Windmill

From Vintage Story Wiki
This page contains changes which are not marked for translation.
Basic windmill attached to a house.

A windmill is a multi-block structure that transforms wind into mechanical power . Mechanical power can be used to automate a quern , and is necessary to operate a helve hammer and pulverizer .

Building considerations

See also: Weather

When choosing a location for a windmill, the only geographical factor to consider is elevation. Setting up a windmill often involves building a dedicated tall structure or tower to maximize its elevation while making it accessible. Elevation is the number of blocks above sea level , which affects wind speed.

  • In a world with default height settings, sea level is at Y-level 110.
  • Starting from 10 blocks above sea level, wind speed receives a multiplicative bonus of 1% per block of elevation.
  • For every block below sea level, wind speed falls drastically. At 4 blocks below, speed is reduced by 50%. At 16 blocks below, speed is reduced by 80%. The maximum wind speed reduction is 96.5%.[1]
  • If there is no wind currently present, wind speed will be 0, regardless of elevation.

The structure itself also needs to have clearance around the windmill rotor for the sails to rotate freely. If a sail collides with a solid block, all of the sails will break and drop as items. Windmills do not work underground or inside buildings, as they require a sunlight level of 5 or higher.[2] If multiple rotors are located too close to each other, each windmill will be affected by turbulence and its power output will be halved. A windmill's turbulence radius is 1.5 times its sail radius (e.g., for a windmill with 10-block-long sails, another rotor cannot be present within 15 blocks).[3]

Materials

There are two types of windmills: normal and large. A large windmill produces more power than a normal windmill, but its materials require progression into the iron age . Each type of windmill uses a different type of rotor and sail that cannot be interchanged.

Windmill rotor

The rotor is the mechanism that holds the sails. The wooden and metal rotors are used in normal and large windmills, respectively. For the metal rotor, the following material types must be used:


Ingredients Crafting Recipe
1x Hammer
1x Chisel
2x Log
1x Resin
1x Rendered fat


Resin

Copper hammer

Copper Chisel

Log (Oak)


Fat-rendered

Windmill Rotor




Log (Oak)

Log (Oak)



Ingredients Crafting Recipe
4x Rod
4x Heavy bracket
4x Support beam

Rod-iron

Bracket-heavy-iron

Rod-iron

Bracket-heavy-iron

Supportbeam-walnut

Bracket-heavy-iron

Rod-iron

Bracket-heavy-iron

Rod-iron

Windmillrotor-metal



Supportbeam-walnut

Supportbeam-walnut




Sails

Sails are the wind-catching parts that generate wind power. The windmill sail and large windmill sail are used in normal and large windmills, respectively. For the large windmill sail, the following material types must be used:

  • Support beam : oak, maple, kapok, redwood, ebony, walnut, or purpleheart


Ingredients Crafting Recipe
4x Support beam
6x Stick
4x Linen

Supportbeam-oak

Stick

Supportbeam-oak

Stick

Linen

Stick

Linen

Sail

Sail

Sail

Supportbeam-oak

Supportbeam-oak

Stick

Stick

Supportbeam-oak

Supportbeam-oak

Stick

Stick

Linen

Linen

Stick

Stick

Linen

Linen


Ingredients Crafting Recipe
8x Support beam
12x Board
8x Linen

Supportbeam-walnut

Oak board

Supportbeam-walnut

Oak board

Linen

Oak board

Linen

Sail-large-oak

Sail-large-oak

Sail-large-oak

Supportbeam-walnut

Supportbeam-walnut

Oak board

Oak board

Supportbeam-walnut

Supportbeam-walnut

Oak board

Oak board

Linen

Linen

Oak board

Oak board

Linen

Linen



Sails are created in sets, with 1 set containing 4 sails. The total material costs are as follows:

Sail type Material 1 set 2 sets 3 sets 4 sets 5 sets 6 sets 7 sets 8 sets 9 sets 10 sets
Normal Support beam 4 8 12 16 20
Stick 6 12 18 24 30
Linen 4 8 12 16 20
Large Support beam 8 16 24 32 40 48 56 64 72 80
Board 12 24 36 48 60 72 84 96 108 120
Linen 8 16 24 32 40 48 56 64 72 80

The rotor's Block info HUD shows the current wind speed and potential power output. Adding a set of sails will increase a windmill's sail length and its required clearance by 1 block. For a normal windmill, 1 set of sails has a potential power output of 20 kN at 100% wind speed, 2 sets have a potential output of 40 kN, and so on. This does not account for changes in wind speed—if wind speed drops to 50%, 2 sets of sails will only produce 20 kN.

