Villager
This page was last verified for Vintage Story version 1.20.3.
As of 1.20.11, villagers can only be found in Nadiya Village and Tobias' Cave, two of the main story event locations. Some of the villagers know important details about the world's lore.
Finding
An item found in the Lazaret story event location adds a marker to your world map to direct you to Nadiya village.
Usage
In addition to the dialogs outlined below, most villagers have a trade interaction similar to normal traders.
General characteristics
When you learn a villager's name, it will appear above their head.
Generic dialog
The first time you interact with a villager, they're likely to say
VILLAGER: "Hello traveler, welcome to Nadiya!"
The next time you interact with that villager, they're likely to say
VILLAGER: "What do you need?"
And they'll tell you their name, as many times as you ask.
PLAYER: "What's your name?"
VILLAGER: "I'm {npcname}!"
As of version 1.20, monsters and villagers ignore each other. During Temporal Storms, villagers do not flee, hide, or fight.
If a villager dies, they will eventually respawn: no sooner than 24 game-hours, but no later than 72 game-hours.
If you have admin privileges, you can produce villagers via commands[1]:
/entity spawn villager-nadiya-female-generic-generic 1. However, only spawning generic villagers is useful; the villagers with specific professions disappear/teleport or walk away. If killed, they should be left to respawn on their own. The villagers with specific professions "need to spawn with the schematic, else they coordinates should be wrong and they just walk into walls or far away."[2]
| Villager | ID |
|---|---|
| Generic male | villager-nadiya-male-generic-generic |
| Generic female | villager-nadiya-female-generic-generic |
| Tobias | villager-nadiya-male-inventor-tobias |
| Beata | villager-nadiya-female-baker-beata |
| Agnieszka | villager-nadiya-female-blacksmith-agnieszka |
| Wacław | villager-nadiya-male-blacksmith-waclaw |
| Folds | villager-nadiya-male-farmer-folds |
| Norbert | villager-nadiya-male-farmer1-norbert |
| Indira | villager-nadiya-female-farmer2-indira |
| Laura | villager-nadiya-female-farmer3-laura |
| Gerhardt | villager-nadiya-male-hunter-gerhardt |
| Kat | villager-nadiya-female-guard-kat |
| Piotr | villager-nadiya-male-guard-piotr |
| Wall | villager-nadiya-male-herbalist-wall |
| Līga | villager-nadiya-female-innkeeper-liga |
| Arzhur | villager-nadiya-male-innkeeper-arzhur |
| Sedna | villager-nadiya-female-musician-sedna |
| Lena | villager-nadiya-female-shepherd-lena |
| Tad | villager-nadiya-male-surgeon-tad |
| Alba | villager-nadiya-female-tailor-alba |
Generic females
As of 1.20.10, these names are unused in Nadiya:
Yvette, Gretchen, Hilda, Sarah, Molly, Yadira, Grace, Brianna
Females generated via command will be assigned a "voice" from these options:
altoflute/ harp/ oboe/
Generic males
As of 1.20.10, these names are unused in Nadiya:
Yern, Gild, Hans, Hector, McCrae, Yoskolo, Grit, Bounder
Males generated via command will be assigned a "voice" from these options:
duduk/ harp/ oboe/ ocarina/ trumpet/ tuba
Blacksmiths
Agnieszka
"What can I do for you?"
-
Agnieszka, a blacksmith in Nadiya Village
-
The smithy of Nadiya Village
-
A blacksmith residence in Nadiya Village
PLAYER: "What do you do?"
AGNIESZKA: "Mostly what I do is be busy. I'm a blacksmith, the only one around for a fair distance. The orders I have are piling even higher as we talk. If you want something I've already made, have a look. Otherwise, I hope you don't mind the sparks and hammering while we chat."
PLAYER: "Can you repair my gear?"
AGNIESZKA: "Sure. Put a tool or armor piece in your hands so I can see it. I can add 400 durability to your tool for 5 gears or 200 durability to your armor for 10 gears."
PLAYER: "What is this place?"
AGNIESZKA: "This is Nadiya. There is a forge in Nadiya. I work at that forge. Nadiya is a village filled with things like this forge. If you're interested, you should go find those things and give me a moment of peace."
PLAYER: "I found a letter that directed me here. Do you know what that's about?"
AGNIESZKA: "Ah, I know that writing. It's the old man's. You'll be wanting the map, then?"
PLAYER: "Who is the old man?"
AGNIESZKA: "The old man is mysterious. Some say he's Saint Tobias, the one who helped found the village. The old man's ancient, but not that old. He sends me designs from time to time. I make them. Then one of those foolhardy traders delivers it somewhere out in the wilds."
PLAYER: "Can I have that map?"
AGNIESZKA: "Here, take it. One less task for me to worry about."
PLAYER: "Why did you have the map?"
AGNIESZKA: (Agnieszka shrugs) The old man told my grandmother to keep an eye out for a strange traveler come to town looking for him. Never expected it to take this long, but you certainly look the part. No offense."
PLAYER: "This map mentions a place called The Devastation. What is that?"
AGNIESZKA: "You can read that? The Devastation is cursed land full of horrors. Legends say it clawed itself out of a rift many years ago."
PLAYER: "How can I find this place?"
AGNIESZKA: "I wouldn't know. It's far too dangerous to travel there. Perhaps Gerhardt would know. He's been known to range far in his hunts."
Blacksmith trade lists
Agnieszka has 11 - 17* gears and up to 10 items at a time for sale and purchase.
| Item | # Items | Stock | Price | |
|---|---|---|---|---|
| Brigandine body armor (iron) | 1 | 0.75 - 1.25* | 42 - 70* | |
| Brigandine head armor (iron) | 1 | 0.75 - 1.25* | 22.5 - 37.5* | |
| Brigandine leg armor (iron) | 1 | 0.75 - 1.25* | 31.5 - 52.5* | |
| Iron plate | 1 | 7.5 - 12.5* | 21 - 35* | |
| Chain body armor (iron) | 1 | 0.75 - 1.25* | 51 - 85* | |
| Chain head armor (iron) | 1 | 0.75 - 1.25* | 33 - 55* | |
| Chain leg armor (iron) | 1 | 0.75 - 1.25* | 40.5 - 67.5* | |
| Iron chain | 1 | 7.5 - 12.5* | 22.5 - 37.5* | |
| Copper nails and strips | 1 | 4.5 - 7.5* | 2.25 - 3.75* | |
| Oak shield* | 1 | 0.75 - 1.25* | 7.5 - 12.5* | |
| Leather reinforced wooden shield* | 1 | 0.75 - 1.25* | 11.25 - 18.75* | |
| Black bronze spear | 1 | 0.75 - 1.25* | 9 - 15* | |
| Iron falx | 1 | 0.75 - 1.25* | 13.5 - 22.5* | |
| Iron axe | 1 | 0.75 - 1.25* | 12 - 20* | |
| Nadiyan lapis necklace | 1 | 0.75 - 1.25* | 18.75 - 31.25* | |
| Nadiyan copper lapis necklace | 1 | 0.75 - 1.25* | 16.5 - 27.5* | |
| Nadiyan bronze lapis bracelet | 1 | 0.75 - 1.25* | 9 - 15* | |
| Nadiyan copper armlet | 1 | 0.75 - 1.25* | 5.25 - 8.75* | |
| Nadiyan copper lapis bracelet | 1 | 0.75 - 1.25* | 12 - 20* | |
| Item | # Items | Stock | Price | |
|---|---|---|---|---|
| Iron ingot | 1 | 7.5 - 12.5* | 0.75 - 1.25* | |
| Brown coal | 2 | 7.5 - 12.5* | 0.75 - 1.25* | |
| Bituminous coal | 2 | 7.5 - 12.5* | 0.75 - 1.25* | |
Agnieszka's schedule
Agnieszka spends most of the day at the smithy, with a midday break at the inn. She spends nights in the house to the south of the smithy. She shares a double bed with Folds, upstairs.
