Sailboat

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This page was last verified for Vintage Story version 1.20.3.

A sailboat is a multiblock structure that can transport multiple players, containers , and mounts on water.

Oak sailboat
Stackable 1
Items

Creation

Brick red book
Brick red book

In-game Handbook entry

Game Mechanic: Building A Sailboat
"Sailboat Construction
Constructing a sailboat requires a great deal of materials, and many steps. But it all starts with simple rollers . Craft five rollers and select them in your hotbar: an in-world schematic will appear. You can change the direction the schematic faces using the toolmodeselect key. Place the rollers on a flat area (making sure the blue highlighted schematic strip is in water).
Afterward, if you have block interaction help turned on, looking at the in-process boat will show you the next required ingredients. You will need logs and boards of the same species of tree . Beyond that you will need more firewood , two plumb-and-squares , and rope .
Once you have completed and launched the boat, you can also add ratlines to allow you to climb to the top of the mast. See the sailboat handbook entry for more information on how to equip your new sailboat.
You can deconstruct the sailboat to get a portion of the materials back, by right clicking it with a saw . You will have to hold the mouse button down for some time, before this will be completed."

  • The default keybinding for "toolmodeselect key" is F.
  • The default keybinding for "block interaction help" is Ctrl+N (toggle).


Craft the following:

Note: The logs, boards, and beams must all be the same type of wood (example: oak). A total of 49 logs are required for these components, in addition to 6 logs of any type used to craft firewood and rollers. However, redwood logs need[1] to be the branch version (bark on all 4 sides), not the quarter-trunk version.

Find a flat area near water that lets you place (with Right mouse button) the rollers. The blue highlighted section of the schematic needs to be in water; use F if you need to rotate the schematic.

Aim at the rollers with the "block interaction help" toggled on (Ctrl+N) until you see the next required ingredients, and use Right mouse button. The appropriate number of ingredients will be subtracted from your inventory.

Deconstruction

Rollers can be picked up and placed elsewhere for building another sailboat.

A sailboat cannot be picked up. A completed sailboat can be deconstructed by holding Right mouse button with a saw for several seconds. A hammering sound indicates progress. The sailboat will disappear, leaving a pile of approximately half of what was spent to build it. You receive:

  • 144 out of 298 boards
  • 22 out of 45 support beams
  • 13 out of 27 coils of rope
  • 15 out of 21 linen squares

If you deconstruct a sailboat that had extra seats placed, those will drop whole alongside the ship's components.

Usage

The Handbook entries use maritime jargon. For clarification, see the Terminology section .

Brick red book
Brick red book

In-game Handbook entry

Sailboat
"How to Construct
Sailboats are constructed in place on land, and then rolled into the water. They cannot be picked up. They can be deconstructed by holding down right mouse button with a saw . See the "Building A Sailboat" entry for more information.
Movement
Once you have constructed your sailboat, right-click on the starboard aft seat (by the tiller at the stern) to sit in that seat: only that seat can control the boat. With the sails furled, you can use normal navigation keys to move the boat slowly. Right-click on the cleat on the side of the mast (where a rope is tied) to unfurl the sail and pick up speed. The sailboat currently does not respond to wind direction, only your movement keys.
If the boat becomes grounded or in water that is too shallow, it can be moved very slowly using the arrow keys, but only with the sail furled again.
Equipping
Most boat accessories are added to the boat via ctrl + right.
The boat can also hold several passengers - in every boat, one passenger can sit on the port-side aft seat (adjacent to the player who is at the tiller controlling the boat). Additional seats can be added to any of the eight cargo hold spots.
You can place containers (including chests, baskets, and storage vessels) in the hold of the boat, and access them on or off the boat.
You can also place a mount (such as an elk) on the boat by first placing a wooden fence post in one of the cargo spots - being sure to leave 2 cargo spots empty aft of the post - and then using a rope on this fence post, which will place the animal into the aft cargo spots. You can then disembark the animal using right-click on the fence post.
You can attach a lantern to the aft face of the mast (about 3 meters up) to provide light.
Ratlines can be attached to the gunwhales on each side of the mast in order to allow you to climb to the top of the mast to look around.
An anchor can be placed in the front-left space in the prow (though currently the anchor has no function).
There is also a spot at the prow for a chiseled figurehead to be placed, and on the port bow, your boat can be named (using pigment and shift + right-click)."

Movement

A translucent top-down view of a sailboat facing north, with an opaque overlay showing the colliders of the sailboat. A large black rectangle surrounds the entire boat. A red circle sits slightly below the center of the boat, with its edges touching the black rectangle. A blue star slightly to the bottom right of the circle's center point is visible over the captain's seat of the boat.
The boat's block collider (black rectangle, 8.75x3) and entity collider (red circle, radius of 1.5). The blue star indicates the player's position when controlling the boat.

Steering the sailboat requires sitting to the right of the tiller. Right mouse button on the starboard seat. Then you can use normal navigation keys (WASD) to move the boat. While in the port seat, you have no control over the ship's direction. Sailboats are 20% faster than the Raft

Sailboats can't use their sails while on land. The boat can only be controlled by closing the sails and using paddles to move in the desired direction.

