Hide
| Raw hide | |
| Stackable | 64/32/16/8 |
| Transitionable | |
| Fresh Time | 5 days |
| Transition Time | 1 day |
| Transition Ratio | 1/2/4/8 |
| Items | |
Raw hide is the skin of an animal. It can be used to make clothing, pelts, and leather, which is a material for armor, equipment, and more.
Obtaining
Raw hide is obtained by killing animals and harvesting their body by holding
with a knife. The following animals drop hides:
Small raw hide: Hare, raccoon, fox, bighorn sheep (young), goat (young), deer (young), and certain species of deer.
Large raw hide: Bighorn sheep, gazelle, certain species of goat, and certain species of deer.
Baby animals do not drop hides, with the exceptions listed above.
Some animals drop species-specific raw hides, which have the same functionality as generic raw hides of the corresponding size. Their pelts are also used in exclusive crafting recipes.
| Species | Raw hide | Size | Exclusive recipe |
|---|---|---|---|
| Raccoon | Small | Fur trapper hat, raccoon tail hat | |
| Red fox | Small | Fur trapper hat, fox tail hat | |
| Arctic fox | Small | ||
| Sun bear | Medium | Bear hide armor, beartooth headband | |
| Black bear | Large | ||
| Panda bear | Large | ||
| Brown bear | Huge | ||
| Polar bear | Huge |
Usage
Raw hide is used to make basic clothing:
Pelt
A raw hide can be combined with fat in the crafting grid to make an oiled hide. After 48 hours, it will cure into a pelt of the same size. Pelts are used in the following recipes:
Reindeer herder clothing set (requires Clothier trait)
Arctic fisher clothing set (requires Clothier trait)
Embroidered fur clothing set (requires Clothier trait)
Leather
Raw hide can be turned into leather through the extensive process of leather working. This requires a barrel, tannin, and lime or borax. Larger hides yield more leather. Leather is used in the following recipes:
Parchment (requires scraped hide)
Sling (requires Improviser trait)
Preservation
Raw hide lasts 5 days, which can be extended by storing it in a storage vessel and cellar. It can also be combined with salt in the crafting grid to make a salted hide. Salted hide has the same functionality as raw hide and lasts 83 days.
Raw hide that has been turned into oiled or soaked hide in the first step of pelt or leather working processes does not spoil.
History
| Version | Description | |
|---|---|---|
| 1.10 | rc.2 | The hide drop rate from hyenas, boars, wolves, and bighorn sheep was doubled. |
| 1.11 | pre.1 | Leather working was introduced. 4 different sizes of hides were added. |
| 1.17.0 | pre.1 | Clothing and lamellar armor recipes were adjusted to have multiple crafting configurations that scaled with hide size, reducing the overall cost. The amount of fat needed for pelts was similarly adjusted. |
| 1.19.4 | New 3D models and textures, ground storage capability, and a fresh duration were added to hide. | |
| 1.22.0 | pre.1 | Bear hides can now be used directly in crafting. Unique hides for raccoons and foxes were added. The output of the hunter backpack recipe was adjusted to 2 if using a huge pelt. Soaked hides, scraped hides, and bear pelts with an intact head can now be processed by interacting with a knife or shears in hand while it is placed on the ground. |
Notes
- In some clothing recipes, hides that are larger than the required size can be used, and doing so will return any excess hide. 1 huge hide is equivalent to 2 large hides, 4 medium hides, or 8 small hides. This does not apply to armor and equipment.
- Generic huge raw hides are not obtainable in normal gameplay, since brown bears and polar bears drop their specific hides.
Gallery
-
Teaser image from devlog for 1.19.4-rc.1
See also
References
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