Vegetable

From Vintage Story Wiki

Vegetable is a category of food in Vintage Story that encompasses most vegetable crops, mushrooms , roots , and olives . Vegetables can be obtained by foraging in the wild or farming . Vegetables have different nutritional values and growing requirements.

Obtaining

Wild crops

For soybeans and peanuts, see Legume .

Small patches of vegetable crops can be found while exploring, in areas with the following temperature , precipitation , and forestation :

Wild crop Temperature (°C) Rainfall Forestation Likelihood Amount
Icon Name Minimum Maximum Minimum Maximum Minimum Maximum
Carrot 5 24 0.35 0.75 0 0.6 4% 0-10
Onion 3 29 0.38 0.75 0 0.6 3% 0-10
Turnip 1 26 0.38 0.75 0 0.65 3% 0-10
Parsnip 1 22 0.38 0.75 0 0.65 1.5% 0-10
Cassava 23 48 0.28 0.6 0.1 0.4 7% 1-7
Fennel -10 18 0.3 0.8 1 0.3 2% 2-8
Olive 22 50 0.3 0.5 0 1 4% Varies

Chunks meeting these conditions have a fixed likelihood of generating an amount of crops, which might include a mix of mature and immature crops.

Olives grow on fruit trees , but are regarded as a vegetable in nutrition.

Foraging

See also: Mushroom and Reed

Mushrooms have fixed patches where they grow, typically on the side of or underneath trees. They cannot be propagated, but mushroom patches will periodically regrow.

Cattail , papyrus , and tule have roots that can be collected with a knife . These can be cooked over a firepit into “cooked wild rhizomes,” which only provide 100 satiety. The roots cannot be propagated.

Purchasing

  • The agricultural trader sells 6-10 parsnips at an average price of 2 rusty gears . They also sell 1-3 parsnip and cabbage seeds at an average price of 4 and 6 rusty gears respectively.
  • 5-7 carrot, onion, turnip, pumpkin, and cabbage seeds can be found in cracked vessels (seed), which appear in surface ruins or can be purchased from the treasure hunter for an average price of 8 rusty gears.

These are the only ways to obtain seeds for pumpkins and cabbages, which do not grow in the wild.

Cultivation

For information on growing olive trees, see Fruit Tree .

All vegetable crops can be cultivated by collecting seeds and planting them in farmland .

Seed Total growth Nutrient Temperature (°C) Yield Growth stages
Icon Name Months Days Type Consumption Minimum Maximum
Carrot 1 9.3 K 34.3 -10 32 9-13 7
Onion 1.5 13.9 P 30 -1 40 10-14 7
Turnip 0.8 7.2 N 24 -5 27 6-8 5
Parsnip 1.8 15.8 P 17.5 -10 32 10-14 8
Cassava 4.4 39.6 K 22.2 4 44 14-18 9
Cabbage 1.4 12.4 N 36.67 -5 35 2 12
Pumpkin 1.7 15.3 P 30 -5 40 Varies 8
Fennel 2.7 24 N 35 -8 35 9-13 9

Mature, farmland-grown vegetables yield the amount listed above and drop 1 or 2 seeds. At the second-to-last stage, they yield a reduced amount and drop 1 seed.

Usage

Food

Vegetables (exlcuding roots ) can be eaten raw or used as a cooking ingredient in meals such as vegetable stew , porridge , meat stew , soup , scrambled eggs , and pie . Their satiety increases by 50% in the final product.

Pickling

1 vegetable (excluding roots and mushrooms ) and 1L of brine can be sealed in a barrel for 14 days to make pickles. Pickles last 3 months and provide 80% of their original satiety.

Animal husbandry

Vegetables (excluding roots and mushrooms ) can be used as animal feed in large and small troughs .

Plant oil

Olives can be squeezed in a fruitpress to produce olive oil , which can substitute for fat in the crafting recipe for oil lamps .

Stinkbait

Fennel , along with licorice , is an aromatic plant that can be cooked with meat or dough to make stinkbait for fishing .

Composting

Vegetables can be used as a material for rot in composting. However, this is not recommended because vegetables lack the advantages of other perishable items—they do not have a high yield like fruits , or a high transition ratio like grains .

List of vegetables

Vegetable crops

Icon Name Satiety Fresh time Transition time Transition ratio
Carrot 100 21 days 4 days 0.5
Onion 100 28 days 4 days 0.5
Turnip 100 21 days 4 days 0.5
Parsnip 100 21 days 4 days 0.5
Cassava 100 28 days 5 days 0.5
Cabbage 300 21 days 4 days 0.5
Pumpkin 140 per slice 18 days 3 days 0.5
Fennel 50 21 days 4 days 0.5
Olive 100 21 days 4 days 0.5

Foragable

Icon Name Satiety Fresh time Transition time Transition ratio
Mushroom 80 18 days 3 days 1
Cooked wild rhizome 100 2 days 18 hours 0.5

Preservation

Vegetables are fresh for 18 to 21 days, which can be extended by storing them in a storage vessel —which has a greater perish speed reduction for vegetable-related items—and a cellar .

Vegetables can be processed in several ways to extend their fresh time:

  • Vegetables can be turned into pickles with brine. At peak freshness, the pickle will last 75 days. If the vegetable is losing its freshness but hasn’t started spoiling yet, it will still last a minimum of 18 days.
  • Vegetables can be added to a pie that lasts 8 days (12 days if charred).

Notes

  • Before Version 1.22.0, crops consumed fewer nutrients and took less time to grow than originally intended. This was due to an oversight where crops (which have n growth stages and n - 1 growth transitions) would consume 1 / n nutrients per transition, rather than 1 / (n - 1). When the bug was fixed, nutrient consumption and growth time were also reduced to maintain the same crop behavior as before.


Items
Resources BeeswaxBlasting powderBoneBonemealCandleCattailsCharcoalClayClay bricksClear quartzClothCokeCompostCrushed resourcesDry grassEggFatFeatherFirewoodFlax fibersFlax twineFlintGemsHerb bundlesHidesHoneycombLarge gear sectionLeatherLimeMortarParchmentPapyrusPlanksPotashQuicklimeRefractory brickResinSailSewing kitShinglesStickStonesStone bricksTermites
Metal Metal BitsChainsIngotsJonas partsLamellaeMetal scrapsMetal partsNuggetsOrePadlocksPlatesPounder capsRusty gearScalesScrap weapon kitSolder barTemporal gearTool heads
Seeds Cattail rootCrop seedsPapyrus rootTree seeds
Tools AxeChiselCleaverFirestarterHammerHelve hammerHoeInk and quillKnifeOre blasting bombPickaxePlumb and SquareProspecting pickSawScytheShearsShovelSnow shovelSieveSoldering ironTongsWooden panWrench
Weapons ArrowBeenadeBowFalxSwordSpearSlingTuning spear
Consumables
Equipment
Transport GliderRaftCrude oar
Miscellaneous BookGame of OmokTuning cylinder
Creative only Stack randomizers