The sailboat collider (the black rectangle in the image) surrounds the entire boat and prevents moving into blocks, stopping the player's movement instantaneously. This collider also tries to push entities away. Blocks can still be placed in this collider, but the boat can't turn while blocks are inside. The boat's entity collider (red circle) prevents block placement, and is the collider tested for when teleporting using a Translocator. The boat's center point lies in the middle of this entity collider and is the point the player spins around when turning. The boat's center point needs to be on water level 3 or higher to move over translocators, and on water level 3 or below (on the ground) to begin teleporting.

Storage

Various locations on a sailboat are designed to accept certain equipment.

Displays a sailboat from above, with rectangles indicating where the slots are for passengers, containers, etc.
The 13 equipment positions on a sailboat

In all positions, hold Ctrl and use Right mouse button to place/remove the appropriate item.

  1. Pilot's seat
  2. Passenger's seat
  3. Storage/seat/mount
  4. Storage/seat/mount
  5. Storage/seat/mount
  6. Storage/seat/mount
  7. Storage/seat/mount
  8. Storage/seat/mount
  9. Storage/seat/mount
  10. Storage/seat/mount
  11. Anchor
  12. Lantern
  13. Figurehead
  • The boat's deck can accommodate up to 8 containers: chests, baskets, crates and/or storage vessels. Note that the container must be empty, and your active hand must be empty.
  • Decorative storage vessels behave the same as plain vessels.
  • Labeled chests behave the same as plain chests.
  • Trunks cannot be stowed on a boat.
  • Containers on a boat can be interacted with while on the boat or off it.

Passengers

The boat can also hold several passengers - one can sit directly to port of the tiller (slot number 2 of the diagram above), adjacent to the spot you sit to steer the boat (slot number 1 of the diagram above). Additional seats can be added to each of the eight cargo hold spots as well, for a total of 10 players in the boat.

Displays the deck of a sailboat from above. 8 benches of a contrasting wood are in front of the pilot's bench.
8 boat seats added to the default bench

To disembark, use Shift; expect to get wet.

Mount

First, place a wooden fence post in one of the cargo spots 5-8 of the diagram above (spots 3-4 aren't eligible because a mount needs space aft of the post). Use a rope on an elk, then Right mouse button on the fence post in the boat to transfer the lead. The mount will face the bow of the boat, occupying the cargo spot with the fence as well as the spot immediately aft. For example, if you place a fence in slot number 9 of the diagram above, the elk would occupy slots 9 and 7. You can fit up to 4 mounts in a single boat.

Displays a sailboat carrying 3 elk, 1 storage vessel, and 1 chest
Example configuration of mounts + storage

When you dock the boat, use Right mouse button on the fence post to remove the mount.

Other animals confirmed to be transportable via the same method: goats, sheep, pigs, chickens.

Other/Decoration

You can attach a lantern to the aft surface of the mast, 3 blocks above the deck (slot number 12 of the diagram above). Ratlines can be attached to the gunwales on each side of the mast in order to allow you to climb to the top of the mast to look around. The front-left space of the prow (slot number 11 of the diagram above) is designated for an anchor. The tip of the prow (slot number 13 of the diagram above) is designated for a figurehead.

Terminology

Displays a side view of a small ship, with areas numbered for identification
Directional terminology of a sailboat
  1. stern: the rear part of the boat
  2. bow: the front part of the boat
  3. aft: at or toward the stern (rear)
  4. fore: at or toward the bow (front)
  5. port: the left side of the ship when facing the bow (front)
  6. starboard: the right side of the ship when facing the bow (front)

  7. mast: a vertical pole on a boat used to support sails
  8. mainsail (furled): the principal sail of a ship
  9. rigging: various cables, hardware, etc. to attach the sails to the mast
  10. tiller: a bar the player controls to affect the rudder
  11. gunwale: the upper edge or rail of the hull (ratlines can be attached only to spots labeled 11a and 11b)
  12. rudder: a blade or board below the waterline that can be controlled to affect the boat's direction
  13. prow: the frontmost part of the bow, usually pointed/projecting
  14. hull: the watertight body of the boat; includes the bottom, deck, and sides
Displays a side view of a small ship, with parts numbered for identification
Parts of a sailboat


  • deck: the flat upper area
  • hold: a space for carrying cargo, often below deck
  • ratlines: ladder-shaped rope for people to climb the mast
  • furl: roll up, shut
  • unfurl: unroll, open

Starboard, port, fore, and aft are directional terms, not ship parts. Examples:

  • The anchor is stored in the port bow.
  • The pilot sits in the starboard stern.
  • The lantern can be attached only to the aft side of the mast, not the fore side.

Video tutorials

Fabrication d'un bateau(Boat) [FR/ALL]

History

  • Sailboats were introduced in version 1.20[2] along with 4 more story event locations.

Notes

  • Gunwale and gunwhale are both widely recognized.
  • Gunwale is pronounced more like gunnel.[3]
  • Originally the gunwale was the "gun wale" on a sailing warship, a horizontal reinforcing band added at the level of a gun deck to offset the stresses created by firing artillery.[4]

Gallery

See also

References


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