  • 1 set of sails (20 kN) can power a quern or pulverizer with a strong breeze, albeit slowly.
  • 1 set of sails is not enough to start a helve hammer at sea level, even with storm-level winds. 2 sets of sails (40 kN) can power a helve hammer with a strong breeze, albeit slowly. 3 sets of sails (60 kN) can power a helve hammer with a medium breeze, albeit slowly.

A large windmill can hold 10 sets of sails, with each set having a potential power output of 25 kN.

More sails on a windmill do not necessarily make machines faster. Rather, more sails can make the difference in getting a machine to start in lower, less favorable wind conditions. One way to achieve higher machine speeds is to "change gears," as described in Mechanical power .

Wooden axle

A wooden axle transmits mechanical power in a straight line. These can be placed vertically or horizontally in any direction. The player may need to place a supporting block before placing an axle in the desired position; afterward, the supporting block can be broken safely.

Ingredients Crafting Recipe
1x Hammer
1x Chisel
1x Log
1x Rendered fat

Copper hammer

Copper Chisel

Log (Oak)


Fat-rendered


Wooden Axle

Wooden Axle

Wooden Axle






Angled gear

An angled gear allows mechanical power to make a right-angle turn by connecting a horizontal axle to a vertical one. It is one of several optional mechanical parts that may be used, depending on the power train design.

Ingredients Crafting Recipe
1x Hammer
1x Saw
2x Stick
1x Chisel
1x Resin
1x Log
1x Rendered fat

Copper hammer

Stick

Resin

Copper Saw

Copper Chisel

Log (Oak)

Stick

Fat-rendered

Angled Gears







Construction

1: Angled gear. 2: Wooden axle. 3: Rotor with sails.

A normal windmill requires up to 5 blocks of clearance between the rotor and ground (and in all other directions), depending on the number of sails. A large windmill requires up to 10 blocks of clearance.

1. Begin by placing a wooden axle. Then, attach a rotor to it from the outside of the structure. It is recommended to place them in this order to ensure the rotor is immediately supported and oriented correctly.
2. Next, add a set of sails by pressing Right mouse button on the rotor while holding 4 sails. More sails can be added at any point to increase the sail length.
3. The windmill will spin if there is wind present. The player can then direct mechanical power from the axle elsewhere—to a clutch and transmission setup, a large wooden gear , or directly to a machine —using more axles to extend the line and angled gears to make right turns.

For power train designs, see Mechanical power .

Video tutorials

How To Build A Windmill & Automate a Quern.

History

Version Description
1.11.0 pre.1 The windmill was introduced.
1.11.5 The maximum sail length was increased from 3 to 4 sets, with the output of 3 sets being readjusted to 75%.
1.12.6 rc.1 Windmills with a sail length of 2 or higher now ignore the outermost corner block when testing for breakage or sail addition validity.
1.12.9 rc.2 The maximum sail length was increased from 4 to 5 sets, with the output of 4 sets remaining unchanged at 100%.
1.21.0 rc.3 Windmill sails can now be stored as a ground pile.
1.22.0 pre.1 The large windmill and turbulence were introduced.

Notes

  • The following command allows windmills to function at sunlight levels below 5: /worldconfig undergroundWindmills [true|false] (default: false). This can be useful if a windmill is not receiving enough light due to a nearby mountain or other landform.

References


Ores, metals and minerals
Guides Ore Deposits Metals
Metals Copper Iron Meteoric iron Gold Silver Lead Tin Zinc Bismuth Titanium (Ilmenite) Nickel
Alloys Bronze (Tin bronze, bismuth bronze, black bronze) • Steel Brass Solder (Lead solder, Silver solder) • Molybdochalkos Cupronickel Electrum
Minerals Alum Borax Cinnabar Coal Halite (Salt) Lapis lazuli Quartz Saltpeter Sulfur Sylvite (Potash)
Tools Pickaxe Hammer Prospecting Pick Crucible Forge Ore blasting bomb Quern Anvil Bloomery Helve hammer Pulverizer
Other Gemstones
Related mechanics Panning Mining Clay forming Casting Smithing Steel making



Wiki Navigation
Vintage Story Guides[[::Category:Guides| ]]Frequently Asked Questions Soundtrack Versions Controls
Game systems Crafting Knapping Clay forming Smithing Cooking Temperature Hunger Mining Temporal stability Mechanical power Trading Farming Animal husbandry
World World generation Biomes Weather Temporal storms
Items Tools Weapons Armor Clothing Bags Materials Food
Blocks Terrain Plants Decorative Lighting Functional Ore
Entities Hostile entities Animals NPCs Players
Miscellaneous List of client commands List of server commands Creative Starter Guide Bot System WorldEdit Cinematic Camera Adjustable FPS Video Recording ServerBlockTicking Adding Mods Troubleshooting Mods