- 0600 go to Smithy
- 0630 work at Smithy
- 1200 go to Inn
- 1300 go to Smithy
- 1730 go to Inn
- 2200 go home
- 2300 sleep
Agnieszka's characteristics
Voice: harp
Personality: balanced
Scar: nothing
Tattoo: nothing
Hair: hair-17
hair-base2/ hair-base3
Haircolor: ecru
Agnieszka's clothing[5]
Arm: arm-copper-armlet
Face: nothing
Foot: foot-blacksmith
Hand: hand-blacksmith
Head: nothing
Lowerbody: lowerbody-pants-blacksmith
Neck: neck-flint-amulet
Shoulder: shoulder-female-blacksmith-apron-blacksmith
Upperbody: nothing
Upperbodyover: upperbody-female-shortsleeve-blacksmith
Waist: nothing
Wacław
Wacław's schedule
Wacław spends most of the day at the smithy, with a midday break at the inn. He spends nights in the house to the south of the smithy. His bed is at the top of the stairs.
- 0700 go to Smithy
- 0730 work at Smithy
- 1330 go to Inn
- 1400 go to Smithy
- 1730 go to Inn
- 2230 go home
- 2330 sleep
Wacław's characteristics
Voice:
Personality:
Scar:
Tattoo:
Hair:
Haircolor:
Wacław's clothing
See line 103 of %appdata%\Roaming\Vintagestory\assets\survival\entities\humanoid\villager.json[6]
Arm: nothing
Face: nothing
Foot: foot-blacksmith
Hand: hand-blacksmith
Head: nothing
Lowerbody: lowerbody-pants-blacksmith
Neck: nothing
Shoulder: shoulder-male-blacksmith-apron-blacksmith
Upperbody: upperbody-male-shortsleeve-blacksmith
Upperbodyover: nothing
Waist: waist-winter2
Hunter
Gerhardt
"..."
-
Gerhardt, a hunter in Nadiya Village
-
The hunter lodge of Nadiya Village
-
The fort of Nadiya Village
PLAYER: "What do you do?"
GERHARDT: "I hunt. I keep the forests and fields safe."
PLAYER: "What is this place?"
ERHARDT: "Nadiya."
PLAYER: "I'm looking for whoever wrote this letter"
GERHARDT: "That is the writing of the hermit. We cannot read it."
PLAYER: "What do you know of The Devastation?"
GERHARDT: "It is a dead land. I do not know what evil was done there, but the place is cursed."
PLAYER: "I lost the map."
GERHARDT: "After badgering me to give it to you, you just lost it? Fine, I'll draw another. Still, that was careless."
Note: Depending on your class/profession, Gerhardt will greet you differently when you meet for the first time.
GERHARDT: "(Hunter) ... you have keen eyes. Welcome."
Hunter trade lists
Gerhardt has 8 - 12* gears and up to 10 items at a time for sale and purchase.
| Item | # Items | Stock | Price | |
|---|---|---|---|---|
| Leather | 4 | 4.5 - 7.5* | 12 - 20* | |
| Longbow | 1 | 0.75 - 1.25* | 6 - 10* | |
| Iron arrow | 4 | 15 - 25* | 1.5 - 2.5* | |
| Cured redmeat | 1 | 6 - 10* | 0.75 - 1.25* | |
| Rope | 6 | 3 - 5* | 0.75 - 1.25* | |
| Nadiyan wolftooth necklace | 1 | 1.5 - 2.5* | 18 - 30* | |
| Nadiyan flint amulet | 1 | 1.5 - 2.5* | 4.5 - 7.5* | |
| Nadiyan feather amulet | 1 | 1.5 - 2.5* | 10.5 - 17.5* | |
| Nadiyan wolftooth armlet | 1 | 0.75 - 1.25* | 13.5 - 22.5* | |
- As of 1.20.10, the Hunter does not purchase anything.
Gerhardt's schedule
Gerhardt spends some of his time working with hides in the SE corner of the fort. He spends evenings smoking near the inn. He spends nights in a house west of the fort.
- 0600
- 0900
- 1200
- 1500
- 1800
- 2100
Gerhardt's characteristics
See line 222 of %appdata%\Roaming\Vintagestory\assets\survival\entities\humanoid\villager.json[8]
Voice:
Personality:
Scar:
Tattoo:
Hair:
Haircolor:
Gerhardt's clothing
See line 142 of %appdata%\Roaming\Vintagestory\assets\survival\entities\humanoid\villager.json[9]
Arm:
Face:
Foot:
Hand:
Head:
Lowerbody:
Neck:
Shoulder:
Upperbody:
Upperbodyover:
Waist:
Baker

Beata
Generic dialog.
Baker trade lists
As of 1.20.10, the Baker does not sell or purchase anything.
Beata's schedule
Beata spends part of her day in the fort. She spends nights in the house to the north of the smithy.
