Wolf

From Vintage Story Wiki

This page was last verified for Vintage Story version 1.21.6.



Wolf
Health
Health (Male) 15
Health (Female) 14
Health (Pup) 5
Attack
Base Attack (Male/Female) 8
Base Attack (Pup) 0
Behavior
Alert Range (m) (Male/Female) 20
Alert Range (m) (Pup) 6
Multiply
Growth Time (days) 14
Drops
Bushmeat 6 - 8*
Raw Hide (Medium) 1.5 - 1.5*
Fat 1.25 - 1.25*
Bone 3.5 - 4.5*
Bone 3.5 - 4.5*
Bone 3.5 - 4.5*
Animals


Wolves are dangerous to players as well as to some other animals.

Spawning

Worldgen spawn conditions

  • Wolves prefer forested areas with some precipitation, but trees are not necessary, and removing vegetation doesn't affect their ability to spawn.[1].
    • Minimum forestation: 0.5
    • Minimum annual average rainfall: 0.25
    • Minimum annual average temperature: -15°C
    • Maximum annual average temperature: 15°C

Use the command /wgen pos climate to compare your current location with an entity's spawn conditions.

  • Wolves spawn on the world's surface , in grass or air.[2]
  • The TriesPerChunk is 0.07 -- significantly higher than for bears (0.015).
  • An adult male wolf might spawn alone, or with an adult female and/or pup, with an average group size of 2, ±3.

Runtime spawn conditions

  • After worldgen, the temperature etc. conditions for spawning are the same.
  • However, wolves will not spawn in areas of artificial light higher than level 7. This is intended to prevent wild animals spawning in obviously-developed areas.[3]
  • The chance for a wolf to spawn is 0.0002[4] -- significantly higher than for bears (0.00003).

Despawn conditions

  • Wolves might despawn if in the dark (below light level 8) for 5 minutes and at least 16 blocks away from the player.[5]
  • Wolves should de-spawn after 14 in-game days. But if provided enough light, or frequent visits by the player, it seems possible to "keep" a wolf indefinitely.

Behaviors

Adults are hostile and actively hunt players within 20 blocks. Wolves will chase players quite a distance. The puppies will flee from the player. An adult's attack animation can cause them to lunge forward a few blocks, but like other animals they will not actively leap over gaps or holes in the ground. They have a step height of 1.125 blocks, meaning they can only travers one block at a time vertically.

Hostility can be adjusted during world customization or via a worldconfig command.

Combat

  • An adult wolf's movespeed is 0.052 when fleeing damage, but 0.045 when seeking the player.
  • If a wolf receives damage, it might become aggressive towards any player within 15 blocks.[6]
  • Wolves' melee attacks have a cooldown of 1500. (milliseconds?) But in 1.20 it is significantally lower.
  • Wolves have a 0.01 chance to leap at their target.
  • If a fleeing wolf gets further than 20 blocks from its attacker, it might stop running and even lie down. If the player approaches within 20 blocks, it will resume running away.[7]

Prey

Wolves will hunt:

When temperatures are below -5°C, wolves seek prey within 25 blocks instead of 20.[8]

Domestication

Wolves can be bred and domesticated, but it is more challenging than most other domesticable animals due to their aggression and the fact that pregnancy, portions eaten, and readiness to mate will not be displayed on the animal's tooltip. Player-bred wolves will display their Generation, however.

Wolves cannot eat from troughs. To breed them, raw red meat or raw bushmeat must be thrown on the ground in their enclosure.

A pregnant female wolf will give birth to up to two pups at a time. Wolf colors are randomized upon achieving maturity and will not be inherited from the parents.

The only benefit to this process is that a Generation 10+ wolf will lose aggression towards players and can be pet. There is no practical application for domesticated wolves.

Harvesting

Butcher the animal using a knife in the active hand to harvest bushmeat , medium raw hide , bones and fat .

Purchasing

You can purchase a wolf pup from a Survival Goods Trader for an average price of 8 rusty gears . The pup is feral. If you release it, it will flee and will grow into a feral wolf. If kept enclosed, it can then be used for breeding.

A captured wild or player-bred wolf pup cannot be sold to traders. Only a purchased wolf pup item can be used as a trade good and sold for a profit at a different trader. Once a purchased wolf pup is released, it will convert from an item to an entity. It cannot be picked back up without a basket trap, and cannot ever be resold.

All purchased wolf pups will be male. In order to breed wolves, capturing a wild female will be required at minimum.

History

Notes

  • Whether a wolf spawns is dependent on a location meeting its spawn requirements when a spawn check occurs; there are no "spawn points" that repeatedly produce specific animals.[9]
  • Areas in which wolves can spawn depend on a forestation map, which is similar to the climate map not depending on the actual map itself, and will not change after world generation. This means that it does not make a difference if the player removes all trees in an area, or plants new ones - the wolf spawning behavior in that area would not be influenced, as it is set on world generation.
  • In regions too warm for wolves, the player might encounter packs of hyenas instead.

Gallery

Walking wolf






.

See also

References

  1. Direct message conversation between radfast (developer) and T.Read (player) via Discord, Jan2024
  2. Line 285 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\wolf-male.json
  3. Line 298 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\wolf-male.json
  4. Line 295 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\wolf-male.json
  5. Line 30 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\wolf-male.json
  6. Lines 180-190 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\wolf-male.json
  7. Lines 134-140 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\wolf-male.json
  8. Lines 167-168 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\wolf-male.json
  9. Direct message conversation between radfast (developer) and T.Read (player) via Discord, Jan2024




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