Guía de Supervivencia - Tu primer día
Esta guía es una colaboración entre muchos individuos y puede tener problemas. Una maravillosa miembro de la comunidad, copygirl, quien ha contribuido al código de Vintage Story, ha compilado una mas concisa y potencialmente mas fácil de usar guía de supervivencia en su propia pagina (sitio en Inglés). Como con la wiki, no hay garantía de la exactitud del contenido y será correcto en base al conocimiento del autor.
Your first day
Player Spawn
Los jugadores aparecen dentro el mundo en el "punto de aparición". Si un jugador muere en el juego, el jugador reaparecerá en el punto de aparición inicial hasta que sea restablecido. (Una manera de restablecer el punto de aparición del jugador puede ser encontrada mas tarde en el juego.) Es una buena idea dejar una señal para este punto de aparición cuando un jugador aparezca por primera vez en el mundo. Usa el
en el mapamundi o bien usa el comando /waypoint add [color] [titulo]. Este comando agrega un punto guía con el color (cualquier color .NET o un código hexadecimal) y texto definidos.
User Interfaces
Once you have spawned, you will see three indicators at the bottom of your screen: one red, one cyan and one green.
Health
The first red indicator, your health bar on the left, reflects the amount of damage your character can take before dying. Each subdivision in the bar represents 1 health point, of which you will have 15 by default. Lost health points can be recovered using healing items or through natural regeneration, which restores 0.1 health points every 10 seconds. However, this significantly increases the loss of satiety.
Temporal Stability
The second marker, represented by a cyan gear in the middle, is your temporal stability. This measures how stable the player is. The less cyan area there is, the more unstable the character will be. As it gradually decreases, you will see the gear spinning counterclockwise. If it completely runs out, you will enter the Rust World, which causes visual distortions, increases the spawn rate of monsters, and causes damage until some temporal stability can be recovered.
Draining temporal stability:
- Some surface areas are temporally unstable
- Caves, underground caverns, and places below surface level are generally more unstable than the surface of the world
- Temporal storm (occur at regular intervals)
- Being near a Temporal rift will rapidly drain temporal stability
Recovering temporal stability:
- Move to a location of high stability on the surface or at higher elevations in the world
- Transfer the temporal stability from a temporal gear: equip the gear in the left hand, a knife in the off hand, and hold
to provide a 30% boost at the cost of some HP - Killing mosters recovers small amounts of your own temporal stability
Keep temporal stability in mind when picking a spot to building your home, as moving after settling down will be much harder.
Satiety
Satiety, represented by the green bar on the right, reflects how hungry the character is or how many calories remain to be burned. It has a maximum, default, value of 1500. Satiety decreases naturally over time, even when standing still, but some actions such as running, holding something in the off-hand, wearing armor, or certain conditions like cold temperatures or regenerating lost health will increase satiety consumption. If satiety falls to zero, the player will start to take hunger damage, leading to death. Eating food will restore as much satiety as shown in the item's description.
Player Inventory
Bellow the three indicators, you will see one empty slot on the left, 10 empty slots on the middle and 4 empty slots on the right. These are three different types of inventory slots.
- Off-hand slot Which can hold passive items such as torchers or lanterns.
- Main inventory Which holds 10 slots. Every slot is linked to a shortcut for quick access (default: keys 1 to 0).
- Backpack slots Which allow for portable containers to be added. Up to 4 containers can be used to expand the inventory further. These slots can be accessed through the inventory/crafting window E or by using Ctlr + 1 to 4.
Stone Age
Para iniciar la Edad de Piedra, necesitarás Herramientas de Piedra, el proceso suele implicar lo siguiente:
- Find Flint or loose knappable stones (basalt, chert, granite, andesite, obsidian or peridotite).
- With the flint or stone in your active hotbar slot, place it (Shift +
) on solid ground to create a knapping surface. Only flint will immediately create a knapping surface. In order to use the other loose stones, you need to place it once, then target it (Shift +
) again with another loose stone. - Choose the tool to create from the menu. An axe and a knife are highly recommended as first tools.