- 0600
- 0900
- 1200
- 1500
- 1800
- 2100
Beata's characteristics
See line 205 of %appdata%\Roaming\Vintagestory\assets\survival\entities\humanoid\villager.json[10]
Voice:
Personality:
Scar:
Tattoo:
Hair:
Haircolor:
Beata's clothing
See line 222 of %appdata%\Roaming\Vintagestory\assets\survival\entities\humanoid\villager.json[11]
Arm: nothing/ arm-bronze-lapis-bracelet/ arm-copper-armlet/ arm-copper-lapis-bracelet/ arm-coral-bracelet/ arm-peasant-bracer/ arm-seashell-bracelet
Face: nothing
Foot: foot-barber/ foot-innkeeper/ foot-peasant1/ foot-peasant2/ foot-shepherd
Hand: hand-shepherd
Head: nothing
Lowerbody: lowerbody-pants-peasant1/ lowerbody-pants-peasant2/ lowerbody-pants-peasant3/ lowerbody-skirt-peasant-skirt1/ lowerbody-skirt-peasant-skirt2/ lowerbody-skirt-peasant-skirt3
Neck: nothing/ neck-copper-lapis-necklace/ neck-ebony-amulet/ neck-lapis-necklace/ neck-necklace-coral/ neck-necklace-seashells/ neck-purpleheart-amulet/
Shoulder: shoulder-female-barber-apron-barber
Upperbody: upperbody-female-shortsleeve-barber/ upperbody-female-shortsleeve-innkeeper
Upperbodyover: nothing
Waist: nothing/ waist-beekeeper/ waist-innkeeper/ waist-peasant2/ waist-shepherd
Farmers
-
The residence of Norbert, a farmer in Nadiya Village
-
The residence of Indira, a farmer in Nadiya Village
-
The residence of Laura, a farmer in Nadiya Village
Farmer schedule
- 0600
- 0900
- 1200
- 1500
- 1800
- 2100
Norbert
Norbert's characteristics
See line 264 of %appdata%\Roaming\Vintagestory\assets\survival\entities\humanoid\villager.json[12]
Voice:
Personality:
Scar:
Tattoo:
Hair:
Haircolor:
Norbert's clothing
See line 282 of %appdata%\Roaming\Vintagestory\assets\survival\entities\humanoid\villager.json[13]
Arm:
Face:
Foot:
Hand:
Head:
Lowerbody:
Neck:
Shoulder:
Upperbody:
Upperbodyover:
Waist:
Indira
Indira's characteristics
See line 294 of %appdata%\Roaming\Vintagestory\assets\survival\entities\humanoid\villager.json[14]
Voice:
Personality:
Scar:
Tattoo:
Hair:
Haircolor:
Indira's clothing
See line 312 of %appdata%\Roaming\Vintagestory\assets\survival\entities\humanoid\villager.json[15]
Arm:
Face:
Foot:
Hand:
Head:
Lowerbody:
Neck:
Shoulder:
Upperbody:
Upperbodyover:
Waist:
Laura
Laura's characteristics
See line 324 of %appdata%\Roaming\Vintagestory\assets\survival\entities\humanoid\villager.json[16]
Voice:
Personality:
Scar:
Tattoo:
Hair:
Haircolor:
Laura's clothing
See line 343 of %appdata%\Roaming\Vintagestory\assets\survival\entities\humanoid\villager.json[17]
Arm:
Face:
Foot:
Hand:
Head:
Lowerbody:
Neck:
Shoulder:
Upperbody:
Upperbodyover:
Waist:
Folds
Folds lives with Agnieszka in the blacksmiths' residence.
Folds' characteristics
See line 234 of %appdata%\Roaming\Vintagestory\assets\survival\entities\humanoid\villager.json[18]
Voice:
Personality:
Scar:
Tattoo:
Hair:
Haircolor:
Folds' clothing
See line 252 of %appdata%\Roaming\Vintagestory\assets\survival\entities\humanoid\villager.json[19]
Arm:
Face:
Foot:
Hand:
Head:
Lowerbody:
Neck:
Shoulder:
Upperbody:
Upperbodyover:
Waist:
Guards

Kat
"Well met, friend. What brings you to Nadiya? Or are you just passing through?"
PLAYER: "I'm just passing through."
KAT: "Fine enough. Take a look around."
or
PLAYER: "Looking to stay for a while."<
KAT: "You might find a room at the inn. Beds there for a fair price."
PLAYER: "What do you do?"
KAT: "I know it's hard to tell from my livery and weapons, but you'll just have to take my word for it that I'm a guard. The captain of the guard, in fact."
PLAYER: "What is this place like?"
KAT: "Peaceful, and we'd like to keep it that way. We manage comfort and safety out here, but its a delicate thing. We don't appreciate trouble."
PLAYER: "I need some supplies. Is anyone selling?"<
KAT: "Agnieszka probably has extra armor and weapons, and can repair what you have, too. If you're sick, talk to Wall. Most people here have something to sell if you have the money."
PLAYER: "I'm looking for whoever wrote this."
KAT: "That letter means nothing to me, but feel free to ask around. People will tell you what they wish. If you're friendly, they'll be friendly back."
Note: If your character class/profession is malefactor or blackguard, Kat will greet you differently when you meet for the first time.
KAT: "(Malefactor) A word of friendly advice. Watch yourself. What's your business in Nadiya?"
KAT: "(Blackguard) Traveler."
Kat's schedule
Kat spends most of the day sleeping, in a house west of the fort. She spends nights guarding the inn.
- 0600
- 0900
- 1200
- 1500
- 1800
- 2100
Kat's characteristics
See line 128 of %appdata%\Roaming\Vintagestory\assets\survival\entities\humanoid\villager.json[20]
Voice:
Personality:
Scar:
Tattoo:
Hair:
Haircolor:
Kat's clothing
See line 129 of %appdata%\Roaming\Vintagestory\assets\survival\entities\humanoid\villager.json[21]
Arm:
Face:
Foot:
Hand:
Head:
Lowerbody:
Neck:
Shoulder:
Upperbody:
Upperbodyover:
Waist:
Piotr
Piotr's schedule
Piotr spends most of the day sleeping, in a house in the northwest corner. He spends nights patrolling, usually the northwest wall.
- 0600
- 0900
- 1200
- 1500
- 1800
- 2100
Piotr's characteristics
See line 355 of %appdata%\Roaming\Vintagestory\assets\survival\entities\humanoid\villager.json[22]
Voice:
Personality:
Scar:
Tattoo:
Hair:
Haircolor:
Piotr's clothing
See line 374 of %appdata%\Roaming\Vintagestory\assets\survival\entities\humanoid\villager.json[23]
Arm:
Face:
Foot:
Hand:
Head:
Lowerbody:
Neck:
Shoulder:
Upperbody:
Upperbodyover:
Waist:
Herbalist

Wall
"Ah, yes, another distraction. Is there something you need?"
PLAYER: "What do you do?"
WALL: "I collect herbs. I brew them. I give the resulting concoctions to those in need. I also dabble in alchemy."
PLAYER: "What is this place like?"
WALL: "Nadiya is a fair enough village. We protect each other as well as we can."
PLAYER: "I'm looking for someone who can tell me about this letter"
WALL: "If it doesn't concern plants or alchemy, then it does not concern me. Go bother someone else."
Herbalist trade lists
Wall has 9 - 15* gears and up to 10 items at a time for sale and purchase.
| Item | # Items | Stock | Price | |
|---|---|---|---|---|
| Honey-sulfur poultice (from linen) | 1 | 4.5 - 7.5* | 0.75 - 1.25* | |
| Horsetail poultice (from linen) | 2 | 4.5 - 7.5* | 0.75 - 1.25* | |
| Cornflower | 4 | 4.5 - 7.5* | 0.75 - 1.25* | |
| Horsetail | 4 | 4.5 - 7.5* | 0.75 - 1.25* | |
| Reishi | 3 | 3 - 5* | 0.75 - 1.25* | |
| Chanterelle | 3 | 3 - 5* | 0.75 - 1.25* | |
| Fly agaric | 2 | 3 - 5* | 0.75 - 1.25* | |
| Painting (Family) | 1 | 0.75 - 1.25* | 6.75 - 11.25* | |
| Painting (Butterfly) | 1 | 0.75 - 1.25* | 8.25 - 13.75* | |
| Painting (Cow) | 1 | 0.75 - 1.25* | 7.5 - 12.5* | |
| Painting (Iris) | 1 | 0.75 - 1.25* | 7.5 - 12.5* | |
| Painting (Sod House) | 1 | 0.75 - 1.25* | 6.75 - 11.25* | |
| Painting (Uncle) | 1 | 0.75 - 1.25* | 8.25 - 13.75* | |
- As of 1.20.10, the Herbalist does not purchase any items.
