Copper
| Copper | |
| Stackable | 16 |
| Smeltable | |
| Smelt Point | 1084°C |
| Requires Container | Yes |
| Output | Ingot mold |
| Output Amount | 1 |
| Items | |
Copper is a tier 2 metal. It is generally the first metal available to players at the start of the game. Copper can be cast and smithed into a variety of tools, weapons, armor, and other items. It is also a component in several alloys.
Obtaining
Ores
There are two types of copper-containing ores: malachite and native copper.
Native copper can be found in nearly all rock layers: chalk, chert, claystone, conglomerate, sandstone, shale, phyllite, slate, andesite, basalt, granite, and peridotite. It is both a shallow ore, with a high chance of generating loose stones on the surface, and deep ore, which does not generate loose stones.[1]
- Shallow native copper deposits generate at an elevation between 0.935 and 0.995 of the surface. The height of the surface varies across different terrain, and is estimated to be Y = 120 on average in a world with default height settings. Shallow native copper can range from Y= 112 to Y = 119. The deposit is disc-shaped with a radius of 3-6 blocks and a thickness of 1 block. It has 0.2 tries per chunk to generate, making it very rare.
- Deep native copper deposits generate at an elevation between 0 and 0.6 of the surface. In a world with default height settings, this can range from Y = 0 to Y= 72. The deposit is disc-shaped with a radius of 4-10 blocks and a thickness of 3 blocks. It has 25 tries per chunk to generate, making it common.
| Rock | Normal block | Ore block | Native copper bits |
|---|---|---|---|
| Chalk | |||
| Chert | |||
| Claystone | |||
| Conglomerate | |||
| Sandstone | |||
| Shale | |||
| Phyllite | |||
| Slate | |||
| Andesite | |||
| Basalt | |||
| Granite | |||
| Peridotite |
Malachite can be found in the remaining rock layers: limestone and marble. It is a shallow ore and has a high chance of generating loose stones on the surface.[2]
- Malachite deposits generate at an elevation between 0 and 0.94 of the surface. In a world with default height settings, this can range from Y = 0 to Y = 112. The deposit is disc-shaped with a radius of 4-10 blocks and a thickness of 1 block. It has 10 tries per chunk to generate, making it somewhat common. It also receives a depth bonus, meaning that ores have a chance to be 1 grade higher at lower elevations (0% chance at surface level, 100% chance at Y = 0).[3]
Altogether, copper ores can generate in any rock layer except for kimberlite.
A tier 2 pickaxe (copper or higher) or an ore blasting bomb is required to mine copper ores. These drop ore chunks, which must be smashed with a hammer to turn them into usable nuggets. Without tools, only surface bits can be picked up for 1-3 nuggets each.
Panning
There is a 15% chance (1 in 6.67) of obtaining 1 native copper nugget when panning in sand or gravel.
Other
16 native copper nuggets can be purchased from the commodities trader for 1 to 3 rusty gears. While in stock, this trade can be performed 3 to 5 times per reset.
Cracked vessels (ore) found in ruins have a 14.49% chance to drop 2-8 native copper nuggets.
Usage
To process copper nuggets, they must be smelted in a crucible over a firepit using a high-temperature fuel, such as charcoal. Crucibles and molds are made through clay forming, which requires a source of clay, dry grass, and sticks.
Casting
- See also: Casting
Molten copper can be poured directly into molds for various items such as tools, weapons, and ingots.
Smithing
- See also: Smithing
A copper ingot can be heated in a forge and smithed on an anvil using a hammer into various items. Some of these items cannot be made through casting, such as copper plates.
Crafting
Smithed copper items can be used in most crafting recipes that allow multiple types of metals. The following recipes are made exclusively of copper:
Alloys
Copper and other metal nuggets can be smelted together in a specific ratio to create alloys. Copper is the primary component of bronze, a tier 3 metal. It is also a component of brass, molybdochalkos, and cupronickel.
| Image | Alloy | Copper % | 2nd metal % | 3rd metal % |
|---|---|---|---|---|
| Tin bronze | Copper 88-92% | Tin 8-12% | - | |
| Bismuth bronze | Copper 50-70% | Zinc 20-30% | Bismuth 10-20% | |
| Black bronze | Copper 68-84% | Silver 8-16% | Gold 8-16% | |
| Brass | Copper 60-70% | Zinc 30-40% | - | |
| Molybdochalkos | Copper 8-12% | Lead 88-92% | - | |
| Cupronickel | Copper 65-75% | Nickel 25-35% | - |
Progression
Copper is generally the first metal players will be able to use, due to its abundance and ease of smelting. Copper equipment and items allow players to mine rock and ores, create saws for advanced carpentry, and create effective weapons and armor. Because copper opens up many new abilities for players, gaining the ability to work with copper is referred to as "starting the Copper Age".
A pickaxe and hammer are the minimum tools required for effective mining (as opposed to panning or picking up surface bits). So, players will need to obtain 40 copper nuggets in total to properly enter the Copper Age. Additionally, copper anvils are only capable of smithing as high as tier 3 metals, which encompass all types of bronze. In order to progress further and into the Iron Age, players must fully master the use of bronze tools.
History
| Version | Description | |
|---|---|---|
| 0.9.5 | Copper exists in the form of ingots and ore that generates underground. | |
| 1.2.4 | Smelting functionality for copper ore and craftable copper tools was added. | |
| 1.3.3 | Tin bronze, bismuth bronze, and black bronze were introduced as alloys of copper. | |
| 1.3.9 | The size and frequency of copper ore deposits were increased. | |
| 1.4.3 | The amount of surface copper ore was reduced. | |
| 1.4.6.2 | The size of deep copper ore deposits was reduced. | |
| 1.4.9 | The durability of copper tools was increased by 50-100%. | |
| 1.5.0.1 | The frequency of surface copper was reduced by 25%. | |
| 1.5.1.1 | Copper tools, the lowest-tier metal, are now required to mine rock. | |
| 1.5.2 | Molybdochalkos was introduced as an alloy of copper. | |
| 1.6.0 | rc.1 | The frequency of surface copper was reduced by about 33%. |
| 1.9 | rc.4 | The size of surface copper deposits and chance of spawning bits were increased. |
| rc.5 | Panning was introduced as another method to obtain copper ore. | |
| 1.9.0 | Surface copper deposits were reduced by 50%. | |
| 1.10 | rc.1 | The size of surface copper deposits was reduced while maintaining the previous amount of bits. |
| 1.12.5 | rc.1 | Increased the frequency of surface copper deposits by 20% in Standard mode and 100% in Exploration and Wilderness Survival modes. |
| 1.13 | rc.2 | Surface copper no longer spawns at rich ore grade, except in basalt. |
Gallery
-
Native copper nugget
-
Malachite nugget
-
Copper bit
See also
References
- ↑ %AppData%\Roaming\Vintagestory\assets\survival\worldgen\deposits\metalore\nativecopper.json
- ↑ %AppData%\Roaming\Vintagestory\assets\survival\worldgen\deposits\metalore\malachite.json
- ↑ Line 241 of DiscGenerator.cs
| Ores, metals and minerals | |
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| Related mechanics | Panning • Mining • Clay forming • Casting • Smithing • Steel making |
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