
| Chicken | |
| Health | |
| Health (Rooster/Hen) | 3 |
| Health (Chick) | 1.5 |
| Attack | |
| Base Attack (Rooster/Hen) | 0.25 |
| Base Attack (Chick) | 0.25 |
| Behavior | |
| Alert Range (m) (Rooster/Hen) | 20 |
| Alert Range (m) (Chick) | 6 |
| Multiply | |
| Growth Time (days) | 7 |
| Drops | |
| Poultry | 1 - 1.5* |
| Feathers | 8 - 16* |
| Bone | 0.5* |
| Animals | |
Template for displaying an animal's male, female, and baby attributes in one chart.
| Section | Parameter | Description |
|---|---|---|
| Image | File:chicken-male.png | Image filename with "File:" prefix and ".png" suffix |
| Health | Health Male | When the health of the male and female entity are different values, they must be presented in separate rows. |
| Health Female | ||
| Health Male/Female | When the health of both the male and female entity are the same, they must be presented in one single row. | |
| Health Baby | The health of the baby entity. | |
| Attack | Attack Male | Damage produced by the base attack of the male entity. |
| Attack Female | Damage produced by the base attack of the female entity. | |
| Attack Male/Female | When the damage of both the male and female entity are the same, they must be presented in one single row. | |
| Attack Female/Baby | When the damage of both the female and baby entity are the same, they must be presented in one single row. | |
| Attack Baby | Damage produced by the base attack of the baby entity. | |
| Behavior | Alert range | Their range of vigilance for fleeing a predator. It might also apply to waking from sleep, interrupting eating, or seeking prey. |
| Jump height | The number of blocks they can ascend. | |
| Run speed | Their running speed. | |
| Swim speed | Their swimming speed. | |
| Reproduction | Satiety to Mate | Portions needed to be eaten from a trough before a ready-to-mate entity can become pregnant. |
| Gestation Time | Time before a pregnant entity gives birth. | |
| Incubation Time | Time before fertile eggs hatch, if sat on by a broody hen. | |
| Growth Time | Time before a baby entity becomes a full adult. | |
| Drops | Drops | Items the entity drops when looted, ± bonus loot. Template configured for up to 15 different items. |