Wall's schedule
Wall spends part of the day browsing the ruins outside of the village palisade. He spends nights in a house beside the western palisade.
- 0600
- 0900
- 1200
- 1500
- 1800
- 2100
Wall's characteristics
Voice:
Personality:
Scar:
Tattoo:
Hair:
Haircolor:
Wall's clothing
See line 386 of %appdata%\Roaming\Vintagestory\assets\survival\entities\humanoid\villager.json[25]
Arm: nothing/ arm-bronze-lapis-bracelet/ arm-copper-armlet/ arm-copper-lapis-bracelet/ arm-coral-bracelet/ arm-peasant-bracer/ arm-seashell-bracelet
Face: nothing
Foot: foot-alchemist
Hand: hand-alchemist
Head: head-alchemist
Lowerbody: lowerbody-pants-alchemist
Neck: nothing/ neck-feather-amulet/ neck-flint-amulet/ neck-necklace-teeth
Shoulder: shoulder-male-shortsleeve-guard
Upperbody: upperbody-male-longsleeve-extended-alchemist
Upperbodyover: upperbodyover-male-capelet-alchemist
Waist: waist-alchemist
Innkeepers

Līga
"Welcome to Nadiya. What can I offer you?"
PLAYER: "What do you do?"
LĪGA: "What do you need me to do? I can get you a room to say, if you wish, and we sell food and drink. We have a great local cheese. And I also know what's going on in the village. What are you looking to do?"
PLAYER: "Just rest and resupply."
LĪGA: "Ah, well. We don't have a lot, but we have enough. If you need metalwork of any kind, you couldn't do better than Agnieszka. Her forge is impossible to miss. If you're injured or need salves for the itch, see Tad or Wall. Alba can help you with new clothes. Gerhardt can sell you fresh meat or furs. And Sedna, a musician who blesses us with her company, well, she has a voice like a songbird. Nothing more restful, if you ask me."
or
PLAYER: "I need information."
LĪGA: "If you're looking to know things, first, don't talk to my husband. You'll end up knowing less every time he opens his mouth. Sedna the musician knows more about history and folklore than all of us put together. Talk to her, or just listen to her songs for a bit. You'll learn a lot. If it's more immediate information you want, go see the hunter, Gerhardt. He lost his wife recently, so be considerate, but he can give you the lay of the land around the village. He's the only one who travels, really. If you're looking to avoid danger - or find it, I won't judge - then to talk to him."
or
PLAYER: "I'm only looking around."
LĪGA: "Feel free, feel free. We're a friendly village, but we keep our eyes open. Treat us well, and we'll do the same to you."
PLAYER: "What is this place?"
LĪGA: "This is Nadiya. I'm not surprised you don't know it. Traders and travelers come by occasionally. We're friendly, though. Talk to some people and you'll see."
PLAYER: "Can I get a room here?"
LĪGA: "Sorry, we're all full up at the moment. Give us a couple weeks and we should have vacancies."
PLAYER: "I'm looking for someone who can tell me about this letter"
LĪGA: "This, ah, this is very interesting. This letter is old! Perhaps old enough. Years ago Saint Tobias, or a man using his name, paid a number of villagers to take letters like this to places all over. Is this one of those letters? I don't know. See that statue outside in the village square? That's Saint Tobias. He was real, regardless of what you might hear elsewhere, and he helped found this town. But he has got to be long dead now. No one lives forever."
PLAYER: "Can you tell me anything more about Saint Tobias?"
LĪGA: "Me? No. Sedna surely knows the tales about him. Agnieszka and Gerhardt both deal with people outside the village, so maybe they know more. But as I said, he's likely long dead. Do you want to waste your life chasing after a ghost?"
Innkeeper trade lists
Līga has 8 - 12* gears and up to 10 items at a time for sale and purchase.
| Item | # Items | Stock | Price | |
|---|---|---|---|---|
| Rye bread | 4 | 3 - 5* | 0.75 - 1.25* | |
| Spelt bread | 4 | 3 - 5* | 0.75 - 1.25* | |
| Honeycomb | 1 | 6 - 10* | 0.75 - 1.25* | |
| Cooked redmeat | 2 | 4.5 - 7.5* | 0.75 - 1.25* | |
| Cheddar cheese (1 slice) | 1 | 3 - 5* | 0.75 - 1.25* | |
| Blue cheese (1 slice) | 1 | 1.5 - 2.5* | 0.75 - 1.25* | |
| Fat | 2 | 1.5 - 2.5* | 1.5 - 2.5* | |
| Cranberry | 8 | 6 - 10* | 0.75 - 1.25* | |
| Tan ceramic jug* | 1 | 6 - 10* | 2.25 - 3.75* | |
| Red ceramic jug* | 1 | 6 - 10* | 2.25 - 3.75* | |
| Brown ceramic jug* | 1 | 4.5 - 7.5* | 4.5 - 7.5* | |
| Nadiyan seashell necklace | 1 | 0.75 - 1.25* | 17.25 - 28.75* | |
| Nadiyan coral necklace | 1 | 0.75 - 1.25* | 17.25 - 28.75* | |
| Nadiyan coral bracelet | 1 | 0.75 - 1.25* | 15 - 25* | |
| Nadiyan seashell bracelet | 1 | 0.75 - 1.25* | 15 - 25* | |
| Item | # Items | Stock | Price | |
|---|---|---|---|---|
| Tan ceramic jug | 1 | 6 - 10* | 0.75 - 1.25* | |
| Red ceramic jug | 1 | 6 - 10* | 0.75 - 1.25* | |
| Brown ceramic jug | 1 | 4.5 - 7.5* | 0.75 - 1.25* | |
Līga's schedule
Līga spends most of the day in the inn. She and Arzhur spend nights upstairs.
- 0600
- 0900
- 1200
- 1500
- 1800
- 2100
Līga's characteristics
Voice:
Personality:
Scar:
Tattoo:
Hair:
Haircolor:
Līga's clothing
See line 166 of %appdata%\Roaming\Vintagestory\assets\survival\entities\humanoid\villager.json[27]
Arzhur
"Hello traveler! Welcome to our humble village."
PLAYER: "What do you do here?"
ARZHUR: "I run the inn here with my wife, Līga. If you're looking for information, she's better at that sort of thing than I am."
PLAYER: "Got a bed I could rent?"
ARZHUR: "Sorry friend, all our rooms are taken for the next little while. Hopefully we'll have a bed for you next time you visit. You're welcome to spend the night on the floor, though. Maybe after one too many jugs of mead, eh?"
