grid to produce at least 4 [[Firewood|firewood]]. <br />
# With dry grass in the active hand, place the grass using sneak (shift) + right mouse button on a solid block.<br />
# Add 4 firewood using the same method.<br />
# Ignite the firepit using the [[firestarter]] sneak + hold RMB.<br />
# The firepit will remain lit for a short time without additional fuel. <br />
<br />
== Usage/Operation == <!--T:2--><br />
Once created, a firepit is permanent and can be reused by adding fuel into the firepit using sneak (shift) + right mouse button and re-ignited using the firestarter.<br />
<br />
Firepits are commonly used for:<br />
* Crafting [[Torch|torches]] by "cooking" [[Stick|sticks]]. (Place into the input slot to make torches) <br />
* Burning [[Clay_Forming|clay]] molds and items. <br />
* Melting [[Metal|metal]] with a [[Crucible|crucible]] during [[casting]] <br />
* [[Cooking]] bread, roasting meat, or preparing advanced meals using the claypot <br />
<br />
===Firepit GUI===<br />
Right mouse button opens the firepit GUI, which has three slots: <br />
* Top Left: Input to be heated (accepts sticks, clay items to be burned, containers such as the claypot and crucible, and foods including bread, raw meat)<br />
* Top Right: Output Completed/Finished items<br />
* Bottom Left: Fuel Slot (accepts flammable items, see [[fuel]]) <br />
<br />
===Processing Items===<br />
# Place the item to be processed into the top left slot. ''In the case of containers (crucible, claypot), additional items must be added into the container GUI, which expands to 4 input slots.''<br />
# Add fuel to the bottom left slot. Different fuels burn at different temperatures and duration, see [[fuel]] for more information. <br />
# Wait for the firepit to achieve and maintain the required temperature for the process. Be sure to add enough of the correct fuel type to complete the process! ''In the case of containers (crucible, claypot), if the items added do not create a valid recipe, the item will not heat.'' <br />
# When complete, the item will shift to the right (output slot) and can be removed by the player.<br />
(If items are removed/replaced in the input slot before the process is complete, the temperature will revert to cold and the process must begin again from "start"<br />
<br />
== Storage == <br />
A firepit ''cannot'' be moved once created, nor can it be stored in any inventory or container. Left Mouse Button (breaking) destroys the block.<br />
<br />
{{Navbox|Vintage Story}}<br />
</translate></div>Darnuriahttps://wiki.vintagestory.at/index.php?title=Wild_pig&diff=9621Wild pig2020-05-16T15:07:01Z<p>Darnuria: whops div apocalipse</p>
<hr />
<div><big>'''A temperamental beast.'''</big><br />
<div style="display:flex;flex-wrap:wrap;"><br />
{{Creature<br />
|Name=Wild pig (male)<br />
|Image=File:Wild pig(Male).png<br />
|Mod=Vanilla<br />
|Health=15<br />
|BaseAttack=5<br />
|Abilities=none<br />
|Drops=[[Raw meat]]<br> [[Raw hide]]<br> [[Fat]]<br> [[Bone]]<br />
|}}<br />
{{Creature<br />
|Name=Wild pig (female)<br />
|Image=File:Wild pig(Female).png<br />
|Mod=Vanilla<br />
|Health=15<br />
|Hitbox=(X:0.99,Y:0.6)<br />
|BaseAttack=4<br />
|Abilities=none<br />
|Drops=[[Raw meat]]<br> [[Raw hide]]<br> [[Fat]]<br> [[Bone]]<br />
|}}<br />
{{Creature<br />
|Name=Wild pig (baby)<br />
|Image=File:Wild pig(Baby).png|Mod=Vanilla<br />
|Health=7<br />
|BaseAttack=0<br />
|Abilities=none<br />
|Drops=[[Raw meat]]<br />
|}}<br />
</div><br />
<br />
__TOC__<br />
<br />
== Natural Generation (Spawning) ==<br />
Wild pigs will spawn in light levels 10 and higher, at temperatures between -10 and 28, in areas with as little as 0.45 rainfall. They spawn in groups with an average of around 3 animals.<br />
<br />
== Behaviors ==<br />
The males will ignore players unless provoked. When players get too close to wild boars, this can provoke an attack. The females are just as likely to attack as to ignore players, and the piglets will flee from players. As with other animals the females tend to stay around the males and the babies around their mother.<br />
<br />
=== Receiving Damage ===<br />
Males will attack the player. Females and piglets will flee upon taking damage. All boars flee from the player if their health gets low. <br />
<br />
== Domestication ==<br />
Wild Pigs can be domesticated. See the page [[Animal_Husbandry|Animal Husbandry]] for more information.<br />
<br />
== Harvesting ==<br />
Butcher the animal using a [[knife]] or [[scythe]] in the active hand to harvest red meat, medium raw hides, bones, and fat. <br />
<br />
{{Navbox|Vintage Story}}</div>Darnuria