- Using a stone in the active hand,
on the orange boxes to remove them from the stone and shape the finished blade or tool head. When the last orange box is removed, the completed tool head will transfer to the player's hotbar. If an orange box (or group of them) becomes completely separated from the main tool, they will disappear as well. - Press E to open the inventory GUI and access the crafting grid. In the grid, combine the stone tool blade with a stick (handle) to create the finished tool.
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Portable Containers
Now that you have a knife and can quickly gather reeds, you can collect 10 of them to craft a hand basket, needing 40 to fill all the backpack slots. Each hand basket adds 3 inventory slots, giving us 12 new spaces. It is important to note that backpacks can only be kept in the inventory while they are empty. Once they contain items, they can only be placed on the ground or in backpack slots.
Food
You can now fill all that extra inventory space with food! Here are some of the first day options:
- Wild Crops can be found around the world. They spawn in varying states of growth, and are only harvestable when fully mature. In addition to food they are one of the main ways of acquiring seeds for farming along with ruins and trading. Wild crops can also be an easy way to acquire flax before you have a farm.
- Mushrooms can be harvested with a knife or empty hands. They will regrow at the exact spot, so marking mushroom clusters on the map can be advantageous. Make sure to check the mushroom with the Handbook to check for poisonous variants, as some mushrooms can drain your health or even kill you when consumed raw or cooked. They can be found on the ground or on trees, and are (mostly) found in forests.
- Ripe Berry Bushes can be harvested without tools, and then broken and replanted anywhere else. After a while they will start to bloom again.
- Cattail roots can be harvested using a knife and cooked over a fire as a source of early game forage. However, eating the roots gets rid of the plant, so it is best to try to avoid until you make all reed chests and baskets you plan to make.
- Most animals can be killed and harvested with a knife for nutritious meat and fat, as well as items useful later in the game like bones and hide. Bones can be gathered after exiting the menu by destroying the skeleton left behind. Sneak and hold the
with a knife in hand to harvest animals. Meat must be cooked in a fire pit.
Refer to the page on wild foods for more information.
Clay
La arcilla es un recurso requerido para progresar por las eras, y en el juego temprano puede ser usada para construir opciones de almacenaje estacionario relativamente baratas y tu primer medio de preservar alimentos un poco mas. También es requerida para fabricar una olla de cocina, la cual es necesaria para la cocina avanzada.
Encontrará información detallada en la página Fabricación con arcilla.
Light / Cooking
Cuando se pone el sol, el jugador tal vez quiera crear una hoguera como una fuente de luz y para cocinar. Pero toma en cuenta que la lluvia extinguirá cualquier llama o antorcha descubierta, así que asegurate de construir un techo simple sobre cualquier hoguera.
Reúne los siguientes recursos:
- Dry grass:
with a Knife in hand to gather Tall Grass. - Firewood:
with an Axe in hand to cut Trees and harvest logs. Place the axe and logs in the crafting grid to create firewood.
Sneak and right click on solid ground with the dry grass in hand to place a fire pit. Next, sneak and right click with 4 firewood in hand to complete the fire pit. Then, light the fire using a firestarter (or a torch), hold
with either item in hand and aim at the base of the firepit. (Optionally check the handbook H, to find out how to make a firestarter.)
Felicitaciones, carne puede ser cocinada y nuevas antorchas creadas calentando palos! Pero ten cuidado, una antorcha en tu mano izquierda causara que tomes una pena de mayor hambre, y las antorchas sostenidas mientras caes en el agua serán extinguidas.
Combat
Para defenderte contra criaturas hostiles, fabrica armas de la edad de piedra con el tallo lítico o tallando un garrote de un tronco. Diferentes armas tienen diferentes alcances. Las Lanzas son las armas de largo alcance mas poderosas de la edad de piedra, pero se rompen con facilidad. Crea una punta de lanza de piedra a través del tallo lítico, y combina con un palo (como asta) en la cuadricula de fabricación para terminar la lanza. Los garrotes de madera son durables pero tienen menos poder y menos alcance. Cuchillos, hachas y simples palos pueden ser usados como armas, pero tienen mucho menor alcance que la lanza. En una emergencia, pequeñas piedras pueden ser arrojadas a criaturas. Para mas información, lee el articulo principal sobre Combate.