PLAYER: "I'm looking for someone who can tell me about this letter"
ARZHUR: "Hmm sorry, I wouldn't know anything about that. I keep focus on two things: good food and good mead. Well, and good customers too of course!"
Arzhur's schedule
- 0600
- 0900
- 1200
- 1500
- 1800
- 2100
Arzhur's characteristics
See line 153 of %appdata%\Roaming\Vintagestory\assets\survival\entities\humanoid\villager.json[28]
Voice:
Personality:
Scar:
Tattoo:
Hair:
Haircolor:
Arzhur's clothing
See line 154 of %appdata%\Roaming\Vintagestory\assets\survival\entities\humanoid\villager.json[29]
Musician
Sedna
"You must be new around here."
PLAYER: "What do you do around here?"
SEDNA: "Isn't it obvious? Hmm... maybe it's my clothing. Too plain? Or maybe it's my humble way of speaking? I am, of course, a musician. I sing songs and can play music on any instrument, no matter how decrepit."
PLAYER: "What is this place?"
SEDNA: "Nadiya is a village like any other. It is better, perhaps, than most, and worse, undoubtedly, than others."
PLAYER: "Do you have anything to sell?"
SEDNA: "Sell? You dare accuse me of commerce? I give away music for free, and take what offerings people give as donations to the furtherance of my art. I am willing to buy things, however."
PLAYER: "Well, what do you buy then?"
SEDNA: "Books, scrolls, letters. I'm looking for stories I haven't heard before, especially those that come from the old world."
PLAYER: "I have stories you might want."
SEDNA: "Is that so? Well pull up a chair, let's hear it."
Depending on which story locations you've completed, there might be extra dialog options with unique reactions.
PLAYER: "I'm looking for someone who might've written this letter."
SEDNA: "I've seen letters like this before in my travels. Sometimes in people's hands, and other times in ruins. Sometimes in people's dead and ruined hands."
PLAYER: "Can you tell me anything about Saint Tobias?"
SEDNA: "He was wise man from the dark days of yore. It's said he could command angels to do his bidding. Here in Nadiya, they consider him their patron and it's believed he helped build this village long ago. But many villages have their own stories about him or the other saints."
Note: Depending on your class/profession, Sedna will greet you differently when you meet for the first time.
SEDNA: "(Commoner) Now you must have quite the story."
SEDNA: "(Hunter) I see the sharpness in your eyes."
SEDNA: "(Malefactor) You wouldn't be hiding something, would you? Tell me or not, I know how to keep a secret."
SEDNA: "(Clockmaker) You can see it all turning, can't you?"
SEDNA: "(Blackguard) Let me guess. You solve problems. Or create them."
SEDNA: "(Tailor) Your hands are fine and slender. Do you play an instrument?"
Musician trade lists
As of 1.20.10, the Shepherd does not sell or purchase anything.
Sedna's schedule
- 0600
- 0900
- 1200
- 1500
- 1800
- 2100
Sedna's characteristics
Voice:
Personality:
Scar:
Tattoo:
Hair:
Haircolor:
Sedna's clothing
See line 179 of %appdata%\Roaming\Vintagestory\assets\survival\entities\humanoid\villager.json[30]
Shepherd

Lena
Lena dialog
Shepherd trade lists
As of 1.20.10, the Shepherd does not sell or purchase anything.
Lena's schedule
Lena spends most of the day in and around the barn. She spends nights in a house to the north.
- 0600
- 0900
- 1200
- 1500
- 1800
- 2100
Lena's characteristics
See line 415 of %appdata%\Roaming\Vintagestory\assets\survival\entities\humanoid\villager.json[31]
Voice:
Personality:
Scar:
Tattoo:
Hair:
Haircolor:
Lena's clothing
See line 431 of %appdata%\Roaming\Vintagestory\assets\survival\entities\humanoid\villager.json[32]
Arm: nothing/ arm-bronze-lapis-bracelet/ arm-copper-armlet/ arm-copper-lapis-bracelet/ arm-coral-bracelet/arm-peasant-bracer/ arm-seashell-bracelet
Face: nothing
Foot: foot-shepherd
Hand: nothing/ hand-gloves
Head: head-shepherd
Lowerbody: lowerbody-pants-shepherd
Neck: neck-feather-amulet
Shoulder: shoulder-female-longsleeve-shepherd
Upperbody: upperbody-female-longsleeve-shepherd
Upperbodyover: nothing
Waist: waist-shepherd
Surgeon

Tad
"Oh dear, I'm afraid it's uncurable!"
PLAYER: "What do you do?"
TAD: "I'm a barber surgeon! Your best friend until you die! Of course, once you die, you don't have friends and I can't help you there. Until you die, though, I can sew up your wounds, set broken bones, pull rotting teeth, and even cut your hair."
PLAYER: "What is this place like?"
TAD: "You have found yourself in Nadiya, the greatest bastion of civilization within a decent walking distance!"
PLAYER: "Can you give me a haircut?"
TAD: "Normally, yes! But I'm afraid I've lost my scissors and I need to wait for Agnieszka to make me a new pair. Come back in a few weeks."
PLAYER: "I'm looking for someone who might have written this."
TAD: "Yes, yes, letters like this one are certainly mysterious. Often relics from the past that have no bearing on the present. When I was apprenticing to be a barber surgeon, I heard many tales of such letters and documents and books being found. Most were too degraded to be of any use, and those that weren't often spoke of things incomprehensible or out of date. Your letter looks more recent. Perhaps Sedna, our traveling musician, or Gerhardt the hunter could help?"
Surgeon trade lists
Tad has 11 - 17* gears and up to 10 items at a time for sale and purchase.
| Item | # Items | Stock | Price | |
|---|---|---|---|---|
| Alcohol-soaked bandage | 1 | 4.5 - 7.5* | 1.5 - 2.5* | |
| Storage vessel (Cave aurora) | 1 | 0.75 - 1.25* | 8.25 - 13.75* | |
| Storage vessel (Collonade) | 1 | 0.75 - 1.25* | 9 - 15* | |
| Storage vessel (Cloisonné) | 1 | 0.75 - 1.25* | 8.25 - 13.75* | |
| Storage vessel (Rattlesnake) | 1 | 0.75 - 1.25* | 8.25 - 13.75* | |
| Storage vessel (Waves) | 1 | 0.75 - 1.25* | 8.25 - 13.75* | |
| Storage vessel (Winter sea) | 1 | 0.75 - 1.25* | 8.25 - 13.75* | |
- As of 1.20.10, the Surgeon does not purchase any items.
Tad's schedule
- 0600
- 0900
- 1200
- 1500
- 1800
- 2100
Tad's characteristics
Voice:
Personality:
Scar: nothing
Tattoo: nothing
Hair: hair-short-trimmed/
Beard: mustache
Haircolor: palatinatepurple
Tad's clothing[34]
Arm: arm-barber-pouch
Face: nothing
Foot: foot-barber
Hand: hand-barber
Head: head-barber
Lowerbody: lowerbody-pants-barber
Neck: neck-purpleheart-amulet
Shoulder: shoulder-male-barber-apron-barber
Upperbody: upperbody-male-shortsleeve-barber
Upperbodyover: nothing
Waist: waist-barber
Tailor

Alba
"Welcome! Need some clothes? Need some raw linen? A needle and thread?"
