Smithing

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This page was last verified for Vintage Story version 1.20.6.


Seraph smithing.

Smithing is a powerful way to form metal ingots into crafting components, armor materials, and tools and weapons heads.

Required materials

To smith items, a player needs an anvil , a hammer , a pair of tongs , a forge with fuel (such as coal or charcoal ), and metal ingots .
In the case of Copper and Bronze Alloys, the metal must be casted to form ingots using the crucible and clay molds prior to working them in the anvil. Iron ingots require preparation using a bloomery, and obtaining steel ingots requires a cementation furnace.

See Casting , Bloomery and Steel making for more detailed information.
Tip:
Plates can also be used to smith items.


Preparing the ingots

  1. Load the forge: Add up to 5 fuel (coal or charcoal ) to the forge , then add up to four ingots
  • Different types of coal have different burning times and temperatures, with Charcoal burning the hottest at 750°C and Anthracite burning the longest at 4 ingame-hours per unit.
  • Coke is also a possible fuel, burning at 800°C for the same duration as charcoal
  1. Ignite the forge: Ignite with a torch. Most metals can be worked when they are heated to a temperature above 50% of their melting point. Lead can be smithed at any temperature, iron blooms can be smithed at above 700°C.
  2. Heat the Ingots: Depending on the fuel and the ingots, it may be necessary to use Bellows to bring the ingots up to the temperature required for processing.
  3. Collect heated ingots: Remove the ingot from the forge using tongs in the off-hand .
  4. Select the desired product: Placing an ingot on the anvil , opens a dialog allowing the player to choose what tool, weapon, or item to craft. This selection cannot be undone, as it transforms the ingot into a "work item" that can only be forged into the selected item. However, the work item can be broken down into bits with a chisel and smelted back into an ingot to recover the material and reset the process.
  5. Quenching and Tempering: Most Tools and Weapons made from iron, meteoric iron and steel can be quenched to improve durability, damage for weapons and mining speed for tools at the risk of destroying the item. See Quenching and Tempering for more

Smithing the item

Ingot being worked on an anvil

Once the tool, weapon, or item is selected, two different-colored voxel outlines will appear in green and purple to show the shape that the metal should be formed into.

Each ingot contains 42 voxels, and each plate contains 81 voxels.

To form the item, the empty green outlines must be filled with metal voxels, and the metal voxels must be removed from the purple outlines. This is done by hitting the metal with a hammer to move the metal from its original shape into the shape of the selected item.

The hammer has specific modes, explained below, that allow players to choose which direction the metal will move when striking the work item with the hammer. Using the Right-mouse-button Right mouse button will turn the work item around, making it easier to hit certain parts.

If the work item cools down too much during this process, use the forge to reheat the work item. Item progress will not be lost if the item is removed from the anvil and replaced. Some items, like plates, require two ingots to complete. To continue work shaping an item that needs more material, add another heated ingot to the work item on the anvil as if placing a new ingot to work, this will add the new ingot on top of the work item currently being formed, with 42 new voxels.

Tip:
While copper and bronze work items can be melted back to an ingot (watch work item section), iron work items must be smelted in a bloomery again. Be careful with them!


Hammer modes

To move metal in specific directions, change the hammer mode. Press F with a hammer in the active hand to view and change tool modes. You can open the inventory or press Alt to move the mouse more freely.

Hammer modes screen.

Hammer modes include three modes:

  • Heavy Hit:
    • When used on the bottom layer: No effect
    • When used on the upper layers: If near the edge, it will move voxels the lower layer, i.e. flatten the work item. Otherwise it will spread the voxels.
  • Upset (Up, Left, Down, Right):
    • When used on the bottom layer: Move voxels to the upper layer, only possible at the edges of a work item
    • When used on upper layers: Move voxels horizontally or down a layer if at the edge.
  • Split:
    • When used on metal: Permanently removes one voxel.
    • When used on iron bloom or blister steel : Permanently removes up to 9 slag voxels (dark parts) in a 3x3 arrangement (if slag voxels are hit, no metal voxels will be removed.)

Work items

Work item on anvil
Crafting work item to copper bits

If you accidentally miss while using split mode, don't worry! There is no need to add an extra ingot. Cool the work item and combine it with a chisel in the crafting menu, you will get 20 bits of a certain material. These bits can be used in the same way as the ore nuggets.






