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Pigs are a source of red meat , fat , hide , and bones . Eurasian pigs can be domesticated.
|
Pig |
 |
| Type | Land [1] |
| Behavior | Neutral[[::Category:Neutral_creatures| ]],[2] but adults protective of babies |
| Domesticable | yes[3] |
| Health | varies by sex and age |
| Base attack | varies by sex and age Tier: 1 |
Spawning
Worldgen spawn conditions
Runtime spawn conditions
Despawning:
minPlayerDistance: 8, belowLightLevel: 8, minSeconds: 300
Variants
| Wild Eurasian pigs
|
|
|
| Health
|
| Health (Boar/Sow)
|
15[4]
|
| Health (Piglet) |
7[5]
|
| Attack
|
| Base Attack (Boar)
|
5[6]
|
| Base Attack (Sow)
|
4[7]
|
| Base Attack (Piglet)
|
0
|
| Behavior
|
| Multiply
|
| Satiety to Mate (portions)
|
10[8]
|
| Gestation Time (days)
|
25[9]
|
| Growth Time (days)
|
7
|
| Drops
|
| Redmeat
|
7.5 - 10.5*
|
| Raw Hide (Medium)
|
1.5[10]*
|
| Fat
|
2[11]*
|
| Animals
|
Behavior
Domestication
See Animal Husbandry for an overview of raising livestock.
- Piglets can be trapped with reed basket traps or by being chased into a fenced or 2-block-high enclosure.
- Pigs can be fed by throwing appropriate food on the ground or by placing it into a large trough . Once a sow is "Ready to mate" she will need to eat 10 portions[12] before she can become pregnant. If a well-fed boar is nearby[13], the sow will soon become pregnant, with a gestation time of 25 days[14] before giving birth to a litter of 2 to 6 piglets[15]. After giving birth, the sow will be unable to breed again, until 6-11 days have passed.[16]
- Piglets grow to adulthood after 168 hours,[17] or 7 days.
- Starting at generation 1[18], the player can use
to pet adult pigs. Piglets flee the player until generation 10, but the file says they're pettable starting at generation 0 (wild).[19]
- Starting at generation 2,[20] the player can use rope on pigs to get them to walk behind you.
- Starting at generation 3, the player can instantly kill pigs with a cleaver .
- Until generation 3, adult pigs attack the player if piglets are nearby.
Food
Pigs like[21] to eat:
- Vegetables (except parsnips)
- Grain (except rice)
- Fruit mash
- Protein
Harvesting
- Adult pigs leave behind a medium carcass, while baby pigs leave a small carcass. [22]
- Unharvested pig corpses decay into bones after 4 days.[23]
History
- Prior to version 1.21, they were referred to in the game files as wild pig. For 1.21 they were recategorized, as "Eurasian hooved mammal", an indication that there will eventually be other types of pig.
- Prior to version 1.21, piglets' sex was undetermined. For 1.21 the block info overlay displays "baby-male" or "baby-female".
- They probably used to drop bones in the harvesting GUI but now the bones are left in a carcass on the ground.
Notes
- The display for amount of redmeat might be in error. Meanwhile, the data is at pig-adult.json[24]
Gallery
See also
Guide:Catching animals
References
Note: If you copy-paste a file path from below, including the % characters, into File Explorer on a computer with Windows operating system, you will jump to the specified file and can quickly check if the information is up-to-date.
- ↑ Line 4 of %AppData%\Vintagestory\assets\survival\entities\animal\mammal\hooved\pig-adult.json
- ↑ Line 323 of %AppData%\Vintagestory\assets\survival\entities\animal\mammal\hooved\pig-adult.json
- ↑ Lines 118-123 of %AppData%\Vintagestory\assets\survival\entities\animal\mammal\hooved\pig-adult.json
- ↑ Line 94 of %AppData%\Vintagestory\assets\survival\entities\animal\mammal\hooved\pig-adult.json
- ↑ Line 95 of %AppData%\Vintagestory\assets\survival\entities\animal\mammal\hooved\pig-baby.json
- ↑ Line 166 of %AppData%\Vintagestory\assets\survival\entities\animal\mammal\hooved\pig-adult.json
- ↑ Line 165 of %AppData%\Vintagestory\assets\survival\entities\animal\mammal\hooved\pig-adult.json
- ↑ Line 132 of %AppData%\Vintagestory\assets\survival\entities\animal\mammal\hooved\pig-adult.json
- ↑ Line 129 of %AppData%\Vintagestory\assets\survival\entities\animal\mammal\hooved\pig-adult.json
- ↑ Line 107 of %AppData%\Vintagestory\assets\survival\entities\animal\mammal\hooved\pig-adult.json
- ↑ Line 112 of %AppData%\Vintagestory\assets\survival\entities\animal\mammal\hooved\pig-adult.json
- ↑ Line 132 of %AppData%\Vintagestory\assets\survival\entities\animal\mammal\hooved\pig-adult.json
- ↑ Line 128 of %AppData%\Vintagestory\assets\survival\entities\animal\mammal\hooved\pig-adult.json
- ↑ Line 129 of %AppData%\Vintagestory\assets\survival\entities\animal\mammal\hooved\pig-adult.json
- ↑ Lines 124-125 of %AppData%\Vintagestory\assets\survival\entities\animal\mammal\hooved\pig-adult.json
- ↑ Lines 130-131 of %AppData%\Vintagestory\assets\survival\entities\animal\mammal\hooved\pig-adult.json
- ↑ Line 121 of %AppData%\Vintagestory\assets\survival\entities\animal\mammal\hooved\pig-baby.json
- ↑ Line 305 of %AppData%\Vintagestory\assets\survival\entities\animal\mammal\hooved\pig-adult.json
- ↑ Line 235 of %AppData%\Vintagestory\assets\survival\entities\animal\mammal\hooved\pig-baby.json
- ↑ Line 304 of %AppData%\Vintagestory\assets\survival\entities\animal\mammal\hooved\pig-adult.json and line 235 of %AppData%\Vintagestory\assets\survival\entities\animal\mammal\hooved\pig-baby.json
- ↑ Lines 15-25 of %AppData%\Vintagestory\assets\survival\entities\animal\mammal\hooved\pig-adult.json
- ↑ Line 95 of %AppData%\Vintagestory\assets\survival\entities\animal\mammal\hooved\pig-adult.json and line 96 of %AppData%\Vintagestory\assets\survival\entities\animal\mammal\hooved\pig-baby.json
- ↑ Line 95 of %AppData%\Vintagestory\assets\survival\entities\animal\mammal\hooved\pig-adult.json and line 96 of %AppData%\Vintagestory\assets\survival\entities\animal\mammal\hooved\pig-baby.json
- ↑ Line 102 of %AppData%\Vintagestory\assets\survival\entities\animal\mammal\hooved\pig-adult.json