PLAYER: "What do you do?"
ALBA: "I'm a tailor. I grow my own flax and have plenty of extra seed, in case you want to go the long way towards making clothes yourself."
PLAYER: "What is this place like?"
ALBA: "You're in the village of Nadiya. Here we have everything we need, and some things we don't."
PLAYER: "I'm looking for whoever wrote this."
ALBA: "I can't help you with that. Maybe Līga can, at the inn? Or Gerhardt. He's traveled all over. And you could ask Sedna, but she's just as likely to spin you a tale as tell you the truth."
If your class is Tailor, Alba will have additional dialog options:
PLAYER: "I'm a tailor, too."
ALBA: "Well, I hope you're not planning on staying. This town has a tailor already."
PLAYER: "I'm not here to take your business."
ALBA: "Good. Though if you want to help a fellow tailor out, I would be willing to pay for flowers, minerals, and such for dyes. There are some colors we just can't get around here."
Tailor trade lists
Alba has 11 - 17* gears and up to 16 items at a time for sale and purchase.
| Item | # Items | Stock | Price | |
|---|---|---|---|---|
| Linen | 2 | 3 - 5* | 4.5 - 7.5* | |
| Nadiyan musician necklace | 1 | 0.75 - 1.25* | 7.5 - 12.5* | |
| Nadiyan fur collar | 1 | 0.75 - 1.25* | 8.25 - 13.75* | |
| Nadiyan alchemist pants | 1 | 0.75 - 1.25* | 15 - 25* | |
| Nadiyan barber pants | 1 | 0.75 - 1.25* | 12 - 20* | |
| Nadiyan beekeeper pants | 1 | 0.75 - 1.25* | 13.5 - 22.5* | |
| Nadiyan blacksmith pants | 1 | 0.75 - 1.25* | 12 - 20* | |
| Nadiyan fisher pants | 1 | 0.75 - 1.25* | 10.5 - 17.5* | |
| Nadiyan guard pants | 1 | 0.75 - 1.25* | 12.75 - 21.25* | |
| Nadiyan hunter pants | 1 | 0.75 - 1.25* | 6 - 10* | |
| Nadiyan innkeeper pants | 1 | 0.75 - 1.25* | 10.5 - 17.5* | |
| Nadiyan miner pants | 1 | 0.75 - 1.25* | 11.25 - 18.75* | |
| Nadiyan musician pants | 1 | 0.75 - 1.25* | 13.5 - 22.5* | |
| Nadiyan brown peasant skirt | 1 | 0.75 - 1.25* | 12.75 - 21.25* | |
| Nadiyan tan peasant skirt | 1 | 0.75 - 1.25* | 10.5 - 17.5* | |
| Nadiyan white peasant skirt | 1 | 0.75 - 1.25* | 12 - 20* | |
| Tan Nadiyan peasant pants | 1 | 0.75 - 1.25* | 5.25 - 8.75* | |
| White Nadiyan peasant pants | 1 | 0.75 - 1.25* | 7.5 - 12.5* | |
| Brown Nadiyan peasant pants | 1 | 0.75 - 1.25* | 6 - 10* | |
| Nadiyan shepherd pants | 1 | 0.75 - 1.25* | 7.5 - 12.5* | |
| Nadiyan tailor pants | 1 | 0.75 - 1.25* | 13.5 - 22.5* | |
| Beige Nadiyan fur-lined pants | 1 | 0.75 - 1.25* | 10.5 - 17.5* | |
| Brown Nadiyan fur-lined pants | 1 | 0.75 - 1.25* | 9 - 15* | |
| Nadiyan fisher hat | 1 | 0.75 - 1.25* | 6 - 10* | |
| Nadiyan guard helmet | 1 | 0.75 - 1.25* | 6.75 - 11.25* | |
| Nadiyan hunter hat | 1 | 0.75 - 1.25* | 6 - 10* | |
| Nadiyan innkeeper hat | 1 | 0.75 - 1.25* | 4.5 - 7.5* | |
| Nadiyan miner hat | 1 | 0.75 - 1.25* | 7.5 - 12.5* | |
| Nadiyan musician hat | 1 | 0.75 - 1.25* | 12 - 20* | |
| Beige Nadiyan peasant hat | 1 | 0.75 - 1.25* | 9 - 15* | |
| Blue Nadiyan peasant hat | 1 | 0.75 - 1.25* | 11.25 - 18.75* | |
| Brown Nadiyan peasant hat | 1 | 0.75 - 1.25* | 6 - 10* | |
| Red Nadiyan peasant hat | 1 | 0.75 - 1.25* | 12 - 20* | |
| Tan Nadiyan peasant hat | 1 | 0.75 - 1.25* | 4.5 - 7.5* | |
| White Nadiyan peasant hat | 1 | 0.75 - 1.25* | 6 - 10* | |
| Nadiyan shepherd hat | 1 | 0.75 - 1.25* | 9 - 15* | |
| Nadiyan tailor hat | 1 | 0.75 - 1.25* | 13.5 - 22.5* | |
| Brown Nadiyan fur-lined hat | 1 | 0.75 - 1.25* | 13.5 - 22.5* | |
| Blue Nadiyan fur-lined hat | 1 | 0.75 - 1.25* | 16.5 - 27.5* | |
| Nadiyan alchemist sandals | 1 | 0.75 - 1.25* | 6 - 10* | |
| Nadiyan barber shoes | 1 | 0.75 - 1.25* | 6 - 10* | |
| Nadiyan beekeeper boots | 1 | 0.75 - 1.25* | 6.75 - 11.25* | |
| Nadiyan blacksmith boots | 1 | 0.75 - 1.25* | 13.5 - 22.5* | |
| Nadiyan fisher boots | 1 | 0.75 - 1.25* | 9.75 - 16.25* | |
| Nadiyan guard boots | 1 | 0.75 - 1.25* | 10.5 - 17.5* | |
| Nadiyan hunter boots | 1 | 0.75 - 1.25* | 10.5 - 17.5* | |
| Nadiyan innkeeper shoes | 1 | 0.75 - 1.25* | 4.5 - 7.5* | |
| Nadiyan miner boots | 1 | 0.75 - 1.25* | 13.5 - 22.5* | |
| Nadiyan musician shoes | 1 | 0.75 - 1.25* | 15.75 - 26.25* | |
| Beige Nadiyan peasant shoes | 1 | 0.75 - 1.25* | 6 - 10* | |
| Blue Nadiyan peasant shoes | 1 | 0.75 - 1.25* | 9.75 - 16.25* | |
| Brown Nadiyan peasant shoes | 1 | 0.75 - 1.25* | 5.25 - 8.75* | |
| White Nadiyan peasant shoes | 1 | 0.75 - 1.25* | 5.25 - 8.75* | |
| Nadiyan shepherd boots | 1 | 0.75 - 1.25* | 6.75 - 11.25* | |
| Nadiyan tailor boots | 1 | 0.75 - 1.25* | 12 - 20* | |
| Brown Nadiyan fur-lined boots | 1 | 0.75 - 1.25* | 12 - 20* | |