Smithing list

Only certain items, weapons, and tool heads are available depending on the metal:

Icon Item Amount of ingots Copper Gold Silver Tin Zinc Bismuth Lead Bronze Iron Meteoric
Iron
Steel
Anvil base 5 ❌ ❌ ❌ ❌ ❌ ❌ ❌ ❌ ✔️ ✔️ ❌
Anvil top 5 ❌ ❌ ❌ ❌ ❌ ❌ ❌ ❌ ✔️ ✔️ ❌
Arrowhead 1
(for 6 or 9 arrowheads) or 1 plate for easier smithing
✔️ ✔️ ✔️ ❌ ❌ ❌ ❌ ✔️ ✔️ ✔️ ✔️
Axe head 1 ✔️ ✔️ ✔️ ❌ ❌ ❌ ❌ ✔️ ✔️ ✔️ ✔️
Chisel 1 ✔️ ✔️ ✔️ ❌ ❌ ❌ ❌ ✔️ ✔️ ✔️ ✔️
Chute section 1 ✔️ ❌ ❌ ❌ ❌ ❌ ❌ ❌ ❌ ❌ ❌
Cleaver 1 ✔️ ✔️ ✔️ ❌ ❌ ❌ ❌ ✔️ ✔️ ✔️ ✔️
Hammer head 1 ✔️ ✔️ ✔️ ❌ ❌ ❌ ❌ ✔️ ✔️ ✔️ ✔️
Iron hatch door 4 ❌ ❌ ❌ ❌ ❌ ❌ ❌ ❌ ✔️ ❌ ❌
Helve hammer head 2 ❌ ❌ ❌ ❌ ❌ ❌ ❌ ✔️ ✔️ ✔️ ✔️
Hoe head 1 ✔️ ✔️ ✔️ ❌ ❌ ❌ ❌ ✔️ ✔️ ✔️ ✔️
Knife blade 1 ✔️ ✔️ ✔️ ❌ ❌ ❌ ❌ ✔️ ✔️ ✔️ ✔️
Nails and strips 1 ✔️ ✔️ ✔️ ❌ ❌ ❌ ❌ ✔️ ✔️ ✔️ ✔️
Falx head 1 ✔️ ✔️ ✔️ ❌ ❌ ❌ ❌ ✔️ ✔️ ✔️ ✔️
Chain 2 ✔️ ✔️ ✔️ ❌ ❌ ❌ ❌ ✔️ ✔️ ✔️ ✔️
Plate 2 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Scales 2 ✔️ ❌ ❌ ❌ ❌ ❌ ❌ ✔️ ✔️ ✔️ ✔️
Padlock 1 ❌ ❌ ❌ ❌ ❌ ❌ ❌ ✔️ ✔️ ✔️ ✔️
Pickaxe head 1 ✔️ ✔️ ✔️ ❌ ❌ ❌ ❌ ✔️ ✔️ ✔️ ✔️
Pounder cap 1 ❌ ❌ ❌ ❌ ❌ ❌ ❌ ✔️ ✔️ ✔️ ✔️
Prospecting pick head 1 ✔️ ✔️ ✔️ ❌ ❌ ❌ ❌ ✔️ ✔️ ✔️ ✔️
Saw blade 1 ✔️ ✔️ ✔️ ❌ ❌ ❌ ❌ ✔️ ✔️ ✔️ ✔️
Scythe head 1 ✔️ ✔️ ✔️ ❌ ❌ ❌ ❌ ✔️ ✔️ ✔️ ✔️
Shears 1 ✔️ ✔️ ✔️ ❌ ❌ ❌ ❌ ✔️ ✔️ ✔️ ✔️
Shovel head 1 ✔️ ✔️ ✔️ ❌ ❌ ❌ ❌ ✔️ ✔️ ✔️ ✔️
Spear head 1 ✔️ ✔️ ✔️ ❌ ❌ ❌ ❌ ✔️ ✔️ ✔️ ✔️
Shield boss 1 ❌ ✔️ ✔️ ❌ ❌ ❌ ❌ ✔️ ✔️ ✔️ ✔️
Shield hoop 1 ❌ ✔️ ✔️ ❌ ❌ ❌ ❌ ✔️ ✔️ ✔️ ✔️
Wrench 1 ✔️ ✔️ ✔️ ❌ ❌ ❌ ❌ ✔️ ✔️ ✔️ ✔️

Smithing tutorial videos

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Ores, metals and minerals
Guides Ore Deposits • Metals
Metals Copper • Iron • Meteoric iron • Gold • Silver • Lead • Tin • Zinc • Bismuth • Titanium (Ilmenite) • Nickel
Alloys Bronze (Tin bronze, bismuth bronze, black bronze) • Steel • Brass • Solder (Lead solder, Silver solder) • Molybdochalkos • Cupronickel • Electrum
Minerals Alum • Borax • Cinnabar • Coal • Halite (Salt) • Lapis lazuli • Quartz • Saltpeter • Sulfur • Sylvite (Potash)
Tools Pickaxe • Hammer • Prospecting Pick • Crucible • Forge • Ore blasting bomb • Quern • Anvil • Bloomery • Helve hammer • Pulverizer
Other Gemstones
Related mechanics Panning • Mining • Clay forming • Casting • Smithing • Steel making



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