La Armadura corporal improvisada puede ser creada con hierba seca y leña para obtener algo de protección básica. No protegerá tu cabeza ni tus piernas, pero es mejor que nada. Una vez más establecidos en el mundo de Vintage Story, se pueden crear tipos de armaduras más avanzadas.
Shelter
Una vez que el sol se ponga, al jugador también podría gustarle un refugio. Hay diferentes bloques que puedes usar para crear un refugio usando los recursos tempranos que tienes disponibles. La hierba seca puede ser usada para hacer una cama temprana, o formar bloques de heno/adobe para bloques de construcción temprana. El suelo también es un buen material de construcción, y puede ser usado para crear Ladrillos de Adobe.
There are different blocks that you can use to make a shelter using the early resources you have available. Dry grass can be used to make a bed early on, or form hay blocks/cob for early building blocks. Soil is also a good building material, and can be used to create Wattle and daub. If you run out of time or don't have the resources to make a shelter, you can always hide in a Traders cart (remember, you will not be able to prepare tools or food for tomorrow as you can't modify the Traders cart. If there are no traders nearby, you can always make a skybase or bunker, just remember some monsters can climb ladders!
Stationary Storage
- Ver Artículo principal de Contenedores para información detallada.
For more storage, the player can craft two early game containers.
- Reed chests have 8 slots for items, however they require a total of 24 cattails (or papyrus) and shouldn't be used to store food if possible.
- Storage Vessels have 12 slots. They require clay to craft and have the best spoilage rates in the game, which make them suitable for food storage. As with all clay items, they must be fired before they become useable.
- Chests have 16 slots, but it's not an early game storage, because it's require boards and Nails and strips , which also require access to smithing. You can also combine two chests into one trunk in the crafting grid, which takes up 2 blocks of space and has 36 slots, making it slightly more effective than two chests, but more bulky.
Temperature
- Ver Artículo principal de Temperatura para información detallada.
La temperatura corporal del jugador necesita mantenerse alrededor de los 37°C. Tiempos prolongados con la temperatura corporal por debajo de esa marca resultaran en animaciones de congelamiento e incluso daño recibido. Cuidado que caer en agua o estar bajo la lluvia bajará tu temperatura mas rápido. Estar cerca de una hoguera calentará al jugador y la temperatura corporal se mantendrá arriba por un rato aun después de alejarse.
Standing near a lit campfire can warm the player up and the body temperature will stay up a while even after stepping away.
Advanced Game Mechanics
Una vez que lo básico ha sido dominado, los jugadores pueden desarrollar tecnología avanzada: Guía de Supervivencia - Tecnología Avanzada
Tutorial Video: First Day
Gracias a Ashantin por crear y compartir con la comunidad de VS (video en Inglés).


| Wiki Navigation | |
|---|---|
| Vintage Story | Guías • Preguntas más frecuentes (FAQ) • Vintage Story Original Soundtrack • Versiones • Controles |
| Mecánicas de juego | Fabricación • Talla Lítica • Alfarería • Herrería • Cocina • Temperatura • Hambre • Minería • Estabilidad temporal • Energía mecánica • Comercio • Agricultura • Ganadería |
| Mundo | Generación del Mundo • Biomas • Clima • Tormentas temporales |
| Objetos | Herramientas • Armas • Armadura • Ropa • Mochilas • Materiales • Comida |
| Bloques | Terreno • Plantas • Decorativo • Iluminación • Functional • Minerales |
| Entidades | Entidades hostiles • Animales • NPCs • Jugadores |
| Miscellaneous | List of client commands • Lista de comandos del servidor • Creative Starter Guide • Bot System • Cómo utilizar Worldedit • Cinematic Camera • Adjustable FPS Video Recording • ServerBlockTicking • Adding_mods • Troubleshooting_Mods |