| Blue Nadiyan fur-lined boots | 1 | 0.75 - 1.25* | 16.5 - 27.5* | |
| Nadiyan alchemist gloves | 1 | 0.75 - 1.25* | 9 - 15* | |
| Nadiyan barber gloves | 1 | 0.75 - 1.25* | 9 - 15* | |
| Nadiyan beekeeper gloves | 1 | 0.75 - 1.25* | 9 - 15* | |
| Nadiya blacksmith gloves | 1 | 0.75 - 1.25* | 10.5 - 17.5* | |
| Nadiya fisher gloves | 1 | 0.75 - 1.25* | 9 - 15* | |
| Nadiyan gloves | 1 | 0.75 - 1.25* | 9.75 - 16.25* | |
| Nadiyan hunter gloves | 1 | 0.75 - 1.25* | 9.75 - 16.25* | |
| Pristine Nadiyan miner gloves | 1 | 0.75 - 1.25* | 9.75 - 16.25* | |
| Brown Nadiyan peasant gloves | 1 | 0.75 - 1.25* | 8.25 - 13.75* | |
| Beige Nadiyan peasant gloves | 1 | 0.75 - 1.25* | 8.25 - 13.75* | |
| Nadiyan shepherd gloves | 1 | 0.75 - 1.25* | 9 - 15* | |
| Brown Nadiyan mittens | 1 | 0.75 - 1.25* | 13.5 - 22.5* | |
| Blue Nadiyan mittens | 1 | 0.75 - 1.25* | 13.5 - 22.5* | |
| Nadiyan alchemist shirt | 1 | 0.75 - 1.25* | 12 - 20* | |
| Nadiyan barber shirt | 1 | 0.75 - 1.25* | 13.5 - 22.5* | |
| Nadiyan beekeeper shirt | 1 | 0.75 - 1.25* | 15 - 25* | |
| Nadiyan blacksmith shirt | 1 | 0.75 - 1.25* | 15.75 - 26.25* | |
| Nadiyan fisher shirt | 1 | 0.75 - 1.25* | 12.75 - 21.25* | |
| Nadiyan guard tunic | 1 | 0.75 - 1.25* | 15 - 25* | |
| Nadiyan hunter shirt | 1 | 0.75 - 1.25* | 13.5 - 22.5* | |
| Nadiyan innkeeper shirt | 1 | 0.75 - 1.25* | 12.75 - 21.25* | |
| Nadiyan miner tunic | 1 | 0.75 - 1.25* | 15 - 25* | |
| Nadiyan musician shirt | 1 | 0.75 - 1.25* | 18.75 - 31.25* | |
| White Nadiyan sleeveless peasant shirt | 1 | 0.75 - 1.25* | 5.25 - 8.75* | |
| White Nadiyan peasant shirt | 1 | 0.75 - 1.25* | 4.5 - 7.5* | |
| Beige Nadiyan sleeveless peasant shirt | 1 | 0.75 - 1.25* | 7.5 - 12.5* | |
| Beige Nadiyan peasant shirt | 1 | 0.75 - 1.25* | 6 - 10* | |
| Nadiyan shepherd tunic | 1 | 0.75 - 1.25* | 9 - 15* | |
| Nadiyan tailor shirt | 1 | 0.75 - 1.25* | 16.5 - 27.5* | |
| Brown Nadiyan fur-lined shirt | 1 | 0.75 - 1.25* | 10.5 - 17.5* | |
| Beige Nadiyan fur-lined shirt | 1 | 0.75 - 1.25* | 11.25 - 18.75* | |
| Nadiyan alchemist capelet | 1 | 0.75 - 1.25* | 12 - 20* | |
| Nadiyan beekeeper tunic | 1 | 0.75 - 1.25* | 18 - 30* | |
| Nadiyan coat | 1 | 0.75 - 1.25* | 15 - 25* | |
| Nadiyan short coat | 1 | 0.75 - 1.25* | 13.5 - 22.5* | |
| Nadiyan long coat | 1 | 0.75 - 1.25* | 16.5 - 27.5* | |
| Pristine Nadiyan miner bolero | 1 | 0.75 - 1.25* | 11.25 - 18.75* | |
| Nadiyan musician jacket | 1 | 0.75 - 1.25* | 18.75 - 31.25* | |
| Nadiyan tailor vest | 1 | 0.75 - 1.25* | 13.5 - 26.5* | |
| Nadiyan fur-lined jacket | 1 | 0.75 - 1.25* | 16.5 - 27.5* | |
| Nadiyan fur jacket | 1 | 0.75 - 1.25* | 17.25 - 28.75* | |
| Nadiyan barber apron | 1 | 0.75 - 1.25* | 9.75 - 16.25* | |
| Nadiyan blacksmith apron | 1 | 0.75 - 1.25* | 12 - 20* | |
| Nadiyan fisher capelet | 1 | 0.75 - 1.25* | 9.75 - 16.25* | |
| Nadiyan hunter cape | 1 | 0.75 - 1.25* | 9 - 15* | |
| Nadiyan innkeeper apron | 1 | 0.75 - 1.25* | 11.25 - 18.75* | |
| Nadiyan musician hood | 1 | 0.75 - 1.25* | 13.5 - 22.5* | |
| Blue Nadiyan peasant cape | 1 | 0.75 - 1.25* | 9 - 15* | |
| Beige Nadiyan peasant cape | 1 | 0.75 - 1.25* | 9 - 15* | |
| Brown Nadiyan peasant cape | 1 | 0.75 - 1.25* | 9 - 15* | |
| Nadiyan shepherd cape | 1 | 0.75 - 1.25* | 9.75 - 16.25* | |
| Nadiyan fur capelet | 1 | 0.75 - 1.25* | 14.25 - 23.75* | |
| Nadiyan alchemist belt | 1 | 0.75 - 1.25* | 10.5 - 17.5* | |
| Nadiyan barber belt | 1 | 0.75 - 1.25* | 6.75 - 11.25* | |
| Nadiyan beekeeper belt | 1 | 0.75 - 1.25* | 6.75 - 11.25* | |
| Nadiyan fisher belt | 1 | 0.75 - 1.25* | 4.5 - 7.5* | |
| Nadiyan guard belt | 1 | 0.75 - 1.25* | 6 - 10* | |
| Nadiyan hunter belt | 1 | 0.75 - 1.25* | 5.25 - 8.75* | |
| Nadiyan innkeeper belt and tab | 1 | 0.75 - 1.25* | 10.5 - 17.5* | |
| Nadiyan innkeeper belt | 1 | 0.75 - 1.25* | 6 - 10* | |
| Nadiyan miner belt and lantern | 1 | 0.75 - 1.25* | 13.5 - 22.5* | |
| Nadiyan miner belt | 1 | 0.75 - 1.25* | 6 - 10* | |
| Nadiyan musician belt | 1 | 0.75 - 1.25* | 10.5 - 17.5* | |
| Nadiyan shepherd rope | 1 | 0.75 - 1.25* | 3.75 - 6.25* | |
| Nadiyan tailor sash | 1 | 0.75 - 1.25* | 7.5 - 12.5* | |
| Nadiyan heavy belt | 1 | 0.75 - 1.25* | 11.25 - 18.75* | |
| Nadiyan fur belt | 1 | 0.75 - 1.25* | 12 - 20* | |
| Nadiyan alchemist hood | 1 | 0.75 - 1.25* | 15 - 25* | |
| Nadiyan barber hood | 1 | 0.75 - 1.25* | 13.5 - 22.5* | |
| Nadiyan blacksmith goggles | 1 | 0.75 - 1.25* | 7.5 - 12.5* | |
| Piece of straw | 1 | 0.75 - 1.25* | 1.5 - 2.5* | |
| Nadiyan hunter mask | 1 | 0.75 - 1.25* | 11.25 - 18.75* | |
| Nadiyan miner mask | 1 | 0.75 - 1.25* | 12 - 20* | |
| Nadiyan barber pouch | 1 | 0.75 - 1.25* | 4.5 - 7.5* | |
| Nadiyan guard bracers | 1 | 0.75 - 1.25* | 6 - 10* | |
| Nadiyan musician bangles | 1 | 0.75 - 1.25* | 12 - 20* | |
| Item | # Items | Stock | Price | |
|---|---|---|---|---|
| Alum | 1 | 4.5 - 7.5* | 1.5 - 2.5* | |
| Borax | 1 | 3 - 5* | 2.25 - 3.75* | |
| Cinnabar | 1 | 3 - 5* | 2.25 - 3.75* | |
| Lapis lazuli | 1 | 3 - 5* | 2.25 - 3.75* | |
Alba's schedule
- 0600
- 0900
- 1200
- 1500
- 1800
- 2100
Alba's characteristics[36]
Voice: altoflute/harp/oboe
Personality: balanced
Scar: nothing
Tattoo: nothing
Hair: hair-08/ hair-13/ hair-14/ hair-16/ hair-17/ hair-20/ hair-21/ hair-22
hair-long-strands/ hair-medium-ponytail/ hair-medium-snood/ hair-short-sidebraids1/ hair-short-sidebuns/ hair-short-topbun
Haircolor: cordovan/ eerieblack/ harvestgold/ liver/ oldburgundy/ rosewood/ russet/ sanddune/ slategray/ wheat/ wintergreendream
Alba's clothing[37]
Arm: arm-bronze-lapis-bracelet/ arm-copper-armlet/ arm-copper-lapis-bracelet/ arm-coral-bracelet/ arm-peasant-bracer/ arm-seashell-bracelet
Face: nothing
Foot: foot-tailor
Hand: nothing/ hand-gloves
Head: head-tailor
Lowerbody: lowerbody-pants-tailor
Neck: neck-copper-lapis-necklace, neck-ebony-amulet, neck-lapis-necklace, neck-necklace-coral, neck-necklace-seashells, neck-purpleheart-amulet
Shoulder: shoulder-female-innkeeper-apron-innkeeper
Upperbody: upperbody-female-shortsleeve-tailor
Upperbodyover: upperbodyover-female-shortsleeve-tailor
Waist: waist-tailor
Inventor
See Tobias
Video
| Stuck at the village? (Minimal spoilers) |
|---|
![]() |
History
| Version | Description |
|---|---|
| v1.20.0 | Nadiya Village added in v1.20.0-rc1[38] |
Notes
- Text for the dialogs was copied directly from files in
Vintagestory\assets\survival\config\dialogueandVintagestory\assets\game\lang - Text surrounded with parentheses indicates nonverbal interaction.
- Buying/selling info was copied directly from files in
Vintagestory\assets\survival\config\tradelists - Apparently the tailor's name was Malgosia before Alba was decided on.
Gallery
See also
References
- ↑ Lines 45-64 of %appdata%\Roaming\Vintagestory\assets\survival\entities\humanoid\villager.json
- ↑ Direct message conversation between Th3Dilli (developer) and T.Read (player) via Discord, Jun20245
- ↑ Line 43 of %appdata%\Roaming\Vintagestory\assets\survival\entities\humanoid\villager.json
- ↑ Data from Vintagestory\assets\survival\config\tradelists\villager-agnieszka.json
- ↑ Lines 116-126 of %appdata%\Roaming\Vintagestory\assets\survival\entities\humanoid\villager.json
- ↑ placeholder
- ↑ from Vintagestory\assets\survival\config\tradelists\villager-gerhardt.json
- ↑ placeholder
- ↑ placeholder
- ↑ placeholder
- ↑ placeholder
- ↑ placeholder
- ↑ placeholder
- ↑ placeholder
- ↑ placeholder
- ↑ placeholder
- ↑ placeholder
- ↑ placeholder
- ↑ placeholder
- ↑ placeholder
- ↑ placeholder
- ↑ placeholder
- ↑ placeholder
- ↑ from Vintagestory\assets\survival\config\tradelists\villager-herbalist.json
- ↑ placeholder
- ↑ from Vintagestory\assets\survival\config\tradelists\villager-innkeeper.json
- ↑ placeholder
- ↑ placeholder
- ↑ placeholder
- ↑ placeholder
- ↑ placeholder
- ↑ placeholder
- ↑ from Vintagestory\assets\survival\config\tradelists\villager-tad.json
- ↑ Lines 193-203 of %appdata%\Roaming\Vintagestory\assets\survival\entities\humanoid\villager.json
- ↑ from Vintagestory\assets\survival\config\tradelists\villager-alba.json
- ↑ Lines 443-458 of %appdata%\Roaming\Vintagestory\assets\survival\entities\humanoid\villager.json
- ↑ Lines 459-469 of %appdata%\Roaming\Vintagestory\assets\survival\entities\humanoid\villager.json
- ↑ Official devlog
| Wiki Navigation | |
|---|---|
| Vintage Story | Guides • Frequently Asked Questions • Soundtrack • Versions • Controls |
| Game systems | Crafting • Knapping • Clay forming • Smithing • Cooking • Temperature • Hunger • Mining • Temporal stability • Mechanical power • Trading • Farming • Animal husbandry |
| World | World generation • Biomes • Weather • Temporal storms |
| Items | Tools • Weapons • Armor • Clothing • Bags • Materials • Food |
| Blocks | Terrain • Plants • Decorative • Lighting • Functional • Ore |
| Entities | Hostile entities • Animals • NPCs • Players |
| Miscellaneous | List of client commands • List of server commands • Creative Starter Guide • Bot System • WorldEdit • Cinematic Camera • Adjustable FPS Video Recording • ServerBlockTicking • Adding Mods • Troubleshooting Mods |

